-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
2,974 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by DocClox
-
It's not the cloak that's the problem I just tried setting all the package overrides to the same priority. Teleported to Fort Greymoor and the bandit on watch cam shooting down to intercept. I know the code's supposed to boost their speed but I don't recall them being that fast before. Anyway, bandit then proceeds to have her way with my toon. Then follows her everywhere. Walking further into the fort, four other bandits turn up. Two of them try and start a scene at the same time. Then the computer hardlocks and I have to reboot. The hardlock isn't necessarily down to Skyrim however. So: clearly that isn't going to work by itself. Whatever is supposed to set satisfied bandits back to their sandboxing isn't working now. I think I need to look at the conditions. Is there some sort of etiquette around adopting an abandoned mod? [edit] OK: the packages are all conditioned on globals set in the script. Part of me really wants to rip all that out use a proper quest & scene combo. Have it repeat until all the participants have their arousal drop below a certain threshold. On the other hand, a minimal fix would probably be better unless I really do want to adopt this sucker.
-
REQ - Help scripting Molag Bal ritual rape/sacrifice
DocClox replied to learnedcock's topic in SexLab Framework
It's explained fairly well on the SexLab Wiki. In fact that's your starting point for most SexLab related questions. Basically you can start a sex scene with a particular string and then tell the framework to tell you when any sex act using that string finishes. That's called "hooking". It works by sending a ModEvent for which you register an event handler. The event handler is called when the act is done and you can add your buff at that point. The buffs themselves are probably best done as magic effects attached to Abilities. You can have a global to count the number of times the basement is used and condition the magic effects on the global value so as to have the effect increase over time. (Alternatively, a perk might be better depending on the buff itself). To make the world look strange, have a play with the ImageSpaceModifiers in the object browser. To make the player glow - you probably want an effect shader. I don't know too much about those I'm afraid. -
Need ... sle-ee-eep ...
-
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Right! 0.11.0 is up. Tats should work, manifests shoudl be single - or at least presented only once. More in the morning when I wake up. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
OK: got the tats working and the double manifest bug knocks on wood[/w] fixed. What's kicking my ass at the moment is that the MCM option always seems to default to off. So you say "gimme a load" and then don't see any tats. Which is OK, except that I really, really want this to be opt-out rather than opt-in. I'll give it another run round the block and if I still can't see it, I'll post the damn thing anyway. -
brilliant! I wholeheartedly approve of your interpretation of "A Smart Pony". Not what I'd visualized, but it captures the message I wanted to convey far better "Know the difference" works really well as well. Most of the others, the screenies should work with a bit of coercion. It's difficult to set up a show where that filter works well, I know. But that's two for definite and more if I can get the setting right. Good work!
-
Looking at the now. (previously was five minutes between episodes of Defiance).
-
Got them through mega in the end. But then my wife called "dinner!" and I've not been back to the keyboard till now.
-
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Well, of the ones mentioned earlier, only really QAYL is in a playable state at the moment. @all: we;; it's a good job I decided to test first. Silly bug in the livery function and the double manifest bug is still manifesting for some reason. Bear with me... -
Downloading now. First attempt stalled at 99%.
-
All of 'em? Wow, thanks! I'll have a look when I get home
-
If you want a macguffin for how the abduction works, I can probably do you an incomprehensible-but-scary enchanted deadric tattoo. Get them to strip, optionally assume a humiliating pose, apply the tattoo and you've got a justification for backing out the player when the deadline expires.
-
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
The weird ones are when the message comes up and nothing is happening. I think there's a bug where two NPCs getting it on can trigger the effect. I just haven't had a chance to look for it yet. The script should check to see if the player is one of the participants, and if not exit from the function. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Indeed. And Pretty, Vacant. And Slave To Freedom. And One Bad Apple. And I have an idea for an Alternative Start mod, and I keep telling myself I should update Damsel In Distress to use Sexlab and maybe look again at the Redeemers of Mara. So many ideas, so little time... -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Mainly it's going to be the dirt and handprints. There's a few bug fixes, including hopefully a final fix for the multiple manifest problem, and a few typos fixed. Mainly the tats. The MCM screen should do something now as well. The good thing about this one is that it should free up some time for me to chase down some of the scene bugs that everyone has been reporting. Unless I get worn out at work, in which case I'll probably spend my time on handbook illos and sorting out the UNP livery, which needs doing. But I really want to get those scenes working correctly. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Well, it could be the friend factions I add to stop the wolves outside Riften. I'll check that, but it shouldn't make non-hostiles attack. Or it could be Helpless, which has apparently popped a rivet as a result of the last Sexlab update. It looks like it was depending on a bug that Ashal fixed. That might leave the player in some odd factions as well. See if it still happens after tonight's release. I know I've passed stormcloaks and vigilants in testing and not a peep out of either of them. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
If you do sqv sluts_mission_scenes you might be able to get the ref id from the alias list. Then you could try prid and moveto -
I don't have the CK here, so I can't check the package conditions, but I'm guessing they are supposed to apply in order. I wonder if that would work better as one package with a repeating stack branch.
