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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Vaelorian
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Posts posted by Vaelorian
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It's admirable you'd pledge to continue making animations for a game most have long abandoned.
As far as I can tell, all of the most popular creatures are still in the list, so I don't think folks are going to be disappointed, and the amount of time this will require you is nothing to scoff at.
i'm still waiting for the day when i can finally install all the mods i need to have a sexualized oblivion where sex is a natural part of the world and not something strange with magic.
That is already partially in the game; AdultPlay lets you just speak to an NPC and if your disposition with them is high enough, they'll let you have a go.
Or several. As much as you'd like, really; there is no cooldown and your disposition with them will not decrease (I'm not sure whether or not it increases. I think it might).
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Get AdultPlay or AdultPlayPlus. It *will* add the dialog to every single NPC, but they will refuse if your disposition with them isn't high enough.
If you necessarily have to have it not show up, grab the CS(E) and remove the refusal lines. That should theoretically be sufficient to make the line disappear altogether (as there will be no valid response lines) from NPCs without the appropriate disposition amount.
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Grab Blender 2.49b, import your nif(s), go to edit mode, translate\rotate\scale the model to fit your idea of what it should be and export it.
There is literally nothing more to it. You don't need to mess with weight painting, you don't need to mess with UV maps, you don't need to add or remove verts\faces or whatever else.
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Let's make some art with this game:

( sinner, this is what i meant.. almost same xD )
May I ask for the source of the soap-bubble-covered-water texture?
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Works perfectly fine for me. Look over the requirements again and see if you've missed anything. If not, try manually re-installing it.
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Is there any mod that allow to increase the size of different body parts (like head, neck, hands, feet)?
Growlf's Body Resizing mod.
Is there a mod that i can change vanilla npcs shoes to high heels ?
Don't want Colourwheels Overhaul, don't like the faces of that mod.
Use the CSE to purge all records other than script\clothing\armor ones. That should get you what you want (and if not, it will be close enough to manually do the rest).
This is assuming CW's uses RHH and thus requires the scripts, and also that no other scripts are added\altered by the mod.
If it doesn't use RHH, purge the scripts too. If the mod alters other scripts (for whatever reason) you will have to manually remove those.
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That is a character with custom textures if I were to wager a guess; part of the lower "lip" is just skin with lipstick and part of the upper lip is simply missing the lipstick so that it looks like skin.
Edit: and his post was removed. Jolly good.
I should make it a habit to quote the guy I'm helping.
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I never said it was impossible, I said it will be impossible to justify the added code to standardize threesomes into the actual framework, due to a lack of animations for groups with creatures and even between actors.
For the record, Friends and Lovers is also capable of threesome animations, and CLS includes scenes with far more than three. It is possible to run all three mods at the same time, if you are so inclined (although I believe CLS uses static coordinates and thus cannot operate as a framework).
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This mod might be something like RapeSlave:
http://www.loverslab.com/files/file/2227-sexlab-submit-recruit-follower/
I don't use Submit, so I wouldn't know. By the sounds of it, you'll have to use it responsibly or it might just break your game.
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The two systems aren't much alike, and while one could make an endless list of all the petty little things each system can do better, the major ones are:
-Sexlab relies on Skyrim not having script delay. Script delay is very common if you're running a script-heavy mod setup, and thus it is inherently limited by what you have installed. This is much less the case with Lovers (I am yet to find a mod list I cannot make run).
-Lovers cannot have more than two actors in an act. You can get more "people" in, or "creatures", but they will necessarily be animated statics that appear when the act starts and disappear when it ends. Code could've been written to get around this, but unfortunately there are no animators that would take on the admittedly daunting task of creating animations for more than one creature for each skeleton in order to make the code have any kind of value.
-Sexlab has more quest\misc content. This isn't much in the way of the framework being better, it's just having more stuff.
On the other hand, Lovers has more animations.
Saying that one system is better than another is pointless, because it depends on personal preference; aqqh here has demonstrated that perfectly by saying that "Sexlab is and will be far ahead of anything else", while I would say I actually prefer Lovers for it's sheer dependability and variety of animations.
