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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Vaelorian

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Everything posted by Vaelorian

  1. The temporary invulnerability you wish to include can be achieved via adding a spell effect to the actor that caused damage. The event handler will check for the spell effect, and if present will ignore the hit, otherwise reduce the heart counter and apply the spell.   Spell effect's duration should be as long as you want the invulnerability to be.
  2. Possible? Yep. If you find someone willing to create the UI elements and code it.   Heart counter can be either a global variable, quest variable or item tokens. Event handlers can be used to block any damage the player is taking and reduce the heart counter. Scripts can be attached to the healing spells that will allow them to increase the heart counters when used on the player.   UI elements will need to be designed for this, of course. And you'll probably want to utilize Pluggy's HUD features for it.   It's a lot of work, though. So, unless you find someone who's personally interested or do it yourself, unlikely.
  3. JonathanLS, this is the Oblivion mod section. Skyrim is over here: http://www.loverslab.com/forum/4-skyrim/
  4. [Outdated] Lovers Night Arena

    It's outdated (as the title clearly states). Use at your own risk.
  5. "What mod is this?"

    Nobody said it was the same guy. All that was said is that, IF he wanted to share he would have done so by now. That is all.   I would also like to clarify that I said I was not impressed by a nifskope animation. Repeat, NOT impressed. And I repeat this, because the words "Yes its sure impressive" are an agreement, rather than a contradiction.   So, yeah, all I advise is caution and calm, calculated thinking rather than gushing over something you'll probably never get. Hype is the kind of thing that breeds disappointment and broken hearts (as well as light wallets in the case of purchasing video games). Unless, of course, you know something I don't (such as if you happened to be or know the author or know a method of contacting him, for example).
  6. [Request] Native american outfits for women.

    I think it is possible, and there might even be a simple way to do it. For example...     Just figured I'll contribute a bit, since I actually like your screenshots. -V
  7. [Abandoned]Bandit Slut

      Let me address your points one by one. First off, you say you aren't expecting him to fix it. That is false, because you quoted him directly and said "If you are so worried about the rumor mill then fix the issue". In this context, the word "you" can only mean the person you are quoting and replying to, which is in fact Waxenfigure.   Second, you say you would have fixed the issue but your CK is messing up. I don't even need to comment on this "convenient" set of circumstances, considering your post's general lack of credibility.   Third, saying that the fix is easy does not help anyone, and someone who is clearly not related to the development of the mod cannot give you feedback for reasons that are quite obvious.   Third, you basically threaten me by saying that "cursing is a rule violation" when I have, in fact, never cursed you nor wrote anything that could be classified as flame\troll-bait, offending or rude. I called you out for improper behavior, which is criticism, and is hardly in violation of the rules of this forum. If you feel you have grounds to take this to the folk who manage this forum, please feel free to do so.   So, please, spare me your threats - for that is what they are - and your lies. You're just embarrassing yourself at this point.   -V
  8. "What mod is this?"

    These images are ancient, and if the author wanted to share the animations used in them, he would have done so by now... So I wouldn't get my hopes up if I were you.   As for next level of modding... I'm afraid I must disagree. Making a model expand like in that picture isn't too much of a problem. Since it's a nifskope picture one could apply an infinite loop and achieve the desired results. Shapekeys or a scale controller would do the trick. Unfortunately, the problem isn't creating the animation itself, but rather applying it in the game - if said modder has a picture of that, I'd definitely be impressed. But I doubt it, considering Oblivion doesn't have much in the ways of determining when the animation should be played.
  9. LAPF

    To the best of my knowledge, no. However, you can try a different web browser. I'm using Firefox and am not experiencing any issues on any downloads on the site.
  10. [Abandoned]Bandit Slut

      WaxenFigure is not the mod's developer. Expecting him to fix it so that you will stop spreading misinformation - something which you should not do anyway - is entitled and fucking ludicrous at best.   If the fix is so simple and easy to execute, why don't you fix it yourself?
  11. Alien Isolation: Top or Flop ?

