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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by s.eden
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Right now = 0.20, 0.25 incoming.
Knowing that Patreon supporter have the last release first, others the previous one (so for now, they have 0.20 while we are on 0.15 (I guess, depend on where each found his release that is).1 -
As to Riften + sewer, why would they depend only of that hard to use entry ?
Given canals in the city, putting a door somewhere = easy, direct & even "clean" access.
Then, having another entry point into the Thief quarter, good idea, as they would have ties (informations first, money second; think key, there lies the option of a specialised sub mod for this one
) .
In any case, if something does not fit, change some / all of the settings, reconsider, it should always be some way to do/go.
To be seen, looking good so far.0 -
As to missing scripts, http://www.nexusmods.com/skyrim/mods/35307/?
Should be able to restore/re create the missing files given case.
Then, to be seen, a quite common happening in any case.
(Think backup).0 -
Looking promising, in case, the best way to make sure to keep people informed would be to post say each two weeks.
Even if there is no progress to talk about, it is always better than silence.
To be seen.1 -
Same here, strange.
Then, yes, an archive would be good, pack along with the line about installation folder (in case).
Thanks !0 -
Very interested as to further content, given this mod settings, it happen to go on a quite non common (yet, altrough it could be soon reached by slavings themed mods, while going on that track given progress achieved so far here ?).
So, if possible, yes, go on for more content !
Thanks Pepertje !0 -
And so, it did not get to reach 1.0 (at last stand alone + correct model).
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Indeed, having big script is on most case to be avoided, this being a quite basic all around "rule" (concentration).
Looking forward this update, more efficient and if provided with guide, more open as to further added content.
To be seen.0 -
Indeed, lack of update always (..) make people wondering (which is a good stance this said), albeit some will favor "death/end", facility.
Given last update then, before anything else, knowing what the mod currently has (mainly as to scripts, dialogues, voices et others very conditional ressources they are.
From where, further devellopement could be considered, knowing the last update pointed out permission to be cared for (hm, more details please, for what type of content ?).
To be seen.0 -
Just in Time Lighting
http://www.nexusmods.com/skyrim/mods/10361
> Video.
Tutorial "how to use scripts to eliminate "flickering" of dynamic lights when there are more than 4 near the player."
(Very useful + beautiful, allow to avoid the bug often encountered into interiors).
http://sots-eye-candy.blogspot.fr/2012/02/skyrim-ck-scripting-tutorial-dynamic.html
Otherwise, nice to see the mod updating, and if not aware : http://www.nexusmods.com/skyrim/mods/60575/?
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In the mod description, top of the page

"Adds Seran romance that runs through Dawnguard."
Lack a "a".
Otherwise, nice update, guess some more Dawnguard related content would be great later on, something Were Hunter related ?
@doan : where / how to download from that blog ?
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Noted as to ideas, some digging is required, but otherwise, sure, it should be quite possible to find interesting content to add on that track/side

As to avoid spoiler, Ill go for mp, guess some days will be required tough.
(Charm, Courage test, proof of deeds, the option as to create interest for another being are near limitless, the most obvious one being time + endurance (if one is tired .., then, they are some option to, massage & others baths, where leading to sleep is quite possible (opening the setting of which day it is currently, oh wait, thats for IRL).
Adaptation, more on this later.0 -
In case, that mod is now (since some days) ok for updating/modification, so if anyone is interested ..
(Only require credits in Readme so far, as Author officialy stopped dev on it (which is a shame as so far it is quite a special setting for a mod).1 -
Becoming Shaman = Yes (as a Male), otherwise, given roleplay limit of a Brianheart = :/ (or, as to a quite limited RP I guess, which is clearly far less interesting (or, if given a way to either cure/compensate (ah, roleplay & mastering)).
To be seen, with hope more people will actually hope in to support that..
Thanks.
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Hello,
Im currently looking for theses :Skyrim Ayanehair,
Skyrim Inphyhairfixed,
Skyrim newsea128,
SkyrimPeggy4644FixedAdjusted,
Skyrim Rose
So far, it seem they are nowhere to be found, at last over english result.
Then, the readme state they can be found "in Kashim's link in page 3 of his comment", without mention of the url to be looked upon..
So, if someone can help ?
Thanks !
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As to virus : ClamWin + Clam Sentinel, full open code, maintained by users.
So far, one of the best, even if design wise, I guess a designer would be welcome (even if, design is not the main topic as to functions required from a security software).
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Indeed, as I do not like to make an advice, tried that mod (become High King), but, indeed, no care was taken as to immersion, with a lot of shortcut.
That said, I guess that is someone want an addon like in this case, it is not complicated to create :
Seek a setting (variable) validated by BHK as last step.
Then, use this value as setting for the start of the mod you are willing to use that way.Which said, enabling the second mod after being trough the first is also an option.
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Is there any progress as to the make side so far ?
Since it does not seem to have been much interest (..), in any case, it would be quite welcome (being a so far quite uncommon adventure/experience).
To be seen.0 -
Is there a menu (MCM ?) as to select which part of the interaction go live ?
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Not sure to understand, is the mod about consensual relation or PC dominated theme ? Both ?
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As to outfit, yes, sound to be the best way.
As to the mod idea, yes, that could have some interest, and be quite a starting point also (as to later meet them in other places, whith memorys & others interactions opening paths ?
To be seen, that would be for later given current status.
Guess you know they are tools as to scripts ?
http://www.nexusmods.com/skyrim/mods/60575/?0 -
If still not found (as to tutorial for Sexlab)
http://www.loverslab.com/topic/25219-getting-started-with-sexlab-how-to-install-sexlab-and-its-requirements/
http://www.loverslab.com/topic/35451-sexlab-creation-kit-tutorial-for-beginners-make-actor-play-animations/
Etc.
From which, go for one issue to the next, that way, if you do not find the already discussed issue, ask for it, it should be quite quick to be cleared.
As to FNIS, not sure what type of tutorial you might want ? Installation is covered on Nexus description, otherwise :
>http://www.youtube.com/watch?v=ZHDAnMVYyek
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+1
Cooperation come mostly from/when people have common ground and/or interest.
Then, knowing one another help a lot as to be efficient, but, that's often the bad/dark area, from where come worry (distance > break when to much).
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Update look fine, thanks !
+1 as to Skykids patch, needed here to.
It as already been said, still, quite an achieved mod this one is.0

Luxury Collection for UUNP HDT Bodyslide
in Downloads - Skyrim Adult & Sex Mods
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Thanks a lot, very appreciated !