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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Lukey

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Posts posted by Lukey


  1. So my Final setup working finally is:



    Bashed Patch:




    Bashed Patch, 0.esp

    •  Overview


    •  Import Actors


    •  Import Actors: AI Packages


    •  Import Actors: Death Items


    •  Import Actors: Spells


    •  Import Cells


    •  Import Factions


    •  Import Graphics


    •  Import Inventory


    •  Import NPC Faces


    •  Import Names


    •  Import Relations


    •  Import Scripts


    •  Tweak Actors


    •  Tweak Settings


    •  Import Stats


    •  Tweak Assorted


    •  Tweak Names


    •  Cobl Catalogs


    •  Cobl Exhaustion


    •  Race Records


    •  SEWorld Tests


    •  Leveled Lists


     



    Overview

     



    Date/Time

    •  8/16/2015 11:39:20 PM


    •  Elapsed Time: 0:23:28.542


     



    Skipped Imports

    The following import patchers skipped records because the imported record required a missing or non-active mod to work properly. If this was not intentional, rebuild the patch after either deactivating the imported mods listed below or activating the missing mod(s).


    •  Import Actors: AI Packages skipped 1 records:


    •  The imported mod, Salmo the Baker, Cobl.esp, skipped 1 records.


     



    Unfiltered Mods

    The following mods were active when the patch was built. For the mods to work properly, you should deactivate the mods and then rebuild the patch with the mods Merged in.


    •  Item interchange - Placement for Frostcrag Reborn.esp


     



    Active Mods

    •  00 Oblivion.esm


    •  01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]


    •  02 Cobl Main.esm [Version 1.72]


    •  03 Francesco's Optional New Items Add-On.esm [Version 5.0]


    •  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]


    •  05 FCOM_Convergence.esm [Version 0.9.9MB8b1]


    •  06 Mart's Monster Mod.esm [Version 3.8b1]


    •  07 Oblivifall Master File.esm [Version 1.2]


    •  08 VVAdvanced.esm [Version 1.00]


    •  09 All Natural Base.esm [Version 1.36]


    •  0A TR_OoT_Main.esm


    •  0B Knights - Revelation.esm


    •  0C Fiery Fists v1.2.esp


    •  0D ImmersiveWait.esp


    •  0E Players with Jobs.esp


    •  0F Cobl Glue.esp [Version 1.72]


    •  10 Cobl Si.esp [Version 1.63]


    •  11 Cobl Races TNR SI.esp [Version 1.53]


    •  ++ Icon Overhaul.esp


    •  ++ ScriptIcon_Replacer.esp


    •  ++ EnchantmentRestore_Wells.esp


    •  12 EnchantmentRestore.esp


    •  13 Quest Award Leveller.esp


    •  ++ Quest Award Leveller - Mehrunes Razor.esp


    •  ++ Quest Award Leveller - Vile Lair.esp


    •  ++ Quest Award Leveller - Knights of the Nine.esp


    •  ++ HrmnsOblivionScriptOptimizationv1.0.esp


    •  ++ Quest Award Leveller - Battlehorn Castle.esp


    •  14 CavalryCustomization.esp


    •  15 Streamline 3.1.esp


    •  16 StopDarkBrotherhood.esp


    •  17 Mimics!.esp


    •  ++ ReteroX_BBEvilSkeletons.esp


    •  18 SentientWeapon.esp [Version 3]


    •  19 DBSRebuiltComplete.esp


    •  1A DBSRebuiltCompleteFPS.esp


    •  1B VileLairRebuilt.esp


    •  1C DLCfrostcrag.esp


    •  1D Cobl Races TNR.esp [Version 1.53]


    •  1E DLCShiveringIsles.esp


    •  1F DLCThievesDen.esp


    •  20 Unofficial Oblivion Patch.esp [Version 3.5.3]


    •  ++ Oblivion Citadel Door Fix.esp


    •  21 Unofficial Shivering Isles Patch.esp [Version 1.5.7]


    •  22 Francesco's Creatures and Items Resources.esp [Version 5.0]


    •  23 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]


    •  24 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]


    •  25 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]


    •  26 00 Realistic Player Speech.esp


    •  27 Knights.esp


    •  28 Francesco's Optional Leveled Guards.esp [Version 5.0]


    •  29 Francesco's Optional Chance of More Enemies.esp [Version 5.0]


    •  2A DLCBattlehornCastle.esp


    •  2B DLCHorseArmor.esp


    •  ++ FCOM_Francescos.esp [Version 0.9.9MB8b1]


    •  2C DLCOrrery.esp


    •  ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]


    •  2D DLCVileLair.esp


    •  2E DLCMehrunesRazor.esp


    •  2F FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]


    •  30 FCOM_Convergence.esp [Version 0.9.9Mb8b1]


    •  31 Display Stats.esp [Version 2.0.1]


    •  32 Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]


    •  33 DLCSpellTomes.esp


    •  34 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]


    •  35 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]


    •  36 OOOShiveringIsles.esp


    •  37 OMOBS Optional Combat Settings.esp [Version 1.0]


    •  38 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]


    •  39 OMOBS_SI.esp [Version 2.0]


    •  3A Bob's Armory Oblivion.esp


    •  3B FCOM_Archery.esp [Version 0.9.9]


    •  3C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]


    •  3D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]


    •  ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp


    •  ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]


    •  3E ArmamentariumStaffs.esp


    •  3F Immersive Weapons.esp


    •  40 Weapons Of Morrowind - Daedric Crescent.esp


    •  41 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]


    •  42 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]


    •  43 FCOM_BobsArmory.esp [Version 0.9.9MB8b1]


     



    Import Actors

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  DLCThievesDen.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  Francesco's Optional Leveled Guards.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  DLCThievesDen - Unofficial Patch.esp


    •  Oblivion WarCry EV.esp


    •  FCOM_WarCry.esp


     



    Modified Records

    •  Modified CREA Records: 68


    •  Oblivion.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 3


    •  Players with Jobs.esp: 7


    •  ReteroX_BBEvilSkeletons.esp: 26


    •  Unofficial Oblivion Patch.esp: 1


    •  Knights.esp: 6


    •  FCOM_Convergence.esp: 20


    •  OOOShiveringIsles.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 3


    •  Modified NPC_ Records: 984


    •  Oblivion.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 13


    •  Mart's Monster Mod.esm: 9


    •  Cobl Races TNR SI.esp: 1


    •  Cobl Races TNR.esp: 309


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 289


    •  Knights.esp: 6


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 39


    •  OOOShiveringIsles.esp: 7


    •  Bob's Armory Oblivion.esp: 5


    •  Immersive Weapons.esp: 22


     



    Import Actors: AI Packages

    •  AI Package Lists Changed: 127


    •  Players with Jobs.esp: 1


    •  Cobl Races TNR.esp: 1


    •  Unofficial Oblivion Patch.esp: 6


    •  Knights.esp: 8


    •  Francesco's Optional Leveled Guards.esp: 70


    •  FCOM_Convergence.esp: 29


    •  OOOShiveringIsles.esp: 4


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 7


    •  Immersive Weapons.esp: 1


     



    Import Actors: Death Items

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  FCOM_WarCry.esp


    •  Imported Death Items: 2


    •  FCOM_Convergence.esp: 2


     



    Import Actors: Spells

    Source Mods

    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  Imported Spell Lists: 2536


    •  Oscuro's_Oblivion_Overhaul.esm: 25


    •  Mart's Monster Mod.esm: 16


    •  Players with Jobs.esp: 4


    •  ReteroX_BBEvilSkeletons.esp: 11


    •  DBSRebuiltCompleteFPS.esp: 1


    •  Cobl Races TNR.esp: 164


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 130


    •  Knights.esp: 8


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 1469


    •  OOOShiveringIsles.esp: 399


    •  Bob's Armory Oblivion.esp: 5


    •  Immersive Weapons.esp: 21


     



    Import Cells

    •  Cells/Worlds Patched: 27


    •  Unofficial Oblivion Patch.esp: 2


    •  Knights.esp: 21


    •  OOOShiveringIsles.esp: 1


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 1


    •  Weapons Of Morrowind - Daedric Crescent.esp: 1


     



    Import Factions

    •  Refactioned CREA Records: 94


    •  Players with Jobs.esp: 1


    •  ReteroX_BBEvilSkeletons.esp: 6


    •  Knights.esp: 7


    •  FCOM_Convergence.esp: 18


    •  OOOShiveringIsles.esp: 61


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 1


    •  Refactioned NPC_ Records: 58


    •  Cobl Races TNR.esp: 1


    •  Unofficial Oblivion Patch.esp: 1


    •  Francesco's Optional Leveled Guards.esp: 3


    •  FCOM_Convergence.esp: 3


    •  OOOShiveringIsles.esp: 48


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 1


     



    Import Graphics

    Source Mods

    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  Icon Overhaul.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  DLCVileLair - Unofficial Patch.esp


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp


    •  Oblivion WarCry EV.esp


     



