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DocClox

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  1. The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22) View / Download File Summary: The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff. Talk to a carriage driver, one of the stewards or an innkeeper to get started. Detail: It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them? Requirements: ZaZ 6.07 SexLab v160hotfix2 DDa 2.9.2 DDi 2.9.2 DDx 1.2.1 SlaveTats 1.1.1 Racemenu 3.4.3 XP32 Maximum Skeleton Extended 3.21 A Word About Skeletons: You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart. Note that this is not the same as XP32's similarly named skeleton mod. You need Groovtama's mod, and you need to make sure nothing else overwrites the skeleton. Options: S.L.U.T.S. does add some sex content, but for the most part it relies on other mods. Recommended are Deviously Helpless and Defeat. SD+ and Death Alternative may also be useful. Additionally,S.L.U.T.S. is designed to work with Simple Slavery and integration with Bathing In Skyrim is underway. Also planned is compatibility with Frostfall and Realistic Needs and Diseases. Better Fast Travel works with SLUTS although currently only the vanilla drivers have jobs for you. Incompatibilities: Complete Fast Travel Overhaul. This one removes all the stock carriage drivers and replaces them with clones. I plan on being able to work around that eventually, but it may take a little time. dd_restrained: incompatible with recent versions DDi/DDx and causes problems if installed. Optional Tat Pack: The tat pack download is purely for the folks who want the tats but not the mod itself. (Usually for the dirty handprints, I find). If you have the mod, the tats are already included. Future Development: Various evolutions in the terms of service are planned, as well as a number of variant missions and side quests. Nothing major and all very modular. The missions are all started by ScriptEvents, so it shouldn't be too hard to write third party add-ons if anyone's interested. A bridge for Simple Slavery is also in the works. Warning: This mod is reasonably stable and shouldn't break your game. Nevertheless, we are messing around with the limits of what the CK can do here so:   KEEP A SAVE Thank you Credits: ZaZ for the cart darkconsole for working out how to tether it Groovtama for the skeleton Pikachu345, Content Consumer and ChocoTheRed for testing Submitter DocClox Submitted 10/03/2015 Category Quests Requires
  2. Things you hate about FO4

    I hate the fact that there are dialogue topics where all four choices give the same spoke line and the same outcome.   I hate the fact that they used that stupid dialogue wheel to try and hide the fact.   I hate that someone either thought we'd never notice, or else they just didn't care what we thought.   I hate the way that, more and more, it's starting to look like someone at Beth just didn't give a toss about this one, and pushed it out the door as cheaply and quickly as possible.   I hate the fact that there are good people at Bethesda are drawing hate for this game; developers who did they best they could to make this a good game and who, sabotaged from the start, never had a chance to do it right.
  3. Things you hate about FO4

      Nah. nah, nah, nah, nah. Far Cry was fun. Far Cry 3 was fun. Pity they never made a Far Cry 2, really.   But yeah: congrats to CDProjekt for a well earned award. And maybe, just maybe, this will be a wake up call to Bethesda.
  4. Employee Handbook

