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DocClox

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Blog Entries posted by DocClox

  1. DocClox
    On Being A Good Little Pony - A Guide For New S.L.U.T.s.
     
    Welcome to The Company. We are sure that you will enjoy your life as a Skyrim Licenced Universal Transport girl. This book contains a few simple rules to help you have the best possible time as you help Our Company grow and prosper. We just know that you will be anxious and eager to help!
     
    Customer Satisfaction
     
    As a S.L.U.T. girl your first and constant care is customer satisfaction. A happy customer is a repeat customer, and repeat customers pay all of our wages!
     
    Remember! Nothing is too much trouble for one of our Ponies if it means putting a smile on the face of a customer!
     
    Goods And Equipment
     
    Our customers care about they goods they entrust to our keeping. As such it is every S.L.U.T.'s responsibility to see, not only that their packages get where the customer wants them to go, but also that they emerge from the process in absolute tip-top condition! As a Good Little Pony, we just know that you are going to give this your absolute best efforts, and that as a result we will seldom, if ever, be forced to dock your wages to pay for damages and pilfering.
     
    Of course, it isn't just the customer's goods that need looking after! It is essential that company vehicles remain in tip-top condition, and it is your responsibility to look after your cart while you are In Service. Oh, isn't this all so exciting!
     
    Tack And Livery
     
    All of our Ponies are issued with a full compliment of Tack and Harness when they venture out into the field. We are sure you appreciate how vitally important it is that these continue to be worn at all times while you are In Service.
     
    After all, you DO want to look your best for our customers, don't you?
     
    Attitude
     
    A Good Little Pony is cheerful, compliant and eager to please. Nothing makes such a good impression as an alert posture, a bright smile and a willingness to go that extra mile if that's what it takes to get a good Customer Review.
     
    We have faith in our Ponies and we just know that you are going to bring an awful lot of pleasure into the lives of our customers!
     
    Promptness
     
    Our customers want what they've paid for and they want it right away. As a Good Little Pony, it is your job to see that they get it: where they
    want it, when they want it, and however they want it.
     
    Remember: The Customer Is Always Right!
     
    Recompense
     
    At S.L.U.T.S., we belive in Good Pay For Hard Work. For each delivery run, you can expect to be paid an amount equal to one third the value of your cargo. Isn't that generous! And the more valuable the cargo, the more you get paid.
     
    Of course, high valued cargoes are only available to Ponies who have proven themsevles to be reliable and helpful, but as a Good Little Pony, we feel sure that you will soon be earning Top Septim!
     
    Insubordination
     
    From time to time, every Pony needs a touch of discipline in her life to remind her of her duties. Even Good Little Ponies can have Bad Days, and backchat, insubordination and even violence are sadly not unknown.
     
    When these things happens, it is our sad duty to supply firm correction. Most commonly this is by means of deductions to a Pony's pay, but for serious infractions, corporal punishment may also be administered.
     
    At The Company, we prefer The Carrot to The Stick, and we are sure that soon, you will too! So be the Best Little Pony that you can, and you never need worry about these horrible, horrible things.
     
    Arrears
     
    Occasionally, a Pony may find herself with more deductions that she has earned from a particular run. As Pony that owes money to The Company, we know you will be eager to make up any shortfall. In these circumstances, your Handler will be only too happy to find you additional loads to haul until matters are set to rights.
     
    This is unlikely to affect Ponies that keep in mind the rules of this handbook, but if it does, rest assured The Company will undertake to take care of a Pony's needs in the event that she be kept In Service for an extended period.
     
    In Conclusion
     
    As a Good Little Pony, you are bright, enthusiastic and willing to please, always willing to put the customer first and do everything in your power to take care of his goods. We just know that you're going to have a lot of fun, and that your time with us will be long and oh, so fulfilling!
     