    Modified Records

    •  Modified SLGM Records: 1


    •  Unofficial Shivering Isles Patch.esp: 1


    •  Modified ALCH Records: 9


    •  Oblivion.esm: 9


    •  Modified ARMO Records: 3


    •  Unofficial Oblivion Patch.esp: 3


    •  Modified MISC Records: 3


    •  Unofficial Oblivion Patch.esp: 3


    •  Modified CLOT Records: 31


    •  Unofficial Oblivion Patch.esp: 27


    •  Unofficial Shivering Isles Patch.esp: 1


    •  OOOShiveringIsles.esp: 3


    •  Modified ACTI Records: 1


    •  Oblivion.esm: 1


    •  Modified AMMO Records: 8


    •  FCOM_Archery.esp: 8


    •  Modified WEAP Records: 139


    •  OOOShiveringIsles.esp: 14


    •  OMOBS_SI.esp: 123


    •  FCOM_Archery.esp: 2


    •  Modified CREA Records: 20


    •  Oblivion.esm: 1


    •  Players with Jobs.esp: 8


    •  ReteroX_BBEvilSkeletons.esp: 4


    •  Knights.esp: 1


    •  OOOShiveringIsles.esp: 6


    •  Modified INGR Records: 3


    •  Oblivion.esm: 1


    •  Unofficial Oblivion Patch.esp: 2


     



    Import Inventory

    •  CREA Inventories Changed: 180


    •  Players with Jobs.esp: 2


    •  ReteroX_BBEvilSkeletons.esp: 20


    •  DLCfrostcrag.esp: 17


    •  Unofficial Oblivion Patch.esp: 1


    •  Knights.esp: 7


    •  FCOM_Convergence.esp: 47


    •  OOOShiveringIsles.esp: 82


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 4


    •  NPC_ Inventories Changed: 917


    •  Mart's Monster Mod.esm: 7


    •  Cobl Races TNR SI.esp: 1


    •  DBSRebuiltCompleteFPS.esp: 1


    •  Cobl Races TNR.esp: 229


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 218


    •  Knights.esp: 7


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 137


    •  OOOShiveringIsles.esp: 15


    •  Bob's Armory Oblivion.esp: 2


    •  Immersive Weapons.esp: 17


    •  CONT Inventories Changed: 7


    •  DBSRebuiltCompleteFPS.esp: 2


    •  Unofficial Oblivion Patch.esp: 5


     



    Import NPC Faces

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Cobl Races TNR SI.esp


    •  Cobl Races TNR.esp


    •  Faces Patched: 1096


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 435


    •  Unofficial Shivering Isles Patch.esp: 7


    •  Knights.esp: 12


    •  Francesco's Optional Leveled Guards.esp: 7


    •  DLCOrrery.esp: 1


    •  FCOM_Convergence.esp: 215


    •  OOOShiveringIsles.esp: 389


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 28


     



    Import Names

    Source Mods/Files

    •  Guard_Names.csv


    •  OOO_Potion_Names.csv


    •  Rational_Names.csv


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  00 Realistic Player Speech.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


     



    Renamed Items

    •  Modified SLGM Records: 20


    •  Icon Overhaul.esp: 20


    •  Modified DIAL Records: 2


    •  DLCOrrery - Unofficial Patch.esp: 1


    •  OOOShiveringIsles.esp: 1


    •  Modified CONT Records: 1


    •  DBSRebuiltCompleteFPS.esp: 1


    •  Modified ALCH Records: 208


    •  Oblivion.esm: 205


    •  Unofficial Oblivion Patch.esp: 3


    •  Modified AMMO Records: 121


    •  OOOShiveringIsles.esp: 65


    •  FCOM_Archery.esp: 56


    •  Modified CELL Records: 1


    •  Unofficial Oblivion Patch.esp: 1


    •  Modified SGST Records: 150


    •  Oblivion.esm: 146


    •  Unofficial Oblivion Patch.esp: 4


    •  Modified MISC Records: 23


    •  Oblivion.esm: 8


    •  Mart's Monster Mod.esm: 6


    •  Icon Overhaul.esp: 5


    •  Unofficial Oblivion Patch.esp: 1


    •  FCOM_Convergence.esp: 3


    •  Modified CLOT Records: 203


    •  Oblivion.esm: 22


    •  Icon Overhaul.esp: 162


    •  Unofficial Oblivion Patch.esp: 19


    •  Modified ARMO Records: 150


    •  Oblivion.esm: 5


    •  OOOShiveringIsles.esp: 145


    •  Modified SPEL Records: 289


    •  Oblivion.esm: 263


    •  Unofficial Oblivion Patch.esp: 26


    •  Modified BOOK Records: 583


    •  Oblivion.esm: 464


    •  Unofficial Oblivion Patch.esp: 119


    •  Modified APPA Records: 21


    •  Oblivion.esm: 21


    •  Modified WEAP Records: 516


    •  Oblivion.esm: 1


    •  OMOBS_SI.esp: 473


    •  FCOM_Archery.esp: 42


    •  Modified CREA Records: 16


    •  OOOShiveringIsles.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 15


    •  Modified NPC_ Records: 377


    •  Oblivion.esm: 3


    •  Oscuro's_Oblivion_Overhaul.esm: 11


    •  Cobl Races TNR.esp: 16


    •  Unofficial Oblivion Patch.esp: 48


    •  Knights.esp: 2


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 10


    •  Bob's Armory Oblivion.esp: 5


    •  Modified INGR Records: 10


    •  Oblivion.esm: 6


    •  Icon Overhaul.esp: 4


     



    Import Relations

    •  Re-Relationed Records: 8


    •  OOOShiveringIsles.esp: 8


     



    Import Scripts

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Quest Award Leveller - Knights of the Nine.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  DLCHorseArmor.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


     



    Modified Records

    •  Modified CREA Records: 68


    •  Players with Jobs.esp: 1


    •  ReteroX_BBEvilSkeletons.esp: 13


    •  Knights.esp: 6


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 15


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 32


    •  Modified NPC_ Records: 255


    •  Cobl Races TNR SI.esp: 1


    •  Cobl Races TNR.esp: 5


    •  Unofficial Oblivion Patch.esp: 15


    •  Knights.esp: 2


    •  Francesco's Optional Leveled Guards.esp: 227


    •  OOOShiveringIsles.esp: 1


    •  Bob's Armory Oblivion.esp: 4


    •  Modified CONT Records: 30


    •  DBSRebuiltCompleteFPS.esp: 6


    •  Unofficial Oblivion Patch.esp: 24


    •  Modified WEAP Records: 7


    •  FCOM_Archery.esp: 7


     



    Tweak Actors

     



    As Intended: Boars

    •  Boars Tweaked: 39


    •  Oscuro's_Oblivion_Overhaul.esm: 21


    •  Mart's Monster Mod.esm: 6


    •  Mimics!.esp: 1


    •  Knights.esp: 1


    •  FCOM_Convergence.esp: 9


    •  DLCThievesDen - Unofficial Patch.esp: 1


     



    As Intended: Imps

    •  Imps Tweaked: 41


    •  Oblivion.esm: 1


    •  Mart's Monster Mod.esm: 5


    •  DLCfrostcrag.esp: 1


    •  FCOM_Convergence.esp: 34


     



    Irresponsible Creatures

    •  Creatures Tweaked: 694


    •  Oblivion.esm: 53


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 18


    •  Mart's Monster Mod.esm: 334


    •  Players with Jobs.esp: 1


    •  Mimics!.esp: 16


    •  ReteroX_BBEvilSkeletons.esp: 1


    •  DLCfrostcrag.esp: 2


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 4


    •  Knights.esp: 5


    •  FCOM_Convergence.esp: 137


    •  OOOShiveringIsles.esp: 23


    •  DLCBattlehornCastle - Unofficial Patch.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 97


     



    Tweak Settings

    •  UOP Vampire Aging and Face Fix.esp


     



    Import Stats

    Source Mods/Files

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  OMOBS_SI.esp


    •  FCOM_Archery.esp


    •  Oblivion WarCry EV.esp


    •  FCOM_WarCry.esp


     



    Imported Stats

    •  Modified ARMO Records: 68


    •  Oscuro's_Oblivion_Overhaul.esm: 17


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 49


    •  OOOShiveringIsles.esp: 1


    •  Modified AMMO Records: 1


    •  Oblivion.esm: 1


    •  Modified WEAP Records: 163


    •  OOOShiveringIsles.esp: 73


    •  OMOBS_SI.esp: 90


     



    Tweak Assorted

     



    Playable Armor

    •  Armor pieces set as playable: 187


    •  Oblivion.esm: 36


    •  Francesco's Leveled Creatures-Items Mod.esm: 3


    •  Oscuro's_Oblivion_Overhaul.esm: 24


    •  FCOM_Convergence.esm: 15


    •  Mart's Monster Mod.esm: 30


    •  FCOM_Convergence.esp: 30


    •  OOOShiveringIsles.esp: 49


     



    Playable Clothes

    •  Clothes set as playable: 18


    •  Oblivion.esm: 2


    •  Oscuro's_Oblivion_Overhaul.esm: 4


    •  FCOM_Convergence.esm: 1


    •  Unofficial Oblivion Patch.esp: 1


    •  OOOShiveringIsles.esp: 10


     



    Bow Reach Fix

    •  Bows fixed: 41


    •  SentientWeapon.esp: 3


    •  DLCfrostcrag.esp: 8


    •  Immersive Weapons.esp: 30


     



    Clothing Shows Amulets

    •  Clothing Pieces Tweaked: 161


    •  Oblivion.esm: 47


    •  Oscuro's_Oblivion_Overhaul.esm: 43


    •  Mart's Monster Mod.esm: 1


    •  Oblivifall Master File.esm: 9


    •  DLCfrostcrag.esp: 1


    •  Unofficial Oblivion Patch.esp: 2


    •  Unofficial Shivering Isles Patch.esp: 2


    •  DLCMehrunesRazor.esp: 5


    •  OOOShiveringIsles.esp: 51


     



