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Redflyingmonkey

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Everything posted by Redflyingmonkey

  1. Mayday mayday ! Everything was working fine last playthrough, but now I'm trying out ImmerSlave "seriously", and the owner you get after teleporting from the Mara statue starting cell doesn't say anything else than "Can I go now ?". Now my hypothesis is the "flirting" dialogue I get from Submit is messing up with Sexlab Dialogue. There's also script lag, it's script lag right ? Fuck I'm sure it's script lag ... 
  2. SexLab Dialogues (2015-12-01)

    magicidiot or idiotrealm ? Whichever you prefer.    Skyrimll, any chance of changing the introduction to the dialogues ? [More Dialogues] and [Refresh Dialogues] look a bit clunky, and immersion breaking (I hate that immersion word too). How about stuff like "Let's talk about something else ..." and "Anything new ?" ?   
  3. New versions runs as smoothly as the last one, thought I'd see some weird stuff with all the new features but so far, so good ! Just had a little misunderstanding when starting the game with ImmerSlave where the Owner let me go wherever I wanted, plus I didn't have the usual ZaZ gag dialogue activated on any member of his faction. Don't know if it's script lag or some new mod conflict, will test some more.    Also, skyrimll my man, I love what you're doing with this mod but the list of requirements is starting to look like the dress code for a Star Wars fanatics party ! Do you plan on making some optional files with merged plugins/Sex Lab Dialogue ? Or more importantly, do you plan on adding even more requirements ? I've gotta prepare myself emotionally   to abandon some armor ESPs if that is the case, i cri evrytim 
  4. IS DragonAge Inquisition modable?

      Any chance you guys would try porting armors from DAI to Skyrim ? Saw some awesome pieces, like that Grey Warden legendary armor, fucking hot. Ah and them textures too, I was wondering how one could transform DAI's character textures and make them fit our Skyrim bodies UV maps. Would that be possible ? 
  5. RaceMenu V3.2.5B

    That's it, I have been beta testing quite a lot of mods along with RM, so I always try a new game. Of course, with LaL, you start the game with RM booting up automatically, hence deactivating some quests allowed the more important ones to appear. Plus, I'm again positive about my base file being the correct one, as I receive no error message in game, nor on the papyrus log.    What would be a good solution to boot all the quests safely on a new game ? Should I start in qasmoke, then create a new game ? Or create a new game, save, then load that save ? 
  6. RaceMenu V3.2.5B

    Okay it's Racemenu Overlay and SlaveTats, those are the mods that somehow blocked Chargen's sliders from appearing, Expired. I deactivated all mods related to Racemenu one by one, then 2 at a time, and once I deactivated those, everything started working as it should. Did I hit some kind of hard limit on the number of Racemenu plugins or something ? Seems weird that overlay mods would deter the Chargen sliders from appearing. 
  7. XP32 Maximum Skeleton Extended

      Groovtama's completely fleshed out the old skeleton, just use the new one and don't mind the missing bones. 
  8. [WIP] Wildlings ~ An alternative experience

    Yep, I'm using MO so that's not a problem for me, I actually made a "wildling" profile on it, but I can understand how that could be an issue for people who don't use it. Having an easy to enable/disable esm would indeed be a perfect option !    And I'm happy to know you're working on more content (and not "just" the race !). I've tried out most of your race mods, and I believe this one is the most original and has the most potential, you've got something going on here which could be pretty huge !    If you need more suggestions and ideas, just ask, even though you already seem to have plans so it may be better to do one thing at a time    And holy shit, I never thought smelting some Iron ore would be so hardcore, SD+ playing and stuff I spent like, one hour enslaved. The layout of "that" camp makes escape almost impossible too, but I just discovered that I could craft stone and bone arrows with some mod I've downloaded, don't even know which mod does that ... So if you'll excuse me, I'm going to shoot all my extremely ineffective arrows at that ice mage's knee on top of the stairs, and see if he's still into that slavery hobby after that 
  9. [WIP] Wildlings ~ An alternative experience