    On Being A Good Little Pony - A Guide For New S.L.U.T.s.   Welcome to The Company. We are sure that you will enjoy your life as a Skyrim Licenced Universal Transport girl. This book contains a few simple rules to help you have the best possible time as you help Our Company grow and prosper. We just know that you will be anxious and eager to help!   Customer Satisfaction   As a S.L.U.T. girl your first and constant care is customer satisfaction. A happy customer is a repeat customer, and repeat customers pay all of our wages!   Remember! Nothing is too much trouble for one of our Ponies if it means putting a smile on the face of a customer!   Goods And Equipment   Our customers care about they goods they entrust to our keeping. As such it is every S.L.U.T.'s responsibility to see, not only that their packages get where the customer wants them to go, but also that they emerge from the process in absolute tip-top condition! As a Good Little Pony, we just know that you are going to give this your absolute best efforts, and that as a result we will seldom, if ever, be forced to dock your wages to pay for damages and pilfering.   Of course, it isn't just the customer's goods that need looking after! It is essential that company vehicles remain in tip-top condition, and it is your responsibility to look after your cart while you are In Service. Oh, isn't this all so exciting!   Tack And Livery   All of our Ponies are issued with a full compliment of Tack and Harness when they venture out into the field. We are sure you appreciate how vitally important it is that these continue to be worn at all times while you are In Service.   After all, you DO want to look your best for our customers, don't you?   Attitude   A Good Little Pony is cheerful, compliant and eager to please. Nothing makes such a good impression as an alert posture, a bright smile and a willingness to go that extra mile if that's what it takes to get a good Customer Review.   We have faith in our Ponies and we just know that you are going to bring an awful lot of pleasure into the lives of our customers!   Promptness   Our customers want what they've paid for and they want it right away. As a Good Little Pony, it is your job to see that they get it: where they want it, when they want it, and however they want it.   Remember: The Customer Is Always Right!   Recompense   At S.L.U.T.S., we belive in Good Pay For Hard Work. For each delivery run, you can expect to be paid an amount equal to one third the value of your cargo. Isn't that generous! And the more valuable the cargo, the more you get paid.   Of course, high valued cargoes are only available to Ponies who have proven themsevles to be reliable and helpful, but as a Good Little Pony, we feel sure that you will soon be earning Top Septim!   Insubordination   From time to time, every Pony needs a touch of discipline in her life to remind her of her duties. Even Good Little Ponies can have Bad Days, and backchat, insubordination and even violence are sadly not unknown.   When these things happens, it is our sad duty to supply firm correction. Most commonly this is by means of deductions to a Pony's pay, but for serious infractions, corporal punishment may also be administered.   At The Company, we prefer The Carrot to The Stick, and we are sure that soon, you will too! So be the Best Little Pony that you can, and you never need worry about these horrible, horrible things.   Arrears   Occasionally, a Pony may find herself with more deductions that she has earned from a particular run. As Pony that owes money to The Company, we know you will be eager to make up any shortfall. In these circumstances, your Handler will be only too happy to find you additional loads to haul until matters are set to rights.   This is unlikely to affect Ponies that keep in mind the rules of this handbook, but if it does, rest assured The Company will undertake to take care of a Pony's needs in the event that she be kept In Service for an extended period.   In Conclusion   As a Good Little Pony, you are bright, enthusiastic and willing to please, always willing to put the customer first and do everything in your power to take care of his goods. We just know that you're going to have a lot of fun, and that your time with us will be long and oh, so fulfilling!   Now put a smile on your face, and go out and make someone happy!
  5. Things you hate about FO4

      OK, so let's see how that works in practice.    "I like bananas" is a baseless personal belief, apparently.   "I like bananas because they taste all banana-ey" is an informed judgement since it based on verifiable fact.   Therefore my liking of bananas has now been elevated to an objective fact, which (if I understand your logic correctly) means that you also like bananas and so does everyone else on the planet because my banana review was fact based and therefore objective.    You know, somehow I don't think it works like that.
  6. Things you hate about FO4

      I disagree. If I read a film review, I want to know if I'll have fun watching the film. Over time I get to know which reviewers are close enough to my tastes that I can trust their opinion and which ones like different sorts of films to me.   For my money, that's how it should be in a games review. I want to know if the reviewer had a good time. I want their honest opinion. They may choose to analyse the literary roots of the work, put it into perspective against the earlier offerings in the series, or just talk about how big the boobs are on the female characters - I don't care. At the end of the day I want to know if they played 20 hours solid and wanted to play more, or if they played for an hour and were bored silly the entire time. I don't care if it's subjective, as long as it's an honest opinion.
  7. Things you hate about FO4

      We have a body of professionals who depend for their income to a large extent on the good will of the game studios. I hardly think we need imagine special handshakes and secret decoder rings to see how they might have a shared financial incentive to frame the games they review in the best possible light.
  8. Things you hate about FO4

    Games reviews have been pretty much worthless for years. The reviewers don't want to hurt sales for the big releases or they risk not getting any more free review copies of games and suddenly they have to find another job. So they accentuate the positive and rate games between 7.5 (destroyed my computer) to 10.0 (actually rather fun).   Honestly, I'm more sad than angry by this stage. Maybe mod and DLC will indeed save the day. I can't say I'm feeling any great enthusiasm for future Beth releases though.
  9. Things you hate about FO4

