-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
767 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by BringtheNoise
-
googlefu took me to the original nexus page where they are in an obj and c4d setup (no uv maps or what not). Looking at the discussion on that page Newmiller at one time did the heels (with stocking I believe). But they are no longer available on Nexus (not in Newmillers Combo page or other pages). You can play with this set http://www.nexusmods.com/skyrim/mods/56758/? But they are not the high base shoe set you are looking for. There are some Extreme high angle heels on LL http://www.loverslab.com/files/file/690-high-heels/ Not sure if they use the High Heel HDT system or not. There is also this one http://www.loverslab.com/topic/13696-high-heels/ Elwin Set for CBBE (I think, just did a quick peak at the page). If you use UNP instead of CBBE then you might be able to find someone who has an archive of Newmillers set (most of his/her older work was unp based, with some cbbe conversions)... No telling if you'll find them or not though. Good Luck... and have fun finding your shoes.
-
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
UUNP Heel Angle tool added to the downloads. It is a rework of the old "Foot Angle Alpha test" that I did way back when. I moved the shape forward by .33 on the y axis and then aligned each ankle vertex of the feet with the matching vertex of the UUNP ankle. Lot of Copy Paste Copy Paste, rage quit, each lunch... come back and copy paste copy paste. It works... But to use it you will need to load it in Outfit Studio via the Reference set, pointing to the xml file. This is just a tool to adjust a UNP base foot to fit into a heel... nothing more, nothing less. I did not use the Higher Poly UUNP feet as they are wider and the ankle bone doesn't look as good when set at the higher angles. If you want to use it, it would be best to do it this way (or this is the way I would use it). 1. Load the reference. 2. Load heel, shoe you want to make into a uunp shoe. 3. Adjust the slider until the reference shape is where you want it, then copy that shape into the shoe mesh list (name it feet foot what ever) 4. Use the Brushes in OS to adjust the feet to fit into the shoe (as the feet are probably wider then the shoes you will find for skyrim)... Or adjust the shoe to fit around the feet (or a combo of both). 5. Export the Nif and name it 5a. Use nifscope to make sure everything is okay in the mesh order wise and what not (make sure nothing is wrong). 6. Load the cleaned nif as an outfit, then load the UUNP body as a reference. 7. Conform to all slider, then check to see if you have any clipping issues with any of the unp shape sliders (fix any issues you spot). 8. Save Project as, and fill out all the information you need to to create a bodyslide set for the heel/shoe.. 9. Pack up bodyslide project and uploaded it for everyone to use... Oh Cell, if you want... add it to bodyslides package (can throw it in the conversion folder if you want or leave it in the UUNP Heel Angle Folder... either way is fine with me). -
It would probably be possible to use the old tool and the new version of OS (with its ability to move shapes easier) and maybe use the XPMSE foot and make a slider that would allow for heels that wouldn't screw up the ankle seam... Oh and if I'm not mistaken the shoe set that is listed in the OP originally started as a UNP/UNPB heel set off of 3DM (probably by the ANK team or someone) and some of those have a vertex count that were close to 20k (the uunp base body is only 6.8k just to give you an idea). I can tinker, hell it will give me something to do this afternoon....no promises though. Edit - Oh I forgot how much a pain in the ass it is to move single vertex points. Just for reference, there is a hidden gem in the newer versions of OS. Highlight a single vertex point and hit the V button. This gives you the exact coordinates (x,y,z axis points) of that vertex. Copy each number into notepad (one per line). Next highlight the vertex you want to move and hit V (Make sure you are on the correct mesh and vertex). Now past in the 3 numbers from the other..... and hit enter. For the old high poly feet (that came with UN7B) they were off by .33 on the y axis (behind and needed to move forward). That part was easy, just a move shape and type in .33 on the y axis and hit enter. Now the PITA part is aligning each vertex point on the angles of each leg (like about 30 or so on each foot).... But once its done the foot will be matched up to the ankle (having the uunp body loaded as a ref for the ankle coordinates).... The interesting part is going to creating the high angle (tip toe shape). I can probably get away with masking the ankle seam off and using an object made from the original moved to the correct location (.33 forward on the y axis). Then export that as a new mesh, and object file (then load the new mesh and make sure it matches up vertex -vs- vertex with the uunp ankle.... yeah no problem.... why the hell did I say I would do this again (shoot me now please). But I know how to do it, there is a method to my madness, but its probably just me being bat shit crazy.... go figure. Edit 2: Picture Time Just to make it easier for people to understand what I mean by Move a single Vertex... Here are 3 images for you. This shot is one of the vertex points on the ankle of the UUNP base body (where you get the x,y,z data) This shot is the vertex point I need moved on the foot to match up with the UUNP Base body (where the x,y,z data goes). This shot is that one point (out of about 30 or so on that ankle) moved to the proper location.... Now rinse and repeat for the other vertex points on that ankle, then do the other ankle/foot.... no problem. Copy Paste Copy Paste Copy Paste... Don't eat the Paste no matter how good it smells, and don't sniff it either cause that kills brain cells (I should know I think I'm still mourning the loss of some from 7th grade...which was back in the 80's, fukimold). For the Anal that just have to make sure there is no Seam like a good Seam... Next up is to use that as the base shape, load the object file created from the high angle (oh and mask off the ankle seams so they don't move) then apply shape and hope everything works out.... Almost done... Just need to made a bsd file and project for OS.... and pack it all up and stick it in the UUNP download section (and talk Cell into adding it to bodyslide)... then it will become just another tool in the OS/BS folder.
