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BringtheNoise

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Everything posted by BringtheNoise

  1. Brotherhood of Steel....Army....Really?

    Posers...   The are just a bunch of scavengers.   I find it funny that after 10 years and lots of loot from FO3 bases that all they got from the Enclave is the vertibird's. Why they don't use X-01 power armor or better yet have there scribes do some R&D and come up with a new power armor is beyond me.   Oh if you've looked thru the consoles on the blimp you'll also note they scavenged the reactor from the air craft carrier (from FO3) for the power source in the Prydwin and it runs like a dog and constantly needs coolant (even mentions in one of the logs that if they stay to long there going to have to set the ship down on the ground if something is not done).   Not to mention the Armorer (guy stuck in the cage) wants you to force settlers into giving them food. An Army shouldn't take from the citizens, especially when they are not offering them protection in return. It might be different if they posted a knight and a scribe to each farm to keep raiders, mutants, and zombies away.... but they don't so they basically want shit for free.   All in all I put them 1 or 2 steps above the gunners, due to the armor and tech.... At least the gunners don't lie about what they are doing.
  2. Caliente announced.....

    +1 for naughty bits.   I'm not sure if KGtools works with the FO4 nifs yet or not, but if it does and your UV map is close to the vanilla FO4 female body UV map.... Then you might be able to do weight painting in mesh rigger.   Then again all of the tools need to be updated to work with the new nif files... Speaking of which.... how much of an update to Outfit Studio is in the works?  
  3. So I've been playing FO4 and got a couple of hours into it (like 4 days of gaming into it).... I've run across 3 Cures, Vials, and what not that change people for the better in FO4. Virgils FEV Fix (In side the institute), Lorenzo's Blood (Anti aging and rad resistance blood sample), and Vault 85's Cure for the multi infected Molerats.   I'm thinking of a long term std that could be spread across the common wealth that would cure disease, fix aging, may cure FEV infection (with some plus affects), and be Anti radiation (for a happier Common Wealth, if not Hornier).   So First off Vault 85's Cure... Give it to the kid, and make some major alterations to the game. The Cure has a side affect that causes age adjustment to optimistic breading age (between 18 and 22 for legal reasons)... and makes the holders both horny and a carrier for this super anti-virus (and have the kid get busy with the other kids before you see them so the 4 kids in vault 85 mysteriously end up as young adults when you revisit the vault, some time later the older adults in the vault become young and beautiful, and they start trading more with people from the common wealth, and more and more people end up looking younger and better...  Having Curie as a companion could kick off a quest to figure out what is going on in Vault 85.... Just one part of the package.   Lorenzo's Blood (and being Sextec Semen) samples... if you side with Lorenzo's he offer's up his blood to cure you of radiation poisoning and what not in the game by default. But with a Sextec mod this could be expanded into offering Semen (in naughty ways) that can do so much more (Baby making as an option to that as well). Since Lorenzo doesn't want his samples looked at by anyone and what not you'll need to go behind his back and have it analyzed by someone that is a genetics expert... this is where Virgil comes in and maybe in/on/bukaka's etc   The last piece of the puzzle is Virgil. Former Institute Scientist turned Super mutant that has a cure for his version of the FEV. Once given to him and waiting a couple of days he turns back to being mostly human (although he states he has increased muscle mass and some other positive after affects)... So Anti FEV breader there, but can be made into something more interesting.   So lets recap real quick... An STD from Vault 85 that makes people immune to disease, but horny and adjusts there age to say between 18 and 22. Lorenzo's blood that can clean up radiation poison, as well as work as a youth serum (keeping you young) Virgil the Genetics expert that is a former super mutant with enhanced muscular build. And Curie the Synth Robot Hybrid doctor of knowledge and curiosity...   Hell other then tweaking vault 85's story its mostly an interesting idea, but add in an outbreak of a super std that causes youth and makes people immune to disease... yeah now to mix and match.   Working with Curie to uncover Vault 85's std you end up infected (gang bang by some hot vault dwellers comes to mind)... So now your horny (and so is Curie if she joined in cause she's a Type 3 Synth which is quasi organic in nature). So you go to Virgil the Gene guru, only to find out he's Horny and well endowed (case of a nice 3 way and now you're have a higher resistance to radiation and are stronger.. Win Win... but we are not done yet, if you sided with Lorenzo you can either let slip to Virgil the youth serum from Lorenzo and Virgil starts tinkering (maybe with Curies help time reduction to the super serum). Or with you can go see your friend Lorenzo (make him a Dom cause he just seems like a Dom) and your std alters him to make him young again (although he still has the artifact stuck to his head) and now he's a really horny Dom and thinking about kids (again if Curies is your follower he'll train her in more ways that one). Side affects are slow aging super stud std carrier that likes to fuck and suck across the waistland.   Oh and maybe Lorenzo gets some kinky fetish's like wanting to see his sub please a death claw or yaoi... not sure where to take this part....   So Pro's you start and STD that crosses the Common wealth that can cure rad poison, turn people youthful, may make them anti aging, may make them stronger, and more resistant to radiation, and fertile.   From there you can work on curing Ghouls and Super Mutants (with the help of Curie and Virgil and your super STD it could be fuckable, I mean do able).   Maybe throw some other stuff in there as well... Oh and Type 3 Synth's could be altered as well (I'm thinking naughty things for the rail road and maybe putting Glory next to a glory hole).... but that could be added in later.   Worst outcome you fix the nuts in the institute, maybe fix the nuts in the brotherhood, and do a lot of fucking and sucking across the common wealth. Can also be used with a male character, just have curie be the test subject for the female parts, or find out Virgil and/or Lorenzo swing both ways... so Male/Female Strait/Bi/Gay support would be available.   I think that is enough of a brain dump for now... it needs to be fleshed out and shit would probably get changed here and there.... but yeah an STD breakout that runs across the common wealth that could help rebuild mankind... who'd a thunk it?
  4. Erotic Radio Replacer

