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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Vaelorian
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Posts posted by Vaelorian
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Give Enclave a go. It's not recent, hasn't got good graphics, doesn't have much in the way of a storyline and and only has a few female characters for you to play with, but on the flip side it's cheap, has surprisingly fun gameplay, decent music and it's challenging enough under certain conditions.
It is set in a fantasy world, it's technically party-based, but you only bring one character into a level at a time and you get to choose which every single time, so you can just pick the same one over and over for a "single character" experience (which I suggest you do anyway).
My advice, play the Huntress (Light campaign) or Assassin (Dark campaign). They're effectively the same in game-play terms, and they benefit the most from sneaking and head-shots.
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You seem to have enough here to keep you going until the sun freezes, so I can't in good conscience request a mod. But I wonder if I can get your opinion on the feasibility of a mod. I had this notion of an add-on mod for BeeingFemale and Apropos that reads the player's status from BeeingFemale and randomly or at set intervals outputs messages through Apropos. If you use Apropos, I'm talking about little immersive messages like the post-sex messages you get. Ideally I'd want messages for the various stages of the menstrual cycle, the stages of pregnancy, labor and birth, and the post-birth replenishment stage.
I don't know anything about modding, much less scripting, so I don't know if such a thing would even be possible. What do you think? If it is something an experienced modder could knock out the framework for in a few minutes, leaving the message-writing part to me, perhaps I'd change my mind about making a request.
While I'm not an amazing Skyrim modder by any stretch of the imagination (Oblivion is where most of my knowledge is at) I can confirm that this is definitely doable.
Whether or not it'll be easy depends on the mods in question ("BeeingFemale" and "Apropos") and the way they have their variables\messages set.
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Actually, Anatriax, I do think you know what you're talking about. I'm just "playing it safe" while you are trusting the scripts made by Wrye. There is no cause for that to change - at least, not so long as you haven't encountered an issue you couldn't easily fix.
If it takes you two minutes to rebuild your bashed patch, you're either using less mods than me or have a better computer than I do. Either way, I play around with esps a lot, and at one point I had to rebuild the patch for the 5th time that day and something went wrong.
So I removed the patch, made new ones (yes, multiple) containing nothing but leveled lists chances, and started doing everything else by hand. I haven't had any issues since (in-game or with any of the various utilities I use).
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Tweaks to settings can and should be done individually, in the off chance you make a mistake and want to revert quickly without rebuilding a several dozen esp patch.
Merging patches is cute, as long as you aren't dealing with script-heavy mods, and even then I prefer to do so manually.
Remember, while Wrye is masterfully built, the more you leave to automated programs, the more is likely to get mess up.
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That's not exactly correct. You only need to rebuild your bashed patch for specific kinds of mods; use Wrye on (for example) the script-heavy Lovers mods and you'll get a complete train-wreck.
The Bashed Patch is intended to allow you to quickly and painlessly merge mods that edit the leveled lists. For example, you run a bunch of mods that add different armors to the various bandits in Oblivion. Without a bashed patch, only the last mod in your list that influences that leveled list will take effect. With a Bashed Patch, all of them will.
As for Oblivion not having a FNIS equivalent seeming "odd"... I found it odd modders needed to effectively hack the game to add animations to be extremely odd for Skyrim. Oblivion is far easier to add animations to.
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Shameless bumping of my own thread to let you all know that v1.02 is now available with toys ported over from Dasha's Skyrim mod, which you can find here if you're so inclined: http://www.loverslab.com/files/file/2170-dashas-devious-toys/
V1.02 does not include V1.01.
I should note the textures seem to have some kind of flaw, probably caused by the porting process. I have no idea how to get rid of it - redone the UV map, recalculated normals etc.
If you have any idea how to fix it, please do let me know.
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I find it much easier to just redo the collision in Blender, personally. If you want to try, this might help:
http://niftools.sourceforge.net/wiki/Blender/Collision
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Speaking of the not-quite-so-little Red Riding Hood...
http://www.nexusmods.com/skyrim/mods/67952/?
