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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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About Antono
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Cat-loving Master Slaver
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Er... Probably not. There. Zero-expectation state achieved. Modder is now in comfort zone.
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Hi, sorry for not replying earlier but I'm finding thread notifications a bit clunky to use. Even though I visit almost daily (mainly to check up on Zaz Animation Pack because I need it for my other project) I didn't realize you had posted here. Is there any way you could post your papyrus log when the button fails to work?
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SerialStrip is not heavy on the script engine. I just meant that the mod is mostly driven by papyrus scripts and not by quests/actors/dialogues that you would set-up in the Creation Kit. It's made out of 99% script and 1% quest, so to speak I was very fortunate to meet and learn from CGi and the late Heromaster, who were absolutely adamant that we streamline our code, minimize loops, minimize use of properties and cleanup any leftovers. For a precise script count, SerialStrip only has 3 scripts in it. One that does the actual work and is 1084 lines long, one that runs the MCM with 74 lines and a maintenance script of only 6 lines. For comparison, SexLab has 45 scripts and the longest one has 2891 lines. Not that SexLab is in any way resource-hungry, I'm just offering this example because most LoversLab members use this framework and are familiar with it. In addition, most of the time SerialStrip is not running. It's just listening for a mod requesting a strip-start. Only during stripping does it make use of system resources and then it goes back to standby, also cleaning up any values, variables and arrays it may have created in the meantime. So, I'd say SerialStrip's footprint on the game is minuscule. You may very well have 1800 scripts in your installation but only 3 of them are SerialStrip's and the're idling most of the time
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It may sound strange but I play Skyrim with no sex mods installed :gasp: ! ...the reason being that I am mostly interested in a particular sexual depravity that is not currently offered by any mods, hence I'm building my own So, if there are things that I've missed, e.g. that one with the new SexLab inventory stipping configuration, please do say so.
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I see! Thank you, I'll have to make it compatible with this feature too, then.
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To strip NPCs, you target them (put the crosshairs on them) and then use the strip button. Yes, it could work in reverse and aqqh has provided the animations to do that too. It's in the todo list and I'll get to it eventually... unless there's overwhelming demand for it, in which case I'll have to bump up its priority . There is a mod that has integrated SerialSrip, it's called Cursed Loot. Thank you for your interest in my current work. What I'm working on is a project that should take months or even over a year. It's not a simple plugin like SerialStrip. In fact, SerialStrip will be integrated into it and be a (tiny) part of it. I wish I could say more but a. I don't want to be another one of those modders who promise everything but don't deliver, b. it would create unwanted pressure on me and I'd rather work on my own schedule and have fun. I never thought SerialStrip would be so interesting to people, to be honest. We just made it at the suggestion of CGi, as a tool for Heromaster's APPS mod but it seems to have taken a life of its own. It also helped me flex my modding muscles a bit, since I am not a professional coder or anything, and this helped me prove to myself that I can build a cool, scipt-heavy and pretty stable(?) mod
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Thank you for your kind words By some strange coincidence(!), SerialStrip follows SexLab's stripping configuration: if you've used SexLab's MCM to allow/disallow stripping of certain slots, SerialStrip will obey this too. I haven't checked SexLab 1.60 though... is there anything else configuration wise?
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This mod is a resource i.e. other modders can call it to work for their mods. I offer the SerialStripper plugin as one such mod (it makes you strip when pressing a button). So, it's up to other modders to integrate it into their own work. This all boils down to: no, Sexlab does not currently use SerialStrip when a sex scene is triggered. Ashal can use SerialStrip if he wants and I can even provide a more feature-rich API for this, but at this stage this is a low priority for SexLab. Also, I am making something else and SerialStrip is on pause until I need it again
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Hey there. You install it like any other mod. You need SerialStrip PLUS another mod to activate it e.g. SerialStripper. If you have any more specific questions, please elaborate.
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I've been super busy with work and other non modding-related stuff so I couldn't even follow this thread, let alone work on it. Glad to see there wasn't much support needed lately. For your information, I'm putting development of this mod on temporary hold in order to begin working on another project. SerialStrip will be a part of that project so it will receive updates as/when they are needed.
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Most of the times this is because you haven't installed the SerialSripper mod as well. See if this fixes the issue, otherwise please post your papyrus log.
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There's a problem that prevents me from fixing this bug: Hircine's ring is equipped during the quest by running the code Game.GetPlayer().EquipItem(HircinesRing.GetReference().GetBaseObject(), abPreventRemoval=trueThe player is prevented from removing it by the abPreventRemoval=true flag (duh!). However, this little flag does not prevent other scripts and mods from removing it, because it is not read by the UnequipItem() papyrus function. Moreover, the ring does not even have any special keywords attached to it to prevent removal so I have nothing else to check to confirm/deny removal. I could create an exception for this item specifically, and possibly for all other items of this kind throughout the game, since they are not grouped under a common keyword, provided players notice them and give me their details. What do you think?
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I'm open to suggestions and I have already added this to the todo list but with a note: I'm not sure if this mod should do the "dropping on floor" or should the other mods that use it. In the same vein e.g. should we include functionality for items to be given to an aggressor in a "forced strip" situation or should it be the job of the parent mod? I am creating lists of the items that I removed from an actor (they're wiped clean before the next strip), with the intention that the other mods can read the info an react accordingly.
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Thank you Slorm, I'll look into this!
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Thanks Deamionzero for your feedback! Hi, please follow Slorm's instructions and see if that fixes it. By the way, I'm involving my gf into this (hey, it should be fun coding stripping functions together, right?). It's going a bit slow because she doesn't know papyrus but I think it will be worth the effort
