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Jordick

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Everything posted by Jordick

  1. 7B conversions E6

      While the outfit looks nice and I'd love to convert it, I'm gonna have to decline on this one.     The reason is that I intent to stop converting Skyrim outfits by the time when Fallout 4 is released (as I've stated before in one of my previous post), and with this work pace I probably can't even finish my current workload by the time that happens. So I don't wan't to let you down by taking in your request and never finish.
  2. 7B conversions E6

    Status update:   Nothing really to update. Mostly because I'm on my summer vacation right now and I kinda lost my motivation to make any progress on my conversions. But rest easy folks. My summer vacation lasts for only 2 more weeks ( ). I might make some progression during this time, but it all depends on if I can find my long lost motivation.   But for time being, I'm gonna take my time and enjoy the rest of my summer vacation, going out with my buddies and sleeping nights on my hammock under the nightless night skies.
  3. 7B conversions E6

      Please don't joke with me right now ! I tried to search 7B version from it before I started converting it, but weren't able to find one, and now when I've literally spent weeks on converting it and I'm this close from finishing it, it turns out that it has been converted already...crist..   Well, whatever. I've spent so much time and effort on it, so I'm not gonna discard it at this point.
  4. 7B conversions E6

      I'm glad you like them. Stay tuned for more !   (though summer is taking its toll from my free time, so I haven't been able to make any progress recently  >_< )
  5. As the title says, I could use some help for how to apply the High Heel effect for boots. I'm total newbie when it comes to this stuff, but I'm pretty sure that it has to be done in Creation Kit, but I haven't been figure it out yet.   I'm aware that there is tutorial for this at the Nexus mod page, at the d:for modder -section,  but that doesn't make much sense to me, because apparently the pictures in there have been removed. I've been trying to google around for another tutorial, but so far I haven't found one yet.   So I'm hoping that someone here would provide me with decent tutorial to how to apply the HDT High Heel effect to boots.    Thanks !
  6.   I actually have it on my - to do -list, so I'm intending to convert it at some point. Haven't found the right time to do it yet though.
  7. Need some help with HDT High Heel System

    Okay, so I took a closer look to the HDT HHS tutorial mentioned earlier, and I actually managed to make some progress. The spells and scripts were correctly added to the boots like shown in the tutorial. But when I tested the boots in-game afterwards, there was no difference. Later on I rechecked the plugin with Creation Kit, and noticed that the saved plugin didn't have HDT HHS.esm listed in the "Master Parent" -list.     "Add hdtHighHeel.esm as the master file of your .esp file contains the high heel shoes."   (direct copy-paste from the tutorial)   How exactly you're supposed to do that? I figured it out when I created a new plugin from the scratch (didn't use active files), but is there a way to include that .esm to the active plugin (since I don't want to rebuild the whole damn plugin from the scratch).   I've trying to figure this out for some time now, but with no luck. And like I mentioned earlier, I'm a total newbie when it comes to Creation Kit. I haven't found any helpful tutorials concerning this matter either.
  8. 7B Conversions E4

    Okay, so I updated the 79. Spearhead Catsuit conversion with yet another plugin, which should add the missing HDT HHS support for the boots. (so far you had to do it manually within the MCM) It should also fix what I've already fixed before, the 1st person view problem. Now, I didn't have time to test this fix myself, but I'm sure they all work perfectly.   Thanks to fernandojdb for making this fix.
  9. 7B Conversions E4

    Last Updated: 07.07.2015 Entry 1 / Entry 2 / Entry 3 / Entry 4 / Entry 5 / Entry 6   Entry number four.   Photos: most of them are taken with the weightslider set to 0.70, and Left/Right Breast set to 1.00 (RaceMenu), if you were wondering.   If any of the original authors doesn't approve that I'm converting their mods, just PM me and I'll remove those conversions from the entry. I do now own any of these mods, all rights goes to their original creators. And always do remember to ENDORSE/SUBSCRIBE the original authors whenever it's possible. I would also appreciate it, that if you wouldn't spread these to any other web pages than LL, especially not to the Nexus.   Further updates at Entry 6 !!   71. - 86.
  10. Need some help with HDT High Heel System

    Gosh I'm blind     Well, thanks for replying.   Gonna give that tutorial a try, though its not as good as I'd have hoped.
  11. 7B conversions E6

    Status update: So I'm still working on with the MC+Machinegirl conversion, the Bombshell shapes are mostly done, and now I'm trying to figure out how heck you're supposed to add the HDT HHS effect on the boots, since the original mod doesn't have them included.   The Nexus site does have a tutorial how to do that, but even though I followed that tutorial to the book, it didn't work.   I could just publish the conversion without those spell effects, but that would leave bad taste in my mouth. So for time being, I'm not making any further progress with the conversion before I've been able to figure this out. And it might take a WHILE.   If you have any suggestions how to do that, please post them here.
  12. Noticed this pretty minor, but annoying problem with the Outfit Studio in the latest BS2 version, 2.6a.   Whenever I use bone weighting brush in Outfit Studio, the whole software gets laggy for the duration I'm using the brush, which makes adjusting the bone weights a little annoying and more time consuming than normal.   Now, it doesn't lag with every armor mesh out there, just with few ones. But it still happens.   Here's an example mesh so that you can try it yourself. Go to Outfit Studio (BS2 v2.6a), select bone weights and try using the brushes on any of its shapes. I'm sure you'll notice lag/staggering that I'm talking about. MC_Skirt1_1.nif  ( This is an original UNPB mesh from that outfit, I didn't alter it in any way. )     Is this a known problem in the latest version or did I mess up the installation somehow (don't know hows that possible though)? Its just that I didn't encounter this particular problem in the previous versions.
  13.   Hmm, why I do I remember seeing that this one already had 7B conversion somewhere. Just can't remember where it was.   On the other hand, I could be wrong, and if that's the case, I could take a shot on converting this myself at some point.
  14. 7B conversions E6