    Now put a smile on your face, and go out and make someone happy!
  2. DocClox
    Introduction
     
    This is a tutorial about using Blender to project images onto body mesh. My usual approach has been to paste designs into a transparent layer on top of a skin texture then to drag, scale rotate them and hope for the best. The results have been mixed at best, with tats deforming as the body mesh curves and a lot of guess work being required to get the image correctly placed. I've also had to place them a little oddly at times to avoid seams in the UV map.
     
    The approach I outline here results in precise placement and greatly reduced distortion. It also lets you map tattoos over seams without having to worry about lining them up, It isn't a perfect solution, but it's a lot better than paste-and-pray. I hope you find it useful too.
    What you will need:
    Blender 2.75 or better The latest nif importer scripts for Blender The Gimp The Gimp dds plugin Some sort of BSA unpacker - I used BSA Browser
    Getting Ready
     
    Start by making sure that the body mesh(es) you want to tattoo have been unpacked unpacked. I used BSA browser. You're after femalebody_1 for the body itself. Make sure you're using the body mesh you use in game - if you use UUNP you want to use that mesh rather than the one from the Skyrim - Meshes bsa.
     
    While you're at it get the textures too
     
    One more thing - create an empty UV map image at the texture size you want. I tend to work at 1024x1024, but if you want 2048x2048 or bigger go for it. Just bear in mind that each tat is a new texture taking up VRAM. All you do is open the Gimp, create a new image of the desired size, delete the background so you have an empty transparent image and then export it as a png. It'll be useful later.
     
    Set Up the Studio
     
    I use a couple of tutorials to help figure this process out. One of them is from 3dcheapskate who recommends setting up a "Tattoo Studio" in Blender. What you do is this:Open Blender on the default scene Delete everything. The cube, lights, camera, the lot use shift-C to make sure the cursor is at the origin add a light (I used a sun) and transform it 2 units up the z axis add a camera and transform it one unit up the z-axis point the camera at the origin save the setup as tattoo_studio.blend
    This probably isn't as important with the latest Blender and Quick Projection as it was with 2.49b, but it's still good to have a setup where you know where everything is and where the lighting will be good.
     
    Import and position the mesh
     
    I'm going to assume you have the latest nif importer setup properly. Go to file->import in Blender and import the mesh part(s) you need. Set the scale adjustment really small - something like 0.02.
     
    Once the import process is complete, move the model so the area you want to tattoo at the origin point and facing upwards. Zoom in so the target area fills the screen. You want to be looking down at it as squarely as possible.
     
    Quick Projection
     
    Go to texture edit mode. In the tool bar on the left there should be an section labelled "external". Expand that.
     
    Set the image size to the size you want to use for your textures, then click "edit" **Check**
     
    The gimp will open with a screenshot of the view in the 3D window. Any changes you make here will be reflected back in the 3D window.
     
    Create a new transparent window over the screenshot and paste your tattoo design into that. Scale it and position it until it looks about right.
     
    Once you're happy, hide the original layer so all you can see is the tattoo design on a transparent background. The export the image. Use the filename the Gimp suggests and overwrite.
     
    Apply The Projection
     
    Remember the transparent UV map you made earlier? Load that into the UV window. You want to see the grey-on-grey alpha checkerboard pattern overlaid with UV mesh. Once you have that, go back to the external tool tab and press the "apply" button. If all goes well you should be able to see the tattoo in the UV window. You may need to go back to object or edit mode and play around with the selection before it appears.
     
    Assuming all goes well, save the UV image with a new filename. You can now exit Blender.
     
    Set up the texture for SlaveTats
     
    The texture file you just saved will be in .png format. You need it to be a dds. Open the file with the gimp and export it with the .dds suffix. Choose RGBA8, BC3/DTX5 and "Generate Mipmaps".
     
    Make sure there's a slavetats folder for your mod. It should be in skyrim\textures\actor\character\slavetats\yourmodname. Create the folder if it doesn't exist, then copy your new dds file into it.
     