    Clothing Shows Rings

    •  Clothing Pieces Tweaked: 17


    •  Oscuro's_Oblivion_Overhaul.esm: 2


    •  Unofficial Oblivion Patch.esp: 1


    •  OOOShiveringIsles.esp: 14


     



    DarNified Books

    •  Books DarNified: 959


    •  Oblivion.esm: 75


    •  Cobl Main.esm: 218


    •  Oscuro's_Oblivion_Overhaul.esm: 75


    •  TR_OoT_Main.esm: 53


    •  Knights - Revelation.esm: 1


    •  Players with Jobs.esp: 1


    •  Streamline 3.1.esp: 1


    •  Mimics!.esp: 1


    •  DLCfrostcrag.esp: 7


    •  Unofficial Oblivion Patch.esp: 191


    •  Unofficial Shivering Isles Patch.esp: 2


    •  Knights.esp: 11


    •  DLCMehrunesRazor.esp: 5


    •  DLCSpellTomes.esp: 285


    •  OOOShiveringIsles.esp: 29


    •  DLCVileLair - Unofficial Patch.esp: 2


    •  DLCSpellTomes - Unofficial Patch.esp: 1


    •  DLCThievesDen - Unofficial Patch.esp: 1


     



    Default Icons

    •  Default Icons set: 288


    •  Oblivion.esm: 92


    •  Francesco's Leveled Creatures-Items Mod.esm: 6


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 25


    •  FCOM_Convergence.esm: 1


    •  Mart's Monster Mod.esm: 17


    •  Oblivifall Master File.esm: 57


    •  VVAdvanced.esm: 1


    •  All Natural Base.esm: 1


    •  TR_OoT_Main.esm: 5


    •  Cobl Glue.esp: 1


    •  HrmnsOblivionScriptOptimizationv1.0.esp: 1


    •  Streamline 3.1.esp: 21


    •  SentientWeapon.esp: 2


    •  DLCfrostcrag.esp: 7


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 5


    •  Knights.esp: 2


    •  DLCHorseArmor.esp: 1


    •  DLCMehrunesRazor.esp: 1


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 32


    •  OMOBS_SI.esp: 1


     



    Magic: Script Effect Silencer

    Script Effect silenced.


     



    Nvidia Fog Fix

    •  Oblivion.esm: 251


    •  Francesco's Leveled Creatures-Items Mod.esm: 1


    •  Mart's Monster Mod.esm: 1


    •  Oblivifall Master File.esm: 1


    •  VVAdvanced.esm: 1


    •  All Natural Base.esm: 1


    •  TR_OoT_Main.esm: 1


    •  Fiery Fists v1.2.esp: 1


    •  ImmersiveWait.esp: 1


    •  Players with Jobs.esp: 2


    •  Cobl Glue.esp: 1


    •  Streamline 3.1.esp: 1


    •  Mimics!.esp: 10


    •  SentientWeapon.esp: 11


    •  DBSRebuiltCompleteFPS.esp: 7


    •  DLCfrostcrag.esp: 4


    •  DLCThievesDen.esp: 2


    •  Knights.esp: 14


    •  DLCBattlehornCastle.esp: 1


    •  DLCHorseArmor.esp: 1


    •  DLCMehrunesRazor.esp: 1


    •  Immersive Weapons.esp: 1


     



    Right Hand Rings

    •  Rings fixed: 49


    •  Oblivion.esm: 2


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 2


    •  Icon Overhaul.esp: 22


    •  DLCfrostcrag.esp: 2


    •  Unofficial Oblivion Patch.esp: 7


    •  OOOShiveringIsles.esp: 13


     



    Tweak Names

     



    Lore Friendly Text: Dwarven -> Dwemer

    •  Items Renamed: 101


    •  Oblivion.esm: 3


    •  Francesco's Leveled Creatures-Items Mod.esm: 14


    •  Cobl Main.esm: 16


    •  Francesco's Optional New Items Add-On.esm: 15


    •  Oscuro's_Oblivion_Overhaul.esm: 6


    •  Mart's Monster Mod.esm: 7


    •  Oblivifall Master File.esm: 6


    •  Unofficial Oblivion Patch.esp: 8


    •  DLCOrrery.esp: 2


    •  DLCOrrery - Unofficial Patch.esp: 5


    •  FCOM_Archery.esp: 2


    •  ArmamentariumStaffs.esp: 3


    •  Immersive Weapons.esp: 14


     



    Proper English Text: Dwarfs -> Dwarves

    •  Items Renamed: 0


     



    Proper English Text: Staffs -> Staves

    •  Items Renamed: 7


    •  Oblivion.esm: 3


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Oblivifall Master File.esm: 1


    •  Unofficial Oblivion Patch.esp: 1


     



    Cobl Catalogs

    •  Ingredients Cataloged: 486


    •  Effects Cataloged: 60


     



    Cobl Exhaustion

    •  Powers Tweaked: 67


    •  Oblivion.esm: 26


    •  Unofficial Oblivion Patch.esp: 38


    •  Unofficial Shivering Isles Patch.esp: 2


    •  OOOShiveringIsles.esp: 1


     



    Race Records

    Source Mods

    •  OOOShiveringIsles.esp


     



    Merged

       None


     



    Eyes/Hair Sorted

    •  Argonian


    •  Breton


    •  DarkElf


    •  Dremora


    •  HighElf


    •  Imperial


    •  Khajiit


    •  Nord


    •  Orc


    •  Redguard


    •  WoodElf


     



    Eye Meshes Filtered

    In order to prevent 'googly eyes', incompatible eyes have been removed from the following races.


    •  Argonian


    •  Breton


    •  DarkElf


    •  Dremora


    •  HighElf


    •  Imperial


    •  Khajiit


    •  Nord


    •  Orc


    •  Redguard


    •  WoodElf


     



    Bigger Nords and Orcs

    •  Races tweaked: 6


    •  Oblivion.esm: 2


    •  Mart's Monster Mod.esm: 1


    •  OOOShiveringIsles.esp: 3


     



    Merge Eyes from similar races

    •  Races tweaked: 0


     



    Merge Hairs from similar races

    •  Races tweaked: 0


     



    Playable Eyes

    •  Eyes tweaked: 11


    •  Oblivion.esm: 3


    •  Mart's Monster Mod.esm: 1


    •  OOOShiveringIsles.esp: 7


     



    Playable Hairs

    •  Hairs tweaked: 9


    •  Oblivion.esm: 7


    •  Oblivifall Master File.esm: 1


    •  OOOShiveringIsles.esp: 1


     



    Races Have All Eyes

    •  Races tweaked: 44


    •  Oblivion.esm: 12


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Mart's Monster Mod.esm: 11


    •  OOOShiveringIsles.esp: 13


     



    Races Have All Hairs

    •  Races tweaked: 44


    •  Oblivion.esm: 12


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Mart's Monster Mod.esm: 11


    •  OOOShiveringIsles.esp: 13


     



    Sexless Hairs

    •  Hairs tweaked: 123


    •  Oblivion.esm: 32


    •  Cobl Main.esm: 91


     



    SEWorld Tests

     



    Quests Patched

    •  HrmnsOblivionScriptOptimizationv1.0.esp: 1


    •  Charactergen


    •  DBSRebuiltCompleteFPS.esp: 11


    •  Dark01KnifeFIN


    •  Dark02Watery


    •  Dark02WateryFIN


    •  Dark03Accidents


    •  Dark03AccidentsFIN


    •  Dark04Execution


    •  Dark04ExecutionFIN


    •  Dark05Assassinated


    •  Dark05AssassinatedFIN


    •  Dark10Sanctuary


    •  DarkVamp


     



    Leveled Lists

    •  Modified LVL: 2572


    •  Francesco's Leveled Creatures-Items Mod.esm: 3


    •  Francesco's Optional New Items Add-On.esm: 9


    •  Oscuro's_Oblivion_Overhaul.esm: 4


    •  FCOM_Convergence.esm: 1


    •  Mart's Monster Mod.esm: 6


    •  Cobl Glue.esp: 14


    •  Unofficial Oblivion Patch.esp: 15


    •  Unofficial Shivering Isles Patch.esp: 9


    •  Francesco's Optional Chance of Stronger Bosses.esp: 7


    •  Francesco's Optional Chance of Stronger Enemies.esp: 244


    •  Francesco's Optional Leveled Guards.esp: 1


    •  Francesco's Optional Chance of More Enemies.esp: 259


    •  FCOM_Francescos.esp: 258


    •  FCOM_FrancescosItemsAddOn.esp: 230


    •  FCOM_Convergence.esp: 1230


    •  DLCSpellTomes.esp: 4


    •  OOOShiveringIsles.esp: 209


    •  DLCVileLair - Unofficial Patch.esp: 1


    •  DLCMehrunesRazor - Unofficial Patch.esp: 8


    •  Immersive Weapons.esp: 25


    •  DLCThievesDen - Unofficial Patch.esp: 1


    •  FCOM_BobsArmory.esp: 34



    Active mods:




    Active Mod Files:

    •  00 Oblivion.esm


    •  01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]


    •  02 Cobl Main.esm [Version 1.72]


    •  03 Francesco's Optional New Items Add-On.esm [Version 5.0]


    •  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]


    •  05 FCOM_Convergence.esm [Version 0.9.9MB8b1]


    •  06 Mart's Monster Mod.esm [Version 3.8b1]


    •  07 Oblivifall Master File.esm [Version 1.2]


    •  08 VVAdvanced.esm [Version 1.00]


    •  09 All Natural Base.esm [Version 1.36]


