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Everything posted by BringtheNoise
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I weight paint with Mesh Rigger ( http://kgtools.org/) That is Garra6's toolset. Load the body you want into the \Folderwhere you install kgtools\Mesh Rigger\template\ (mine is on the B drive so its B:\Skyrim Tools\KGTools\Mesh Rigger\template). Place the file/files you want to weight paint into the \Mesh Rigger\target\ folder. Run Mesh Rigger, at the top left click on FILE, then "Template Option" then "Select Template Mesh" it should open strait to the template folder. Choose the reference you are using (in this case place the Demonfet Female body 1 in that folder and choose it). Next click on File, this time choose the targets "Target Options" then "Process Selected Meshes Only" and choose the files you want to copy the DF1's weights onto. Note: I actually created a single nif in my template folder that has the UUNP HDT body, hands, and feet. And set all of my targets to the uunp/cbbe base shape before I have mesh rigger do the weight painting. Then hit the start button at the bottom left of the Mesh Rigger pop up. It will read the template nif/mesh/skeleton then come back with a second box asking which bones you want to copy (I usually just do copy all bones, this gets regular and bounce bones all at once). Then hit okay It will take a while but you can watch the progress in the command window that pops up. Once the weight painting is complete the new nif will be located in the \Mesh Rigger\Output folder. And your done weight painting. By Default Mesh Rigger will leave existing bones in place if they are not included in the reference (like skirt bones). You can tell mesh rigger to delete all the bones before you start the process but any bone that is not included in the reference will be lost.... I use the Python Portable version. To get it running you will need to download the full version of KGtools Portable 32bit (or something like that) then updated to the lastest. Unpacked and updated the Python Portable version of KGtools is only 30 something megs.
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Daedric Chainmail Glow Maps and other odd shit...
BringtheNoise replied to BringtheNoise's topic in Skyrim Adult Mods
End of the Month and here I am adding more to this thread... How about some re-Textures for Daedric Armor? I was mucking with in Paint.net, they are 1k or 2k (can't remember) and use the DXT5 compression. Set one is Fire (has a red and orange color theme to it). Daedric Rexteture (Fire)l.7z Note: Does not include a Helmet (I forgot to make one, meh). The second I just call Purple Hazard. It does have a Helmet (cause I use it as a retexture for ERL's Succubus set). Daedric Retexture (Purple Hazard).7z Both sets were based on a mix of Royal Daedric Rextuture and the Glorious Daedric Retexture. Some of the metal bits and the horse shoe shaped bits on the right side are from Glorious (the horse shoe bits are usually where the chain uv map resides on most Daedric Armor replacers). The Rest was mainly the the Royal Daedric set (with some of the M files breast plate bits copied expanded and recolored to give the cheast a little more color). All in all its not to bad. I figured I'ld show what the Daedric Fire Set looks like on a skimpy armor set... Playing around with the Colderharbour Daedra remade ... Used the Chainmail nif from the chainmail set, the chest plate from the unp skiny set, the pauldron's, armguards, side skirts, belt and chains from ct77's set. The Boots, and guantlets from the unp skinny set, and the helpmet with glowing eyes... Had to make a Texture for the Shield (wasn't to hard), as the Winter Texture set only included torso, helmet, boots, and gauntlets.... Used the Textures from DeserterX's Daedric Reaper set for the sword (but threw the graphics that runs down the blade back into that one). Used the Glowing Armor and Weapons set to replace the sword mesh (I don't like the slimmed down daedric sword, the greatsword is okay but the 1h sword is by far the best mesh bethesda but in sword wise... so yeah glow mapped sword with DX textures... its all good... Some bits are from colorful magic (they set in slot 60 and don't show up... they just carry enchantments). -
Elrindir's Discount Magic Items v2
BringtheNoise replied to Content Consumer's topic in Downloads - Skyrim Non Adult Mods
For the not seen.... how about the mage from the college who run's around thinking he's got the invisibility spell active? Oh and I went ahead and gave it a 5 star, now I guess I need to install it. Edit: now that I think about it... Why not move all the skits to different instructors and workers at the college and rename the mod... The College of Montey Well anyway... Oh add some Benny Hill type skits in the background (there should be enough females to have chasing around an old guy right?)... -
It is funny what you can do in paint.net. This is a remake of a remake... Original is somewhere, Shocky's Bombshell version is in Shocky's thread (only bbp). Then there is this HDT version (re-weighted with the hdt weights from uunp hdt). Demonfet Dark Fire Witch Elf.7z Oh and it is now in a demonfet shape...