      It kind of reminds me of Terminator 3. When it came out, everyone told me what a brilliant film it was and said I should see it. For various reasons, I ended up not getting it until it had been out on DVD for a year or so. And I thought it was rubbish. So I said this to the people who'd been singing the film's praises, and most of them said "yeah, it was kind of crap, really".   You can't really judge the reception of a game while the hype train is running.  Wait until the holiday season is over. That's when we'll find out what most people really thought of the game.
  10. Things you hate about FO4

      I'm saying "Far Cry 2 was an unremarkable shooter that would have sank without trace without fan loyalty". As I suspect would FO4 had Beth decided to market it under a new title.   Which hopefully now makes sense in the context of chrono20x' last comment
  11. Things you hate about FO4

      Same reason Far Cry 2 needed to license the Far Cry brand. It was an unremarkable shooter that would have sank without trace without fan loyalty. And while there are many that will defend the game even now, I think the speed with which the franchise reverted to more familiar setting and play style beas out the point.
  12. Things you hate about FO4

    Well ... there are a lot of folks out there who love the setting and would like to be able to play and enjoy the game. And some folks just like to mod, some will take the state of the MQ as a personal affront (I suppose I'm one of them) and some of us have ideas for mods if the game ever becomes playable. And despite its many flaws, I still think there's a lot to like here. The crafting amd settlement systems have potential, as do the synths. And personally, I'd love to do some LL style modding in a Fallout setting. FO3 neber really got the love, NV I didn't entirely get on with myself... but i still have hopes for FO4
  13. Things you hate about FO4

    @coop: yeah, any real alt start mod neds to also be an MQ overhaul as well. It's a big job, no question. I think it'll probably happen - too many people loathe the whole "where's my baby" routine. It probably won't happen soon though :(
  14. Things you hate about FO4

    Actually, I had my first decent session on this game over the weekend. Plannes, snuck, sniped and laid ambushes. It finally startrd to gel. Then I ran for cover in diamond city during a radstorm and it crashed hard. I think I'll need to reinstall. But yeah, there are mods i'd like to see and/or make. Like using synth tech to build custom companions, or adding some slave management facilities to the settlements. A decent altertative start would help a lot thoug
  15. Things you hate about FO4

    Well, having sorted out the mouse lag issues, I find the game is playable ... but remains oddly uncompelling. I've been and killed off a couple of insect nests,wiped out some ghouls and scragged some raiders .. and I'm still not feeling it.   My biggest problem is still that ... I'm not really interested.   Usually with a Beth game, I project myself into the role. This is what I want to do in the wasteland, these are my goals. It's all a bit egotistical perhaps, but where's the point in role-play of you can't indulge yourself?   The problem that I'm having is that this toon isn't me. I mean that's made quite clear from the start. It's not me, and it's not really anyone I can project my identity onto. And that wouldn't be so bad if the character they gave us was in some way cool or interesting, but they're not. So I can't get into it in a "let's see what Geralt of Rivia does if I head this way" either. I played for about an hour last night and then gave up, bored. Maybe I should chase down the MQ a bit. You shouldn't have to though. I was planning on staying up at the north end of the map and grinding some xp. In FO3 that'd be a viable strategy. In 4, it's a tossup whether my toon dies of boredom or suicidal depression brought on by the radio DJ.   The other thing that could have saved the day is the settlement building. But ... ok I 've got to run around the settlement, find the melon patches, harvest melons to plant melons, then run around and find settlers to water them, remember which settlers are looking after which plants, and hope that I'm not taking someone away from a useful plot or settlement function. And every time I think about that, I find I'd sooner go and ill some pointless ghouls for no good reason.   I dunno, maybe I should leave the damn thing alone and do something else for a bit.
  16. Things you hate about FO4