    Now edit skyrim\textures\actor\character\slavetats\yourmodname.json and add an entry for the texture. By way of example, this is the entry that adds Lady M.'s spider mark.

    [ { "section": "Young Mephalians", "name": "Castemark", "texture": "young_mephalians\\wide_grey.dds", "area": "Face", "credit":"DocClox" },]Test The Result
     

    Start Skyrim, go to the SlaveTats MCM and apply the tattoo to your character (or whoever). Make sure it looks as you expected.
     
    Post Processing
     
    The technique is not perfect and there are still a lot of reasons why your texture might look strange.
     
    Elven forehead geometry, for isntance, is radically different from that of humans, so a tattoo that fits on a human forehead may well be all over the place on an elf. You may need to make a separate version for elves. (And probably again for argonians and khajiiti if that's something you want).
     
    Areas with a high cell density can also cause problems. The pubic mound, for example, has a lot of small UV cells and not many pixels to share between them. Your texture gets sheared and scaled to make it fit and the effects can be brutal. In cases like this it's probably best to do a little post-processing. Open the texture, create a new blank layer, draw the texture again using the distorted texture as a guide so you get the poisition and proportions correct, and then hide the old texture layer and save the new one. It's a pain, but probably nothing you haven't been doing anyway.
     
    Example
     
    Hildy Half-Bright decides she in need of some protection in battle and asks Ragvar Bad-Apple to give her an enchanted tattoo. Ragvar agrees and recommends this as a suitable protective talisman.
     

     
    Hildy agrees that it looks most potent, but is a little taken aback when Ragvar tells her it will only take effect if inscribed on her ass-cheek. Reluctantly she agrees to have her bum tattooed.
     
    This is what Ragvar sees. (afer clicking in the 3D window and pressing shift-space anyway)
     

     
    Now the ideal place to put this tat is right on top of the butt-to-leg seam. You can see the seam in the screenie there. (For some reason I can never get CBBE to work quite right with Mod Organizer). Anyway, this doesn't deter Ragvar who clickes the "Qucik Edit" button there at the side. Gimp opens showing the scene in the 3D window.
     

     
    From there, the easiers thing is to pick "open as layers" from the file menu and open our "hurt me" design.
     

     
    And there you see the image in the gimp. First thing to do is to rotate it and scale it so it looks about right
     

     
    I left that at a bit of an angle so it would follow the curves of the body rather than being mechanically vertical. I have no idea if this will work or not, but that's what makes these things interesting. (Ragvar's excuse is he had too much Flinn before starting work. I like mine better...)
     
    Now: there are two things you need to do. First, the tattoo image is too small. You can see that from the yellow dotted line around the edge. So right-click on the layer in the layers box and resize layer to image. Then hide the layer with the original screenshot. The result should be like this:
     

     
    After that you can export the image. Use the name it suggests and say "yes" to overwrite.
     
    I'll finish the screenshots off tomorrow.
     
    Notes
     
    If you can't see the section of mesh you want to tattoo, it's OK to delete sections of the model. It's not as though going to save the mesh, right?
     
    This works best when the surface is fairly flat. Small curvatures are not a problem. Moderate ones can be fixed in gimp using perspective or cage transforms. More extreme cases may require you to apply the texture in settings, changing the view between projections and correcting any errors that creep in.
     
    Summary
     
    By now you should know how to use Blender to project a tattoo into a model and save as a texture scaled to the model's UV mesh. By doing this you can position the image precisely, automaticlly scale it to follow the UV map of the mesh and map over seams without problems. I hope you find it useful.
     
    References
     
    http://www.blendtuts.com/quick_projection
     
    https://www.renderosity.com/mod/tutorial/?tutorial_id=2730
  3. DocClox
    I love playing around with daedric lettering. For instance, I could just see this as the inlay on the woodwork where a highly valued slave was kept.
     


     

    Can anyone spot the hidden message?
  4. DocClox
    All right. More "tat" singular at the moment.
     