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Or just install the UUNP part of bodyslide, choose UUNP HDT or UUNP Special in bodyslide and generate the body, hands, and feet in the unp shape you want (if your using the blessed set and unpb outfits just choose the unpb preference and output). What is Unified UNP (or UUNP as most come to call it). UUNP is a UNP UV mapped body that started out at a Sevenbase Bombshell High weight body (6850 vertices -vs- the unp's 6622 vertices). It was converted to a CBBE v3 High shape (the base shape that bodyslide uses) and that is the base of UUNP. So in bodyslide with no preset choosen you will see a CBBE shaped body with a UNP UV map. Comes with Presets for 30 something different unp shapes (both the high and low bodies which ends up at around 72 total shapes, add to that the cbbe area sliders as well... which bringings the amount of sliders to over 100). Blatant Endorsement: Since you already have a unp/unpb/sevenbase texture set installed, and more then likely a whole lot of unp armors... stick with a unp body that has the most up to date bone weight paintings (Unified UNP aka UUNP... its just that damn good).
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Need help with neck gap - TroubleMakers Clothing
BringtheNoise replied to bjornk's topic in Skyrim Technical Support
You don't need to redo all the mods. You just need to find version of the MESHES/NIFS with Good Weight Painting. On and the Hot Pants top is the same...who ever was doing the weight painting didn't do a clean up on bones.... damn I really should see if the forearm bone is touching the wrist seam. Now what it looks like on the UUNP HDT neck seam (note shape of the outfit is UNPB Chapi, which is slightly larger and droopier breasts then regular UNPB). The Author of the mesh updates did not do a clean up on the seams after the added the extra bones to the outfit. It used to happen more often then not. -
Need help with neck gap - TroubleMakers Clothing
BringtheNoise replied to bjornk's topic in Skyrim Technical Support
Couldn't see the response cause I was editing my post....doh yeah just use Guk's UUNP Minidress set and get some HDT and short skirt tavern wench action Why people sometimes miss the issue is if they don't use things like Realistic Idle, Life Like Idle, and/or Sex Idle... The rest of the time they are look at the ass of there character and don't see the slight neck seam..... Ignorance is bliss. -
Need help with neck gap - TroubleMakers Clothing
BringtheNoise replied to bjornk's topic in Skyrim Technical Support
The head mesh stays constant for your character. The body mesh however, changes with each outfit that fits into slot 32. You are seeing one of 2 likely problems. First one (and the easiest) is clavicle bone weight painting touching the neck seam on the body mesh in the outfit. If you look at the neck area of the UUNP, and CBBE bodies in outfit studio... you will see the clavicle bones do not touch that seam (they come up to one vertex ring out from the neck seam and stop. That area should not be blue or green (and definitely not red) with the clavicle bone weights (left and right). If the mesh you are using has that bone painted up to the seam then it will distort the seam, in any walking animation, head moving animation, or anything where the shoulders or head need to move. You can remove the weight painting CLEAN UP the weight painting in outfit studio by loading the outfit as an outfit. Highlight the body in the outfit, then switch to the bone list and find the "NPC L Clavicle" and "NPC R Clavicle" bones and one at a time have one bone highlighted then set the brush to a very small size, hold down the alt key and click and drag on the seam (do this until the weight has been removed from the seam, then do the other bone). The Other option is the mesh is actually out of shape... which is more of a pain in the ass to fix, but can be done in outfit studio as well.... How to Fix a mesh that is out of shape at the seams (neck, wrist, and/or ankle). If you have found a UNPB mesh from the same author that does not have a neck seam gap... you might be able to use it to fix the error (it will depend on the vertex cound and vertex order). 