      I know. I just feel sorry for the guys that do the work sometimes. The probably worked their assess off, and had some great ideas and had the whole thing sabotaged because Bethesda management lets its marketing department write the program specifications.   Honestly, they're getting as bad a Microsoft in that respect
  17. Things you hate about FO4

      Well, apparently not   I don't know. I've corresponded with some of the Skyrim devs on the Beth Creation Kit forum and they all seem like decent guys. I'd sooner assume that they were given over-ambitious targets than that they all sat around twiddling their thumbs for six years.    Different subject entirely: It's amazing how much more playable this sucker gets when you edit the init files and turn off mouse acceleration:   Before:   Whoops! I'm being shot at, turn around, see raider, point gun, watch gobsmacked as toon continues to rotate through a further 60 degrees, Get shot several times. Turn back, point gun again, watch as toon continues to rotate, get shot several times. Turn back and activate VATS as raider passes. Point gun at raider head and watch as gun continues to move. Get shot several times in slow motion. Shut down game in disgust.   After:   Get shot at, turn around, see raider, point gun, four rounds in head, raider fall over. Result!   I'm still some way away from actually liking the game, but that's at least playable. Why the hell did they distribute the stupid thing with those settings? It's insane.
  18. Things you hate about FO4

        Probably we'll find there's a ton of cool stuff that they ran out of time to finish. In Skyrim there was the Windhelm Arena, the City of Winterhold and the Civil War for instance.      
  19. Things you hate about FO4

        Perhaps I didn't phrase that particularly clearly.   The term "rights holder" here refers to the intellectual property rights. As in the copyright to the mods. It's a fairly conventional use of the term when discussing IP issues.   As such, users don't have any rights in this context, except those explicitly granted to them by the rights holders, which according to the licence text you quoted is Bethesda.   Moreover modders don't have any rights over the materials they create, except those Beth allow them since they agree to transfer those when they make "modified game materials". How well that'll stand up in court is perhaps debatable.  You could argue that a wholly new texture or a dll framework like F4SE would be wholly original and therefore not covered. Of course, it's likely to be decided by who can afford the lawyers fees and for how long.  The bottom line is, if you want to use the CK, you're going to have to agree to their terms.   Now if we accept that Beth own the rights to modder created material, they can those assign rights how they like. If they want to waive restrictions in your case, for example, and  let you charge for your own mods, then they'd be entirely within their rights to do so. And if they want to exempt themselves from the conditions they impose on others, they are similarly within their rights.   I hope that's a little clearer.  
  20. Things you hate about FO4

      Not really. As rights holder they can distribute the work under whatever terms they see fit. The restriction only applies to other people. So if they did decide to return to paid mods, they could not only do it but also C&D the original author to stop distributing.   I suspect that the point of them taking full ownership for themselves is to avoid the situation where some modders refused to licence their material for use in paid mods. All those "forever free" banners are noble enough, but under the terms of the FO4 licence they don't mean a damn thing.   *sigh*   The only reason I'm still playing this damn game is the prospect of setting up a settlement based on slave labour. Of course, this new licence also means they can C&D anyone making mods that they think brings the game into disrepute. So if they get pressure about rape mods, lets say, Beth can withdraw your rights to distribute your own work and then hit LL with a DMCA notice for distributing copyright material without permission.   The crowd over at the geek feminist wiki are going to have a field day with this.
  21. Things you hate about FO4

      Nah. I play with a mouse and the VATS still sucks. I can just shoot and spend most of the combat trying to draw a bead on the bad guys, or I can engage VATS and spend most of my time trying to line up headshots and either targeting legs or I'm still drawing circles when they kill me.   Not that headshots seem to help. Never mind deathclaws, even bloodbugs seem to have battleship armour around their head.   I swear, I'm about at the end of my patience with this one.
  22. Things you hate about FO4

      Thanks! I was thinking about that. I just don't get enough game time at the moment.    
  23. Things you hate about FO4