    Never pre-order. Never buy before checking at least three reviews by different people you at least mostly agree with. Otherwise, you're just fueling the heartless, soulless machine that made ACM the complete and total failure that it is. Without pre-orders, such a game would never have existed. Because it wouldn't have been profitable.   My opinion? It'll suck. Yes, I know you'd like it to be good, and frankly I'd like it to be good, too. But I'm too cynical to believe it. All signs point to it failing just as much - if not more than - ACM did.   In all seriousness, I suggest you cancel your pre-purchase. It's been proven countless times that these companies can't be trusted with your money. They burned fans of the franchise once, they're likely to do it again. And the "Fool me once" saying definitely applies here.   -V
  12. IMPORTANT: Changes to Downloads

      Suggestion: reserve the first few posts. That should give you enough space until such a feature will be introduced (if it will be introduced).
  13. Not entirely sure what you're trying to achieve - or for what purpose; are you trying to fully disable an NPC without him ragdollizing? The only way of doing that is, I believe, the toggle AI command (tai). If you want him to ragdollize, what's wrong with the basic paralysis spells? Are you looking to make it more permanent? Could always simply create a spell with a long duration in the CS and add it via quest script.   If you want new ways of disabling your target, you can also create a piece of equipment with a self-paralyzed enchantment and pick-pocket it onto NPCs. Attach an OnAdd script to it checking to see if it's added to an actor other than the player, then equip if true. If, again, you do not want the actor to ragdollize when the ring is added you can change the paralysis effect for an AI toggle command. The downside of this is that you will have to keep track of which actor the ring is being removed from and\or which actor currently has a ring in his inventory.   If the suggestions above do not help, try clarifying your question, because I really don't understand what you want done. I assume you know how to use the CSE since you explicitly specified you don't want a paralysis effect (rather than saying you want a long-duration disable or whatever you actually want - which, again, I didn't really get).
  14. Lovers Creatures 2.0

    No, they're not corrupted. They're just (quite literally) in a different language and your computer does not have the correct language pack.   Don't worry, though; the issue you're experiencing is not related to this. The lines that aren't in english have semicolons before them, which means that they're notes rather than actual script lines, and thus the game ignores them completely.
  15. There should be one or two floating around. Could probably find them in the Daedra Sutra.
  16. Waiting on an answer before I update. Some of my characters have male followers, and I'd rather not have them start stocking up on devices for no reason. Or equip them.      
  17. Should probably sticky this. People might pay more attention to it then.
  18.   Question: is there an mcm toggle for this feature?
  19. Joburg

    As the page fejeena provided a link to states, LAPF stands for "Lovers Animated Penis Framework"... One would imagine that it already comes with the files required, or would have them listed in the requirements... One would be correct in that assumption; all required files are included.
  20. Joburg

    No, what fejeena is saying is that there is no such option to set a character's voice in the Joburg settings. However, there is such an option in the base LAPF settings. You probably opened the wrong menu and got confused.   Of course, you do need the base framework for any kind of Lovers related mod to work.   If you do somehow have a settings menu for Joburg that contains a voice option, I highly recommend you remove your version of Joburg and download the one available on this site.
  21. That's quite weird; I had it start (for the first time on that save) on a dominant character (capable of purchasing keys). That was with version 2.76 I believe.
  22. SlaveTats

    I could have the wrong copy of the mod, then. I grabbed the one from page 48 in this thread. Could also be my copy of dds converter 2 acting up... Or a whole bunch of other issues. Who knows.
  23. SlaveTats

    Not sure if this has been reported before or not, but here goes: the makeup for both nails (CBBE) didn't quite work for me. The "tattoo" was applied, but it remained black regardless of the color I assigned it. A quick glance in photoshop showed the texture to be completely black. A comparison to a different texture (which allowed me to set it's color properly) suggested that a change to a dark-ish gray color might solve the issue. A minute later I made and tested the edit - it works.   If anyone is interested, and if NYINEGY will grant me permission, I'm willing to share the edited texture file.   For the record, I'm using the old version of j-containers and slavetats. Could potentially be the problem.
  24. Debt has nothing to do with it; none of my characters are (or were) ever in debt at any point (because that's simply not how I play), and yet the quest triggers regardless. I'm not sure if being dominant affects it, but can say that it will trigger even if your character is dominant. In my game, it appears to trigger after anywhere between one and three successful errands for the master.