    Having a lot of fun so far, started off enslaved with that ImmerSlave mod, things worked great, as soon as I  managed to escape, got enslaved again by some dudes from an Imperial patrol. Found out that without the need to go to riverwood and try to start the main quest asap like I usually do with Alternate Start, I could really get into the whole Frostfall/Hunterborn/RnD roleplay. Reminded me of my old fun in DayZ...   Spent some time camping in the woods before eventually running out of arrows, couldn't hunt anymore and food was running out, so I tried raiding Rorikstead to steal some cabbages at night, but a kid saw me (those little shits should be asleep dammit). Of course that woke up the whole village somehow so I had to run. Managed to hide, but a guard went full retard and is staying around my camp, he's too strong for me atm, I don't know how I'll sleep when I play again, finding a fur tent was really tough.    Finally getting interested in Skyrim again    If you still receive suggestions for your mod ; I'd love specific quests for Wildlings. Not super advanced ones, just pretty simple stuff, like, you're running around Skyrim and you find a damaged tree. Activating it starts a quest where you hunt down the thing who clawed that tree : it's a super huge bear in a cave, and he has some useful loot like lots of pelts, meat, there are dead adventurers around who have some basic weapons... See what I mean ? Quests that can start without needing to talk to someone, nothing like saving the world or finding an ancient artifact, just pure survival and winning your place in the wild.    I was also thinking, with how stealth is handled in this game, sneaking into towns and stealing everything you want becomes really easy, and pretty fast too. How about placing some dogs around each house, and organizing some hunts when you manage to steal something in a town ? Like the villagers are pissed off, their dogs smell your scent and half of the townspeople track you down in the woods ? How hard would it be, technically speaking ? 
  10. XP32 Maximum Skeleton Extended

    Not that dumb, it just started working again right after I disabled the preset esp. Word !
  11. 100% Natural Unshaven Women

      Lol, I love the way he said that 
  12. XP32 Maximum Skeleton Extended

    That's strange, once I deactivated this mod everything started working again. I had the same issue a long time ago but it disappeared after a while. I think that is the only mod that caused this issue, your A1 allowed me to enable it again and I forgot about it until I got the B6 and the sliders disappeared again. May want to check on that to see if something inside is a problem for your future releases ? Those are presets so there's only an .esp in it though, pretty weird.    Thanks again, hope Groovtama doesn't fry me alive for hijacking his thread with something that has nothing to do with XPMSE anymore 
  13. XP32 Maximum Skeleton Extended

      I tried out B8 before B6, I also had the same issue at that point. Shifted back to B6 when I saw Groovtama's requirements mentioned B6, it's good to know I can try the newest versions though, thanks.    I think I understand where the problem comes from now that I've read what you said about altered category functions. I recon some mods of mine rely on the old RM layout, that would explain why nothing is appearing. Stuff like overlays, tattoos, Fastestdog's presets ? Would disabling those allow the sliders to appear again ?    Base scripts are the right ones, I'm certain, I always extracted them from the BSA even with RM 2.    Thanks a lot for the help Expired, didn't want to bother you with that since it's basically offering tech support on beta versions lol. 
  14. XP32 Maximum Skeleton Extended

    Hey again. Got a little bit of a Middle East conflict since updating from 2.21 to 2.22. The sliders from Racemenu disappear whenever I use the XPMSE body scaling plugin. Inversely, when I play a bit with my load order, the XPMSE plugin's sliders disappear and only RM's sliders appear... Like I never have the both of them at the same time, even though they both work flawlessly each in their own corners.    Got all the requirements and stuff, so my retardness isn't coming from that. I'm on the RM B6, with the loose base scripts just in case. Can a dude get some help ? 
  15. RaceMenu V3.2.5B

    Hey, so I just updated from the Alpha after coming back from holidays, and I've noticed the sliders have disappeared, just like when I was on NMM and had some of the load order apocalypse they have. I don't get why the sliders are blocked by some sort of plug in when I'm using MO, but I'm pretty sure it has something to do with the SOS and XPMSE plugins, anyone else has that kind of issue ? 
  16. RaceMenu V3.2.5B

    Bravo, really clever. 
  17. Show your Skyrim counterpart...