1. In outfit Studio load the version that does not have a gap as an outfit. 2. Find the body in the mesh list and export shape as object. 3. Load one of the outfits that has neck issues as an outfit and find the mesh that is the body (need to know the mesh name). 4. Load the same outfit as a reference (in the mesh list choose the body, which you found the name for in step 3). 5. With the Reference mesh highlighted, create a new slider. 6. Edit slider, and at the top click on slider, then go down to import data, data from object, choose the object you made in step 2. -----If the Vertex count, and Vertex order are the same between the 2 meshes the reference shape will take on the adjusted form (ie fix the neck)----- How ever if the Vertex Order is not the same, the reference shape will become a mess... If step 6 works correctlly, then you can set the slider back to normal mode at 0, then go under slider at the top and hit "conform to all" (this will conform all of the meshes in the outfit to the slider), then Flip the slider to 100 and go back under sliders at the top and hit the "Set Base Shape". Now the neck game should be resolved. Note: you will have to do this for both the 0 and 1 nifs for each outfit (regardless if its just a weight painting or if its a messed up mesh). Me I usually will just convert the armor back into a cbbe shape, then delete the body in the outfit. Load up UUNP HDT as a reference Dup the UUNP body into the outfit. Take that nif and run it thru mesh rigger (as the target with uunp hdt as the reference) to get the bone weights done correctly for the mesh. Then once mesh rigger is thru I'll load the output file from mesh rigger in outfit studio (again with UUNP HDT as the reference and conform to all then find the 0 and 1 shape I want the outfit in... set the low to 100 and export nif name it outfitname_0.nif, then set the low slider back to 0 and set the high slider to 100 and export nif and name it outfitname_1.nif)... then I have a HDT version of the outfit with no seam issues (oh and while the sliders are at 100 I check for clipping)..... Oh I think I might be rambling again... that happens after I've been up for over 20 hours (something about either to much or not enough caffeeeeeeene). EDIT... pulled the meshes... did a quick peak.... and it is... duh duh duh.... Clavicle Bones... Hell I'm betting that if I took a look at the other bones there would be some other small issues here and there as well.... In the image you see how the blue bit keep touching the neck seam... they shouldn't and that it what is causing your issue. -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
The body is from v2.7f so it should be alright.... Currently mucking around with a full body Demonica V1.6 and UUNP HDT (currently coping the bones over to the Dem Lilith v1.6.1, then going to see if I can use KGtools clothing converter to make a conversion body... uunp in a demonica shape...this will allow for reversing demonica stuff to cbbe/uunp...strictly for testing purposes cause demonica is poser stuff to begin with)... -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Cell have you touched or changed the HDT weight painting on UUNP in the last couple of versions in Bodyslide. If not then this should make for an easy template for people that use Meshrigger to weight paint. UUNP HDT Full Body Template.7z File should go into the \kgtools\meshrigger\template folder. It is the UUNP HDT body, UUNP hands (minus nails) and UUNP Feet (again minus nails) and can be used as a weight paint template. If Cell updates the bones in the future a new version would need to be created.... Anyway... This should keep hands, fingers, and feet from breaking when weight painting stuff in Meshrigger Note: I did not use the xpmse feet with the individual toes, because you shouldn't need the toe bones weight painted when wearing shoes, boots, etc.... the xpmse feet nif is mainly for bare feet and poser programs that play with the toes..... -
FNIS for users run it, any time you upgrade anything that has animations in it... rerun FNIS for users. If you sneeze in the skyrim folder run FNIS, if you fart in your MO setup ... Run FNIS, if you crap in your NMM setup... RUN FNIS. Just to be safe run FNIS.
