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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

farmthis

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Everything posted by farmthis

  1. Cursed loot 4.10 seems to be working fine for me so far, although it did seem to break one ancient save that shouldn't have made it this long, anyway.  The new zipsuit looks awesome.  New favorite outfit!
  2. So I did a little research on telekinesis...

    Yeeeeah.  It's a fun fantasy, but totally impossible.  The brain doesn't project anything.  "brainwaves" are just the byproduct of there being electricity coursing through your brain, just as there are spinewaves, or toewaves, if you wiggle your toes.    These "waves" are totally uncontrollable.  It is, in effect, extremely weak electromagnetism.  If you put electricity through a wire (or nerves) it creates a corresponding magnetic field.  Let me reiterate:  EXTREMELY weak.  Also your brain does not in any way resemble an electromagnet or solenoid in how it's wired.   brainwaves are detectible because of extremely sensitive sensors, placed on the scalp, (or in the brain) that measure electrical and corresponding magnetic activity in the brain.    Thought-controlled prosthetics and mouse-cursors for paraplegics/locked-in individuals are learned via trial and error--activating one region of the brain can be interpreted as an "UP" while another area can be "DOWN".  This has nothing to do with telekinesis.  These people are not thinking the words "up" "down" "left" "right" in their heads or even visualizing moving the cursor--they instead might be imagining running, for up, or imagining tasting raspberries for down.         
  3. Well, now I'm intrigued and considering exploring... or are these the same devices that see some use in a non-interrupted questline?
  4. Mistaken Identity

    I did get to a point where I could struggle through the mod--like another post a few pages back; in sexlab animations, I altered the timers on "aggressive" sex scenes. That's all--reduced the scene lengths to, say, 10 seconds each. For some reason, this worked. Sort of. There was still at least one crash, and sometimes dialog options would flash on the screen but immediately vanish as a new sexlab scene began. After another hitch, I tried to preempt the crash by initiating dialog ASAP, but after that point, the mod appeared a bit fragmented and scenes blurred together until the ending. So, You know, skrim is a fickle game that appears to work differently for everyone, I'm just glad I got through it, and I hope donotbugme keeps working on it. Fresh premise, great writing.
  5. From the deeps (redone)

    well, I'm sorry, for everyone involved. Without knowing the details (or caring to,). It sucks that delzaron feels he's losing control of his mods. It's hard to give up control over something you created--watching things get added or changed which require trusting it'll work. It also sucks for the skycorr team because I'm convinced they really love the material they're working on and have a lot of skills they can add to the project to help with. It's hard to work together. All teams everywhere struggle with this--but you should all remember that at the end of the day you're all doing this for free in your spare time as a hobby, for fun, and sabotage just isn't a realistic fear. All mods are bugged.
  6. Ahhhhhh! Teasers!! I'm impressed by your seemly unlimited number of ideas for your mod, Kimy.
  7. reminds me of Mr. Forgetful: http://5secondfilms.com/watch/mr-_forgetful
  8. Mistaken Identity

    Hey, I scanned the replies here, but didn't see an answer to my problem--when installing, this mod asked to override sexlab files. I was under the impression this shouldn't be done--so I disallowed.  edit: allowed override Mistaken Identity started out working fine--dialog hung after waking in the cell--I could see my reply option but could not click it. Disable/enable on mistress fixed it. Next issue was in the dawnstar inn--pathing hung after talking to the innkeeper while standing in FRONT of the counter, AI took control only if standing behind counter close to innkeeper. Next issue (where I'm currently stalled). The next sexlab/zaz scene hangs or skyrim crashes, whether it's returning to the mistress or submitting to the innkeeper.  edit: I purged all "devices underneath" and was able to get through the sexlab scene for the innkeeper.  Still crashing on serafina a second after "this is a punishment a slave learns to enjoy!"  Any tips on how to get past this? Loving the mod so far. Keep it up! You're inspiring me to try modding myself, because your style here is very fresh, and even if I can't do fancy scripting, I can write a cool story like you, perhaps.
  9. From the deeps (redone)

    Dang. I really like this mod, it'll be sad to see it go away. but if you're building something new and better, I guess that's exciting at the same time. I feel like there might be fewer conflicts of you build a new little town. I know I have a few mods that involve dawnstar, for example.
  10. From the deeps (redone)

    How hard would it be to change locations? It seems like a lot of work has been put into solitude.
  11. [WIP] Suited for Skyrim: A Rubber Adventure

    I was thinking something like this too--maybe bimbofication later on if/when the player begins to accept and/or enjoy their predicament.
  12. [WIP] Suited for Skyrim: A Rubber Adventure

    Hmmm! Submission, here... I think... But they seem very similar. I can't imagine being forced into bimbofication without it also--ultimately--being a submissive role.
  13. Devious Cursed loot not spawning?