    •  0A TR_OoT_Main.esm


    •  0B Knights - Revelation.esm


    •  0C Fiery Fists v1.2.esp


    •  0D ImmersiveWait.esp


    •  0E Players with Jobs.esp


    •  0F Cobl Glue.esp [Version 1.72]


    •  10 Cobl Si.esp [Version 1.63]


    •  11 Cobl Races TNR SI.esp [Version 1.53]


    •  • • Salmo the Baker, Cobl.esp [Version 3.08]


    •  ++ Icon Overhaul.esp


    •  ++ ScriptIcon_Replacer.esp


    •  ++ EnchantmentRestore_Wells.esp


    •  12 EnchantmentRestore.esp


    •  13 Quest Award Leveller.esp


    •  ++ Quest Award Leveller - Mehrunes Razor.esp


    •  ++ Quest Award Leveller - Vile Lair.esp


    •  ++ Quest Award Leveller - Knights of the Nine.esp


    •  ++ HrmnsOblivionScriptOptimizationv1.0.esp


    •  ++ Quest Award Leveller - Battlehorn Castle.esp


    •  14 CavalryCustomization.esp


    •  15 Streamline 3.1.esp


    •  16 StopDarkBrotherhood.esp


    •  17 Mimics!.esp


    •  ++ ReteroX_BBEvilSkeletons.esp


    •  18 SentientWeapon.esp [Version 3]


    •  19 DBSRebuiltComplete.esp


    •  1A DBSRebuiltCompleteFPS.esp


    •  1B VileLairRebuilt.esp


    •  Delinquent Master: DLCVileLair.esp


    •  1C DLCfrostcrag.esp


    •  1D Cobl Races TNR.esp [Version 1.53]


    •  1E DLCShiveringIsles.esp


    •  1F DLCThievesDen.esp


    •  20 Unofficial Oblivion Patch.esp [Version 3.5.3]


    •  ++ Oblivion Citadel Door Fix.esp


    •  21 Unofficial Shivering Isles Patch.esp [Version 1.5.7]


    •  22 Francesco's Creatures and Items Resources.esp [Version 5.0]


    •  23 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]


    •  24 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]


    •  25 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]


    •  26 00 Realistic Player Speech.esp


    •  27 Knights.esp


    •  28 Francesco's Optional Leveled Guards.esp [Version 5.0]


    •  29 Francesco's Optional Chance of More Enemies.esp [Version 5.0]


    •  2A DLCBattlehornCastle.esp


    •  2B DLCHorseArmor.esp


    •  ++ FCOM_Francescos.esp [Version 0.9.9MB8b1]


    •  2C DLCOrrery.esp


    •  ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]


    •  2D DLCVileLair.esp


    •  2E DLCMehrunesRazor.esp


    •  2F FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]


    •  30 FCOM_Convergence.esp [Version 0.9.9Mb8b1]


    •  31 Display Stats.esp [Version 2.0.1]


    •  32 Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]


    •  33 DLCSpellTomes.esp


    •  34 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]


    •  35 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]


    •  36 OOOShiveringIsles.esp


    •  37 OMOBS Optional Combat Settings.esp [Version 1.0]


    •  38 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]


    •  39 OMOBS_SI.esp [Version 2.0]


    •  3A Bob's Armory Oblivion.esp


    •  3B FCOM_Archery.esp [Version 0.9.9]


    •  3C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]


    •  3D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]


    •  ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp


    •  ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]


    •  3E ArmamentariumStaffs.esp


    •  3F Immersive Weapons.esp


    •  40 Weapons Of Morrowind - Daedric Crescent.esp


    •  41 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]


    •  42 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]


    •  43 FCOM_BobsArmory.esp [Version 0.9.9MB8b1]


    •  • • Oblivion WarCry EV.esp [Version 1.09]


    •  • • FCOM_WarCry.esp [Version 0.9.9MB8b1]


    •  44 Bashed Patch, 0.esp


    •  45 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]


    •  46 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]


    •  47 FCOM_RealSwords.esp [Version 0.9.9MB8]


    •  48 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]


    •  49 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]


    •  4A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]


    •  4B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]


    •  4C Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]


    •  4D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]


    •  4E Creature Diversity.esp


    •  4F Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]


    •  50 Mart's Monster Mod - Mummies.esp


    •  51 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]


    •  52 Servant of the Dawn.esp


    •  53 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]


    •  54 Knights - Unofficial Patch.esp [Version 1.1.6]


    •  55 Mart's Monster Mod - City Defences.esp [Version 3.8b1]


    •  56 Oblivifall - Losing My Religion.esp [Version 1.43]


    •  57 300 Arcane University.esp


    •  58 AutoBookPlacer.esp [Version 3.02]


    •  59 GMArcheryRebalance.esp [Version 1.0]


    •  5A Scouter.esp


    •  5B SetEssentialActors.esp


    •  5C SpellSinger.esp


    •  5D MidasSpells.esp


    •  5E MidasSpellTomes.esp


    •  5F Vector.esp [Version 0.4]


    •  60 BFG's Enhanced Armory.esp


    •  61 Cobl Races.esp [Version 1.52]


    •  62 OblivionReloaded.esp


    •  63 All Natural - Real Lights.esp [Version 1.36]


    •  64 Ls More Butterflies and Fireflies Not In Interiors 5.0.esp


    •  65 Really Immersive Messages.esp


    •  66 Falling Leaves.esp [Version 1.0]


    •  67 ReneerRainMod.esp


    •  68 CT-Just Another Combatant.esp


    •  69 sycNiceToMeetYou.esp


    •  6A Jail Break Escape Routes.esp


    •  6B drunk_with_SI_and_COBL.esp


    •  6C CRTRenewed.esp


    •  6D HAZeatanimations.esp


    •  6E Alternate Start.esp


    •  6F PersuasionOverhaul.esp [Version 1.43]


    •  70 All Natural - SI.esp [Version 1.36]


    •  71 VVAdvanced.esp [Version 1.00]


    •  72 Camping.esp


    •  73 QQuix - Rock, rock, rock your ship - V3.esp


    •  74 All Natural.esp [Version 1.36]


    •  75 Immersive Interiors.esp [Version 0.8.1]


    •  76 Immersive Interiors - Landscape Addon.esp


    •  77 StarX Vanilla Vampires Revised.esp


    •  78 PassengerShips.esp


    •  79 Farolillo.esp


    •  7A GOSH.esp


    •  7B Knights - Revelation.esp


    •  7C TOTF.esp


    •  7D Malevolent.esp


    •  7E FrostcragRebornCobl.esp


    •  7F P1DkeyChain.esp [Version 5.00]


    •  80 Oblivifall - Losing My Religion KOTN.esp [Version 1.0]


    •  81 Jump Adjustment-2211.esp




    0

  2. Turns ot it was obse_jail_fix plugin for the scipt extender. got rid of that and my game loaded up fine.


    That is one of the most complex attempts at making an Oblivion build I've ever seen.

     

    Personally, I'd be looking at unaddressed/unknown conflicts between your selection of MODs before pointing at OBSE.

     

    If you unchecked all MODs and you still crash, did you rebuild your Bashed Patch and still crash? I just get a feeling you missed an important step in your backing out and troubleshooting.

     

    It was a OBSE plugin lol. The mods all work fine together now :P

    0

  3. Why aren't you using a bashed patch?  Or did I miss it?

     

    FCOM is a rather complicated mod and adding TOTF (another large mod) can cause this sort of crash.  Try running BOSS and then making a bashed patch and start a new game to see if that fixes you up.  If not, then you may need to back some mods out until you are stable.

     

    So I nchecked ALL my mods. Still crashes going into the new character with OBSE running. Reinstalled OBSE, same thing. I think it might jst happen to be one of my plugins for OBSE

    0

  4. Alright dont know if this can help but here is all the bashed patch info that popped p when I remade it:




    Bashed Patch, 0.esp

    •  Overview


    •  Import Actors


    •  Import Actors: AI Packages


    •  Import Actors: Death Items


    •  Import Actors: Spells


    •  Import Cells


    •  Import Factions


    •  Import Graphics


    •  Import Inventory


    •  Import NPC Faces


    •  Import Names


    •  Import Relations


    •  Import Scripts


    •  Tweak Actors


    •  Tweak Settings


    •  Import Stats


    •  Import Spell Stats


    •  Tweak Assorted


    •  Tweak Names


    •  Cobl Catalogs


    •  Race Records


    •  Leveled Lists


     



    Overview

     



    Date/Time

    •  8/16/2015 7:04:46 PM


    •  Elapsed Time: 0:25:37.818


     



    Active Mods

    •  00 Oblivion.esm


    •  01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]


    •  02 Cobl Main.esm [Version 1.72]


    •  03 Francesco's Optional New Items Add-On.esm [Version 5.0]


    •  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]


    •  05 FCOM_Convergence.esm [Version 0.9.9MB8b1]


    •  06 Mart's Monster Mod.esm [Version 3.8b1]


    •  07 Oblivifall Master File.esm [Version 1.2]


    •  08 VVAdvanced.esm [Version 1.00]


    •  09 All Natural Base.esm [Version 1.36]


    •  0A TR_OoT_Main.esm


    •  0B Knights - Revelation.esm


    •  0C Fiery Fists v1.2.esp


    •  0D ImmersiveWait.esp


    •  0E Players with Jobs.esp


    •  0F Cobl Glue.esp [Version 1.72]


    •  10 Cobl Si.esp [Version 1.63]


    •  11 Salmo the Baker, Cobl.esp [Version 3.08]


