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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Vaelorian
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Posts posted by Vaelorian
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Great, thanks for answering.
*EDIT* I seem to have encountered two issues with the latest version...
Firstly, I have disabled both sex attacks and flash-bangs, yet somehow while looting a random common container a flash-bang event occurred.
Secondly, and far more importantly to me, self-bondage does not respect the mcm settings of not dropping keys. I have mine at a round and perfect zero, so it should never happen, yet it did.
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Seems my question got buried under the comments regarding the issue with the initial release.
Do the hoods get automatically enabled when gags and blindfolds are enabled, or do they have a separate toggle?
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Would anyone be willing to convert the following blend file (a creepy antique doll head*) into a nif for me?
I don't know much about blend files, so I don't know if it has a texture or anything...
*getting the idea that I like creepy dolls? ')
Hard to convert the blend file you mentioned when your post doesn't contain it, nor a link to it.
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Question: do the hoods have a toggle of their own, or are they tied to the blindfolds and gags?
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Is there any particular reason you're re-posting your question, when your previous one is still in this very page?
IS there a mod that allows you to use KI attacks like in DBZ? I know this might be possible witha skyrim mod but was wondering if it was done for oblivion...
I am looking for a DBZ style mod for Oblivion...one that is hopefully complete or at least has the basic blasts and waves down.
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The best way to learn is to download one of those mods and look at it's scripts.
I can't imagine they'd be very complex; a simple moveto command, perhaps coupled with an OnActivate script should get you where you want to be.
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still no bodyslidermod for oblivion ?

You opened a new topic. I answered you there.
You do not need to flood the forums with a question both here and there.
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It's by a guy who never shared his stuff, nor showed his face in the modding scene despite multiple requests.
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Picture #2 looks like an Oblivion conversion. Original modder's name is SPB or SpeedBuster.
Armor set was called Ero Heart Bunny.
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Define "slightly".
Lovers requires perfectly even ground for both actors to have the animation play out as intended by the animator, and even then there could be slight mismatches due to him using a different body type than you, having no patience to create a perfect animation or just not being skilled enough.
The older the animation, the more likely it is that there would be mismatches. The newer ones by gregathit (for example) are mostly perfect for the body he uses, but even those will be completely misaligned if the actors are on a slope, one high and one low.
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Try downloading practically any other specialanims-based player-only animation replacer, and swapping the animation files.
See if that works.
If it does, great. If not, then the problem is in the bone priorities most likely. Try using the lowered bone priority animations.
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Swap OBMM for TESMM. And no, I don't mean "NMM" by that, though people frequently confuse the two they have nothing in common.
TESMM is the continuation of OBMM; it has identical functionality, but it's faster (both boot-up and performance).
BOSS can also sort your mods according to an order you specify, instead of you having to sort everything by hand every time. Very handy for when you are a mod maker yourself (editing a mod changes it's timestamp, and thus it's position in your load order), perhaps less so for mod users.
You will have to spend a while writing all the overwrite and add lines, though.
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Which version of princess walk are you using? The original one? The lowered bone priority one? The specialanims one?
You need to provide us with details; We're not omniscient.
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Not that I know of. You could suggest it.
You could also achieve equivalent results by making your player character into a follower, though. Probably more expedient.
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Unless you have 56k internet speed or similar, I don't see the disadvantages of updating... All you have to do is swap esp's, and you're done.
I don't really remember the changelog, though.
By the way, isn't there an animated zombie member you could swap the static one for? Bone naming convention should be identical, and position should be sufficiently similar that there won't be any glaring seams.
Or you could try using the animated human one, with the zombie textures. I don't recall any drastic differences in the mesh.
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did say post? i said upload
Which are effectively the same thing, unless you suggest that one should upload it to a random site under a random name and not provide you with a link, in which case I have to question such an action's usefulness to you.
The exe IS the game. Uploading "just" it is piracy. Uploading every single other file is worthless, because we have better, more optimized versions of them available.
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OBSE should work with the disc version out of the box. For the Steam version, fejeena's link should be sufficient to make it play nice.
If your digital store uses a different kind of DRM, or has somehow modified the .exe I can only suggest you contact them for a refund and purchase the game elsewhere, as the altered exe may have other changes that cause mods to not play nice.
Regardless of your choice, posting the Oblivion.exe file is effectively piracy, and is a direct violation of the ToS of this site.
