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billyy

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About billyy

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  1.   I might.   I'm content with skeevers so I'd be looking to expand animations for existing vanilla creatures that already have some, but I feel could use a few more. Most creatures without animations don't have junk anyway, so I couldn't really make animations for them even if I wanted to.
  2.   Ultimately that animation doesn't exist. I wasn't all that clear with my setup. Even I had to look back and see how I had originally done them as I've had these animations mostly done for a while now. Was only recently that I tested them and touched them up slightly for release. Which is also why it appears I made them quickly.   Anyway I've sent a message to Dentarr so hopefully we can get on the same page.
  3.   Well my main post is covered in attachments, but at least the previews should be there. Maybe someone can PM me and teach me the proper way to upload and attach images...
  4.   I don't often post on forums, so I'm probably doing something wrong...   Also added in my next batch of skeever animations. These ones are a little weird I suppose. Pushed the meshes to the limit trying to put in multiple skeevers.
  5.   I already had some other Skeever animations mostly done. So they will be next, and in theory will be out soon... As for what's after I can narrow everyone's expectations by saying I'm looking to expand the animations for existing vanilla creatures.
  6.   The apathetic look of the female has been an issue I've struggled with. I'll see if I can do anything to improve it in my future work.
  7.   I don't think I could pull off any kind of 'attack animation' well enough. Fitting any more than 1 into a scene is also quite difficult as they tend to get in each others way, and when I can get them to fit into the animation the quality is lower as they tend to look awkward and will clip into each other more.
  8.   Their size surprised me too, but afaik yes, they are that big. As long as they were normal sized skeevers they worked in-game for me.   You can also check in the creation kit for the scales creatures use. In this case skeevers are 1.0, so they should be the size of the imported skeleton.
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    These animations are a modders resource so you’ll need to wait for someone to include them in their mod to see them. Alternatively you can try to manually add them with ~magic~’s guide.   I like many others felt that Skyrim could use some more beast animations, so a year ago I decided to try and learn 3dsmax. Many hours of work later and I still barley understand the program, but I can seemingly make something worthwhile.   Animations are aligned with More Nasty Critters.   Animations: Skeever: 9   Previews:   Feedback is welcome. If there aren’t any major complaints I will see to making more animations.   Credits Ashal – Sexlab Aeonflux88 and XP32 – animation tutorial Dentarr and everyone who contributed to – More Nasty Creatures howetobeirn – helped test the animations Dayelyte – help with previews
  10. Billyy's Beast Animations (2015-7-3) View / Download File These animations are a modders resource so you’ll need to wait for someone to include them in their mod to see them. Alternatively you can try to manually add them with ~magic~’s guide.   I like many others felt that Skyrim could use some more beast animations, so a year ago I decided to try and learn 3dsmax. Many hours of work later and I still barley understand the program, but I can seemingly make something worthwhile.   Animations are aligned with More Nasty Critters.   Animations: Skeever: 9   Previews:   Feedback is welcome. If there aren’t any major complaints I will see to making more animations.   Credits Ashal – Sexlab Aeonflux88 and XP32 – animation tutorial Dentarr and everyone who contributed to – More Nasty Creatures howetobeirn – helped test the animations Dayelyte – help with previews Submitter billyy Submitted 07/01/2015 Category Animation Requires