-
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Now that would make sense, cause with Fair Skin install....you have to pick and choose each part. The Diffuse textures (femalebody_1.dds, femalehands_1.dds, and femalehead_1.dds) The Normal Maps (femalebody_1_msn.dds, femalehands_1_msn.dds, and femalehead_1_msn.dds) The S and SK's as well (can't remember what they stand for but I know what they do... if I was to google I could tell you what the stand for, but I'm being lazy this morning). The S set has options for wet, silky, and goosebumps (I like the goosebump version). The SK sat has options for regular and Fix (fix being the that does the "No Bronze Shine" when under certain light conditions). If one of the parts is not installed and you have no other UNP or CBBE textures.... Then skyrim will use the files from the original bsa file (in other words the default female textures). So Update you Fairskin setup with one set of each part and your problem will probably go away (hopefully). -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
The Mesh order needs to be EXACTLY the same on the updated nif (Where ever the old body was, the UUNP needs to be). So if you are doing something like the City Guards. It's mesh order should begin with the "StormcloakCloak" then followed by other meshes such as chainmail, UUNP, skirt, etc. The ESP says change the texture on Mesh X in Nif Y. Usually if you change up the order of the Meshes (say have UUNP before the "StormcloakCloak" ) then the game will go Meh can't find mesh... there you'ld end up with all blue guards thru out the holds.... I guess that would mean the stormcloaks could win without even starting a fight cause every hold would have blue folks rolling around as guards. Anyhow .... If the Mesh that the ESP changes the Texture on is moved in the Nif (or heaven forbid is renamed) then Skyrim will probably just ignore the texture change option in and keep on trucking (the Alternatives would be to either have it CTD, or if they were a real company... an actual error message on screen telling you whats gone wrong... Oh wait this is a Bethesda game, so yeah it'll just ignore everything and keep on Keeping On). Things like the Noctural Robes from AOM are similar. Robe is the first mesh, followed by Body, then Panties (if you have them in the nif... I don't). The Elegant Robe is. Robe Upper, Robe Lower (why it's broken into 2 I have no clue), Underwear, then Body (and I think it craps out if you try to remove the underwear... which sucks cause I don't like the frilly shit being in the way of nipple rings). Some other I can think of are the Crazy Mage Robes by NewMiller (Glassrobes it might be called or some shizzle). -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Anybody got any Daedric UNP Body Tattoo's, or know where to find some? Currently testing with the Tribal tattoo body set for what I'm tinkering with but its just a little more then what I want (glow wise) and doesn't really fit Lore wise. So yeah.... UNP Full body tattoo's containing Deadric Symbols or Writing would be cool (belly, back, lower arms, upper legs, etc)... -
Help! About computers and Skyrim
BringtheNoise replied to Gameplayer's topic in Skyrim Technical Support
Quick google pulled this up... http://cpuboss.com/cpus/Intel-Xeon-W5580-vs-Intel-Core-i7-3770K The Xeon 5580 is slower then a i7 3770, but you only have a i7 2600 or so... so it will probably be faster. The SSD drive has good read speed but not so well on the write speed (still the slow write speed is about 5 times faster then a standard spindle drive so it will be quicker then what you are used to). I run a mix'd bag of crazy in my box. OS drive is a 120GB SSD, Game drive is a 240GB SSD (Steam, and Mod Organizer are located here), then a couple of spindle drives (1 500GB, 1 1TB, 1 3 TB)... most of my testing and building nif wise is done on the 500 GB and backed up to the 3TB drive (safety first). You can install steam anywhere you want, it defaults to the C:\Program Files\Steam location, but you can actually install it where ever you want. Mine is B:\Steam (set the 240GB as the B drive in computermanagement). Mod Organizer is B:\Skyrim tools\Mod Organizer\ Nifscope is B:\Skyrim Tools\Nifscope hell Max 2012 is B:\3D Max 2012 (that is 1 gig out of 240 so meh)... Be careful with the ram as that system will probably need matching sticks for all 6 slots (not sure if Intel changed up the way they allow Xeon's to run memory, but it used to be you could only run same sets like 6 2gig sticks or 6 4gig sticks, etc)... Play around and tinker with it... that is how people learn how to build and work on computers. -
James Bond, Agent of ... Mephala?