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[Help]How Do U Play Elder Scrolls & Fallout Games With Insane Amount's Of Mods How To Stabilize Them Helpz
BringtheNoise replied to HDX's topic in Skyrim Technical Support
https://loot.github.io/ Loot - Will organize your esp load order by multiple ways. It is the follow up program to the old load order tool (can't remember the name of the old one cause I'm sleepy). That and Mod Organizer. Yes the same MO can be set up for each game (will need a copy of mo set and pointed to FO3, then a third copy pointing to FNV). Don't forget to turn on Archive Invalidation for the profiles you create. In other words: You should have 3 main folders: Mod Organizer Skyrim, Mod Organizer FO3, and Mod Organizer FNV Create a shortcut to each on the desktop (one at a time and rename them so they don't overwrite the other shortcuts). MO Skyrim, MO FO3, and MO FNV would be good names to rename the shortcuts. From inside each instance of MO you can create shortcuts for selected programs (like nifscope, tes5edit, loot, nvedit, fo3edit, etc).... And you can create a shortcut from inside MO to run loot (is actually better then the sorting option that comes with MO, in my opinion). Then look at the Stability tutorials for each game for optimizations to the ini files and double check any and all mods against each other to see if they replace/conflict with other mods. -
The other day I started Tinkering around with the Golden Knight, Silver Knight, and Umbra Armor's that come with the Mod Colorful Magic v1.26 (off of Nexus). http://www.nexusmods.com/skyrim/mods/37440/? Well... Suffice it to say I used a combo of the Daedric Armor from the UNP/Sevenbase Skimpy Armor Replacers off of Nexus http://static-5.nexusmods.com/15/mods/110/images/34160-2-1367243955.jpg http://www.nexusmods.com/skyrim/mods/34160/? And the Daedric Chainmail Armor (which changes the baseshape/body type from default to glow map and changes the texture paths to the chainmail textures called "Lydiabody.dds". Now some actually have a mapped texture path for the glow map and end up looking like this... Funny thing is to create (or modify) the glow map texture you just need to open it up in paint.net (free and already supports the dds file format)... and tinker. And you can end up with something like this... The Stomach writing (strangely enough) on that translates to "Daedric Fuck Toy" - Thank you DocClox for that bit. The Leg Band was a simple copy paste new layer and flip horizontal. The Torso is a mix of a Molag Bal Symbol and the UNP Tribal Tattoo's (from here on LL). The Upper Arm Band (under the deadric plates) is from the original. The Wrist tattoo's are from the UNP Conceloti or what ever its called on Nexus The Upper Back Tattoo is also from that pack (both pulled from the loose pack that is on Nexus). The Tramp Stamp is from the original glow map... And yes I'm think about adding something vulgar to the ass cheeks like Dovakin Font "Anal Ready" Figure I'll have it Anal on the left cheek and Ready on the right... Oh... Back to the Mix and Matching of armor bits and pieces (thank you Outfit Studio and Nifscope). Needs the Ebony Blade to make it complete... Duh yeah set the glow to green so you can see what is glowing on the body -vs- what is glowing in the armor. Most of the Original is hidden with the breast plate and what not... Coenaculi that's the name of it.... yeah I knew it was something like that... The Tribal Tattoo Main Body from the UNP set here on LL (Inverted the color, applied it to a black background and saved it). I think that one is the collage of it in game, the thigh high boots kinda take away from the glow maps on the legs of the torso... which is why the current version of the boots only go up to the knee. Now somewhere in the testing and tinkering I started tossing in Bits from CT77's Daedric Armor set... Lets see I swap'd out the UNP Pauldron's for CT77's, add in the Belt and left/right skirts and the lower chains that go with the skirts from CT77's as well. Down side to the Colorful Magic Set is they only come in one size (no high and low)... So I tweaked all of the nif's to the Demonfet 100 weight (bombshell breasts with a unp skinny ass and thin waist line). The Glow Maps were mucked with in Nifscope (just a mater of changing the color for the glow map and then point the textures to the correct location). I have turned the Thigh High Boots for the Umbra, Silver, and Gold Knight set back to Knee High (and they should fit any unp or cbbe lower leg with little to no issue). If I upload the Torso's (probably will just need to pack em up) I'll revert them to a default CBBE shape (cause I'm nice like that... well sometimes nice like that).... will probably be in a follow up post though. Due Note: They have the HDT belly, breast, and butt weights from Outfit Studio setup so it does bounce... Yeah I guess now I need to convert those back to a basic CBBE shape and pack em up in a 7zip file... Some other shitznit... I need to tweak this one and set all the dark area's to the same color (slightly off black, not completely black) That way those area's will not get a dull glow and only the area's that are grey/white will glow... Doc's Lettering (Inverted and copied over into the glow map as a new layer so I could move it to where I wanted it and resize then merged into the glow map texture. Just some simple Font Tests with the Dovakin Font and Daedric... EDJIT (Edit'd by an Idjot) CM Mesh Replacements.7z Meshes are in a CBBE/UUNP base shape, have HDT weighting and can be modified in Outfit Studio to fit the UNP shape you want. Glow Map Textures can be tinkered with in paint.net Glow Map Path and Colors can be adjusted in Nifscope... And Ignore Blondie's plug in the montage as that is just pretty vacant...