    Small update for the MC + MachineGirl conversion, just to let you guys know where I'm at with it.   I managed to convert the shapes already, but now the real issues start, which have been concerning me this whole time. Especially connecting the legs around knees bother me.   edit. progress, but still far from being complete
  15.   Someone correct me if I'm wrong, but does the 7B version even have bodyslide and HDT supports to begin with? If not, there's your problem.   As far I know, we only have your regular BBP version and nothing else for that outfit. Plus, if I'm correct, that "weightslider fix" only fixes the weightslider in-game, so it doesn't do a thing for the bodyslide.   But again, someone correct me if I'm wrong.  
  16. I'm kinda new to this stuff and there's hardly any info available how to use the CK properly.   So I was converting this outfit from UNPB body to Sevenbase body. Everything went smoothly until I had to make some changes to the mod plugin with CK. The original mod doesn't have weightslider support in it, so I added it (since its my motto to add one to my conversions).   That's when the problem occurs. After I changed the mesh names into a form that the game would recognize the weightsliders, "outfit1.nif ---> outfit1_!.nif, the textures turned "plank" in-game.   As I mentioned, the outfit mesh is exactly the same, but only with and without the weightslider support.  (outfit1.nif and outfit1_1.nif)   I've converted 100x armor mods so far, and several of them lacked weightslider support. But this is the 1st time something like this has happened to me after adding the WS support. So far I've tried to search around the web for clues how to prevent this from happening, but either I'm blind or there just isn't any out there. Sure I could just go with no weightslider support, but that feels half-assed to me.
  17. 7B conversions E6

      Well don't get your hopes up. It has quite a unique body shape that it fits to none of the reference I have, so I'm not sure am I even able convert that. And since its an asian oriented mod, there are no alternative body versions for that mod which I could use instead (or at least I haven't found one yet).
  18.   The angle in that photo is a little off. If you check the bikini in-game, you can see that there is actually a piece of string "supporting" under the boobs, "holding" them together. But the angle in that photo doesn't hides that. Those strings are more noticeable in these original mod pictures.   Its embarassing to say, but I didn't realize this either before I tweaked the bone weights and re-tested the bikini in game. And I'm the one who converted it in the first place.     But, there was some fragments of wrong B.weights that shouldn't be there, so I cleaned them off and uploaded the replace files to my blog page. You can find the DL links there.
  19.     I admit that it looks a bit unnatural and there are couple reasons for that.   The first reason for that is that I got a bit lazy while adjusting the bone weights to it, and forgot to remove few of them from places where they shouldn't be. I only noticed the problem myself after I uploaded the conversion to MF, but didn't bother to fix it and re-upload the whole damn thing over again.   The other reason is the pose that she's taking in that photo, because it exaggerates that bone weight problem. That's the other reason I missed that problem in the first place, because it wasn't showing through that badly while I was doing some testing.   I could fix it, but not for time being, because I'm already converting something else.
  20. 7B conversions E6

    Phew, Entry number 6....I'm tired... Enjoy !   ps. I've been thinking this for some time now, and now that Fallout 4 has been announced, I've finally made my decision.  I'll keep on converting stuff for Skyrim until FO4 is released, What happens after that, I don't know, I'll probably start converting stuff for Fallout. But one thing is for sure, I'll stop converting stuff for Skyrim.
  21. Hello folks. I'm here to inform for those who're interested, that I uploaded few new conversions to my newest Entry.   WickedBlade Armor:
  22. 7B conversions E5

    New entry brings new conversions. E6
  23. 7B conversions E5

    Last Updated: 06.14.2015 Entry 1 / Entry 2 / Entry 3 / Entry 4 / Entry 5 / Entry 6   Entry number five.   Weights in photos: RaceMenu, Bombshell / Natural = 0.70, Cleavage = 1.0 (max), Left/Right breast size = 1.0   If any of the original authors doesn't approve that I'm converting their mods, just PM me and I'll remove those conversions from the entry. I do now own any of these mods, all rights goes to their original creators. And always do remember to ENDORSE/SUBSCRIBE the original authors whenever it's possible. I would also appreciate it, that if you wouldn't spread these to any other web pages than LL, especially not to the Nexus.   Check the Entry 6 for further updates and uploads.   91-100
  24. 7B Conversions E4

    New entry brings new conversions. E6
  25. 7B conversions E5

      No