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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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GitcheGumee
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Posts posted by GitcheGumee
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If it's a texture that's not included in the body mod, try installing and overwriting the body mod's texture with the separate texture mod. also, load the separate texture mod after the body mod. Beyond that, I don't know.
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22 minutes ago, dePog said:You are asking me to rewrite hundreds of hours programming to accomplish what you describe. Tiefling is not really a race mod, it is a gameplay overhaul mod that just happens to create a sub-race of Lunari called Tiefling. There is a lot of stuff happening in the background that is easy to break if you don't know what you are doing. It sounds like you have tried to make some changes and they haven't worked too good. Because I don't know what you have done I have no way of knowing how to fix it.
I had to laugh when you asked "plase just trow out the thiefling race itself". You are asking the author of the Tiefling mod to throw out the Tiefling race because it's not necessary?
It sounds like its time for you learn modding and create whatever it is that you have in mind.
Cheers,
dePog
I noticed that I'm having difficulties. It seems that I will have to gut the load of mods and start over. While Tiefling is a fun concept, there seems to be so much script lag, that it's actually causing my game to lock up. Now it's just a matter of learning just how many mods that I can run with Tiefling.
Anyway, dePog, you have made a fun mod, so thanks.
To kaliXXIX, the best thing to do is what I've suggested here. The next best thing to do is learn how to make mods so you can add something you like to the game, as well as to other mods that you like to play.
Have fun, folks.
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9 hours ago, alegs said:Thanks. I was thinking that. I fired up one of the abandoned prison saves to read the message again, and that was the only conclusion I could find.
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Dude. This concept is hot. Just can't seem to find the power stones to choose a path. I thought a dialogue box at the start of the game mentioned Morthal, but I can't be sure.
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Yes, English does mislead those who don't understand puntuation. Get lost.
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Lockpick Maker
View / Download File
Hey, people! I have to ask everyone to read this slowly. Several weeks ago, some folks who didn't take the time to read the entire five sentences that I had included here gave me a hard time. So please take the time to read all six sentences before commenting.
Ok, if you folks need a description, then I can't see any help for you. Yes this has been done, but I have only a limited time to use an internet connection, so I made this. I'm just sharing. I may make it so lockpicks are more difficult to find and break more easily. I don't know. I'm co-operating a farm now, so go fig...
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Submitter
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Submitted10/30/2015
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Category
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Requires
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If it's a worldspace or something like that, I would be interested.
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Not to worry, just a stray edit that hid beneath the bottom of the editor pane.
nooo... someone kidnapped DocClox mid sentence!!! Someone save him so he can finish this mod!!!All I need to do now is
Hey! She was the one who volunteered!He'll get back as soon as my player gets done flogging him across Skyrim for daring to hook her to a cart as the horse.

We've got a few ideas in mind like that. Did you play with the taxi demo? There's a cart in the repository cell that can be ridden and pulled both. There's also a spell to spawn one in Skyrim but that comes with a pre-fitted Nazeem clone in the driver's seat.Edit: Interesting note, I had some followers and tried this (also had faction problem) but the nearest of my followers often got onto that ridiculous training tongue on the cart and would ride there instead of running along behind the cart.
That little effect could perhaps be used to create a functional ponygirl (or even horse) pulled chariot.
ZaZ is talking about whip animations, which could be cool

I posted this to my blog yesterday, but for those who haven't seen it yet:

I'm thinking that there needs to be a ball like we have on modern day vehicles. I'll just leave that to torment people.
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Good idea. Tons of work, but very good.
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I have the flyer from Klepper in Markarth, but no new dialogue options at any of the carriages. Looks like I'll try again tomorrow.
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Thanks, buddy. I'm glad to see this happening after the original mod was shelved.
I'm also glad that you want to expand to other cities, as was a popular idea among SR users.
Good job, and thanks again.
For those of us who weren't following the old mod, could you give a rundown of what this does other than transforming Whiterun in some cosmetic way?
Big slavery quest line involving female characters. Lots fun. I'm going to set up a MO profile just for this.
Does head shaving require a restart of the game?
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I would like to use a mod for the custom race that is provided by another author, but I want to ask permission to include it directly in the mod that I want to build, if that's possible, but if no permission, it becomes a hard dependency, and it isn't really stand alone like I had hoped.
Thanks for the quick reply.
You welcome.
Keep in mind that using a Race provided by another mod is extremely easy.
Duplicating the Race (to include it directly in your mod) requires more work, and it is not for absolute beginners.
Maybe this is why Youtube is completely devoid of tutorials based on this topic.
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A couple of months ago I asked, err, a couple of times, if anyone could explain how to use a custom race in the follower tutorial (not that the tutorial would necessarily contain that), but I seem to have faded into the background.
I did make some progress, but I'll have to start over, since it's been so long since I worked on the project. No big deal, I didn't get far.
Anyway, does anyone have the info on adding a custom race?
Thanks, folks.
Hello. Sorry if I missed your previous request.
About "Custom Races", do you mean a race provided by a mod, or a brand new race you wish to create?
In the first case then the solution is easy: when you edit your follower mod, just add the other mod providing the race as plugin in the Creation Kit. And then use the custom race for building your follower. Of course the other mod will be a dependency.
In the second case then you may wish to follow a tutorial to create a custom race. It is not really complex but takes some time.
I would like to use a mod for the custom race that is provided by another author, but I want to ask permission to include it directly in the mod that I want to build, if that's possible, but if no permission, it becomes a hard dependency, and it isn't really stand alone like I had hoped.
Thanks for the quick reply.
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A couple of months ago I asked, err, a couple of times, if anyone could explain how to use a custom race in the follower tutorial (not that the tutorial would necessarily contain that), but I seem to have faded into the background.
I did make some progress, but I'll have to start over, since it's been so long since I worked on the project. No big deal, I didn't get far.
Anyway, does anyone have the info on adding a custom race?
Thanks, folks.
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So question about conflicts. If SD+ conflicts with Warzones 2012, is it safe to assume it will conflict with WZ2015?
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I've come to about the end of what I can do with this mod, but I have another idea. http://www.loverslab.com/blog/152/entry-1831-thinking-of-throwing-together-a-new-mod/
Check it out and give suggestions. Thanks.
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If you are reaching the limit of your load order, you can also craft linen wraps by cleaning up bloody rags if you are using SexLab Dialogues.
Is that what all those bloody rags are for? Ha! I will give that a try.
Thanks for the update gitchegumme.
You're welcome. I also just published a blog entry involving this. Check it out.
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Thanks.
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It's not a bad idea. If it's possible to side with the forsworn, maybe it's possible to side with the dragons. I do think it would be extremely messy, though.
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Simple and clever idea. Thank you!
You're welcome, and thanks for your interest.
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Wow. I make good mods. I glad to know it.
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Beginner trying to edit a mod, help
in Skyrim Adult Mods
Posted
Also, you should make a copy of the file before attempting to edit it. Better yet, try loading Lola without setting get it as an active file; this will generate a completely new file which will have to be loaded after Lola to make it work.