      Originally found that posted on the Vault Meat page... so yeah "Shut up and Swallow"
  5. https://www.reddit.com/r/FalloutMods/comments/3tx140/fo4_nifskope_20dev4_initial_fallout_4_support/   Just a quick peak at the Harness armor and you can see the bone list on the left (well most of them cause I couldn't get it to list all the bones at once at 1080p)   From the looks of it there are bones for Skinny and Bones for Fat and Vanilla (no idea where the bones for Muscular are but they should be there as well). This is going to make models more interesting for FO4 as I'm guess all 4 shapes will need to be set up in the nif (I still think the NiOverride vertex morph is a better solution, ie what expired does with racemenu and the body morphs in skyrim).   Vertex count on the base body is really really low. BSA2 support is not in Dev4 (so no reading nifs and textures that have not been unpacked yet). No Object Extract in Dev4 (which is understandable as the data has not been completely figured out yet, why doesn't Bethesda offer up a full explanation of the nif format for the modding community???).   But you can now look at the base bone structure and get an idea of whats going to be needed to get body mod's to work in FO4 (I can not wait to see what becomes available in the future).   Oh and I'm just posting this as an FYI to let folks know it is out there...
  6. Looks like the triangle is handled by bone manipulation (base is dead center with musclar, thin, and fat at the corners). There are 2 mods out so far (as I've seen) that manipulate the breast and butt bones to give a better look (but the low poly mesh looks like crap naked with larger breasts and butt).   Probably where the body types are going to go is a base body then a tweaked file to handle the 3 bone changed shapes.   I actually wish it would have been more like Expired's Tri file morphing as that would be easier to build and maintain.   I'm waiting to see the nifscope xml updated then see who's going to be the first to build a new body (Cally/Cell or Demon99 if DM is doing one for this game).   I'm hoping Cell can work his coding on making a version of bodyslide/outfit studio that can build the 3 base variants so you can build an outfit nif and modifier file in one go then drop those into the proper folders and go from there.   Currently, stand alone outfits are capable of being made. The Daisy Nukes standalone of the Corset outfit proves that, although the stand alone mesh is just a copy of the corset with probably the esp pointing to the different textures (haven't actually pulled it to look at it closely).   Animations I haven't been paying attention to, I'm more interested in the Nif format and tools for that.... But once animations are figured out it could get interesting.   Oh lets not forget physic's I do so miss bouncing breasts and butts with working naughty bits.... I do so hope the nude body that becomes the norm has both wholes available from the get go... but that will require a custom skeleton with at least 4 new bones and 4 bone mounts for the female (V1, V2, A1, A2... as in vagina and anus) and the A1, A2 bones and some schlong bones for the male body.   On the bright side there is some physic's already being used with some of the hairs so hopefully figuring out how that is set up can lead to some hdt body support in the near future.
  7. Instigating Gauss Rifle is pretty strong...

