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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by DocClox
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The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Who says I'm not going to give them tails? New version incoming. Main change is that there's a debug pach in MCM with an emergency tat remover. [edit] .. and it's there. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Well now ... there's a nice mod that simulates restricted helmet vision by blacking out chunks of your viewport, so I thought I might adapt that approach for blinkers. I still need the mesh, of course, but I figure it's got to be one of the easier things to do. But yeah, I like the way you're thinking -
I just changed the layout of my tat folder and now I need all my users to nuke the old folder and create a new one. Has anyone written an FOMOD/Bain wizard that automates such deletions? I figure it'll be much easier in the long run.
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SexLab Framework Development - 1.61 Beta 1 - Nov 19th
DocClox replied to Ashal's topic in SexLab Framework
Had a quick look at the code; I can't see any multi event. You'll get the usual one multiple times between AnimationBegin and AnimationEnd, but nothing special for the muliple case. I bet there are a few modders who will have to change how they detect the end of a sex act. Is the o-count you get sent with the mod event just for that event do you know? Or is it the count since the start of the game? I can see a so-far-this-scene count being useful but I can't see where it gets reset. Also, since I'm asking stupid questions, is there a way in the API to try and control your own climax? Either to try and get your partner off multiple times or get off yourself? That's something I'll probably make use of if it exists. I know I can keep replaying a stage and extend the scene that way. I'm just wondering if there's a little more fine control to be had. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Well, thanks for letting me know. That's one bug I can cross off the list -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Bear with me for a day or so. I'll get that MCM option out for the weekend. [edit] On a related note: anyone know a good howto for making BAIN/NMM installers? I think I'll save myself a lot of grief if I can script the uninstallation of those tat folders -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Most odd. Sadly, the CK has decided it would sooner crash than load my esp. Gawd knowns why. I suspect one of my frankenstien nif edits, but how to tell? I can always try reverting to the last released version - I won't lose that much work, but tonight is probably a write off. -
I was doodling around with possible enchanted tattoo designs. This is based around the phrase "Pay Thy Debts" If you don't want it, that's fine. I'm sure I'll find a use for it somewhere
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The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Did you try the buttons in the sluts_repo cell? -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Yeah, it keeps doing that to me as well. I think it's since I blocked Google APIs. Glad you're enjoying it! -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
The mods look OK (disclaimer - not really awake yet) but the load order seems a bit off. Have you tried running that lot through LOOT? -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
OK. Emergency tattoo remover coming soon. Make sure you cleaned down the tats from a couple of versions ago, or you're apt to find multiple copies of the same tat applying. Alternatively, I changed the way tats were removed which might not have played well with pre-existing ones. On the other hand, they shouldn't be locked in that case. Job for tomorrow in any event. I'm for my bed. Night all. -
OK. So it's better than what we had, at least. If the queuing mechanism is broken, that might explain the limited number of actors as well as multiple concurrent acts. I'll take a look when I'm more awake.
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OK, cool. All I did was set the package overrides to the same priority. All of the packages are conditioned on globals set in the scripts, and I got a bit lost trying to unravel them all. I think I need to take some time and go though systematically. Did anyone have an issue with multiple sex acts occurring at the same time? I think they're supposed to queue and I don't think they are. Which is probably the other half of the problem. If they're powering through the logic too fast for some reason, globals are probably being set before they should.
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There's also a mod called Remove Your Tattoos that handles this exact case, and an emergency tattoo remover in QAYL that should do the job. I'll add an MCM option to S.L.U.T.S. shortly as well.
