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Posts posted by astymma
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http://www.youtube.com/watch?v=Zet3Zc9U1TY
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Well, looking at the internals of Sexout Player Slave at least gave me an idea for another method of implementing Positioning, now I just need that elusive thing known as "free time".
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SimLab
in The SimLab
I've found that one of the best ways to find new sites is to browse the House and Sim listings at modthesims. The custom content linked from those listings will lead you to some of the top Sims sites on the net. Start with the featured listings.
An an example, this male Sim has links to some sites I consider excellent.
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SimLab
in The SimLab
I don't think you actually understood my complaint. I don't have anything at all against paysites other than they generally have content of equal quality to freesites so why bother. What I have against Pandora is that the content you're paying for exists on other sites for free... and that it was stolen from those sites. I found pointing people to a site that does things like that irresponsible.
Now, is it possible that you enjoyed your Pandora Sims experience and think it's a worthy site? Obviously it is possible... I simply disagree with your assessment. For all I know they may have changed their tactics since I last looked at their content. I wasn't attacking paysites OR your thread... please read more carefully. You weren't accused of being a pirate either...
Actually, looking at their content now... they haven't changed. They have behavior mods from MATY and NRAAS, objects swiped from all over the place, the super nude patch might as well be a who's who of quality modthesims and sexysims creators work.
So my point is simply... yay for the Sims, fun game. Yay for having a thread to discuss it. Boo for Pandora Sims. Oh... and "meh" at paysites.
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SimLab
in The SimLab
Just wanted to point out that recommending Pandora as a source for Sims content is grossly irresponsible. The content they want you to pay for on their site has all been stolen from creators who released that same content for free. What isn't stolen is of such poor quality as to be completely worthless for use. It would be like me repackaging Sexout with as many mininuke firing minigun mods as I could find and calling the whole thing my own and asking for a monthly subscription to use it.
Having said that... there is tons of excellent content for the Sims and I enjoy playing it... though I mostly just build houses, I rarely actually play the avatars in the game except to test the houses. If you like sexual content, I'd actually recommend the SIms2 instead of the Sims3... Sims3 modding has not even remotely caught up to Sims2 content, especially in the area of animations.
I would recommend modthesims and sexysims. From those two sites you can find a huge amount of content and if you follow the custom content links on the site from mod pages, you'll find dozens more sites. Or, go to one of the many sites that just list links to good Sims sites.
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Yeah, I'm beginning to think I may have to rethink how positioning is implemented...apparently the method I'm currently using, involving spells cast on the actors, is too open to interference by other plugins.
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If anyone is experiencing problems with Positioning still (and this is mainly for panthercom) please give me a list of which plugins seem to be causing positioning to fail.
Currently, the ones I'm looking at are:
Sexout Brutal Rapers
Sexout Rape Game
Sexout Breeder
Sexout Tryout
Sexout Strapon Sex
...and really, any plugin that does significant scripted control of situations and/or actors.
Any help is appreciated...
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Whoever reported the file download as broken is...well, incorrect. It was on your end...retry.
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The string you use in the call is just a string... those NX vars are what we'd call a "map"... an array of values not indexed by integers, but by "keys" (strings). It doesn't matter what string you choose, just so long as the one you use to write (Set) is the one you use to read (Get). I'd suggest using a good naming scheme though:
ModName:VariableName or ModName:SectionName::VariableName
Examples would be
Sexout:PosX
or
Sexout:Start::ActorA
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I've taken a look at the strapon sex plugin and it does some seriously heavy management of actors via spells... I'm beginning to think that errors related to positioning are happening mainly with two sexout plugins... brutal rapers and strapon sex. Thanks for all your help so far, panthercom.
It seems to me that my code syntax and methodology are correct. What we're seeing is engine and/or mod conflicts. Harder to track but at least we're getting somewhere.
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Sorry, by check the count of tokens, I mean click the NPC, type "inv" into the sonsole, and get the count of tokens in their inventory.
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What I need are the actual console messages displayed and, if possible, some more information.
SmallTalk and SmallerTalk cannot initiate Sexout sex acts. All they do is allow another mod to display dialogue so it's more helpful to tell me which mod it was and, if possible, the dialogue line that you chose to initiate sex. Also, if you can, when a sex act starts, you can open the console and check the count of tokens to get the animation number... you're looking for the count of this token:
SexoutNGAnimCounter "DO NOT BUY OR TAKE: SexoutNGAnimCounter" [MISC:xx01932D] with XX being Sexout's load order.
Describing an animation by what happens isn't as useful to me as telling me the animation token count which gives me the exact animation number.
BTW, using masturbation as a test to see if Positioning is working is almost entirely useless. It skips more than half the code and doesn't indicate if the Main spell is functioning correctly at all. If possible, test with sex acts involving 2 people (humans, preferably actual references, not temporary references like respawning fiends for example).
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Update v0.3c
- Add a timer in SpMonitor to make sure that GetSelf returns an actor before giving up and aborting.
- Do a CLEAN SAVE when installing this update to clear out any malfunctioning spells active from previous versions of the mod.
0 - Add a timer in SpMonitor to make sure that GetSelf returns an actor before giving up and aborting.
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That screenshot is weird since it's a screenshot of everything working perfectly. The console messages are exactly the messages you should receive when it DOES work. I think what's happening is that when Monitor is being cast on an actor, GetSelf is not recording the actor on the first try. What I'll do is add a short timer before giving up on an invalid actor.
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Update v0.3b
- Added protection to spells (SpMain and SpMonitor) so that if they are dispelled manually and then execute one more frame of ScriptEffectUpdate, they'll do nothing (no repeat of code).
0 - Added protection to spells (SpMain and SpMonitor) so that if they are dispelled manually and then execute one more frame of ScriptEffectUpdate, they'll do nothing (no repeat of code).