    Take the latest build of TesVedit and rename the exe from Tes5edit.exe to FO4Edit.exe and place all of it into your fallout 4 foulder.   There are still some lines that are unknown but damage is KNOWN. Gauss rifle base damage is 110.   Combine it with multiple perks and multipliers for Sneak kills (I think the max is 5.3x for sneak kills) and you can easily put down a large enemy in very little time.
  8. tgm + spawn 4 legendary enemies + nuke grenades to get random enchanted aka "legendary" items (fucking strange way to bring that into the FO universe).   After doing that a couple of times I ended up with a 10mm pistol that fires explosive rounds, and some other not so useful items (use it as my primary pistol with a Lucky 44 as backup).   I really want an enchanting station to disenchant the legendary weapons and armor... along with enchanting weapons and armors how I want them not some fucked up random shit the game just generates. Then make is so you can enchant weapon mods, weapons, armors pieces, base clothing and what not with at least 1 enchantment....   I know that would be FO lore breaking but fuck it.... they have it in there on legendary weapons, armor, and select shit... so why not allow the end user to put those enchantments on the item they actually want...       Oh and as soon as I can figure out how I'm going to want to add options to the different base stuff to include things like: ballistic fiber upgrades to all base items like Vault suits and merc suits being able to add higher levels of rad shielding to those items (if ballistic fiber mk V adds 100 damage and 100 energy protection, then a level V lead shielding should give something close to that in rad shielding). Also make helmets mod able at the clothing work bench (like add armor and shielding to the closed flight helmet).   The armor and shielding shouldn't be to hard as the ballistic is setup on most of the basic clothng (like dresses, and suits), but only on select armored clothing (like the army fatigues).   Irony you can have a Mk5 Armored Tuxedo with 100/100 (or is it 110/110) but you can't get the raider kit past about 30/40 armor/energy ... and the vault suit is the only thing I've currently seen that you can add a lead lining to give it better rad protection (other then the armor plates which can equip a lead lining).   Oh and why no Chinese stealth suit... or the assassin mk2 suit, and why does the stealth boy last for such a short period of time... that really nerfed my assassin run thru...   Has anyone figure out how to stick an "OMOD" / enchantment onto an item would really love to know the console code for that?
  9. Project: Unified UNP View / Download File Now incorporated into the Main Bodyslide download on Nexus. Go here to download http://www.nexusmods.com/skyrim/mods/49015/?   Note: The only thing left in the download section is the old resources zip (which has not been updated since ver 1.05 back in dec 2014).     Project: Unified UNP - now with extra Shape Sliders for those that needed/wanted them!!!   A Bodyslide Toolset for UNP Users. Build a wide range of UNP Bodies, and convert CBBE armors over to UNP Body Types. Also included UNIFIED HDT PLUS - based on UN7B note: as of version 1.08 all bodies vanilla bones are based on the weight painting from Dream Girl (yeah they were that good).   Unified UNP can output in HDT, TBBP, BBP, and no bounce versions. This part of Unified uses a 6850 vertices base shape that looks like CBBE Curvy's High weight (because that is what BodySlide and Outfit Studio use as there base shape). This package can output into many of the UNP body types. From UNP to 7base Cherry Hot and pretty much anything in between. And with version 1.08 you now have additional sliders to increase things like breast size, hips, ass, legs, etc...   Unified UNP HDT PLUS is identical to the UNP version except it calls on a UN7B skin set. Cause the base shape started life as a UN7B body and was turned into a CBBE shape.... This package can output into many of the UNP body types (giving them UN7B extra bits). From UNP to 7base Cherry Hot and pretty much anything in between. Again with version 1.08 you now have additional sliders to increase things like breast size, hips, butt, legs, etc... Body also includes a NiStringExtraData line that points to the \Data\SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml" (the HDT bounce xml file for the female body).   Also included in the package is Halo's High Poly hands and feet setup that can output to any of the bodies included...   REQUIREMENTS: Bodyslide 2 (v2.2d or higher) XPMSE 2.3 or greater A UNP Body Texture Set for the UNP Side (base and HDT) or a UN7B body texture set for the Plus side Note: I still gotta build a textureblend setup for the beast races to be able to look correct with the Plus package.   