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Nifskope alone won't get it done, I'm afraid. You'll need Blender. I'm fairly certain you could find a tutorial around the net explaining the steps, but it's probably going to take more than a copy-paste to achieve. I wouldn't know the exact steps because I don't own Morrowind, and am not intending to get it in the near future.
For the above reason, you won't be able to bribe me (sharing core Bethesda game files is forbidden according to site ToS if memory serves), however there could be someone else willing to help you - depending on the size of the project (number of models, their complexity, and how difficult the conversion is).
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I am pretty sure I could reliably crash Skyrim with less than 10 lines of code if I wanted to.So very true.
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Sleep...? Sure, right after this DotA2 game....
... And this next one. And the next one after that. And...
What? It's morning already? Oh well, I wasn't tired anyway.
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You can create a new Steam main folder elsewhere on your computer, installing only Oblivion there. There are various guides on the internet to achieve this available on the net, requiring only a simple search to find.
Copy your Data folder elsewhere, uninstall Oblivion, and copy it back. If you made any changes to your Oblivion.ini, you may wish to create a backup of that too.
Then, remove your current Oblivion install and re-install it elsewhere.
Finally, copy the files you made a backup of. Your new install is now ready to go.
Good luck,
-V
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I doubt anyone would even consider seriously such a request. However, here it is:
porting "SexDarkness: Sexlivion for Boys and Girls" (last known release of Sexlivion, by Phalzyr) to LAPF. I miss many features from that mod: the stamina based mini-game, mainly, but also the H-skill progression, the H-virus/Virgin status chance, and the quests and characters it introduced.
-Requested so many times I lost count.
-You can try to use the Lovers Extender for a stamina based thing. Might've also had skill progression?
-I believe Lovers Stupid(?) had possibility for STDs. Could be something you'd want to look into.
-Characters can be ported over with little effort. I could detail the steps if you're interested. They won't have their... Well, character unless you write it, but they will be in your game world and you could just replace an existing companion with them if that's all you want.
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You effectively listed everything that makes piracy so prevalent. I'm shocked you haven't even noticed it, and I'll leave you to figure out just why what you posted is effectively every cracker's wet dream - both from a psychological standpoint, and by looking at the mistakes of the past.
I'm kinda shocked anything I wrote there would be constructed as advocating or defending piracy. Don't leave it to me to figure that out because I can't.
Alright, I guess perhaps I'm a bit more involved in the games industry than you, and I shouldn't have been so... Aggressive.
The reason what you wrote is the grounds for the existence of piracy is simple: it's a better service than what paying for the product provides.
You see, if one pays for the new game, and has to mod it himself, and has to pay for it and said mods - he spends a significant amount of time, and money.
If (and this is an inevitability) the "core" mods are included in a single torrent with the game, one needs only click on one button - and he has a fully functional basis to mod with.
He has spent no time, no money, and can now happily mod.
It's simply more convenient, and let's not forget that any kind of DRM the publisher will decide to include - probably Steam in this case - will negatively impact performance, which the pirated version will not have to deal with.
And this is every cracker's wet dream; they will crack Steam's DRM (which isn't very hard) and post the pirated copy. Once the tools are made available, they'll bundle those and release a new torrent. Game's updated? New torrent with all the updated tools.
They'd be hailed as heroes for months, for saving the time and effort it takes to get a stable install with all the basic tools and unofficial patches, HD textures and whatnot in one place, available in one click - and all free of charge.
And players won't even have to install mandatory patches that break their mods when they're released, either; because pirates aren't affected by that. They'll install things when they're stable, when the mods have been updated and when they're ready for it. Not a single second sooner.
So, in total, if Bethesda released the next game in the same broken state and also allowed the rampant unsupervised monetization of mods it would be akin to inviting every pirate to bundle up all the basics, put them in a torrent on the site of your choice and claim fame and fan-favor for the next several months.
It's a question of convenience, of ease-of-use, of speed and of things not breaking by the company releasing a new patch while you were asleep.
If you want more in this vein, you can watch Jim Sterling's "Piracy: Trying to kill it makes it stronger" Jimquisition episode. It's very good, and voices many of the same points - though it is on DRM, the similarities are obvious.
Time for more DotA2.
-V
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"Is there a mod that...." and Requests Thread
in Oblivion General Discussion
Posted
Can't download it. Keeps failing.
Anyway, if it's a 15mb .blend file, there's literally no way to export it without putting it through a poly crusher script, or cutting it up. Are you sure you only uploaded the .blend file?