      Got there eventually. Sat on the balcony on the coffee shop on the corner and hosed the sucker down. Dethy realises he's not going to get me so runs off and hides. I try and hide (in power armour on a balcony) and eventually Dethy forgets I'm there and comes wandering back to the main street. I hose him down again, he runs and hides... repeat for a round an hour of real time, with only Travis the Suicidally Depressed DJ to alleviate the boredom. I do hope there's a quest to cheer him up at some point. I'd like to think no one was daft enough to believe that would be bearable for the entire game.   Eventually, having used all the power in the suit and almost all the bullets, Dethy finally collapses. Deathclaws are supposed to be quite intelligent, so I'm guessing that Travis was having the same effect on him as he was on me, and that Dethy had come to see being gunned down in a hail of bullets as a blessed, merciful release.   I take a moment to mourn the plight of the Deathclaw and then jump down to loot the bodies. Apparently the lack of fusion power doesn't stop me gathering three times my own body weight of loot.   Back in the Museum, Mama Murphy the Magic Junkie has been abusing substances again. She's seen a vision of a safe place which by some strange coincidence turns out the be the place you just came from. But wait, there's more! It turns out that the Holy Pink Elephants have granted hew Knowledge of the Main Quest. Yes, she knows all about the stupid little brat I've been trying to forget and nothing will do except that she talks about it. "Shaun? Where is he? I need to find him" my character says. I can only assume that the words "so I can roast the little brat over a slow fire" were omitted due to a bug. Typical Bethesda, eh?   Back at sanctuary I take off the power armour, totally fail to hang it on the rack, and then spend sometime randomly expending resources to no obvious gain as I try to work out how to use the crafting system. Later I discover I'm carrying around a power armour arm and leg. Hey, this is cool. Why'd they bother giving me the suit? I could have made a better one from scratch just scavvying resources from the town. But I guess that might have cheapened the experience in a way that saying "hey, there's a suit of PA and a mingun up on the roof" did not. I suppose...   Then I talk to the weirdo whose fashion sense got stuck in 1776, watch as my experience points arrive in real time (one second per point) and choose a new perk - firearms related this time. If I ever have to kill another deathclaw I want to finish the process before senile dementia sets in. Still, at least that way I'd finally be able to forget about the whole "OMG! Where's My Baby? WHERE'S MY BABY?" business. It may well be the only way I'm allowed to forget about it.   Shortly afterwards, I get the closest thing to actual fun I've had in this game so far: I talk to Sturges about helping out. "Do I look like a carpenter to you?" my toon asks, standing there clad only in bra, panties, a gasmask and some odd item consisting mainly of straps and copper spirals. I decide that the plot so far makes sense, if I just assume that it's all been purely to set me up for this punchline. Only my inability to work out how to take screenshots prevents this from being a Perfect Moment.  Later on, I check my inventory and discover that I am apparently wearing clothes, it's just that the steampunk contraption on my chest seems to have turned them invisible. All we need now is a mod that minaturises it somewhat. Maybe turns it into a ring, or or beauty spot or something...   Later on, I discover that you actually can break down all those old beds and cars and like. Apparently the workbench in a magical one (it's probably been sniffing Mama Murphy's chems) and can teleport to you wherever there is crafting to be done. I recycle a few beds, rugs and rusting cars and then make a bed and quickly sleep in it before someone else can beat me to it. Finally, I get a chance to do what I've wanted to do since that first radroach half chewed my toon's arm off.   To be fair, the crafting system is the first thing so far that got me thinking "this could be fun". I just wish I didn't have to battle with the UI for each individual click.
  24.   So, basically, you're RPing this one as Judge Hershey? I hope you gave her hubby a suitable Dredd-like chin.
  25. Things you hate about FO4

      Previous one was full screen and could be navigated with the keyboard.  I'm playing FO3 at the moment (FO4 has whetted my appetite for some Fallout it seems) and it's a lot easier to use. Mind, not having to draw slow circles around the option that I want to click on helps somewhat.   Is there a particular build you need to get past that deathclaw? Tried it four times now. I know it's coming, use VATS to unload all my action points into the damn things's head, then back away as fast as I can while hosing it down. It methodically kills everyone in sight and the wanders over nonchalantly and kills me in about three swipes.  I've got a build based around Int, Agility and Luck in that order so I should be reasonably good with a shooter. Or did I just miss the magic perk combination needed?