Update 3/18/2015 Cell made some more tweaks to UUNP - fixed some of my screwups. Also brought back UNPConvert (formerly known as Converto). Note: UNPConvert will (or should be) part of the next Bodyslide update (which is why I pulled Converto). Unfortunately the next update to Bodyslide has been slightly delayed.... but the reason for the delay is for the extra items that will be included in it... so I can understand why Cell is holding off on the next update. So for the time being you can install UNPConvert and use it to convert different UNP armors into the base UUNP/CBBE shape. Then use UUNP or CBBE to build a Bodyslide package for that armor... Note: UNPConvert's xml file is located in the "ConvertionSets" folder inside the Bodyslide folder. You will need to manually load it as a reference (browse to the folder and select the file) then select the shape to convert from in the drop down list below the browse option.   Example: you want to convert a UNPCM armor to UUNP. Load the UNPConvert.xml as the reference, then choose UNPCM High to CBBE (if working from the high weight) or UNPCM Low to CBBE (if working with the Low weight). Note: High and Low weights for each shape that UUNP includes should be covered by UNPConvert. The reason for this is sometimes armors only come in the high or low of one shape and having both the high and lows to convert from makes it easier for people that do conversions. UNPConvert basic Image and loading instruction added to the images section.   Note Note Note: Make damn sure the skin instance in the Nif file is a BSDismemberSkinInstance and not a NiSkinInstance or you can and probably will fuck up the nif file when converting it in Outfit Studio.   Update 3/13/2015 And I thought I was crazy for making it... now Cell has out done me by combining 2 of my crazy ass projects into a single crazy ass project. Everyone say Hello to UUNP Special cause it is now part of the dysfunctional family So now we have 2 flavors of vagina... 1. HDT+ which still doesn't have a proper collision xml file (yeah yeah I know, lately its been the mistreated member of the family... but shit happens). And now UUNP Special based off the lovely work from Stevierage (and Daie on the CBBE side)... Blatently ripped off and renamed by me (of course I asked for permission first)...   Sometime in the near future there should also be a never nude version (somehow Special with its working vagina got priority over a UUNP body with permanently attached bra and panties... sorry about that).   Update 3/1/2015 - UUNP V1.10n Cell/Ousnius has been working hard on tweaking the living daylights out of UUNP to get it ready for the Bodyslide page... Note: I was alseep when he finished this today, so I'm not sure if its ready for the BS page on nexus yet... but I'm throwing it into the main DL section any damn way...   Improvments - tweaks to the base mesh, and clean ups on the different morphs (to many to list). Weight painting is pretty damn good... better then I've ever been able to get it.   Note: Be care full if you use a small breast morph and then adjust with the RM scales (mods like milk mod economy and what not).... As the weight painting will probably make the area around the smaller breast to expand as well... There is nothing that can be done about this, due to how the body morphs into the different shapes. Yes yes I should have listed this way back when... oops.   UPDATE 2/14/2015 - UUNP v1.10k is up... Cell has reworked the base shape to complete match the CBBE Curvy 1 body that Bodyslide uses by default. Now it matches not just in the shape, but at the wrist, ankle, and neck seams (might cause slight issues with one or two morphs, still testing on that front). Update weight painting is a lot better then the previous versions. Still need to add 7BUNP v2 aka Seraphym - it is on the to do list. All in all this is a damn good package (we to me it is anyway).   UPDATE 2/1/2015 - well yesterdays was a complete waiste of space. So I went a little old school with this one. UUNP - 7B Bomb body turned into the CBBE shape (removed Breast and Breast 1 bones). UUNPHDT - UUNP Body with the HDT bones added to it (no nistring I remember this time). UUNPHDT+ - UN7B 1 Body turned into a CBBE shape (added upper arm and upper arm bends from UUNP, and Other HDT bones and Nistring to point to the damn bodyplus.xml)   Beer Pretzels and a little bit of BITE MY SHINY METAL ASS (aka Bender from Futurama) Hope it doesn't break your system... I'm done I give up... this is it I fucking quit.   UPDATE 1/31/2015 - weight paintings updated on the original v1.10 body (so no more seam issues). Most of the bones are good, minus the elbow bend on the outer elbow (I've been trying to clean that up all afternoon). This is where I'm stopping for now... play with it it should be better then the previous build (don't even ask about v1.10d cause it was just hosed completely and utterly so I'm not sharing it).   