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Vampire Lord Texture swapping with Nifskope
BringtheNoise replied to bdumbly1's topic in Skyrim Technical Support
Pick is faster then walking you thru it.... Note the Note in the image at the bottom. -
Zquad1 - Nice Skin sets.... I can't believe I never tried Sevenity's Carmel set before... I did notice the femalebody_1_msn.dds that comes with SG and mature have a slightly larger shadow area under the breast (they were painted for unp mainly). This can cause a strange shadow affect in certain ENB settings, as it is baked into the normal map and the skin.... Sevenity's Caramel set has the least amount of shadowing under the breast (probably cause Sevenity created Sevenbase). As Sevenity create the skin sets for 7b (which is what demonfet was based on). Caramel has the least amount of shadow painted into the diffuse map as well (best of both worlds). More then likely the reason for the shadow on the other sets is they were originally designed for UNP... And "as Sevenbase raises the breast up on the body" the small shadow area under the breast gets stretched as that part of the texture is elongated. Sevenity's solution was to reduce the shadow size under the breast which when stretched by the raised breast shape of 7b (and Demonfet) this keeps the under boob shadow looking normal. Note: The Fair Skin set that was created for UN7B also has a low amount of under boob shadowing (as un7b like demonfet was based on the raised breast of 7base)... On Piercings... Look at the HDT Piercing set (there are version in sevenbase, cbbe, and now uunp). http://www.loverslab.com/topic/38362-project-unified-unp/?p=1270248- Th3oth3r has converted that set over to UUNP (and UUNP can output into the Demonfet shape). That piercing package combines AH1 Piercings, SED7 Piercings, and Newmillers Piercing sets. Note: For users that use the Original Demonfet TBBP body that set would need the extra breast bones added back into the nipple piercings. And that set would need the belly bone removed from the naval piercings. This is a shot of my PC with the SED7 Barbell Nav Ring, SED7 Nipple Rings, and some other stuff from Immersive Jewelry (most of it is Gold with Emerald Gemstones cause she has green eyes). The Second Shot is the Belt and Necklace from the Newmiller Piercing set (HW Black or something like that, I did change the texture path on the jewelry to the red gem path -vs- the default black path... I have her run around in that set when she's a vampire). The other Option is to use UUNP HDT (or UUNP HDT SPECIAL) and generate a Demonfet Body set (Me I use the UUNP HDT Special and UUNP Racemenu Morphs to create a Demonfet Body shape for my character in game). You could also use the Stevierage set to generate a Demonfet shape with Stevierage's bone weights (included all 4 breast bones, and butt bones like tbbp... as well as the hdt belly, and labia bones). http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina/?p=1080964(generate it in bodyslide). Well, that is about all I have this morning.... Oh wait... There is a Piercing set for 7B Oppai (can't remember where it is though) and one for UN7B. The UN7B set was done by Xuniana http://www.loverslab.com/topic/37539-conversions-for-un7b—tbbp/?p=942632- link and password are in the Opening Post (OP). In the UN7B set there are only 2 nipple piercings (barbell, and ring), and possibly a necklace with nipple piercings (may be the same as the newmiller one). There are multiple belly piercings (like around 10 or so), and one or maybe 2 labia piercings. The nipple piercings are damn close to Demonfet (UN7B breasts are based on the original 7b shape). The belly piercings need to be moved back a little twards the body (un7b has a the unp/unpb stomach). The labia piercings should line right up. Note: The piercings only come in a silver for the metal and blue for the gem's. That can be fixed with additional texture sets and tinkering (but would call for adding stuff to the esp). I think the 7B oppai set has a mix of the hdt combo set and some of the ones from the un7b set. And to be honest I think the un7b set is based on some of Elwin's unp conversions from Daz/Poser... But who knows. Zquad1, If you want a real challenge Google "Skyrim ImaItem". That BSA contains some really really strange piercings and odd stuff (like a clit stretcher and other strange shit). It has multiple nipple piercings, all of them with a iron/steel type texture. Those are based on an older CBBE shape and may not even have a bbp weighting to them.... I think they were ported over from Oblivion.