-
That's certainly consistent with what I've been seeing. Hmmm... AddPackageOverride(akActor, attackChasePackage, 97) AddPackageOverride(akActor, approachPackage, 98) AddPackageOverride(akActor, gatherPackage, 99) AddPackageOverride(akActor, sandboxPackage, 100) With priority 100, isn't that saying that the sandbox package should overrule the attack/chase and approach packages? That too would be consistent with what I've seen. Could this be a case where the code only worked because of an unnoticed bug - in ActorUtil in this case? Then Ashal fixes the bug and the code stops working?
-
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
I'm not really set up for video. Going to have to look at that at some point. There's this one from darkconsole which was the initial proof-of-concept mod that I worked from for this https://www.youtube.com/watch?v=tGrZUuMfDB8 [edit] OK, I think we're ready to go with this. I've added the new tats and found a bug in the code where the old dirt never advanced the dirty level - so it was always at dirt level one which is supposed to be pretty subtle. Don't think I've got time to package it all up before work, and I'd like to give it a quick test before I do - but all being well, should be a release in about 10 hours time -
OK, cool Some of these need assets I've not released yet. I'll see about that tomorrow with a bit of luck. (This week has just been mad). Frontspiece: A pony pulling a cart past an applauding crowd of whiterun citizens Caption: "~ A Good Little Pony Is Admired By All ~" 1: Pony in tack except for yoke, holding tray with drinks while wealthy customer sprawls in his chair, Jarl-style. He is drinking ale. (If the jarl idle allows) Title: "~ A Helpful Pony ~" 2 Dirty Pony in Harness Title: ~ And Remember To Look After Yourself! ~ Caption: Only You Can Make A Good First Impression! 3 close up on body showing: 1) Bridle 2) Tack (arms and legs) 2) Harness (collar) 3) Pony Boots 4) Stylish Gloves 5) Livery Caption: A Smart Pony! 4 Pony running uphil persued by bandits and wolves. Valtheim Towers area, maybe. Pony framed against sky. Maybe pick up a giant from Guldur Rock. Caption: "Cultivate A Can-Do Attitude!" 5 Stabled Pony surrounded by big bags of gold; inset payslip showing 1500 septims earned Caption: A Hard-Working Pony Takes A Well Earned Rest! 6 [illo] Pony chained to cart, driver standing to the side Title: "This is going to hurt me more than it hurts you..." Caption: Your handler will help you maintain a respectful attitude. 7 Split screen shot of pony rear end and a payslip showing heavy deductions 1) A Rear. (Good) 2) Arrears. (Bad) Title: ~ Know The Difference! ~ 8 Pony kneels, back to the viewer. Wealthy customer stands in front of her his crotch obscured by her head Title: ~ Going That Extra Mile ~ Caption: "Is there anything else I can help you with, sir?" I think I have the first one covered, but if you can get a scene with an applauding crowd, I'll use it. If you want to try your hand at the conversions, it's basically * open screeny in gimp * go to script-fu menu and choose artist->inkpen drawing (needs gimp extensions package) * color->color to alpha to turn the white parts transparent But the main thing is the screenshots. Cheers, Windu!
-
Wasn't blaming anyone, just wondering if I should look at a fix for it. Wouldn't have been polite if Srende was still lurking. To be honest, I haven't got as far as checking my logs yet. Just noticed it was happening a few days ago and then was reminded of it today.
-
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Yeah, the MCM doesn't do anything because I couldn't get the tatlib working in time. The cart physics is a bit weird and probably always going to be. -
The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)
DocClox replied to DocClox's topic in Downloads - SexLab Framework
Hmm... last time I tested this I encountered a pair of vigilants. I talked to them to see if I could get de-gagged, then side-swiped one when they wouldn't help. They didn't attack me. I don't think it's this mod doing it. -
Hummm. that's awkward. Is Srende still with us? There's been no posts from that account for a year.