UPDATE 1/30/2015 - Guess what I forgot to do... So Cell and I have been working on fixing the base bone weights (vanilla bones) and well I think I figured it out. CHEAT - I converted the DG1 body with its original bones over to a cbbe shape. Then I used it to copy all of the vanilla bones onto the 3 bodies (which blew away all the hdt bones). Once that was done I took the v1.10 bodies and used them to copy back over the hdt bones onto the hdt body (and Plus to hdt+). Ran them thru Max and a couple of different animations (lol twerk hkx turned into a kf is funny as hell). Once I was satisfied I threw them into the folder where I extracted cells version of uunp v1.10b (then renamed the folder to c and packed it back up)....   Give it a go, it should be good, shoulders, hips, knees, elbows, wrist, etc etc etc... DG has a really nice vanilla weight painting on it and it transfers over well with mesh rigger (yeah I forgot that it did that ).     Update: 1/27/2015 - Oh shit I went ahead and threw it in the main section didn't I. UUNP updated to version 1.10 Removed the BBP and TBBP bodies (go HDT or go home for bouncing...). The No Bounce body is still available...   - Added more body morphs for people to muck with.... UNP Manga, UNP CHSBHC wtf - Added poly's to Halo's High poly hands and feet.... ZQuad1 fixed the UV map after I up poly'd them (say thanks to Zquad1 folks). - Added a Nistring line to HDT Plus body that points to an experimental xml (combo of hdt leg bones from blabba and un7b labia bones) ... EXPERIMENTAL is putting it mildly I haven't gotten collision to work yet... maybe someone can tweak it and make improvements. - Added RM Breast and Butt Scale bones to both HDT bodies (which means XPMSE 2.3 is required at a minimum)   Note: The Unified UNP HDT body has the leg bones in the mesh/nif but does not have a nistring in the nif pointing it to the xml file. If you want the legs to have the muscle simulation then nifskope the nif and add a NiStringExtra data to it and point it to the "data\meshes\actors\character\character assets\body.xml". This way the HDT body does not break what is the current standard for HDT PE body types.... You will still need xmpse 2.3 or greater due to the RM scale bones     Update for 12/14/2014 Version 1.09 up.... Changed the bones around a little more, cleaned up the over spray from the clavicle and forearm bones (again). Fixed an issue in Halo's high poly hands when building the high weight. The seam was being distorted when it should have not moved (as the base is the damn high weight). So new bsd file in that pack, should solve any wrist problems when using those with any of the bodies that come in this project. Played with the Belly Weight again (trying to mimic the UNPB Pregnancy bodies belly weight that most on LL use). ... Let me know how it works, or if it doesn't.   Note: Moving all the old stuff from the OP into the second post (just to clean this up a little).   I'm still unsure of how I'm going to handle the beast races for the plus side, as it will call for breaking either the body or the texture... go figure (it's never easy).     Update: 1/17/2015 Added Converto to the download section. It is basically a Convert Anything UNP to Unified's base shape. It covers 55 different shapes and the mesh itself is kinda big... Just install the set to Body slide and then copy the xml to what ever outfit you want to convert, then in Outfit Studio load the xml as a reference choose one of the 55 bodies in the drop down and start converting shit   8/23/2015 - Reworked the old prototype Foot Angle tool into the "UUNP Heel Angle tool" It about an hour or three worth of tinkering but it works.... I moved the baseshape of the foot to line up with the UUNP body (then matched it at the ankle seam via the vertices).   If you need to use this tool, you will need to load the reference from the XML in outfit studio (after installing it into bodyslide). I will need to see if Cell will added this to Bodyslide (as sometimes you need to tinker with heels and what not when creating an outfit). Submitter BringtheNoise Submitted 10/19/2014 Category Body Replacers Requires
  10. So I had my girl go to work for Harkon, and why not she was already a vampire with over 500 bandit/necromancer/forsworn/idiot victims... why not work with a lord. Ends up Harkon wanted to show her how he trained his wife and daughter for the Sacrifice that got him his powers... I only grab'd a couple of shots before it got sticky...   Needless to say it got a little messy after that....     Later on I had my girl Hunter hanging out at the Club in the either sweet and she was kinda lonely cause well there are no npc's to go with that mod. a little console loving and she ended up with a couple of drunken daedric princes of debaucher to keep her company.... which is a good thing cause she is a succubus.   Needless to say she was dancing on tables, on beds, and had a really good time.... Oh and the High King got a good eye full (damn she he's just a ghost).
  11. Character Belly clipping .