      Jeee, any chance of me getting a little RM preset of her ? Huge Morrigan fan, like, really huge !
  18. XP32 Maximum Skeleton Extended

      Well, strangely, I used the default one and then tried out the BBP one, and realized things looked better with the BBP rig. I don't know if it's because of my edited weights or my XML settings, but I still got way less instances of weirdly shaped boobs with the BBP rig.    Everything is great at the moment really, it's just like when we all first started playing with xml files and didn't know the average amounts, so it's only a matter of changing numbers until things look good. I really don't want to spend another 3 weeks in that JFF program though. Guess I'll leave things this way, now that I'm walking around I'm realizing this is the most "realistic" booby swing I've seen in any game/3d porn gif/hentai porn ever    Grrrreat work againnn
  19. XP32 Maximum Skeleton Extended

    Almost started whining that my RM sliders disappeared until I realized Expired went from Alphas to Betas while I was on holidays ... Facepalm. Anyway, everything looks and works way more smoothly than on last versions, thank you for your work dudes.    Is there a new standard for xml editing now though ? Like hitting higher numbers, or lower, compared to the 1.9 skeletons ? It seems like the hdt of everything in my game that is hdt enabled (I'm talking about body parts, yeah) is, I don't know, heavier ?  
  20. Share your Racemenu preset (slot file).

    Now that Expired is sharing his alpha of RM3, I managed to fix an old character that was full of angles and little edges using sculpting ! Messed up a bit and she can't close her mouth now, but maybe someone here digs the broken jaw look and wants her anyway.      Sera.rar   List of requirements in the RM window. Textures are a mix with edited mature skin normals, real girl diffuse, and speculars whatever, not hard to find.    (PS ; Her nose's not that big in game, I just had a weird FOV on during the screenshots, kk)
  21. Modifying a bethesda game a fetish in itself?

    I usually play moddable games on console, finish them completely, then wait for the patches and updates to be completely over for that game before getting it on my PC and starting to mod. If I didn't, I'd still be fighting Fallout 3 mole rats with my 145th Lone Wanderer prostitute... So yeah, it's a fetish I guess, or a massively time consuming and hypnotic hobby, but hey what's the difference.   I'm scared for future games though, it seems like with the new consoles more and more companies are upgrading their engines without even starting to think about a modding toolkit. Crossing them fingers for Bethesda and Fallout 4, if they pull a BioWare and upgrade their own engine just to look fancy on them consoles, I'm going to shit bricks. Yes I want my Dragon Age Inquisition to have actual booty. Fuck Frostbite 3. 
  22. Finally got the time to install this mod and holy squirrel balls, it's glorious. Completely excuses you recommending Bella's Better Females in your recommendation tab  Grrrrreat work 
  23. Sera's awesome. Talks like a mutated piece of turd at first, but once you get to know her you try to read between the lines and you realize she's the only person in the whole universe at that point who gives a damn about the people, all the "lifeless NPCs" you see in the background. And with her caring so much, it gives a nice depth to the whole 'saving the world' context. She's a perfect RPG character from my point of vue, as she expands the world she's put in by referencing hidden actors. If I finish my book someday, I'm sure I'll find a character like her in it.    Doesn't look nice though I gotta admit, but if you keep in mind that BioWare wants to invest in characters instead of fan service waifus, why should she look nice in the first place ? 
  24. ALL CAPS THREAD §§§§§§§§§§

    IF THEY ALL JUST PATCH PATCHES OF PATCHES ALREADY PATCHED BY PATCHES ON TOP OF MORE PATCHES, WHEN ARE THEY GOING TO MAKE A NEW GAME ?! UH ROCKSTAR !?! WHY DID I STAR THIS THREAD AGAIN
  25. I didn't, normal animations look weird when I'm beta testing aggressive kind of mods. That's it though ? Just have to do that ? And I'm a dumbass once again, thanks for the tip dude.