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pewpewninja
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About pewpewninja
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- Birthday 10/24/1990
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shit now I feel like the complete fool I am >< in fo4edit a righ click on the loaded esp than "other" -> "localization" -> "delocalize plugin" .... I thought it only sets the flag but does import / export the Strings as files or embed them too. That way you can get rid of the string files. Thats somehow totally obvious but argh ><
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Well I made the Strings so that the Text shows probably But I just couldn´t get the the Humanraceentry with embed strings >.<
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ah yeah I see what u mean. Well why not try the values from the fat body ? at least from the side while trying diff position in the triangle it looks ok at max fat...well imo ^^.
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not an error but a feature, was it huh ?
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but you didn´t have to include the strings auf the main fallout.esm too^^
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Well the difference between a localized and a nonlocalized esp should only be a flag that is set / not set. With Flag set the game will then attemp to load the strings with the esp´s name and a legit language extension (i.e. the _en ). Somehow compareable to how bsa´s are loaded.
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hmm change the name of what ?^^ the esp name ? V2.esp -> Busty.esp....V2_en.DLString -> Busty_en.DLString and the same for the .ILString and .String. Works 100%^^
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@tonicmole Well as long as you rename the Strings into the same name with the _en before the .dlstring etc theres no prob....V2 ...should have changed it before uploading...damn...the name sounds lame and doesn´t say anything about the mod^^
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@tonicmole or you could try Fallout4edit to attach the strings...should be possible i guess.
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sure Esp and Strings - all 3 bodytypes.rar
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Just looked at the Gibberish in the shoowlooksmenu....I wanted to change my charface and that was really annoying xd since F4snip simply created a Header and copied the Entry bit by bit(for the raceenty there isn´t any difference - except for what I did ) the problem can only be with the strings :x I made some localization...if someone should be interested, I uploaded it. Now the only thing that may not 100% "safe" could only be the esp header...but since it works and none of the - limited - tools for f4 modding gives an error and it works just fine about it i guess its ok. Uploaded also the unmodified Esp - contains just the HumanRace Entry with the Strings - in the case someone finds it usefull since atm creating Strings is still...bitchy :3 Well maybe there is some nice way but i don´t know of it xd. Esp and Strings modified.rar Esp and Strings not modified.rar
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v1.0b2 worked for me... 1.0 was reported to give an error on pc´s with localizations where a , instead of a . is used for numbers. https://github.com/Emilgardis/falloutsnip/releases/tag/v1.0b2
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It´s possible with a little hexediting. Uploaded a little...less perky one :p btw thanks @deadrasp for mentioning slm 14..didn´t know you could shorten showlooksmenu....even got some strange typo at first try nevertheless xd and used swl 1...seems to activate some reflection thats deactive by default.....shiny shiny^^...thanks again^^ V2.esp
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@Silvist na i don´t wanna say that tes4snip corrupts the esp, but i cant say for sure that its 100% safe yet. And I used tes4snip cause it was intented for Fallout 4 unlike Tes5Edit as that´s for skyrim. TesVEdit shows a bit too much errors when loading the fallout4.esm for my taste. Tes4snip doesn´t......or at least it doesn´t display them xd
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Well i guess since its just a simple hex edit, as an alternative one could just backup & edit the fallout4.esm. That should be rather safe. Just using the tesnip4 plugin to get a block of hex values to search in the fallout4.esm so one doesn´t have to look through the whole esm....if not it would take a while i guess^^