    Get XPMSE 3.31 and an XML with the updated Belly bone name. Note: older xml's list the bone as Pre Belly for the older skeletons like xpmse 1.93 v5 You want an XML that lists the Belly bone as HDT Belly... or you can open your xml file with the Just for fun tool (JFF is in the Skyrim HDT download section) and rename the bone in the xml and save over the old xml.
  12. Two-Handed Sword Clipping through Butt.

    Install and make sure you have the ESP's active in your load order XPMSE by Groovtama Racemenu by Expired   Inside Racemenu go to the 8th slider set (right to left not up and down). Scroll down inside the "Weapons" slider list until you see "Greatsword" The next 10 or so sliders can adjust where the 2H weapons will mount on the skeleton, and allow you to adjust the mount so the weapon will not clip into the body.     In the above picture I have set it to slider set 8 of 15 and scrolled down. The body I'm using is 7B Bombshell High (and I have already turned my character around in the camera options).     -Edit- I just thought about it, for you it may not be 8 of 15 it might be 7 of 14... I have the UUNP Racemenu Morphs installed which gives me the UUNP slider sets inside racemenu.
  13. "What mod is this?" VI

    SD+ Slave outfit (default version is cbbe but can be tweaked in outfit studio to fit other body shapes).
  14. Two-Handed Sword Clipping through Butt.

    XPMSE + Racemenu esp's. Fire up game equip weapon on player, open up the console and do the "showracemenu". go over to the camera controls in Racemenu (top right side of screen) and turn your character so you can see the back side (set it at a slight angle so you can see where it clips thru and how far it clips thru). Go back to the main section of racemenu and go to the Weapons slider group, now go down to the "Great Sword" section and play with the sliders until the weapons no longer clip thru the character (judging by your screen shot you can probably just angle the sword out a little and it will solve the slipping problem). Note: set it a little further out from the ass if you are in racemenu naked (this way it will clear most of your armors when they are worn as well).   Enjoy
  15. Checking Interest: Equal Armor mod

    Easier way is to level your enchanting, alchemy, and smithing skills to 100. Learn the fortify enchanting and fortify smithing skills. Make 1 set of gear (head, hand, torso, shoe, ring, and necklace) with the dual enchantments of Fortify Smithing and Fortify Alchemy.... this will be your smithing gear (not used for adventuring but used only for smithing). Then get you hands on some Glowing mushrooms, sabrecat teeth, blisterwort, and/or sprigan sap.   Put all 6 of your smithing items on and go to an alchemy table and make some fortify smithing potions (probably get something along the lines of 100 to 150% better smithing). Then with all the 6 items still on and those potions in hand go to a work bench with some leather and your favorite fur armor.... drink potion and upgrade said armor.   Armor bits will end up with stats closer to ebony, daedric, or dragon while still being light leather/fur gear. Then go kick ass in game in your legendary fur kit. (note: stick your smithing kit in a chest in your player home so you know where it is).   You may further increase the potions and smithing strength by adding other jewelry with those 2 enchantments installed (says a set of HDT piercings, along with maybe a set of ear piercings, and other bits).   My kit usually contains 4 hdt piercings (nipple, naval, labia, and labia small), arm bands, ear rings, gloves, stockings, garter belt, shoes, panties, bra, dress, necklace, circlet, right hand ring, and a left hand ring. With that package the kit creates potions that are I think 300% or more for foritfy smithing potions (can make cheasy iron daggers that will one hit kill a dragon so yeah... op items can be made).   I also use the "Dragon Crafting Hall" mod as it gives me a place in the mountain behind riverwood with all the kit base items needed to make stuff (plus a copy of all the vanilla enchantments to disenchant and learn). There is also a ring on enchanting in that mod that gives you a +100 to enchanting (so gear made when you are level 100 enchanting with that ring on is level 200 enchanting).  With smithing gear made with that ring I can get close to 700% smithing potions, but that is just way to much and everything dies and I barely take damage when using those potions so I try not to go above 300% fortify smithing for my potions.   Oh there is also a mod on nexus that makes an enchantment of "+100 armor rating". It was ment for cloth items and does not scale (always stays +100 no matter how high your enchanting goes). It also works well when applied to fur/leather gear at a low level.... Fur boots with +100 armor, fur torso with +100 armor, and fur gloves with +100 = tuff ass armor set.... just gotta watch out for anything that ignores armor though.    
  16. [BLENDER] Lingerie Armor