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Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Sometimes you have to give Mesh Rigger a little jump start. Do that by doing a preliminary weight painting set in Outfit Studio (so there are bones installed just in case mesh rigger gets stupid). Then Run it thru Mesh rigger... to get the weight painting done correctly (yes ironic how that works). The other thing that may be happening is the slot listing in the BSDismemberSkinInstance for the item may not match the slot selected in the esp for the item (set in both the Armor and Armor Addon sections of the esp file for that particular item). The Dismember data can be adjusted in nifscope... Also when it comes to Mesh Rigger. Place a copy of the UUNP HDT, UUNP Hands, and UUNP Feet nifs into the \Mesh Rigger\template\ folder location (for my setup it is B:\Skyrim Tools\KGTools\Mesh Rigger\template\ ). Then select the appropriate nif for your template to collect weights from (Mesh Rigger Top Left: File - Template Options - Template Mesh ). Then Select the Mesh you are setting weight paints onto (Mesh Rigger Top Left: File - Target Options. Note: I use the Selected Meshes Only option at that point and place the nif files into the B:\Skyrim Tools\KGTools\Mesh Rigger\template\Target\ Folder. Once Mesh Rigger has finished the updated Nif files will be in the B:\Skyrim Tools\KGTools\Mesh Rigger\template\Output folder (well on my box anyway). Hell I keep Mesh Rigger (along with the rest of KGTools right next to Nifscope and Mod Organizer)... but thats me I like all my tools next to each other. -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Okay so what sounds easier. A medium Poly Stocking (actually Pantyhose) mesh/nif with each leg UV mapped separately and the uv is angled (diagnally). Or a high poly stocking with the UV's overlayed (so they share the same section of the texture) and the uv is strait up and down. One is used by Deserter X in the Minidress conversions he does (Merta Assassin, Sottetta Huntress, etc). The other was pulled from a 3D poser program (Daz, Rederrocity, Pozer, or what ever it was). The Set Deserter X uses also has the upper area which could be (theoretically) cut off and turned into its own mesh... That could be used to make Panties, or (my favorite) Garter Belt. It is probably possible to use a zap slider and masking to break the 2 pieces apart in Outfit Studio, while not destroying the UV map. But I've never actually done a Zap slider (that reminds me I need to read up on how the zap sliders work...lol). I'm thinking that If I can get it to work I would mask the legs (just below the edge of the stocking lip) and zap that part off and save. Then reload the original nif and mask everything above the edge of the stocking and zap that off. This would result in the Gartbelt piece having the lower edge hang into (or with a little brush work) over the stocking mesh (cause the clip on the garter needs to connect to the stocking not just set at the edge of it). Then textures could be created for the Garter Belt, independent of the stocking. The only part is what slot to put the garter belt in and what slot to put the stockings in? Stockings that are included in the shoe would need to be set to slot 37 (or something like that) but stockings that are not in the shoe would need to be set to something else. There also comes into the issue of Flat foot stockings and high heels. For those you would need the stocking to be part of the shoe and have the foot angle adjust so it matches up with the heel (or it will clip like a son of a bitch)... Any way which is easier, medium poly/vertex count (the mesh DX uses is like 3k vertices, that includes feet, butt, legs, etc... its a pantyhose mesh). The other mesh Xunia converted is a high poly/vertex count (like 13k vertices, and only goes from the middle of the upper thigh to the toes).... Pro's Con's or just do both and let people tinker??? Edit: hmm quick look at the how to I'll need to create 2 zap sliders for one mesh (will probably create 2 meshes and one zap on each that way the saved file has a different name for each).... bah no wonder I never did a zap slider, most of the time I just use OS by itself (rarely use BS unless someone did something I really liked then I would batch build it in BS).... doh. Edit 2: Yep that worked... now I have one bit named Stocking_0.nif (and _1.nif) and the other bit named GarterBelt_0.nif (and _1.nif). Now I just need to figure out what Slot to set what. Note: The Garterbelt one could actually be used for shorts.... or panties, or garter and panties. As the mesh is the top part of a Panty Hose set. Note 2: They are still pointed to the same slot (this would need to be changed if used in part of an outfit. Note 3: They are still pointing to the Merta Assassin Texture set (use DX's textures as a reference on where to paint the stocking part and where to paint the garterbelt/panty/shorts). This does not come with Textures... Build your own. Stocking and GarterBelt.7z -
Getting delays of animations starting :( help!
