Ok. I named the house Open Skies Trading Post. I linked the interior with the exterior, renamed the cell, and included a map marker. The interior is almost finished; I used Riverwind Trader for the interior, so I did a lot of deleting objects that didn't belong so I could save time by skipping most searches, since most of the common objects I wanted to use were just lying around the shop anyway. Two things that are missing are the weapon rack and a mannequin; I couldn't seem to find them in the CK. The weapon rack had "a piece" in the CK, as if it were meant to be a part of a constructed object rather than one that was complete. Maybe I'll skip that and just clutter the place instead. I did not find the mannequin at all. Through my tests, I discoved that Lydia cannot simply follow me around the trading post property. It looks like I will have to learn Navmesh afterall; this shouldn't be too bad since I've spent a great deal of time studying the contexts of forum posts regarding Navmesh, and I have also watched some tutorials; I relied, over the past few days, on these things to learn what I didn't know already, and here I am with a more serious mod almost ready to be released. One thing that does still go over my head is scripting. Somebody come to the rescue when the time comes. Thanks for reading, and, as always, here is the outline with some of what I hope to accomplish.