    Aradia, you ever thought about turning your blender stuff into outfit studio/bodyslide sets (maybe make 2 one for CBBE and another for UUNP)? Just a thought (from a lazy person). -edit- looking at the latest build you actually used uunp special (cause the nistring is still pointing to the vaginahdt.xml). Irony, Special should only be used at the reference shape for outfits that show the labia area (if it has panties included in the body then just use UUNP HDT). That latest one will be easy to turn back into the base UUNP shape. But you didn't build the package with a high/low setup. So the ESP will need some work... Then again I've been wondering if I built an outfit with the single hand, body, and feet set along with .tri morphs would it work okay in game or not (as the .tri's include all the high and low's for all of the uunp shapes)... I'll tinker.
  17. What would be really nice would be to get Dimon99, Sevenity, and Caliente to do a Joint effort Single FEMALE body type for FO4. Dimon99 - Type 3 for FO3, UNP for Skyrim Sevenity - Sevenbase Caliente - CBBE   Now if we could just lock those 3 into a single room for about a week or two... maybe we could get a unified single body/uv map and have no competition on the female side for FO4. Okay maybe throw the mad orange in there as well.... and hope nothing goes wrong.   At the same time get the folks that worked on SAM to make a version for FO4 for the male side (since it looks like the triangle morph set will probably go where SAM went in the first place)....   Then work on toolsets that could build armors for the male and female sets (BS/OS for FO4, as well as blender and max toolsets, and nifscope gotta have nifscope in there). That should only take like what a couple of months to a year (depending on how long it takes to figure out the FO4 format, wait on the script extender, and hope no one tries to outdo the other and release first before a combined set is made available).
  18. Garra6's toolset can be found at kgtools.org In that tool set you have "convert clothing", "mesh rigger", and a pose convertion tool (can go from FO3/FNV's strait arm T pose to Skyrims  angled arm T pose or vise versa), along with some other stuff.... really great toolset for tweaking and converting nif files.   I'm hoping you have each part of the outfit as an individual mesh (minus knee and elbow pads) so that depending on how FO4 works you can break it down to separate parts.   I'ld say the topoligy shot you have up is actually slightly lower poly count then FO3/FNV's main line of bodies (Type 3 / Type 6).... and definitly lower then Skyrims UNP line for the base body.   The body shape you use reminds me of Sevenbase Natural or Oppai (mainly with the lower height on the breast along with the full thigh muscle area).... I've played with about 30 body types for skyrim (if not more) so I see a resemblance there.   I'm hoping the tools for Blender and Max will be available within 6 months of FO4's release (and I'm hoping FO4 Nifscope support will be out a lot sooner)... But there is no telling.   Until then you can tinker with the outfit in FO3/FNV format (Blender nif tools for FO3/FNV may work with the version of blender you are using) or for Skyrim (as there is a Blender kit for it as well).    Just remember you can put a decent amount of the shape alterations into the normal map (for things like stitching and what not) and not have to have a high poly count in that section of the mesh. Photoshop with DDS support, Paint.net (has native DDS support) and programs like Crazybump can be used to make the normal maps outside of Blender... Note Paint.net normal maps are okay, but I actually like usuing Crazy Bump to generate mine then import that into paint.net and then adjust the opacity down to where its almost transparent then export that as a normal map.
  19. Cell has stated he's got a high poly version of cbbe ready and can tweak the bodyslide/outfit studio set to work... but he will need to see the skeleton that is going to be used before he can go further with that idea (IE does the skeleton have a strait arm t pose like fnv/fo3/oblivion or a slanted arm t pose like skyrim).   Also from one of the over the shoulder camera phone video's of the character creation: Bethesda seems to have gone with a Voliition style Saints Row 3/4 body morphing setup... It's a triangle with skinny, muscular, and fat as the 3 end points. So they are probably going with a single nif (-vs- 2 nifs like skyrim) for the base shape and then use vertex morphs like Expired Racemenu NiOverides (CBBE and UUNP Morphs are based on this design) for the adjustments.   I would rather have sectional morphing similar to what blabba was building for Citrus 4 (and have seen in some of the Korean rpg's that have recently come out). Pick a part of the body and adjust it -vs- a single triangle adjuster for the entire body. Note: Every time I see the character creation vid's for BlackDesert I think... that is the proper way to build a character.   HDT will probably be a pain if the code in the game is Intel's Havok code (as Intel Sold Havok to micorsoft and we have no idea what will change in the code with change of ownership, or how bethesda will handle updates to that part of the code... it could get tricky).   Then again it looks like the game has base hdt physics in the female hair for the player character (seen in same cell phone vid)... at this point there is no telling how much hdt there is in the default setup and how much will be needed in a script extender plugin.   And we are still a week away from the game being released... Oh I hope the bsa's are not hard to unpack and the mesh/texture format hasn't changed drasticly.
  20. Things you hate about FO4