     

    I know a bit more about tat-making than I did when I started making tattoos for QAYL, so I'm going to give them an overhaul over the next few weeks.
     

    I'm also going to do something that a lot of folks have asked for and consolidate the tats a little. At least, I'm going to combine the three separate ass-tats into one. The belly tat will still need to be separate, and trying to consolidate the Meat Stamp is probably going to be more trouble than it's worth, but this approach is going to free up a couple of slots.
     

    The price for this is that the player is always going to start out #4 in Team Cunt. Then again, that was always going to happen anyway, once the races start, so not a lot lost there.
     

    I'm still planning to make the individual bits available as unlocked separates if anyone wants to use them recreationally
     

    Here's the updated rosettes.
     


     

    I'm trying to make them so they look friendly and reassuring to potential attackers. Just in case they were feeling a bit shy or anything.
  5. DocClox
    meh ... I thought clarity was better than innuendo for this one.
     

     
    simple slavery bridge
     
    ride 4 a ride
     
    444544 tats
     
    mcm screen
    carriage driver formlist tool (?)
    waiting
     
    release!
     
    load and save
    reconnect cart!
     
    try idleforcedefaultstate to untether
     
    add "no generic removal" to gear
    gag certainly
    Cursed Loot
    look at disabling attacks for the duration
     
    use inv device method
    remove_device
    to de-equip
     
    dirt tats
    layer
    black fog
    preset opacity
    vary turbulence - maybe keep high
    render->solid noise -> white to alpha, opacity down
    more general shading
    have to keep this fairly clear
    may drop this entirely
    hsv noise
    desaturate, opacity down
    preview, smooth in blender
    then adjust alpha so looks right in-game
    add hand-prints
    profit!
     
    bobbert:
    auto follow - shouldn't see this
    yep it's a bug
    i'll look at it
     
    dismiss followers
    least until I can think of a way of gettign them to do the run with you
    also 3 girl cart with built in belt and plugs
    use setvhicle on all three
    invisible fourth at front
    set player controls on that one
     
    maybe go back to original idea of one cart and summon it
    experiment with handbrake mode - set movement to keyframed
    not sure how this will play if the PC is tethered.
    also, if I can move the cart
    possibility to let the player right it if it rolls.
    really want to catch that and detatch, but it could leave the cart unplayable
    report lost I suppose
     
    short haul trips
    maybe a per-hold list of people & places
    garrisons
    farms
    lumber mills
    blacksmiths
    mines
    orc strongholds
    military camps
    stormy, impy
     

    other girls
    occasional
     
    escalation
    probably best if we have separate quests
    stage advance
    if mission count > foo and
    if there is a next stage
    so if
    someone has run 100 missions
    we introduce new things for runs 5,6, & 7
    we get them happening at 101, 102, 103
     
    out of uniform check
     
    perk to disable doors and containers
     
    document carrier
    initial exposition
    "spread your legs" on check in
    occasion comments on insertion/removal
    try not to get so wet - these aren't all entirely waterproof
    lot of paperwork for this one, so we had to use a bigger case
    not that you'll object, I'm sure
    possibly bridle before insertion
    limits options for backchat
     
    frostfall
    no support as yet
    plan to set up facilities to let you get warm between runs
    maybe some extra help for runs into cold territories
    potions, maybe some magic on the gear
    probably throw in some safe waypoints
    village blacksmiths, forts occupied by (friendly) soldiers
    overnight stabling
     
    cfto
    make the root xmarker a locref
    find via pc's location
    or closest in loaded area
    and can still load drivers from formlist
    OR
    drivers from formlist
    jcontainers to link to root marker
    or
    just link each ref from a jmap
    fetch using driver ref
    extend that to new drivers
     

    double manifest
    maybe not exit the scene until the pc reports havign the gag keyword.
    that should work
    did I do this?
     