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Hmm, that's interesting, the Main spell appears to be being cast twice... I'll check it out. Thanks for the very informative error report, Odessa.
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Whoops v0.3a
- Corrected one reset line of the code that would have reset positioning if sex acts occured that the player wasn't involved in...le oops.
- (it needed to be moved AFTER the checks to see if this was a sex act involving the player, not BEFORE it)
0 - Corrected one reset line of the code that would have reset positioning if sex acts occured that the player wasn't involved in...le oops.
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New version ... v0.3
- More verbose console messages.
- Attempts to start in a clean state by dispelling effects prior to launching.
- Checks for SexoutPosActive to be sure all sex acts start with it at 0.
0 - More verbose console messages.
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And you guys are using v0.2 correct? Not v0.1?
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Hmm, it might be wise for me to release an even MORE verbose version that prints even more messages to the console.
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Not really nightwolf. What you've shown me is the console messages of the mod when it's working as expected hehe. Did it stop functioning after that act?
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I also wanted to point out that the behavior most of you are describing was a problem with version 0.1 and most likely fixed in version 0.2.
Open FOMM, left click the positioning mod and check the information window at the bottom of FOMM's screen, if it says:
SexoutPositioning.esp
Author: Astymma
Description:
v0.2 BETA
Masters:
FalloutNV.esm
Sexout.esmThen you have the current version, if it says:
SexoutPositioning.esp
Author: Astymma
Description:
v0.1 BETA
Masters:
FalloutNV.esm
Sexout.esmThen you have the older broken for sure version.
So just verify you're using 0.2 before reporting errors.... just in case.
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Well, what happens when it breaks is generally one of the spells it uses is left running. If that spell is the Main spell, it means positioning will never work after that act. You can temporarily reset Positioning by using "set SexoutPosActive to 0" in the console. It's a global variable I use to track if anything is active and setting it to 0 resets all the running spells... the spells check for 0 and shut down if that's the value.
This mod does not use SCR's debug system. It's currently set to printtoconsole a lot of messages the final mod won't have in order to assist you and I fixing it while it's in beta.
As far as versioning goes, I just said 2.6.77 or above to forestall a lot of problems with people attempting to use an earlier version of Sexout. TBH it works with any version of Sexout after Prideslayer added in my changes to the Positioning script in Sexout that records position variables as NX variables. The mod reads and writes changes to these NX vars to move the actors around. Sexout does the work, Positioning just changes the x,y, and z coordinates Sexout positions the actor at.
If Positioning seems to work fine and then doesn't work after that, it was that first sex act that broke positioning more likely than it being the second act. You can tell if the first act broke it if there's no Message displayed in the top left corner saying "Sexout Positioning is now Active." when you start a later sex act. this is why knowing which message displayed is important to me. The messages are located in the code at important stages of execution so seeing one or not seeing one tells me where the code broke.
There are two major error types in the mod.
One will display a message stating "Sexout Positioning encountered a fatal error... aborting." This happens when an error happens that I expected.
One will display a message stating "Sexout Positioning encountered a WTF." This happens when an error happens that was unexpected.
In both cases, the console messages displayed can tell me why both error types happened.
If you get no messages at all, no abort and no wtf... it's very likely that the previous sex act has broken the mod and left the scripts in a state where they can't continue because they can't reset. That's when you can enter "set SexoutPosActive to 0" in the console to try resetting the scripts. Currently I don't want to automate this reset because it would just hide broken code... I'd rather get broken code fixed and when we reach a stable state, THEN put in automation to reset the scripts hanging.
Anyway, thanks for the error reports becoming better and more verbose, I appreciate it.
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Which version of this mod are you using? 0.1 or 0.2?
If it stops working completely, it's because the previous sex act broke it, not the current sex act... so that information is more helpful.
And please, and this is for everyone, actually post what I asked people to post when reporting a problem.
- If you get an Abort message, positioning will be turned off for the current act (unrecoverable error).
- Check console messages after an abort and report what happened in the support topic.
- If you get a WTF message, something unexpected happened (some are unrecoverable errors, some not).
- Check console messages after a WTF and report what happened in the support topic.
I need more details to solve the problem. As I've stated, this mod works flawlessly for me. I realize that just because it works flawlessly for me, it might not for everyone. Thus, I need as much information as I can receive in order to duplicate problems.
Who or what were you trying to have sex with? The problem may be the type of NPC it was.
What sex act were you attempting and what mod initiated it? There could be a mod conflict.
Was the problem reported as an Abort or WTF... YES? An expected error happened.
If it was an Abort or WTF, what console messges were displayed. These identify what happened to cause an Abort/WTF.
Was the problem reported as an Abort or WTF... NO? An unexpected error happened.
What console messges were displayed. These identify where in the code things were working before the problem happened.
Seriously, I can't fix it without information. The mod is extremely complex and the more I know about what happened, the greater chance I have of figuring out what went wrong.
0 - If you get an Abort message, positioning will be turned off for the current act (unrecoverable error).

Sex Screenshots - Post your ingame adventures here!
in Sexout
Posted
The FAFF NV page on the Nexus lists the FAFF idles... as far as I know, Prideslayer implemented the fe and fm series from FAFF... facial expressions (fe) and facial morphs (fm).
So...
The fm's were also implemented in incremental anims as well in Sexout. So, let's say you want to play fm04 (BlinkLeft) but only want to play it at 50%... that would be fm0450. The increments are 00, 25, 50, 75 and no extra number (i.e. fm04) is 100%.
The main difference between an fe and an fm is that an fm alters only ONE slider in the expression set (like only making an o-shaped mouth) whereas an fe moves as many sliders as necessary to present a comprehensive expression (like raised eyebrows, wide open eyes AND an o-shaped mouth).