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That picture is heavily photoshoped.
The static pose, which does not have the liquid effect, should be available on CTAddPose_Merged.
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I finally got a hold of him. To quote him:
4301 has no problems and can be released.
The others have problems and I won't permit their release, unless you fix them yourself.
I am done with modding, anyway.
Mind you, the "problems" he refers to are minor clipping issues, so I might fix them at some point.
Regardless of whether I do or do not, here's anim 4301.4301.rar
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I was about to disagree with you, but then I realized you might not have some of the animations I do. I could ask their author for permission to upload them, if you'd like.
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It's admirable you'd pledge to continue making animations for a game most have long abandoned.
As far as I can tell, all of the most popular creatures are still in the list, so I don't think folks are going to be disappointed, and the amount of time this will require you is nothing to scoff at.
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I don't suppose there's a chance you'll upload this on literally any other site than Mega? Or perhaps split the file into slightly smaller pieces (even just two)?
Their download system keeps freezing or failing for me.
Maybe next update when I decided to separate the mod. No ETA.
Inside is one esp with bsa(1.1G). All I can do is separate the Bodyslide files(500+MB). I don't like split compress because it can't work with mod manager.
I am using Chrome and it's fine. You may want to check out Mega's chrome extension or MegaDownloader.
Thanks for even considering it.
Taking 500mb+ will (hopefully) be enough, if you agree to split those files for the next version.
And I have the extension. It just doesn't work particularly well for me when dealing with large file sizes.
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To be honest, myuhinny, it is infinitely easier to strip down an esp to contain only the armor\clothing mods, load it alongside your main clothes mod and just give each item a new ID, not overwriting the old ones. If you ended up altering any of the original items by mistake, just delete the dependency and it'll sort itself out.
In this way, you will:
-Never forget items. Assuming you go down the list and only add a prefix, the possibility you skip an item is negligible.
-Maintain the original item's stats, if important (for example, if you play with vanilla stats, and the mod adheres to those).
-Have the armor paths, GND paths and icons already set up for you, saving time.
-Have the name set up for you, saving time.
This doesn't work quite as well for items with vanilla enchantments in place (if you don't want those), but esps that contain those are relatively few and you'll be able to tell within seconds, deleting the mod's esp and reverting to your suggested method.
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I don't suppose there's a chance you'll upload this on literally any other site than Mega? Or perhaps split the file into slightly smaller pieces (even just two)?
Their download system keeps freezing or failing for me.
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Objection: the CS\E can do it in under a minute, including load times.
When opening the interface to select which plugin to load, click on the plugin you want to purge but don't load it yet.
Open the details menu, select everything that isn't a clothing or armor type and hit del.
Now, let the CS\E load the plugin, and save it.
You now have a 100% clean plugin containing only the clothing\armor records.
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I wouldn't count on knee\elbow\pauldron bones if I were you. None of the games had them yet, so there's no precedent for it.
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Something's missing in your post.
That something is incredibly vital, and while I can guess you're using Setbody and are missing the add-on, it's a shot in the dark and may very well be incorrect.
By now you've probably realized the thing that's missing is your load order.
So, if my blind guess was wrong and you still need help, post it.
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CLS uses it's own animations system; they won't be added to Lovers. I don't think there's a way to trigger them on the fly with random actors, either.
If you don't care for the storyline, you might as well give CLS a miss.
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Use a save cleaner, then it's mostly safe to continue with your save.
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I believe it was Adult Play that gave you a conversation for it with just about any NPC. You need a certain disposition for it to work.
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>https://www.youtube.com/watch?v=MZuSaudKc68
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LL Oblivion Gallery (general screenshots thread)
in Oblivion General Discussion
Posted
For all I knew, that could've just been a flat mesh with a custom texture. Probably would require a very good normal map, maybe a parralex map.
Overwriting textures, however, was definitely not required and I'm not entirely sure why you brought it up.