BringtheNoise commented on DocClox's blog entry in Working On The Slave Trade
keyhole... that is an old school sands of time clock.... black widow style. Need a complete re-write of the civil war quest.... Make it so that at the end, you kill the one you were supposedly working for (with the ebony blade). Then you walk out into the city and tell the army you were working with that "Your commander is dead, you've lost. Now throw down your weapons or die like your leader" If they don't surrender, you get to go ape shit with the ebony blade on an army and each kill increases the blades lethality, because they were once your comrades. Deception, Lies, Murder, more Murder.... Hell make it so even if they surrender you still kill them.... Long Live Injustice! Edit - now that I think about it that sounds like how the one group from "Game of Thrones/Thornes" what ever its called got wiped out.... banquit of poisoned wine and then the army was slaughtered by there supposed friends.... hmmm Mephala would have been pleased with that show. -
Fallout 4! In like 4 1/2 months, its real.
BringtheNoise replied to Gameplayer's topic in Fallout 4 General Discussion
That would have to include one major thing.... The Creation Kit would actually need to work properly on Consoles (and with a controller, not keyboard and mouse controls). If not then mod would never be able to be created... I wonder how long it will be before the CK gets controller support? The major problem with the previous games from Beth is they were created for 64bit Risc Processor Xbox 360 (IBM PowerPC base core processor with ATI video chip) and PS3 (IBM PowerPC base core processor with Nvidia video chip)..... then the games were converted over to x86-32 and DirectX 9.0c (PC users). Now the games are being made for x86-64 (Xbox One, and PS4 - both AMD x86-64 8 core cpu's with ATI video chips inter-graded) .... Quck convert over to x86-64 and DirectX 11 (they probably just turn off the XBox One's BS software locks in the code to make it work on Windows 7, 8, and/or 10). It is easier to Port from current gen consoles to the PC then from previous gen consoles.... Probably because at the core the current gen consoles are PC's. Hopefully with the 3 major systems they are aiming for being based on x86-64 it will be easier to kill bugs. The major difference is going to be how much more a modern PC can push the engine -vs- the current consoles (as the 8 cores only do 2 ipc, and the gpu's are about equal to a Radio R7 270 give or take). The consoles sacrificed performance clock speed wise to maintain the small form factors they needed for set top box systems.... High end PC's don't have that issue and usually have more horsepower at the cpu and gpu levels.... take a high end i7 and pair it with a top of the line AMD or Nvidia card and they smoke the consoles performance wise (and now the code for all 3 is on par with each other due to them all being based on the same infrastructure. I'm actually hoping to see PC's get back a large amount of the gamer's due to the consoles having the stupid shit like xbox live gold (If you know history it would remind you of AOL ISP service as Live is not the internet, but just a small chunk of the internet that is isolated from the rest of the net... most stupid users can't tell the difference).... Irony you have to pay for Gold service, after you pay for your ISP service to connect to the internet in the first place??? I think Sony has something similar for online gaming.... PC's just have the internet and your ISP... no bullshit middleman. Damn I went off subject on that one somewhere.... oh well... Back to the subject at hand, kinda I guess.... Yeah if Beth gets the CK working on the consoles with a controller (fuck, think about naming items in the ck with a controller.... that would like totally suck ass)... They might be able to drop PC support. But most of the mod's will probably be created on PC, then streamlined by Beth before offered to the consoles.... Still anything that would do Script Extending, or ENB settings that can't be packed into a BSA/ESP set will not make it to the consoles.... so any mod that relies on components like a FOSE/F4SE will not be able to run properly on a console.... so sorry so sad. And we still don't know how the inner workings for the kf/hkx animation files are layed out and if we'll be able to add animations from the get go (not replace but actually add), or if something like FNIS will be needed for adding animations in FO4? -
Arm Straps are part of the Temptress set. There are 2, one is cloth and the other is a double leather arm strap set... If I'm not mistaken. Yep: Meshes\Temptress\Armor\armletsalt_0.nif and armletsalt_1.nif Anyone know what makes a jewel glow in skyrim (nif file settings).... trying to get a gem to glow and can not figure it out.