    •  ++ Icon Overhaul.esp


    •  ++ ScriptIcon_Replacer.esp


    •  ++ EnchantmentRestore_Wells.esp


    •  12 EnchantmentRestore.esp


    •  13 Quest Award Leveller.esp


    •  ++ Quest Award Leveller - Mehrunes Razor.esp


    •  ++ Quest Award Leveller - Vile Lair.esp


    •  ++ Quest Award Leveller - Knights of the Nine.esp


    •  ++ HrmnsOblivionScriptOptimizationv1.0.esp


    •  ++ Quest Award Leveller - Battlehorn Castle.esp


    •  14 CavalryCustomization.esp


    •  15 Streamline 3.1.esp


    •  16 StopDarkBrotherhood.esp


    •  17 Mimics!.esp


    •  ++ ReteroX_BBEvilSkeletons.esp


    •  18 SentientWeapon.esp [Version 3]


    •  19 DBSRebuiltComplete.esp


    •  1A DBSRebuiltCompleteFPS.esp


    •  1B VileLairRebuilt.esp


    •  1C DLCfrostcrag.esp


    •  1D DLCShiveringIsles.esp


    •  1E DLCThievesDen.esp


    •  1F Unofficial Oblivion Patch.esp [Version 3.5.3]


    •  ++ Oblivion Citadel Door Fix.esp


    •  20 Unofficial Shivering Isles Patch.esp [Version 1.5.7]


    •  21 Francesco's Creatures and Items Resources.esp [Version 5.0]


    •  22 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]


    •  23 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]


    •  24 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]


    •  25 00 Realistic Player Speech.esp


    •  26 Knights.esp


    •  27 Francesco's Optional Leveled Guards.esp [Version 5.0]


    •  28 Francesco's Optional Chance of More Enemies.esp [Version 5.0]


    •  29 DLCBattlehornCastle.esp


    •  2A DLCHorseArmor.esp


    •  ++ FCOM_Francescos.esp [Version 0.9.9MB8b1]


    •  2B DLCOrrery.esp


    •  ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]


    •  2C DLCVileLair.esp


    •  2D DLCMehrunesRazor.esp


    •  2E FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]


    •  2F FCOM_Convergence.esp [Version 0.9.9Mb8b1]


    •  30 Display Stats.esp [Version 2.0.1]


    •  ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]


    •  31 DLCSpellTomes.esp


    •  32 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]


    •  33 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]


    •  34 OOOShiveringIsles.esp


    •  35 OMOBS Optional Combat Settings.esp [Version 1.0]


    •  36 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]


    •  37 Bob's Armory Oblivion.esp


    •  38 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]


    •  39 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]


    •  ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp


    •  ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]


    •  3A ArmamentariumStaffs.esp


    •  3B Immersive Weapons.esp


    •  3C Weapons Of Morrowind - Daedric Crescent.esp


    •  3D DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]


    •  3E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]


    •  3F FCOM_BobsArmory.esp [Version 0.9.9MB8b1]


    •  40 Oblivion WarCry EV.esp [Version 1.09]


    •  41 FCOM_WarCry.esp [Version 0.9.9MB8b1]


     



    Import Actors

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  DLCThievesDen.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  Francesco's Optional Leveled Guards.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  DLCThievesDen - Unofficial Patch.esp


    •  Oblivion WarCry EV.esp


    •  FCOM_WarCry.esp


     



    Modified Records

    •  Modified CREA Records: 65


    •  Players with Jobs.esp: 7


    •  ReteroX_BBEvilSkeletons.esp: 26


    •  Knights.esp: 6


    •  FCOM_Convergence.esp: 20


    •  OOOShiveringIsles.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 3


    •  Oblivion WarCry EV.esp: 2


    •  Modified NPC_ Records: 691


    •  Mart's Monster Mod.esm: 7


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 249


    •  Knights.esp: 6


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 39


    •  OOOShiveringIsles.esp: 7


    •  Bob's Armory Oblivion.esp: 5


    •  Immersive Weapons.esp: 21


    •  Oblivion WarCry EV.esp: 74


     



    Import Actors: AI Packages

    •  AI Package Lists Changed: 130


    •  Players with Jobs.esp: 1


    •  Unofficial Oblivion Patch.esp: 6


    •  Knights.esp: 8


    •  Francesco's Optional Leveled Guards.esp: 70


    •  FCOM_Convergence.esp: 29


    •  OOOShiveringIsles.esp: 4


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 7


    •  Immersive Weapons.esp: 1


    •  Oblivion WarCry EV.esp: 4


     



    Import Actors: Death Items

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  FCOM_WarCry.esp


    •  Imported Death Items: 15


    •  FCOM_Convergence.esp: 2


    •  Oblivion WarCry EV.esp: 13


     



    Import Actors: Spells

    Source Mods

    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  Imported Spell Lists: 2501


    •  Oscuro's_Oblivion_Overhaul.esm: 82


    •  Mart's Monster Mod.esm: 13


    •  Players with Jobs.esp: 5


    •  ReteroX_BBEvilSkeletons.esp: 9


    •  DBSRebuiltCompleteFPS.esp: 1


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 97


    •  Knights.esp: 7


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 1486


    •  OOOShiveringIsles.esp: 390


    •  Bob's Armory Oblivion.esp: 5


    •  Immersive Weapons.esp: 19


    •  Oblivion WarCry EV.esp: 104


     



    Import Cells

    •  Cells/Worlds Patched: 25


    •  Knights.esp: 21


    •  OOOShiveringIsles.esp: 1


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 1


    •  Weapons Of Morrowind - Daedric Crescent.esp: 1


     



    Import Factions

    •  Refactioned CREA Records: 146


    •  Players with Jobs.esp: 6


    •  ReteroX_BBEvilSkeletons.esp: 6


    •  Knights.esp: 7


    •  FCOM_Convergence.esp: 61


    •  OOOShiveringIsles.esp: 61


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 3


    •  Oblivion WarCry EV.esp: 2


    •  Refactioned NPC_ Records: 66


    •  Unofficial Oblivion Patch.esp: 8


    •  Francesco's Optional Leveled Guards.esp: 3


    •  FCOM_Convergence.esp: 3


    •  OOOShiveringIsles.esp: 48


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 1


    •  Oblivion WarCry EV.esp: 2


     



    Import Graphics

    Source Mods

    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  Icon Overhaul.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  DLCVileLair - Unofficial Patch.esp


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp


    •  Oblivion WarCry EV.esp


     



    Modified Records

    •  Modified SLGM Records: 1


    •  Unofficial Shivering Isles Patch.esp: 1


    •  Modified MISC Records: 3


    •  Unofficial Oblivion Patch.esp: 3


    •  Modified CLOT Records: 31


    •  Unofficial Oblivion Patch.esp: 27


    •  Unofficial Shivering Isles Patch.esp: 1


    •  OOOShiveringIsles.esp: 3


    •  Modified ARMO Records: 3


    •  Unofficial Oblivion Patch.esp: 3


    •  Modified WEAP Records: 41


    •  Unofficial Oblivion Patch.esp: 17


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 14


    •  Immersive Weapons.esp: 1


    •  Oblivion WarCry EV.esp: 8


    •  Modified CREA Records: 18


    •  Players with Jobs.esp: 8


    •  ReteroX_BBEvilSkeletons.esp: 4


    •  Knights.esp: 1


    •  OOOShiveringIsles.esp: 5


    •  Modified INGR Records: 2


    •  Unofficial Oblivion Patch.esp: 2


     



    Import Inventory

    •  CREA Inventories Changed: 180


    •  Players with Jobs.esp: 2


    •  ReteroX_BBEvilSkeletons.esp: 20


    •  DLCfrostcrag.esp: 17


    •  Knights.esp: 7


    •  FCOM_Convergence.esp: 47


    •  OOOShiveringIsles.esp: 82


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 4


    •  Oblivion WarCry EV.esp: 1


    •  NPC_ Inventories Changed: 721


    •  Mart's Monster Mod.esm: 5


    •  DBSRebuiltCompleteFPS.esp: 1


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 197


    •  Knights.esp: 7


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 137


    •  OOOShiveringIsles.esp: 15


    •  Bob's Armory Oblivion.esp: 2


    •  Immersive Weapons.esp: 16


    •  Oblivion WarCry EV.esp: 58


    •  CONT Inventories Changed: 7


    •  DBSRebuiltCompleteFPS.esp: 2


    •  Unofficial Oblivion Patch.esp: 5


     



    Import NPC Faces

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Cobl Races TNR SI.esp


    •  Cobl Races TNR.esp


    •  Faces Patched: 1624


    •  Oblivion.esm: 275


    •  Oscuro's_Oblivion_Overhaul.esm: 196


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 410


    •  Unofficial Shivering Isles Patch.esp: 7


    •  Knights.esp: 12


    •  Francesco's Optional Leveled Guards.esp: 7


    •  DLCOrrery.esp: 1


    •  FCOM_Convergence.esp: 215


    •  OOOShiveringIsles.esp: 389


    •  Bob's Armory Oblivion.esp: 1


    •  Immersive Weapons.esp: 27


    •  Oblivion WarCry EV.esp: 83


     



    Import Names

    Source Mods/Files

    •  Oblivion.esm


    •  Guard_Names.csv


    •  OOO_Potion_Names.csv


    •  Rational_Names.csv


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Salmo the Baker, Cobl.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  00 Realistic Player Speech.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


     