BringtheNoise replied to sophiextime's topic in Technical Support - SexLab Framework
SCRIPT LAG.... Description: The difference in time between a script is called on and when it actually actives in game. Solution: Reduce the amount of Script intensive mods you are running. This would be any mod that fires scripts off multiples a second just to check on shit... http://www.loverslab.com/topic/15454-solutions-to-slow-running-scripts-in-skyrim/ That might be helpful, might not...who knows. -
Elven Face-Body Textures Mismatch
BringtheNoise replied to LearnPolish's topic in Skyrim Technical Support
Gonna tinker with that IOS mod (been using the skyhairnpc mod for a while). I can just disable the other mod in MO and turn the IOS on and fire up a new game and see whats up.... should be fun. Oh if you want the elves to not have the blocky eyebrows, you can get a copy of fair skin and use the msn files from that (If you do then I suggest using all of the msn's, head, body, hands). They have a better face normal map compared to EEO (tis prettty faces in the Fair skin set). Then use the SG body textures and see what that looks like.... may work, may screw up and fry your video card (well probably not, but you never know when you mix mods).... -
Elven Face-Body Textures Mismatch
BringtheNoise replied to LearnPolish's topic in Skyrim Technical Support
Elven Overhaul includes new Face textures and normal maps for the different Elven races. This is conflicting with the SG texture package. If I'm not mistaken the SG package also includes face textures for the Eleven races that work like the Overhaul, but match up texture wise with the rest of SG Renewal (mainly the normal map aka _msn.dds file). Worst case scenario use the Face Normal Maps (femalehead_msn.dds) from the Overhaul with the Diffuse maps (femalehead.dds) from SG... Kinda hard to use the normal maps from Eternal Elven Overhaul with SG skin set as EEO places the textures into a different path compared to SG. EEO places the normal maps for the DarkElf, HighElf, WoodElf, and there Tintmasks into the folder Textures\Actors\Character\Ethereal\ ... Where they normally are one level up in just the Textures\Actors\Character\ location. I haven't run EEO in a long time (cause I actually like my elves without the blocky forehead that EEO and Default normal maps give them).... Last version I downloaded was Ethereal Elven Overhaul-24273-1-1-1.zip (dated 6/20/2014 when I downloaded it).... Haven't used that in forever. Then again the SG texture pack I have was pulled on 6/5/2014 and does not include normal maps for the female elves... probably why I switched over to fair skin (as it does include head normal maps for all races). I'ld say google search and see what people on average use normal map wise for elves and the SG texture package... Edit: Normal maps from old EEO are used for elven races (Optional Download off of SG's Nexus page). http://www.nexusmods.com/skyrim/mods/35267/? Hmmm... Hmmm you may also be seeing an issue with the tent masks that come with the npc hair replacer you are using (looks like you have Apache Sky Hair for npc's installed).... Look for fix's that work with both the normal maps you need and the npc overhaul you are using. -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
UUNP-StockingResourceFile.7z Originally Part of the Hongyu UN7B Corset and Stocking Pack http://www.loverslab.com/topic/37539-conversions-for-un7b%E2%80%94tbbp/ Converted from either Daz or Poser or something to Skyrim by Xuniana. They are a high poly count (like 13,530 vertices for the stockings... yeah high poly) set of stockings. Included in this package is the stocking moved to a flat base shape, with the high_feet mesh included as well. You can load this nif/mesh into Outfit Studio. Then with the High Heel tool loaded as a reference you can adjust the foot angle until you are satisfied (and then export the nif). There are 22 Texture sets for this mesh (they are included). You can create additional variations of these textures by opening the one you want to change with paint.net (or another paint program) and adjust the hue/saturation until you get to a color set you want. They have been run thru mesh rigger and conformed to the UUNP leg weights and are in a UUNP/CBBE base