    Actually I'm waiting for Bethesda to go Rockstar's route and put in usable vehicles with leveling abilities on breathing, swiming, diving, driving, shooting, running, flying and what not.   In a way GTA V is a 3rd person shooter with rpg style leveling elements.... doesn't make it an rpg though.   There are pro's and con's with the 4 options when talking to someone, cause if the question you want is in a sub branch from the first 4 and you don't know which branch and you can't go back to the first branching point then questioning npc's is going to be fucking lame.... Oh hang on this isn't the branching I wanted, now I gotta reload the closest save and get back to the fucking npc and ask the correct question to branch off to the sub question list I actually want.... That would really just suck so much ass.   I rather like skyrims put all the options into a single list I can go down thru vs 4 options that are optimized for a game pad.... fucking learn how to scroll through the question list for gods sake.
  21. "What mod is this?" VI

    Piercing is the "Black Spike Nipple" set from the HDT piercing combo mod (I think it was originally from newmiller). There are 3 parts for the Spike set and it comes in 2 colors: nipple, naval, and labia (colors are either black or white).
  22. Help with Bodyslide?

    1. Install a custom race and place the futa nifs into that races mesh folder. 2. Change your characters race to that race... 3. Profit.
  23. Dick trophies

    So you want a bag of dick's, ball necklace, or a wall of cock?   Next you going to want to turn the Dragon slongs into clubs or maybe squirt guns....   Mkay.... start scripting, nifscoping, and max or blender tweaking.... cause what you want can be done, but you are probably one of the few that actually want it.... and don't forget to package it all together with an esp to make it work in game.   Oh and the balls are part of the cock mesh to split that you will need to play around in max or blender... you'll probably need to make a replacement mesh/nif to insert into the area where the cock and balls were one you are done so a flat bit and some textures will be needed....   Hay while your at it make a version that works with SAM as well, cause not everyone uses SOS.... also add into the esp a couple of food items for the hard core nut lovers (orc ball stew, fried troll cock, etc etc)...   I think I should stop before I offend myself...
  24. UUNP Piercings

    Depending on which esp you use with the HDT set you may or may not see certain piercings in game. Some of the slots were changed (I think the AH1 nipple piercings where changed slot wise). The cause: The AH1 piercings were originally set up with NiSkinInstances (works with any slot as the game just renders the mesh no matter what), and if they were run thru mesh rigger then that will be changed into a DisMemberSkinInstance (this will need the slot set in the mesh matched up with the slot listed in the esp or the game will not render the mesh). One or two of the AH1 esp's list the slot at like 48 or something and one or two of the combined esp's (that combined ah1, sed7, and newmillers sets) tried to match all the nipple piercings to a single slot, all the naval piercings to a single slot, and all the labia piercings to two slots (regular and labia small for some of the newmiller bits).   I really need to get with th3other and fix that package...   Oh and texture pathing in that package was in the nif itself (-vs- in the esp) so if the original had a bad path and it wasn't caught then it will be in the conversion.   Solution: Open the nif file in nifscope and look at the slot number listed in the dismemberskin instance, then open the esp in tes5edit and look at the slot listed in the armor and armor add on for the item. If they are different then make a change to the nif (point it to the correct slot) and save. Do this with the nifs in the bodyslide/shapedata folder. Then batch build the high and low with the updated nifs.   As for the ones with incorrect textures, which ones were they?
  25. "What mod is this?" VI

    Take a look at the photo's for each set, Kendo's set has a wider heel then the HDT set.