    Renamed Items

    •  Modified SLGM Records: 20


    •  Icon Overhaul.esp: 20


    •  Modified DIAL Records: 2


    •  DLCOrrery - Unofficial Patch.esp: 1


    •  OOOShiveringIsles.esp: 1


    •  Modified CONT Records: 2


    •  DBSRebuiltCompleteFPS.esp: 1


    •  DLCThievesDen.esp: 1


    •  Modified ALCH Records: 208


    •  Oblivion.esm: 196


    •  Unofficial Oblivion Patch.esp: 3


    •  Oblivion WarCry EV.esp: 9


    •  Modified ARMO Records: 150


    •  Oblivion.esm: 5


    •  OOOShiveringIsles.esp: 145


    •  Modified AMMO Records: 117


    •  OOOShiveringIsles.esp: 65


    •  Oblivion WarCry EV.esp: 52


    •  Modified CELL Records: 30


    •  Cobl Glue.esp: 22


    •  DLCfrostcrag.esp: 5


    •  DLCThievesDen - Unofficial Patch.esp: 2


    •  DLCThievesDen - Unofficial Patch - SSSB.esp: 1


    •  Modified SGST Records: 150


    •  Oblivion.esm: 146


    •  Unofficial Oblivion Patch.esp: 4


    •  Modified MISC Records: 23


    •  Oblivion.esm: 8


    •  Mart's Monster Mod.esm: 6


    •  Icon Overhaul.esp: 5


    •  Unofficial Oblivion Patch.esp: 1


    •  FCOM_Convergence.esp: 3


    •  Modified CLOT Records: 203


    •  Oblivion.esm: 22


    •  Icon Overhaul.esp: 162


    •  Unofficial Oblivion Patch.esp: 19


    •  Modified ACTI Records: 3


    •  Knights.esp: 3


    •  Modified SPEL Records: 290


    •  Oblivion.esm: 263


    •  Unofficial Oblivion Patch.esp: 26


    •  Oblivion WarCry EV.esp: 1


    •  Modified BOOK Records: 583


    •  Oblivion.esm: 464


    •  Unofficial Oblivion Patch.esp: 119


    •  Modified INGR Records: 9


    •  Oblivion.esm: 5


    •  Icon Overhaul.esp: 4


    •  Modified WEAP Records: 504


    •  Oblivion.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 293


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 44


    •  Immersive Weapons.esp: 3


    •  Oblivion WarCry EV.esp: 162


    •  Modified CREA Records: 18


    •  OOOShiveringIsles.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 17


    •  Modified NPC_ Records: 378


    •  Oblivion.esm: 3


    •  Oscuro's_Oblivion_Overhaul.esm: 20


    •  Unofficial Oblivion Patch.esp: 38


    •  Knights.esp: 2


    •  Francesco's Optional Leveled Guards.esp: 282


    •  FCOM_Convergence.esp: 10


    •  Bob's Armory Oblivion.esp: 5


    •  Oblivion WarCry EV.esp: 18


    •  Modified APPA Records: 21


    •  Oblivion.esm: 21


     



    Import Relations

    •  Re-Relationed Records: 8


    •  OOOShiveringIsles.esp: 8


     



    Import Scripts

    Source Mods

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Quest Award Leveller - Knights of the Nine.esp


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  DLCHorseArmor.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


     



    Modified Records

    •  Modified CREA Records: 68


    •  Players with Jobs.esp: 1


    •  ReteroX_BBEvilSkeletons.esp: 13


    •  Knights.esp: 6


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 15


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 32


    •  Modified NPC_ Records: 256


    •  Unofficial Oblivion Patch.esp: 15


    •  Knights.esp: 2


    •  Francesco's Optional Leveled Guards.esp: 227


    •  OOOShiveringIsles.esp: 1


    •  Bob's Armory Oblivion.esp: 4


    •  Oblivion WarCry EV.esp: 7


    •  Modified CONT Records: 30


    •  DBSRebuiltCompleteFPS.esp: 6


    •  Unofficial Oblivion Patch.esp: 24


     



    Tweak Actors

     



    As Intended: Boars

    •  Boars Tweaked: 39


    •  Oscuro's_Oblivion_Overhaul.esm: 21


    •  Mart's Monster Mod.esm: 6


    •  Mimics!.esp: 1


    •  Knights.esp: 1


    •  FCOM_Convergence.esp: 9


    •  DLCThievesDen - Unofficial Patch.esp: 1


     



    As Intended: Imps

    •  Imps Tweaked: 41


    •  Oblivion.esm: 1


    •  Mart's Monster Mod.esm: 5


    •  DLCfrostcrag.esp: 1


    •  FCOM_Convergence.esp: 34


     



    Irresponsible Creatures

    •  Creatures Tweaked: 702


    •  Oblivion.esm: 53


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 18


    •  Mart's Monster Mod.esm: 334


    •  Players with Jobs.esp: 1


    •  Salmo the Baker, Cobl.esp: 1


    •  Mimics!.esp: 16


    •  ReteroX_BBEvilSkeletons.esp: 1


    •  DLCfrostcrag.esp: 2


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 4


    •  Knights.esp: 5


    •  FCOM_Convergence.esp: 137


    •  OOOShiveringIsles.esp: 23


    •  DLCBattlehornCastle - Unofficial Patch.esp: 1


    •  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp: 97


    •  Oblivion WarCry EV.esp: 7


     



    Tweak Settings

    •  UOP Vampire Aging and Face Fix.esp


     



    Import Stats

    Source Mods/Files

    •  Francesco's Leveled Creatures-Items Mod.esm


    •  Oscuro's_Oblivion_Overhaul.esm


    •  Mart's Monster Mod.esm


    •  Unofficial Oblivion Patch.esp


    •  Unofficial Shivering Isles Patch.esp


    •  FCOM_Convergence.esp


    •  OOOShiveringIsles.esp


    •  OMOBS_SI.esp


    •  FCOM_Archery.esp


    •  Oblivion WarCry EV.esp


    •  FCOM_WarCry.esp


     



    Imported Stats

    •  Modified ARMO Records: 69


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 49


    •  OOOShiveringIsles.esp: 1


    •  Oblivion WarCry EV.esp: 18


    •  Modified AMMO Records: 39


    •  Oscuro's_Oblivion_Overhaul.esm: 30


    •  Oblivion WarCry EV.esp: 9


    •  Modified WEAP Records: 202


    •  Francesco's Leveled Creatures-Items Mod.esm: 2


    •  Oscuro's_Oblivion_Overhaul.esm: 4


    •  Icon Overhaul.esp: 8


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 39


    •  Unofficial Shivering Isles Patch.esp: 1


    •  DLCMehrunesRazor.esp: 1


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 73


    •  Immersive Weapons.esp: 3


    •  Oblivion WarCry EV.esp: 69


     



    Import Spell Stats

    •  Modified SPEL Stats: 0


     



    Tweak Assorted

     



    Playable Armor

    •  Armor pieces set as playable: 245


    •  Oblivion.esm: 36


    •  Francesco's Leveled Creatures-Items Mod.esm: 3


    •  Oscuro's_Oblivion_Overhaul.esm: 24


    •  FCOM_Convergence.esm: 15


    •  Mart's Monster Mod.esm: 30


    •  Salmo the Baker, Cobl.esp: 1


    •  FCOM_Convergence.esp: 30


    •  OOOShiveringIsles.esp: 49


    •  Oblivion WarCry EV.esp: 57


     



    Playable Clothes

    •  Clothes set as playable: 22


    •  Oblivion.esm: 2


    •  Oscuro's_Oblivion_Overhaul.esm: 4


    •  FCOM_Convergence.esm: 1


    •  Salmo the Baker, Cobl.esp: 1


    •  Unofficial Oblivion Patch.esp: 1


    •  OOOShiveringIsles.esp: 10


    •  Oblivion WarCry EV.esp: 3


     



    Bow Reach Fix

    •  Bows fixed: 41


    •  SentientWeapon.esp: 3


    •  DLCfrostcrag.esp: 8


    •  Immersive Weapons.esp: 30


     



    Clothing Shows Amulets

    •  Clothing Pieces Tweaked: 164


    •  Oblivion.esm: 47


    •  Oscuro's_Oblivion_Overhaul.esm: 43


    •  Mart's Monster Mod.esm: 1


    •  Oblivifall Master File.esm: 9


    •  DLCfrostcrag.esp: 1


    •  Unofficial Oblivion Patch.esp: 2


    •  Unofficial Shivering Isles Patch.esp: 2


    •  DLCMehrunesRazor.esp: 5


    •  OOOShiveringIsles.esp: 51


    •  Oblivion WarCry EV.esp: 3


     



    Clothing Shows Rings

    •  Clothing Pieces Tweaked: 17


    •  Oscuro's_Oblivion_Overhaul.esm: 2


    •  Unofficial Oblivion Patch.esp: 1


    •  OOOShiveringIsles.esp: 14


     



    DarNified Books

    •  Books DarNified: 959


    •  Oblivion.esm: 75


    •  Cobl Main.esm: 218


    •  Oscuro's_Oblivion_Overhaul.esm: 75


    •  TR_OoT_Main.esm: 53


    •  Knights - Revelation.esm: 1


    •  Players with Jobs.esp: 1


    •  Streamline 3.1.esp: 1


    •  Mimics!.esp: 1


    •  DLCfrostcrag.esp: 7


    •  Unofficial Oblivion Patch.esp: 191


    •  Unofficial Shivering Isles Patch.esp: 2


    •  Knights.esp: 11


    •  DLCMehrunesRazor.esp: 5


    •  DLCSpellTomes.esp: 285


    •  OOOShiveringIsles.esp: 29


    •  DLCVileLair - Unofficial Patch.esp: 2


    •  DLCSpellTomes - Unofficial Patch.esp: 1


    •  DLCThievesDen - Unofficial Patch.esp: 1


     



    Default Icons

    •  Default Icons set: 294


    •  Oblivion.esm: 92


    •  Francesco's Leveled Creatures-Items Mod.esm: 6


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 26


    •  FCOM_Convergence.esm: 1


    •  Mart's Monster Mod.esm: 17


    •  Oblivifall Master File.esm: 57


    •  VVAdvanced.esm: 1


    •  All Natural Base.esm: 1


    •  TR_OoT_Main.esm: 5


    •  Cobl Glue.esp: 1


    •  Salmo the Baker, Cobl.esp: 2


    •  HrmnsOblivionScriptOptimizationv1.0.esp: 1


    •  Streamline 3.1.esp: 21


    •  SentientWeapon.esp: 2


    •  DLCfrostcrag.esp: 7


    •  DLCThievesDen.esp: 1


    •  Unofficial Oblivion Patch.esp: 5


    •  Knights.esp: 2


    •  DLCHorseArmor.esp: 1


    •  DLCMehrunesRazor.esp: 1


    •  FCOM_Convergence.esp: 1


    •  OOOShiveringIsles.esp: 32


    •  Oblivion WarCry EV.esp: 4


     



    Magic: Script Effect Silencer

    Script Effect silenced.