shape. Note: The stocking mesh is currently set to a NiSkinInstance instead of a BSDismemberSkinInstance (so you could point to them from an esp and have it set to what ever slot you want). You can also convert the skininstance in nifscope to a dismember then assign a slot number and go from there. This is a resource set.... NO ESP IN the Zip. And on a Completely different note.... Tinkering with bits and pieces here and there and ended up with something I dub'd "The Full Montey"... Not sure if I'll put this together though... Yep need to figure out how to get the Area covering the breasts and the frilly skirt bit to be a little see thru. Oh and I need to dull down the tone on the gold braclets and the leg bits...so they match the arm bands. I'll muck with it some tomorrow. -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Uncheck the box at the bottom "Copy Reference Shape into Output" on the "Save Project As" Part... The Copy Reference does just that. It will copy the reference shape (in this case UUNP) into the output file that is generated. That should only be checked when doing Torso parts, that actually include the body. For everything else (bracelets, wristbands, arm bands, nipple rings, naval rings, labia rings, add on skirt, shorts, etc... if its not going in slot 32 in the esp...) then UNCHECK DAT BOX For Hands and Feet weight painting... In mesh rigger load the UUNP hand or UUNP feet (depending on what you are weight painting) as the reference... Or load both the UUNP body and appendage as your reference (for Gloves that have a hand and part of the forearm, or shoes that also include the calf and or upper leg)... This way mesh rigger will have a reference with the correct bones to apply to the part. Or create a nif that has the UUNP HDT body, hands, and feet all included... Then use that as your reference nif (as the only thing lacking would be the head). -
I looked at them... not to bad. But, the MSN (Normal Map) that is included... does not contain the extra bits for the labia and what not. You can take a look at the UN7B's MSN and see there is additional bits to the for the labia to the right and left of the torso in the lower section of the dds file. That needs to be added or it will look strange in game. To the Left of the lower torso should be the Labia and inner section (Same area where the UUNP Special part goes). To the Right of the lower torso should be the skin around the labia For setting up a download. Go into the Download section and click on the Upload Files http://www.loverslab.com/files/ From there a new window will open up and you should be able to choose where you want the file to go. For this I would suggest Skyrim - Adult Mods - Models and Textures (as your mod is a full nude female texture set). Tag it as UNP, UUNP, or UN7B (but fix the MSN file before tagging UN7B). Have fun.
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Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
And.... Had I not been fucking around with Mesh Rigger, and Clothing Converted... well they wouldn't be part of UUNP..... So -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Is ADEC a UNP based body... If it is.... then I sure as hell missed it. Now on a Completely different subject.... Has anyone done the Sexy Evening Dress yet? And has anyone done a high heel and stocking yet? Something like this? Or This.... Note: I'll need to get permission from Zquad1 on the Textures as most of the dress re-textures are his. Note 2: The shoes and the stockings come from a high heel do it yourself kit off of nexus (with the multiple re-textures for the stockings done by me in paint.net this evening/morning...oh look at that it's almost 5am I should have gone to bed around 10 last night....fuck). Note 3: The shoes were all over the place in the dismember data... but my version they are all in slot 37 (shoes bitch's)... -Nearly an Hour Later (and I still haven't hit save yet)- Sexy Evening Dress.7z - as is no warranty... Hmmm.... So now its damn near 6am and I've packed up a test set for people to muck with (f with, what ever)... NOTES: There is no ESP file in this, I am not sure I got the Texture Paths correct for every little bit, and I'm to tired to muck with it any more so yeah I'm going to bed...