    no missions
    same sort of mad
    could it be that we have all three running?
    is that allowed?
    I thought the branch would exclude that
    but probably not a quesr from a different branch
    so:
    start misson
    mission hangs in update loop
    try again
    drops through mission branch
    triggers "no work"
    only fairly sure it don't do that
    think i lock out the default if quest running
    how about if it's waiting for stage?
    how about if normal mission running but mission_scenes is not
    hmmm...
     

     
    ride 4 a ride
    face to black
    pick random carter
    get scene root move to bj markers
    lights up
    player in front of carter, clothed in prison rags, hands bound
     
    "So, you got yourself into a bit of trouble back there?"
    "Lucky for you, The Backer was at the auction."
    "So we bought you out of slavery. Now you can work for us until you've paid us back"
    "Do I have a choice?"
    "You can stay a slave and work for us anyway"
    "Is there a difference?"
    "You can pay us back if you're an employee. If you're a slave we just keep everything you make"
    "Also, we aren't allowed to put employees to death for insubordination, if that helps."
    pc: i suppose
    welcome to the haulage industry. now let's get you started
    pc: fine, I'll be a slave then!
    if that's the way you want it. let's find you a job
     

    "So, you got yourself into a bit of trouble. Lucky for you, we look after our employees"
    "We paid for your release. Don't worry, you can pay us back out of your earnings"
    so how much do I owe (notification - you owe %d septims)
    Oh, I'm sure you'll pay us back in no time. Now, I expect you're eager to get started"
     

    ride for a ride
    is a placeholder
    had the damn thing half done and CK crashed
    been chasing MCM and tats and general firefighting since
    strip
    kneel
    the act
    say it
    recompense
    could use paputil/jcontainers to store a disposition rating with carters
    recompense varies
    +for submission
    +for skill
    -for resistance
    --for running off/changing mind
    +for alure
    always at least 20
    high as 100
    "that's not enough"
    "you'll need to earn some more then"/"it's all you're worth"
  6. DocClox
    Yeah. Me too.
     
    So I've been trying to set up a tattoo inscription around the "stocking top" level. I mean if you have a mystic rune that lets you spread legs on command, what better place to inscribe it? That's what I always say. (I have some odd conversations).
     

     
    I can't quite get the level right. I tried projection and gimp cage deform and I tried exporting the uv map for the cells in question and scaling to them... I susepect the easiest thing in the end will be to use Blender's grease pencil and draw limits on the model and then scale the chars between those limits in inkscape.
     
    Still, this isn't bad.
     
    In case anyone's wondering, the inscriptions say
     



  7. DocClox
    You were expecting to see something like this, right?
     


     

    The plan was, is, that every time the PC gets herself knobbed on the job, she gets a little dirtier. And has another handprint or two added. I mean it's not like she can clean them off, is it? Maybe she could ask a friendly passing stranger or something. It's hard to imagine anything going wrong with that particular plan.
     


     

    The only thing is that Blender shows these textures as much lighter than they render in-game. So what you're seeing here is what I had planned for 70%, and I'm thinking it might do for 100%. Maybe lighten it a bit more. The 100% texture I had been going to use is basically solid black, with a few faint skin tones showing through.
     


     

    On the bright side, I got the S.L.U.T.S. livery to a point where I'm happy with it. Maybe add an arm stripe, and there's still a proper UNP version to do, but I'm happy with that. The "I'll be your SLUT today" badge is even readable. Or would be if it wasn't for all the dirt.
     


     

    One problem I have is what to do about her face. I can't leave it untextured - that works for the lighter textures, but with that much muck on her, the face looks like it belongs to a different body entirely. The trouble is that SlaveTats textures tend to apply on the top of hair as well, which can look weird.
     

    On the other hand, it might work just right for this exercise, dirtying up the hair as well as the body. I'll have to have a play around
  8. DocClox
    A recent report commissioned by the Penitus Oculatus highlighted concerns regarding a marked increase in the use of conjuration spells by general populace, where the practice is on the rise, even among those otherwise untrained in magic.
     