     



    Nvidia Fog Fix

    •  Oblivion.esm: 251


    •  Francesco's Leveled Creatures-Items Mod.esm: 1


    •  Mart's Monster Mod.esm: 1


    •  Oblivifall Master File.esm: 1


    •  VVAdvanced.esm: 1


    •  All Natural Base.esm: 1


    •  TR_OoT_Main.esm: 1


    •  Fiery Fists v1.2.esp: 1


    •  ImmersiveWait.esp: 1


    •  Players with Jobs.esp: 2


    •  Cobl Glue.esp: 1


    •  Streamline 3.1.esp: 1


    •  Mimics!.esp: 10


    •  SentientWeapon.esp: 11


    •  DBSRebuiltCompleteFPS.esp: 7


    •  DLCfrostcrag.esp: 4


    •  DLCThievesDen.esp: 2


    •  Knights.esp: 14


    •  DLCBattlehornCastle.esp: 1


    •  DLCHorseArmor.esp: 1


    •  DLCMehrunesRazor.esp: 1


    •  Immersive Weapons.esp: 1


    •  Oblivion WarCry EV.esp: 1


     



    Right Hand Rings

    •  Rings fixed: 49


    •  Oblivion.esm: 2


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 2


    •  Icon Overhaul.esp: 22


    •  DLCfrostcrag.esp: 2


    •  Unofficial Oblivion Patch.esp: 7


    •  OOOShiveringIsles.esp: 13


     



    Tweak Names

     



    Lore Friendly Text: Dwarven -> Dwemer

    •  Items Renamed: 122


    •  Oblivion.esm: 3


    •  Francesco's Leveled Creatures-Items Mod.esm: 15


    •  Cobl Main.esm: 16


    •  Francesco's Optional New Items Add-On.esm: 15


    •  Oscuro's_Oblivion_Overhaul.esm: 6


    •  Mart's Monster Mod.esm: 7


    •  Oblivifall Master File.esm: 6


    •  Unofficial Oblivion Patch.esp: 8


    •  DLCOrrery.esp: 2


    •  DLCOrrery - Unofficial Patch.esp: 5


    •  ArmamentariumStaffs.esp: 3


    •  Immersive Weapons.esp: 14


    •  Oblivion WarCry EV.esp: 21


    •  FCOM_WarCry.esp: 1


     



    Proper English Text: Dwarfs -> Dwarves

    •  Items Renamed: 0


     



    Proper English Text: Staffs -> Staves

    •  Items Renamed: 7


    •  Oblivion.esm: 3


    •  Cobl Main.esm: 1


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Oblivifall Master File.esm: 1


    •  Unofficial Oblivion Patch.esp: 1


     



    Cobl Catalogs

    •  Ingredients Cataloged: 486


    •  Effects Cataloged: 60


     



    Race Records

    Source Mods

    •  OOOShiveringIsles.esp


     



    Merged

       None


     



    Eyes/Hair Sorted

    •  Argonian


    •  Breton


    •  DarkElf


    •  Dremora


    •  HighElf


    •  Imperial


    •  Khajiit


    •  Nord


    •  Orc


    •  Redguard


    •  WoodElf


     



    Eye Meshes Filtered

    In order to prevent 'googly eyes', incompatible eyes have been removed from the following races.


    •  Argonian


    •  Breton


    •  DarkElf


    •  Dremora


    •  HighElf


    •  Imperial


    •  Khajiit


    •  Nord


    •  Orc


    •  Redguard


    •  WoodElf


     



    Playable Eyes

    •  Eyes tweaked: 11


    •  Oblivion.esm: 3


    •  Mart's Monster Mod.esm: 1


    •  OOOShiveringIsles.esp: 7


     



    Playable Hairs

    •  Hairs tweaked: 9


    •  Oblivion.esm: 7


    •  Oblivifall Master File.esm: 1


    •  OOOShiveringIsles.esp: 1


     



    Races Have All Eyes

    •  Races tweaked: 48


    •  Oblivion.esm: 12


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Mart's Monster Mod.esm: 11


    •  OOOShiveringIsles.esp: 13


    •  Oblivion WarCry EV.esp: 4


     



    Races Have All Hairs

    •  Races tweaked: 48


    •  Oblivion.esm: 12


    •  Cobl Main.esm: 7


    •  Oscuro's_Oblivion_Overhaul.esm: 1


    •  Mart's Monster Mod.esm: 11


    •  OOOShiveringIsles.esp: 13


    •  Oblivion WarCry EV.esp: 4


     



    Sexless Hairs

    •  Hairs tweaked: 123


    •  Oblivion.esm: 32


    •  Cobl Main.esm: 91


     



    Leveled Lists

    •  Modified LVL: 2668


    •  Francesco's Leveled Creatures-Items Mod.esm: 4


    •  Francesco's Optional New Items Add-On.esm: 12


    •  Oscuro's_Oblivion_Overhaul.esm: 3


    •  FCOM_Convergence.esm: 1


    •  Mart's Monster Mod.esm: 6


    •  Cobl Glue.esp: 14


    •  Unofficial Oblivion Patch.esp: 14


    •  Unofficial Shivering Isles Patch.esp: 9


    •  Francesco's Optional Chance of Stronger Bosses.esp: 7


    •  Francesco's Optional Chance of Stronger Enemies.esp: 244


    •  Francesco's Optional Leveled Guards.esp: 1


    •  Francesco's Optional Chance of More Enemies.esp: 259


    •  FCOM_Francescos.esp: 241


    •  FCOM_FrancescosItemsAddOn.esp: 236


    •  FCOM_Convergence.esp: 1232


    •  DLCSpellTomes.esp: 4


    •  OOOShiveringIsles.esp: 212


    •  DLCVileLair - Unofficial Patch.esp: 1


    •  DLCMehrunesRazor - Unofficial Patch.esp: 9


    •  Immersive Weapons.esp: 26


    •  DLCThievesDen - Unofficial Patch.esp: 1


    •  FCOM_BobsArmory.esp: 6


    •  FCOM_WarCry.esp: 126



    0

  5. Why aren't you using a bashed patch?  Or did I miss it?

     

    FCOM is a rather complicated mod and adding TOTF (another large mod) can cause this sort of crash.  Try running BOSS and then making a bashed patch and start a new game to see if that fixes you up.  If not, then you may need to back some mods out until you are stable.

     

    Ooops I shold have mentoned I went through before and disabled 10 mods at a time and dissabled and tested it til i had turned them all off and on and it was still crashing at new gae or load ONLY when obse was run. And I ont have bashed patch in there because with the bashed patch I actually crash before I get to the menu no matter whether I use OBSE or not. I will try again though cuz I had all but the quest mods before and it worked fine with FCOM. In fact it had loaded up 1st time loading them all up and only had problems with a few missing shivering isle weapon meshes and blockhead not working correctly even though I archive invalidated multiple times

    0

  6. I am working on a rather large mod setup for a streamer friend of mine and was wondering what could be causing me to crash when I run OBSE. It works fine without OBSe but when run with obse it will crash when i try to make a character or load a save. I have the latest OBSE, Wyre Bash, TES4Edit.

    This is my currently active load list. Besides those I have Detailed Terrain, Broms Shiv Isles Tex Pack, Quarls full tex pack, and DarnUI.