-
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
One on the slider/tools that came with the original version of UUNP (up to I think build v1.05 or so) was an experimental foot angle tool. It used the feet that originally were generate by ANK's team for UN7B (one flat foot and on HH style).... they both had the same Vertex count and order. The base (flat feet) was used as the reference nif and the angled foot (high heel shape) was turned into an object file and used to create a bsd file that would allow you to adjust the foot angle from flat to an extremely high heel angle (I think at 100 its like walking on tip toes). The nice thing is the high heel foot that was made into an object file kept the toes level, vs just angling the ankle. The problem with that was the feet were wide (uunp feet have a similar problem) so even if you get the foot to a proper angle it tends to still spill out of the shoe around the toes and front area (ball area of the foot). I got lucky with the Fox 48 Shoe B Heel as it was almost wide enough.... and I only needed to use the brush's in OS a little to widen the shoes to fit under the foot. I still have that tool on my system (hell I have all the pre alpha releases of UUNP on my system somewhere). The tool has very limited uses though as I stated above... In other words: Most of the heels that are made for skyrim tend to have a smaller foot (even the ones that are made for HDT HH).... so the tool was made almost a year ago and was only recently able to be used (go figure). -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
http://www.loverslab.com/topic/38362-project-unified-unp/?p=1270248- UUNP Piercings Part A http://www.loverslab.com/topic/38362-project-unified-unp/?p=1272748- UUNP Piercings Part B AH1 HDT UUNP Meshes.7z - updated meshes for Piercings Part B This is the updated meshes only.... Weighting is UUNP HDT via mesh rigger, and the dismemberskin instantance were converted to niskininstances via nikscope 2.0.0 alpha prerelease. Path is set to \data\CalienteTools\BodySlide\ShapeData\Piercings\AH1\ (multiple folders). They work with the .bsd files that t3h0th3r created for the AH1 Piercing set. Note: there are no labia piercings in this AH1 set. You can use the labia piercings from any of the unpb, 7b, etc unp based sets and they will go in the correct location (the cbbe ones tend to place them slightly off due to the location of the labia in the bodies being different... actually that goes for the newmiller and sed7 labia piercings as well). -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Actually I wanted that image that way.... with all the folders and there paths showing... -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
hmmm.... will look into doing that next time XD then I turn around and figure out why the niskininstance was turned into a bsdismemberskininstance.... You made sure the weights were correct by feeding them thru mesh rigger... which took the niskininsance's and turned them into bsdismemberskininstances when it was reweighting the meshes.... So basically I just redid what you did now I have to run them thru Nifscope, block-convert dismembr to niskin.... then a couple of spells.... damn that sucked ass.... I think I'm tired of messing with piercing nif's... but now I gotta test and make sure they are going to show up ingame... -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
-
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Did you set a bsdismember data on the meshes and set them to slot 32 for the AH1 stuff? cause I can't see them in game now and nifscope says they now have slot 32 in the bsdismemberdata and the esp calls for them to be in slot 60.... If you haven't changed the shape, vertex count, or mesh load order inside the nif's then you might be able to open then save the old ones into the setup (or you'll need to go thru and change the slots for each mesh in each of the ah1 sets.... which is a real pain in the ass. Yep... load the ones from Shig's in CBBE HDT set in OS, remove the extra breast bone, then export it and overwrite the old nif (this will unbork the nif so you can open it and look at it in nifscope). Leave it with the NiSkininstance (cause skyrim can read that without issues) and don't worry about setting up a bsdismemberskin instance.... -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
-
