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Azaira

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Everything posted by Azaira

  1. It was a page update unfortunately XD Its my first mod, so I'm trying to get it to look right. Just read my above posts about ESP priority please ^^  
  2. I updated my above post XD Did the same thing you did lol If the issue persists after giving the ESP a higher priority, please let me know.
  3. It should show up. Only reason I can think of that it wouldnt, is if you have another mod overwriting the khajiit race. So you may need to give the ESP a higher load priority, and move it after whatever mod you think would cause the issue. Other than that, I would have to look into it.   Update: All khajiits should have ears. Surprisingly, I hadn't actually checked that before. But I just did I loaded up my skyrim with my mod having a low priority and it caused the same issue; having no ears. So if you end up without having ears, just give the ESP a higher priority (moving it lower on the list), and it should fix it.
  4. I use Racemenu, as shown in the screenshots, so there shouldnt be an issue there. Please read the Requirements and Issues sections for your answers ^^ If you are having a specific problem not covered by those sections, please state what it is.
  5. Technically, there is a CBBE version. All you need to do it get the textures from the mod here http://www.loverslab.com/topic/24851-eiries-ohmes-raht-cbbe-version/?hl=%20eiries%20%20ohmes%20%20raht And replace the textures inside this mod with them.
  6. This mod uses the vanilla head meshes from skyrim. It should be completely compatible.
  7. Im new at modding, and I don't know anything about textures tbh xD But Thank You
  8. Version 1.0

    8,261 downloads

    Description My first mod, so forgive me if anything is out of place XD This Mod is here to allow you to use Eiries Ohmes-Raht race as a replacer to the original Females of the Khajiit race. Requirements Any UNP body will work as far as i know. (I use UNPB) A Custom Skeleton for that body, If required by that body type. CBBE Requires another texture, which can be found on this site Installation Download Mod Organizer Add this mod to Mod Organizer and Enable it. Textures Included are multiple textures from Eiries. I used the orignal textures as default. (also my favorite) Simply go into the Texture Pack folder provided inside the .7z and choose your preferred body and head. Inside is a textures folder, copy that textures folder, go back into the main installation folder and paste the folder to overwrite the default textures. <NOT PROVIDED BY THIS MOD> I prefer using custom khajiit eyes and Warpaints. My preferred Eye Textures are provided inside the Ohmes-Raht 2.0 race. And I believe I am using the Mithra Race Warpaints. I am also using the SG hair pack for more options. The followers are Euka and Alicia(not seen), provided on the same site as the original mod by Eiries. Known Issues & Incompatibilities There are some slight texture discoloration issues at the neck. Vanilla Female Khajiits are likely to have no hair, and I havent tested those added by mods. - This can be solved by using EBD. I tried to allow this mod to work with the vanilla nord head mesh, however there are some issues where it tries to load the vanilla khajiit head mesh. - To solve this, I replaced the khajiit head mesh too. If you use a custom head mesh, you may want to replace the khajiit head mesh provided in thie mod. I edited some lists to allow khajiits to be able to use vanilla and custom human hairs without any patches. Any mod that edits these may cause issues. Due to the same lists, male khajiits may be allowed to use these hair/eyes, and shouldnt affect anything in-game as far is I know. Links & Recommendations Eires Ohmes-Raht Khajiit http://mod.dysintropi.me/eiries-ohmes-raht-race-v1-1/ XPMSE - http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ EBD - http://www.nexusmods.com/skyrim/mods/51612/? Ohmes-Raht 2.0 - http://www.nexusmods.com/skyrim/mods/18418/? RaceMenu - http://www.nexusmods.com/skyrim/mods/29624/? Credits All credit goes to Eiries for the textures and work! Thank you for all your work! Nya~<3 Copyright & Permissions You are NOT allowed to share or upload this mod on any other site. This mod is Loverslab Exclusive! Please respect the Copyright!
  9. I've had issues with FNIS not registering the Creature Animations sometimes, even though it reads it. That or it does it wrong or something. And all my Creatures freeze up. Using MO, I just remove the FNIS Creatures -> Run FNIS -> install the FNIS Creature Pack again -> Run FNIS -> fixed. (Had to do this just this morning)   If you're not using MO( Mod Organizer ), you should swap to it.
  10. Count to 1,000,000

  11. First, thank you for all the work you've put into such amazing mods XD   Is slaverun enforcer able to be used standalone? (my understanding is no) If not, could you perhaps add a check to see if slaverun is installed on startup/load, and if it isn't, let the enforcer act standalone. If you can add this amazing mod too all holds like you're suggesting, maybe put an informative dialogue on the top of the screen to inform the player of the rule if slaverun isnt installed. Also, can you add a check for anyone wearing a collar, and add them to the slave faction, Including the player And vice versa, if the player/npc manages to remove the collar they are set free Slaverun is a great idea, however its causing too many CTD issues for me to just run it, and I like the enforcer idea With slaverun and prison overhaul installed, they interfere and the guards ask me twice if i will surrender then attack me anyways I'm hoping slaverun will be updated, adressing conflicts and finishing out various dialogues soon, so I can run it in full