It has free-to-use-with-credit permissions, too.
Also, I noticed my idea wasn't in the itinerary; either you forgot to add it, or it's just not showing on my end.
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What I resent is the cut Beth and Valve are taking.
If the mod author gets 25%, I don't want paid modding at all. I like the idea of a modder getting paid, but I want that to be the full 100%. That's what he deserves.
Corporations taking money for their product getting an increase in value makes no sense to me, and as long as the modder gets less than 90% I will oppose paid modding.
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Looks like a Daz3d conversion to me. I don't recall ever seeing it in Oblivion before.
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Well, I uploaded the incorrect version. Thanks for catching that. Fixed now, of course.
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Pointless stuff what I made.
View / Download File
V1.02
I converted the toys Dasha created for Skyrim. The original textures didn't want to work for me, so I used the pink texture from the diano armor mod.
The objects are set as static props, because that's what I'll use them for. If anyone wants to see them in some other form, you'll have to leave a comment or make it yourself.
They do have collision. Not a 100% accurate one, but it's low poly so it should be fairly light and it's pretty close to the models.Credit goes to Dasha, of course. His Skyrim mod can be found here: http://www.loverslab.com/files/file/2170-dashas-devious-toys/
esp not included. Just add them like any other static object.
V1.01
Here is a candy-cane-like wrap for the male member. You'll have to add it to your game yourself, because a one object esp would be stupid.
I realize this would perhaps be more appreciated around christmas. So consider this an early christmas gift.
This requires the LAPF skeleton.
As far as credits, I used the ribbon from one of the MoM clothes and the texture comes from Patzy's bikini tops. The wrap itself is just a duplicated portion of the male member with slightly tweaked verts and increased scale.
I tested this in my game, and it worked. If it doesn't work for you, I'm not sure how much I can help, but I can try. Follow the usual guidelines (load order, utilities, skeleton etc) and I'll try to respond as soon as I see it.
If you have any kind of suggestions for additional accessories, please do let me know. I'm not the greatest in the world when it comes to modeling and texturing, though.
Have fun,
-Vael
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Submitter
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Submitted07/16/2015
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I have an idea for a new set of toys. Specifically, for a set of piercings, since we have no special ones yet.
The piercings will be extra-active, but only go so far as teasing the player-character, and their main functionality will be keeping track of the number of sex encounters she has had in a day.
Each encounter will add a stack (each stack has it's own separate duration. Best if duration is configurable). If the stacks get to a configurable number, the piercings will protect their wearer from any further devious devices being placed on her until the stacks have decayed below said configurable number.
Once another, higher configurable number is reached, each encounter will remove a piece of DD equipment (if there are any) until only the piercings remain or until the stacks have decayed below the threshold.
And, if you'd like, once the first or second threshold is reached you could add in a couple of NPC rumors and\or greetings. Perhaps change some of the devious comments?
If, on the other hand, the stacks reach zero at any point (beyond a configurable number of hours upon the piercings placement) then the piercings will punish their wearer with various DD items. Best if the devices it adds are configurable (though I would use it for the "special" collars myself).
Escaping them requires... I don't know, having sex with a configurable number of different NPCs? Picking the pocket of a well-guarded NPC for a note pointing at a random dungeon, which will contain the key? Meeting a specific (random?) blacksmith who will only remove it if you place yourself at a nearby stockade and let every passer-by fuck you for a configurable number of total encounters? Overloading the enchantment by simply having too much sex?
The idea, of course, is to incentivize the player for playing their character as a slut, while still having the potential for DD items to be equipped - and when they are, they are equipped because of the player's negligence rather than just RNG. The piercings won't penalize the player other than keeping the character at high arousal (which does cause skills to level slower) and can be worn long-term, if the player wants his character to be used by just about every non-hostile she comes across... And perhaps even some hostiles, too.
I would love to know what you think, and provide further input should you like me to.
-Vael
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Your first person skeleton is probably incorrect. Probably.