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The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Don't worry too much about spoilers at this point. I like to keep some surprises when I first release a mod, but by this stage not so much. The dispatch quest ... no, actually it shouldn't be doing that. Damn. I'll have a look at it. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Or you can sideswipe them, or reversing into them at speed seems effective. It's not an exact science though [edit] OK. Might have found one reason for the occasional double cart/vanishing cart problem. I wasn't clearing the quest alias before deelting it, so it's possible that it was still there and still getting events from the engine in some situations. I've also added an escape function (shift-activate to try and wriggle loose) and a handbrake mode (shift-jump). Handbrake mode puts the cart into non-havoc mode and usually kills the mad physics behavior quite nicely. It doesn't currently immobilise the player if she's still hitched to it. So be careful with it, because when you release the brake the cart will come shooting over to you, and if it hits at speed it could be painful. There's also a distance-untether that I've not really been able to test yet, improved on-sex disconnects and a tracking quest "S.L.U.T.S.: Your order has been dispatched ..." which I'm also not sure is working. But I think I'm going to upload it anyway and see what breaks. There's also a test version of Deviously Helpless that I'm going to post to the DH thread for now. That should fix the recent AI breakage where they say "looky here...." and then proceed to ignore the player unless she walks up and headbuts them. One point from earlier on: it's worth manually removing data/textures/actors/characters/sluts* before installing. The tats are all loose files and the layout has changed. Or of you're on MO, just install to a new folder and clobber the old one. [edit] Update is up. [edit] DH is posted to the DH support thread. -
OK gang - try this: If it looks even remotely like it works, I'll see about getting posting rights to the DH project. Or start Deviously Helpless Again or something. Deviously Helpless 1.16a.7z
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Quick As You Like! (A Devious Adventure)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Hi folks. Sorry not to post here for a while. Between RL and the Skyrim Universal Licenced Transport Service, I've been a bit busy you it's possible he's snagged on something. You might try selecting him in the console and toggling his collision off for a little while and see if he unsnags. If not I'll try and remember to look up the last stage of that quest when I get home tonight. That should fast forward you to the estate. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Interesting. They're supposed to lock on, but it sounds like you picked up an old version. Or got the WIP UNP version to apply. It mightbe worth clearing down the slavetats/sluts folder and replacing it with a new one out of the last zip. I changed where a lot of stuff was and because slavetats doesn't do BSAs I can't delete the old ones so they'll still be hanging around. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
That's weird. Sounds like something glitched. The other possibility is that I messed up a linkref and the driver is busy walking to some other hold capical so he can stand on the wrong spot to deliver the next line. Which driver was it? -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Heh. If by "random secret agent" you mean my wife's sister on Saturday and my own brother and parents on Sunday, then that's a pretty good guess. My God! You know what this means? They've infiltrated my family! Anyway, current activities: I now have a yoke that you can detach from the cart. It takes a bit of struggling, but it shouldn't be anywhere near as difficult as escaping from an armbinder. Of course, once you're free of the cart you still have a yoke around your neck, and getting free of that may entail a surprise or two. The cart now reattaches when the game is loaded, if you're close enough. That works well enough, except that I've once had my test gal die from being jerked too far through the air to attach. So keep a save and if it looks like I'l allowing too much distance I can dial it down a little. Or move the cart closer, maybe. I've consolidated the hitch and unhitch code into two functions so there should be a bit more consistency. Distance detach should now work. If you get too far from the cart you should untether. Sadly, tethering is still a bit touch-and-go. I'll keep plugging away at it. And that's really about as far as I got. I have some typing for the new yoke events, but once I've got that done I'll post another update. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Hey all, Sorry I've been a bit quiet. Been a busy weekend with a lot of RL happening, so I've not had much time. I did get a few fixes and improvements in for the cart, although I still need to test one of them. (I also put some time into trying to fix Helpless and tweaking the DD scripting for the yoke. I'll post more tonight when I have a bit more time. -
If the last bandit following is a feature then it may be that setting all the override priorities the same is the fix. But yeah, it's definitely broken as it is right now. [edit] Corrected the worst of the phone-speak
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I PM'd Srende as a courtesy. If he is lurking, or looks in from time to time, I wouldn't want him to think that no one made the effort to contact him.