    You need cursed loot v4.9A, not 4.9.   v4.9 was bugged.  Redownload.
  14. Trapped in Rubber (updated 2015-08-02)

    Belated congratulations on breaking 10,000 downloads. 
  15. Nope. On the table next to entrance to jorrvaskr only. (Companions building in whiterun.)
  16. Femdom mods?

    Well, captured dreams is another obvious femdom mod, but once again doesn't exactly support male characters.  Isle of Mara sure sounds great, except for the fact it's Male/male which isn't my cup of tea.  It's too bad the genders of many of these mods aren't user-selectable.  but understandable since if so, much of the writing would have to be bland and gender-neutral, or include 2x (at least) the dialog options and incorporate gender checks for the dialog.  So... we get what we're given by the generous modders but in this case I'm not sure there's much content for F/m yet. 
  17. [WIP] Suited for Skyrim: A Rubber Adventure

    Do you have an outline of the story arc? I guess with multiple outcomes based on your decisions it can't be an "arc", but I'm curious if there are more details about the possible events you'd be willing to share. Or maybe it should just be a surprise! Glad to see the team growing!!
  18. Hey--I love the new content, the quests/complicated predicaments in cursed loot are seriously entertaining. However, I was wondering if there are plans to flesh out the "dollmaker" character any more? It seems like there isn't much backstory to her, and her motivations for putting cursed rubber collars out there in the world. I want to know! Either she's truely committed in her belief that strangers being turned into a rubber doll is a gift to them--or she should seek to benefit from the situation in some way... like the player has to distribute rubber collars to random containers around skyrim to trap and create more dolls as her replacements, or help the dollmaker expand upon her business by collecting materials for more suits, or trying on experiments in exchange for a promise of eventual release... Or just a discount on her wares if the player happens to be totally on board. Just some ideas!
  19.   Nice! As a kid, it was a bloodbath, for me.  I'd take things apart (mostly broken electronics) under the pretense of "fixing" them, but I never had a manual... so if I even put them back together, they went back together with about 2/3 of the screws and never worked any better.  A trial and error approach I can't recommend.   The software we use is called Revit.  It's specifically for architectural drafting, distantly related to "inventor" I think.  We still have AutoCAD, it's sort of a necessity and a language everyone speaks, so to speak.  Autodesk owns everything, of course. 
  20. Milk Slave Experience

    Hahaha, that sounds hilarious!  I've always loved the added sound for the ponyboots from DD, so the more the better.
  21.   Still, that's a pretty cool set of skills. Even if you're not up for doing a lot of your past hobbies and occupations today, at least the experience continues to influence what you can do.    I'm a draftsman, by the way. The profession has moved on to 3D modeling now, but the fundamentals are still the same. (in my opinion, autocad was the dark ages of drafting, hand drafting was glorious, and 3D modeling is fun, but autocad is neither.) Anyway, I know that if I lost my ability to draft tomorrow, I would in some small part miss working, but my way of viewing the way things are put together is fundamentally improved, forever. I have become more analytical, and wary of sloppiness. I know that little inaccuracies left unfixed will snowball into complicated messes later on.   This sort of experience can apply anywhere. So, modding/programming seems like a perfectly logical extension of the skills you have.  After all, there's probably as many components to your mod as there are parts to a jet engine, and it's about as hard to make sure they all fit together and run smoothly.
  22.   I don't know... personally, I feel the best whenever I'm spending time on things I enjoy.  The act of making something--whether it's, say, a bench or a skyrim mod--is really gratifying.  Do what you enjoy.  But don't let needy people push you until it's no longer fun.
  23. [WIP] Suited for Skyrim: A Rubber Adventure

    Nice!!! I loved Kimy's updates (as usual) but I'm glad you're pursuing your vision more closely in the form of your own mod. Wish I could help, but I still don't have the CK skills for creating quest lines. Exciting progress so far!
  24.   Hahaha, love it.    That should help satisfy anyone who felt the embassy quest was too one-sided for their taste.