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Here's an idea I hope you'll find fun: a "Little Red" spin-off. I'm sure there is a clever pun to be had somewhere... But I'm not much good with those.
"Little Red Riding-That-Giant-Cock Hood?" That's awful. I'm sorry.
You're walking in the forest when you see Little Red (who is a full grown woman). She says she is late for a date and wants you to deliver a basket of goodies to her grandmother.
When you get to the cabin, of course, you'll find the wolf there instead. He opens the basket before you can stop him and finds... DD gear.
Dialog options could depict the character as anything from a scared girl beging to remain innocent, offering all her other charms in that persuit, to a shameless slut that is almost hypnotized by the wolf's enormous member.
He ties you up, plays with you, and then - at the end - releases you with DD devices based on your replies (for example, a chaste girl might get a protector belt from Captured Dreams, while a slut would get a collar), and offers another round whenever you want to in his den (tiny cave, near the house, scene is just a repeat with maybe some slightly altered dialog).
If you want to be really ambitious, Little Red herself might show up for the repeat scene - in full DD gear, of course - and join in the fun. This would require altered dialog, of course.
Color and material of the items could be set in MCM if you're up for it.
If you don't much care for werewolves, you could make him wolf by name alone; perhaps a man with awful facial hair?
If you consider making this mod, I'd both love to know and help test it.
-Vael
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Might I suggest trying to swap to TESMM? It's quicker, and has all the functionality of OBMM.
And no, I don't mean NMM (as it is frequently confused for); TESMM is a direct continuation of OBMM, and there is a chance whatever issue you are facing was fixed in one of the updates.
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Kimy, is there any way I can convince you to make the self-bondage respect MCM settings for losing keys?
Yes, you can. Added to list.
Greatly appreciated.
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Kimy, is there any way I can convince you to make the self-bondage respect MCM settings for losing keys?
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Recalculate normals, if necessary make the mesh double-sided or separate the problematic part and flip it.
And if all else fails, try redoing the UV map.
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You read the old description; it's out of date and irrelevant. Everything you need is included in the attached file. Just drag & drop it and activate the esp.
I have and followed step by step. . . . the characters stand inside one another with no sound even and keep getting this error message.
I even added the two files sexy\GoblinNZombie as it mentions(well it said to make GoblinNZombie but sexy wasn't there so I added it)
I notice someone posted a link with everything set up without having to do the step by steps but that link wasn't working any longer.
Do I perhaps need LoversCreatureIdleAnimsPriority.esp? Cause I literally can't find that file.
No, you failed to follow the instructions.
The instructions are:
-Download
-Drag & drop
-Activate
-Play.
IGNORE the old description. It's out of date and irrelevant (as I said before).
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You read the old description; it's out of date and irrelevant. Everything you need is included in the attached file. Just drag & drop it and activate the esp.
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Well, I found this site for chance, because I found something about AIOblivion on The Net. A good start could be downloading AIOblivion 3 Torrent. It should have all you need to use Loverslab Mods.
And No. AIOblivion is NOT supported by this site and Lovers Lab mods WILL NOT WORK WITH IT! The AIO has not been updated in forever and has all kinds of BS bundled into it. Not to mention that it has old versions (horribly machine translated I might add) in it.
Please don't give out bad advice like this to members here. You don't need ANYTHING from the AIO to use lovers lab mods. Anything you do need is clearly spelled out on where to get it.
I pretty much wanted to say this, but thought it would get me in trouble.
Thanks for saying it for me.
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This should get you started:
Read readmes, do not assume Skyrim technicalities apply for Oblivion and follow the instructions and you'll be fine.
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You're probably missing Lovers Joystick, you can find it here:
http://www.loverslab.com/topic/13908-gerra-and-movomos-setbody-reloaded-141/page-22#entry491779
Note that it requires the Blockhead version of Setbody.
There was a Lovers Setbody mod, but it is apparently outdated and not recommended.
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Butttail
in Oblivion Technical Support
Posted
Load up the problematic animation in blender. Move the problematic bone. Loc\Rot\Scale it as needed. Export it.