    One reason identified for the increase was the increasing use of summoning spells when disciplining uppity adventuresses. It seems the practice of simply conjuring a pillory or whipping post out of thin air has risen sharply since the start of the Civil War in Skyrim, leading to concerns that the trend, if allowed to continue unabated, could result in a weakening of the barriers between the Realms. In an official statement, Falion of Morthal said ... (continued on page 97)
     


     

    Our top tip to help preserve the integrity of the Realms: Just remove the fittings from an X-Cross or whipping post and attach them to convenient heavy object such as a wagon, guard tower or wall. Now you need never be far from the means of disciplining your slave. Better yet, by doing so, you reduce the chances of the fabric time collapsing resulting in massed daedric incursions. Don't you owe it to yourself to help prevent a Second Oblivion Crisis?
  9. DocClox
    I can't get this one as clean as I would like for some reason. I've spent the last couple of hours tweaking and cleaning and it still manages to look rough.
     


     

    That said, it's a lot better than it was, and I think it'll do, at least for now.
  10. DocClox
    I've been taking some of the phrases we find tattooed on slavegirls and turning them into scary looking Daedric sigils. This for instance is based on the words "Naughty Girl"
     


    Tastes vary, but I think that looks just fine. Abstract, decorative, and with that unmistakable air of menace that you always seem to get with daedric script. Let me show you how I did it/


    You will need:
    Inkscape A daedric font (there's one on UESP)

    To start:

    Think of something you want written on slaves/toon/what-have-you. It's best to keep this simple, so I'm going to use the phrase "Own Me".

    Open up inkscape on a blank document, pick the text tool and add the letters you need for the words. Make a separate string for each of them. You're looking for a "fridge magnet" sort of layout. Keep the letters in the right order for the words though.


    Now select all the letters and open the font tool. (The big "T" icon rather than the big "A" icon. Click on the list of fonts and find the daedric font. Select it and click apply. If you've done it right the letters will all be their daedric equivalents:

    Now comes the fun part. There's a convention for daedric text that you can use a large initial letter and have the rest of the letters aranged around it roughly clockwise from the top left. So, for instance, this is "Own"
     

    And this is "Me"
     


    The second letter, you'll notice, doesn't have to be in the top right corner, just that's where you start looking. In fact you can get as creative as you like with these - artistry is more important than adherence to the rules. On the other hand, it would be good if alert players could study your sigils and divine the secret message. The main thing however is to do what works for you.
     
    Now we've got our words, find an arrangement for them that looks good. you can juggle things around a bit if it helps. I find a good rule of thumb is to imagine that each letter is trying to cause maximum discomfort to its fellows
     

     
    I've kept it simple for now. Sometimes you can scale or stretch things so that one word dominates the other, or swallows it entirely. Apart from stretching a couple of letters, I've left these more or less as they are.
    Next, group the letters, duplicate them and reverse on group. Then line them up as mirror images:

    Getting there. How about if we group that, and mirror it on the other axis?

     
    Oh yeah! That works for me. I can imagine Hermaous Mora calling that "Rover" and taking it for a walk around the block.
    We can tidy that up a bit further by converting some of the letters to paths and bending some of the strokes. I'm running out of time, so I might edit that in later.
     
    From there, select the design, set the colour to 0x444544 so SlaveTats can change the colour and pick a body part which you think would be improved by your design.
     
    I haven't got an in-game shot of the "own me" sigil, but here's the "naughty girl" one from the start:
     

  11. DocClox
    Hey, "know your audience", right?
     

     
    What's that? Bear-faced cheek?
     

     
    Who says bears and pussies don't get on?
     

     
    Bear with me, it's almost over
     

     
    They turn red when she gets hot and bothered...
     

     
    They glow in the dark too. There's going to be no hiding the state she's in...
     