Just did a Windows 7 Home Premium 64bit upgrade to Windows 10. Damn they have all the bullshit added into the start buttons window. And there seems to be no way to turn the shit off.... I really don't want Twitter, Groovtube, weather, or anything else that sucks up my internet bandwidth, and cpu resources running in the background just so I can hit the start button and get add's like I was log'd into a Fucking Xbox Console. http://liliputing.com/2015/07/goodbye-live-tiles-give-windows-10-a-classic-start-menu.html Right Click on each one (there are a few) and choose UNPIN... Still doesn't stop the shit from running in the background sucking up resources, you just no longer see it sucking up resources.... Oh and why can't I turn off the "Give microsoft your information so they can share it with other companies, and give you ad's". I don't want ad's... I FUCKING HATE AD's If I wanted Advertisements... I would use Something other the Chrome or Firefox with AdBlock, Flashblock, and Script Block. And I would probably use an Xbox More ( I fucking hate getting AD's on that thing and I sure as Fuck don't want them on my PC). Oh hay the Explorer Windows and what not look like crap... Microsoft FACEPALM yourself will you I've seen Fecal mater that had better design's.... Yes, Windows 7 had a nice layout, not to much in your face (it still looked like it was designed by a gradeschooler, but at least it wasn't deadpan flat). I guess if you have a tablet the interface is easy to use... But for a FUCKING DESKTOP with no touchscreen, come the fuck on... At least let me go back to the Aero package from Windows 7 or the Classic Windows XP Theme setting. Oh wait until Skyrim Crashes (and it will) then try to bring up the Taskmanager to close the TESV.EXE... Guess what, taskmanager doesn't seem to come to the front like it did in Windows 7, Vista, XP, 2000, 98, or 95... so without an ability to kill a crashed program that is running fullscreen... well you can log out and it will try to kill the app (just takes it a minute or 10 to figure out you can't hit close WINDOW cause you can NOT SEE the window that ask's do you want to close this fucking window).... I wonder if it will work in Borderless window mode (uh can you get skyrim to run in borderless window mode???). I Should have known if LittleLimp (Microsoft) is giving something away.... then there is bound to be a couple of catches... But for the people that want crap in there start menu (by default), and a fugly Explorer theme, along with Microsoft certified ad's and other assorted bullshit... Windows 10 just might be for you. Me I'm gonna fuck with it for a week or so, and if I can't get it to improve to the way I want my desktop to run... then back to my Windows 7 DVD and full on kill / rebuild of my OS drive... Hmmm where the fuck did the Admin tools go, or are they just not an option on the upgrade (fuck never take anything that microsoft offers for free, never ever ever). Edit: I think I might have found most of my admin functions, (Right click on the Start Button)... now I guess I just need to figure out how to add the CONTROL PANEL menu back to the fucking start menu.
-
Windows 7 Theme for Windows 10 http://www.intowindows.com/download-windows-7-aero-theme-for-windows-10/ For the Theme... Hell there is even a XP theme on Windows 10 http://www.intowindows.com/windows-xp-themes-for-windows-10/ On the closing of the crashed app... Been there, done that, goes t-shirts from ms dos 1.0 back in the 90's I tried clicking the happy X on the taskbar after flipping to it via alt tab, I tried ye old Ctrl-Alt-Del which brings up the screen where you start taskmanager, and it shows it running on the taskbar, but it did not come up to the front when I alt tab'd to it. Now I run skyrim thru MO with SKSE and ENB running (could be something in the way that Windows installed as every other version of windows when you bring up taskmanager and have it active it overrides other apps and puts itself front and f'n center).... You do realize that a majority of people on PC's still run 7 because 8 and 8.1 had quirks they didn't like... kinda like people passed on Vista and stayed with XP for years until 7 fixed Vista's shit. So if you have had Bullshit in your start menu since 8 and are used to it.... I kinda feel for ya. Irony Rightclicking the startmenu button in XP and 7 did things different then it does in 10 (and I guess 8 for that matter). Right click now has the Run option, most of the admin tools, and control panel (I'ld rather have that inside the start menu and just toss the extra crap they added on, but I guess that would make me old fashioned). Thankfully the remote access and other settings I had turned off in my windows 7 config stayed when the upgrade did its thing. I would say it looks nice, but honestly Windows 7's Aero had a better look and feel to it (god I hope there is some performance under the hood improvements other then DX12 and Edge replacing IE).