     
    It sort of reminds me of the old Green Lantern's Oath
     

     
  12. DocClox
    Let me tell you: Skulvar Sable Hilt is the guy who runs Whiterun Stables. When the QAYL cart scene starts, he usually gets called as lead spectator.
     

    So right at the end, when Our Heroine is naked and lying on the cart bed, legs chained wide apart, he's suppose to climb on the cart, strip naked and prepare to do the obvious thing.
     

    It's taken be ages to get him onto that cart! He'll go anywhere it seems but up there. Even now, after I finally cracked it, he takes his clothes off, takes one look at the naked woman in front of him and runs away.
     

    It gets worse. I'm trying to use SOS to so he as an erection when menacing our helpless heroine. He has one when he takes his clothes off, but it wilts as soon as he sees what's in front of him. I cast the NPC spell from SOS (which makes him briefly glow blue, sadly) and it has absolutely no effect.
     

    But when Bjorlam comes back to complain about Skulvar interfereing with "the goods" - then he stands up.
     

    He's gay I tell you! It's the only explanation!
  13. DocClox
    Pass me those nipple clips, would you?
     


     

    I better just adjust your clit for you...
     


     

    "I'm just off down the Meadery for a quick one. You'll be all right until I get back?"
     


     

    "This can't be happening!"
     


     

    Where to start
     


  14. DocClox
    I've been doing a bit of work on QAYL this weekend. Nothing earth shaking - I set out to solve the cart scene CTD and that's probably about as far as I'm going to get this weekend. (OK, it's a long weekend - it's still weekend to me )
     

    Anyway, what I've done is set up a pressgang quest to pick up suitable actors and then set the aliases on the quest governing BJ's scene. That means that I can put off filling them until you actually start talking to Bjorlam about Cursus, which means that the aliases should fill.
     

    If for some reason they don't, I've got a holding cell somewhere with half a dozen generic looking NPCs. If any slot doesn't fill, one of them gets forced into it and then the actor gets quietly teleported to somewhere out of sight near the cart. So they'll come ambling up looking just as if it was some farmer off to sign up with Ulfric, or some Dunmer pilgrim getting serious confused about where to find the Shrine of Azura.
     

    So far it all seems to work quite well. Assuming nothing blows up in the next ten minutes or so I should have a release later on today.
     

    I might even see if I can fix the end of scene travel bug, but no promises on that. At least not today.
     

    [edit]
     

    Also:
     


  15. DocClox
    Started fiddling with this when I didn't think I'd be able to get that forehead spider tattoo to work properly.
     

    This is a quick render from Blender. It's not very impressive compared to some of the modelers that lurk around here, but it's the first thing I've modeled that didn't look like it had been involved in an accident in a chainsaw factory. So I'm pretty pleased with myself.
     


  16. DocClox
    This link here seems to do what I need.
     

    http://www.blendtuts.com/quick_projection
     

    In fact most of this looks good:
     

    http://wiki.blender.org/index.php/Doc:2.6/Tutorials/Resources/External_links
     

    Cage lines and getting the UV grid as an export
     

    https://www.renderosity.com/mod/tutorial/?tutorial_id=2730
  17. DocClox
    -- with apologies to Ian Dury and the Blockheads 
    I have to say, I've wanted to use that as a mod title since forever. Do a vampire sex overhaul - something a little more True Blood than Vampire Embrace
     
    Probably not going to happen any time soon, alas. But there are a couple of bits that might make it into Pretty, Vacant.
     
    One thing I want is blood coloured semen textures. No one has an issue with vamps crying tears of blood, so it seems odd that they'd have pearly white jizz..
     
    The other thing is a combined sex-and-feeding animation. Gives a new meaning to "fucking and sucking"
     
    I've not really looked at any of this - just blathering because of CK withdrawal
     
    [edit]
     
    Can't resist...
     

     
    And, for those who haven't a clue what I'm on about...