-
Looking for lingerie that isn't string bikinis and the like
BringtheNoise replied to MasterworkStone's topic in Skyrim Adult Mods
UNPCM http://mod.dysintropi.me/unpcm/ Images can be found here http://modimages.dysintropi.me/index.php/Skyrim/Velvet-Rose The kit has Bra, Stockings, Garterbelt, and Panties (broken into 3 pieces, bra, panties, and stocking/garter). You will need a pair of boots to go with it as it stops at the ankle. I find that the stocking/garterbelt part goes well with the vampire royal armor (if you have a version of the armor that sets in slot 32 only). And with it being in UNPC or UNPCM you can use Outfit Studio to convert it to what ever UUNP or CBBE shape you want (but you have to put the work in... no free rides with that one). There are other options out there as well... R18 Lingerie has all kinds of things from showing to not showing. There should be conversion of the R18 set in both UNP (probably UNPB and Sevenbase) as well as CBBE. Just google "Skyrim R18 Lingerie" and see what Googlfu can do fo u.... Actually the first return on that search was this http://www.nexusmods.com/skyrim/mods/52168/? Comes in Sevenbase and CBBE variants and you can do any extra work need to make it fit a particular body with bodyslide.... Just remember a search on Google starting with "Skyrim" + what ever you are looking for does show results... -
:D :D :D :D :D :D :D :D :o :o :o :o I May need to look at your multicolor Celes set....I was tinkering with the default UUNP one and found that if you change the glow color in the nif, but not the texture on the boot you still end up with green laces and a green under section on the boot.
-
Typically if you lag like crap inside with HDT and UUNP HDT or UUNP Special.... then its the belly node in the xml file pointing to the old PreBelly mount point (this was changed to HDT Belly for XPMSE 2.0 and greater). There should be a simple xml in the UUNP thread (second post modified Carlos32 hdt xml) that has the correct mount point listed for the belly bone. Try that one and see if the game still lag's when you are inside. Note: DO NOT USE the ALL in One XML files (the ones that put in the hdt weapons, and other stuff in the default bbp.xml) as that can cause all kinds of issues... Happy gaming.
-
Which version of the Merta Assassin? The CBBE one, the UNP perky (the original version based off of tiwa44's meshes), the 7b conversion on nexus (that may or may not have a proper 0 and 1 setup), the demonfet version that Zqaud1 has done, the UUNP Bodyslide one (or has it not been released yet). If you just need a naked sevenbase body then get the one from Sevenity's thread on nexus. If you want a tweaked sevenbase body then get the one Stevierage has in the HDT section of LL (sevenbase plus vagina). If you want to pick and choose from the many different versions of sevenbase (a cup, bombshell, cleavage, natural, oppai, 7b CH, un7b, 7bunp, seraphim, demonfet, and others).... then get bodyslide and install the Unified UNP package. Something to note: A sevenbase body inside an outfit may or may not have a standard shape. Some bodies that are place inside an outfit may have sections of the body deleted (to keep from clipping into the outfit), or have some of the body depressed to keep it from clipping thru the outfit. A decent amount of tight fitting sevenbase sets will have the nipple flattened so that it does not stick thru the torso... just saying. But yes if you want to take an outfit that has the body in it, and delete the outfit in nifscope (with the merta torso its only 2 meshes, the body and the shirt). Then go for it....
-
SevenBase HDT Vagina and HDT Creatures
BringtheNoise replied to Stevierage's topic in HDT Physics Extension - Downloads
Actually the abs look like that due to the femalebody_1_msn.dds file you are using. You can switch out to a different one that has a more subtle ab muscle setup and it will look different. I actually suggest getting the Fitness body for UNP set off of the nexus page and building the UV map the way you want it. http://www.nexusmods.com/skyrim/mods/16731/? You can build it from very subtle all the way to extremely fit. Once you have that set then add the labia to the normal map and your done. I actually have both set up in a single texture blend package so I can tinker with the muscle layout on the base femalebody when I change texture sets.... actually have it setup in MO so I can blend it without having to hunt down things.... -
Project: Unified UNP
BringtheNoise replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
In outfit Studio use the UUNP HDT reference. Then load the outfit. Go about 2/3rds of the way down and you will see a slider that say "UNPB Low" and "UNPB High". Those are the 2 you want for your CBBE to UNPB conversion. Delete the base shape from the CBBE outfit. Comform to all sliders, flip 1 slider (either the high or the low) to 100 and then export nif and referece (and if its working correctly this will export the uunp body in that shape along with the outfit). Name them accordingly so if the original nif is Torso_0.nif then flip the low slider to 100 and export and name it Torso_0.nif. Then do the same for the Torso_1.nif There are also other things to do like copy selected bone weights (which you need to highlight the bones in the bones list you want copied, namely the 2 breast bones, the belly bone, and the 2 butt bones). There might also be need of using the brushes to clean up any clipping..... And racking your brain on why Outfit Studio doesn't read the FNV skeleton.... oh wrong, section I guess. Anyway use UUNP to do your conversion as the other one might not have a unp uv mapped body to add to the outfit (then again its been so long since I looked at the other parts of OS that I'm probably not the person to have give half assed instructions on how to do this shit).... And I thought I was going back to lurking???