     

    00 Oblivion.esm

    • 01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]

    • 02 Cobl Main.esm [Version 1.72]

    • 03 Francesco's Optional New Items Add-On.esm [Version 5.0]

    • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]

    • 05 FCOM_Convergence.esm [Version 0.9.9MB8b1]

    • 06 Mart's Monster Mod.esm [Version 3.8b1]

    • 07 VVAdvanced.esm [Version 1.00]

    • 08 TR_OoT_Main.esm

    • 09 Fiery Fists v1.2.esp

    • 0A ImmersiveWait.esp

    • 0B Cobl Glue.esp [Version 1.72]

    • 0C Cobl Si.esp [Version 1.63]

    • 0D EnchantmentRestore_Wells.esp

    • 0E EnchantmentRestore.esp

    • 0F Quest Award Leveller.esp

    • 10 HrmnsOblivionScriptOptimizationv1.0.esp

    • 11 CavalryCustomization.esp

    • 12 Chewus Oblivion Afterlife.esp

    • 13 Streamline 3.1.esp

    • 14 StopDarkBrotherhood.esp

    • 15 Mimics!.esp

    • 16 ReteroX_BBEvilSkeletons.esp

    • 17 SentientWeapon.esp [Version 3]

    • 18 DLCfrostcrag.esp

    • 19 DLCShiveringIsles.esp

    • 1A DLCThievesDen.esp

    • 1B Unofficial Oblivion Patch.esp [Version 3.5.3]

    • 1C Unofficial Shivering Isles Patch.esp [Version 1.5.7]

    • 1D Francesco's Creatures and Items Resources.esp [Version 5.0]

    • 1E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]

    • 1F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

    • 20 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]

    • 21 00 Realistic Player Speech.esp

    • 22 Knights.esp

    • 23 Francesco's Optional Leveled Guards.esp [Version 5.0]

    • 24 Francesco's Optional Chance of More Enemies.esp [Version 5.0]

    • 25 DLCBattlehornCastle.esp

    • 26 DLCHorseArmor.esp

    • 27 FCOM_Francescos.esp [Version 0.9.9MB8b1]

    • 28 DLCOrrery.esp

    • 29 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]

    • 2A DLCVileLair.esp

    • 2B DLCMehrunesRazor.esp

    • 2C FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]

    • 2D FCOM_Convergence.esp [Version 0.9.9Mb8b1]

    • 2E Display Stats.esp [Version 2.0.1]

    • 2F DLCSpellTomes.esp

    • 30 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]

    • 31 Cobl Silent Equip Misc.esp [Version 01]

    • 32 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]

    • 33 OOOShiveringIsles.esp

    • 34 OMOBS Optional Combat Settings.esp [Version 1.0]

    • 35 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]

    • 36 Bob's Armory Oblivion.esp

    • 37 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]

    • 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]

    • 39 ArmamentariumStaffs.esp

    • 3A Immersive Weapons.esp

    • 3B Weapons Of Morrowind - Daedric Crescent.esp

    • 3C DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]

    • 3D DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]

    • 3E FCOM_BobsArmory.esp [Version 0.9.9MB8b1]

    • 3F Oblivion WarCry EV.esp [Version 1.09]

    • 40 FCOM_WarCry.esp [Version 0.9.9MB8b1]

    • 41 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]

    • 42 OOO-Water_Weeds.esp [Version 1.33]

    • 43 OOO-Map_Markers_Stock.esp [Version 1.33]

    • 44 OOO-No_Guild_Ownership.esp [Version 1.33]

    • 45 OOO-Container_Trap_Instant_Effects.esp [Version 1.33]

    • 46 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]

    • 47 FCOM_RealSwords.esp [Version 0.9.9MB8]

    • 48 FCOM_DurabilityAndDamage.esp [Version 0.9.9]

    • 49 FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]

    • 4A Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]

    • 4B Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]

    • 4C Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]

    • 4D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]

    • 4E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]

    • 4F Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]

    • 50 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]

    • 51 Creature Diversity.esp

    • 52 FCOM_DiverseGuardUnity.esp [Version 0.9.9]

    • 53 FCOM_BobsGuardUnity.esp [Version 0.9.9]

    • 54 FCOM_HungersUnitySI.esp [Version 0.9.9]

    • 55 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]

    • 56 Mart's Monster Mod - RadiantAITweaks.esp

    • 57 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.8b1]

    • 58 Mart's Monster Mod - Mummies.esp

    • 59 FCOM_MoreRandomSpawns.esp [Version 0.9.9]

    • 5A FCOM_MoreRandomItems.esp [Version 0.9.9]

    • 5B Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]

    • 5C MMM-Cobl.esp [Version 1.69]

    • 5D Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]

    • 5E Servant of the Dawn.esp

    • 5F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]

    • 60 Knights - Unofficial Patch.esp [Version 1.1.6]

    • 61 Mart's Monster Mod - City Defences.esp [Version 3.8b1]

    • 62 FCOM_Knights.esp [Version 0.9.9MB8b1]

    • 63 300 Arcane University.esp

    • 64 AutoBookPlacer.esp [Version 3.02]

    • 65 GMArcheryRebalance.esp [Version 1.0]

    • 66 SetEssentialActors.esp

    • 67 SpellSinger.esp

    • 68 Vector.esp [Version 0.4]

    • 69 BFG's Enhanced Armory.esp

    • 6A Cobl Races.esp [Version 1.52]

    • 6B Cobl Races - Balanced.esp [Version 1.52]

    • 6C Mart's Monster Mod - Resized Races.esp [Version 3.8b1]

    • 6D OblivionReloaded.esp

    • 6E Really Immersive Messages.esp

    • 6F FFVV_OOO_Birthsigns.esp

    • 70 Falling Leaves.esp [Version 1.0]

    • 71 ReneerRainMod.esp

    • 72 CT-Just Another Combatant.esp

    • 73 sycNiceToMeetYou.esp

    • 74 Jail Break Escape Routes.esp

    • 75 drunk_with_SI_and_COBL.esp

    • 76 CRTRenewed.esp

    • 77 HAZeatanimations.esp

    • 78 Alternate Start.esp

    • 79 PersuasionOverhaul.esp [Version 1.43]

    • 7A VVAdvanced-SI.esp [Version 1.00]

    • 7B VVAdvanced.esp [Version 1.00]

    • 7C PersuasionOverhaul_MMM.esp [Version 1.2]

    • 7D Camping.esp

    • 7E QQuix - Rock, rock, rock your ship - V3.esp

    • 7F PersuasionOverhaul_OOO.esp [Version 1.2]

    • 80 StarX Vanilla Vampires Revised.esp

    • 81 PassengerShips.esp

    • 82 Farolillo.esp

    • 83 GOSH.esp

    • 84 TOTF.esp

    • 85 Malevolent.esp

    • 86 FrostcragRebornCobl.esp

    • 87 P1DkeyChain.esp [Version 5.00]

    • 88 Lush & Gaudy Lava.esp

    • 89 Lush & Gaudy Oblivion Weather.esp

    • 8A Jump Adjustment-2211.esp

    Here is my OBSE Plugin List:

    Blockhead
    Conscribe
    Oblivion Reloaded
    Elys_Uncapper
    Enhanced Camera
    obse_Jail_fix
    obse_training_fix
    Stutter_Remover

    My mod ini settings:

    BFG Enhanced Armory
    ;=============================================================================;
    ;                                                                             ;
    ; This is the INI file for: BFG's ENHANCED ARMORY REALISM (BEAR) v1.75        ;
    ; This file may be edited to set the mod's preferences.                       ;
    ; This file should be placed in your Oblivion\Data\INI folder.                ;
    ;                                                                             ;
    ;=============================================================================;




    ; Armor and Clothing Settings                              ;
    ;=============================================================================;

    ; This setting affects how quickly the mod checks armor or clothing conditions
    ; (i.e. whether armor has broken, whether the enchantment strength on a piece
    ; of equipment needs to change, etc.) The setting is = how many seconds before
    ; the check is repeated.  While the default is 1, if you're on a slower machine
    ; or are running large mods such as MMM or OOO, you should consider increasing
    ; the number.  Valid values are 0.2 to 60.
    set BFGMaster.ini_armorupdate to 1


    ; This setting controls whether NPCs and creatures can have their armor
    ; unequipped, clothing equipped, and armor enchantments scaled according to
    ; damage.  0 = only the player is affected by the below settings, 1 = NPCs
    ; and creatures are also affected.  Default is 1.
    set BFGMaster.ini_armoraffectNPCs to 1


    ; This setting turns unequipping of broken armor (player or NPC) on or off.
    ; 0 = off, 1 = on.  Default is on.  If AffectNPCs is set to 0, only the
    ; player is affected by this setting.
    set BFGMaster.ini_unequipbrokenarmor to 1


    ; This setting affects whether armor falls to the ground when it breaks.
    ; 0 = Broken armor is placed in inventory, 1 = Broken armor falls off.
    ; Default is 1.  If AffectNPCs is set to 0, only the player is affected
    ; by this setting.  If UnequipBrokenArmor is set to 0, this setting has no
    ; effect.  This setting also has no effect if the armor disintegrates.
    set BFGMaster.ini_brokenarmorfalls to 1


    ; This setting affects whether armor that has broken can disintegrate
    ; beyond repair (i.e. be removed from the game).  0 = Disintegration cannot
    ; occur; 100 = maximum chance of disintegration.  Default is 0.  The chance
    ; of disintegration is based off of this setting, Armorer skill, Light/Heavy
    ; Armor skill, and Luck.  If all 4 values are at 100, armor will break about
    ; 22% of the time.  If AffectNPCs is set to 0, only the player is affected
    ; by this setting.  If UnequipBrokenArmor is set to 0, this setting has no
    ; effect.
    set BFGMaster.ini_armorisdestroyed to 0


    ; This setting turns equipping of clothes to replace broken armor (player or
    ; NPC) on or off.  0 = off, 1 = on.  Default is on.  If AffectNPCs is set to
    ; 0, only the player is affected by this setting.  If UnequipBrokenArmor is
    ; set to 0, this setting has no effect.
    set BFGMaster.ini_equipclothes to 1


    ; This setting determines whether clothing gives a small amount of armor
    ; protection when worn.  The amount given is dependent on the clothing weight.
    ; 0 = off, and 100 = Heavy (4 lbs.) clothing gives the same protection as Fur
    ; Armor (at a Light Armor skill of 100).  Default is 100; valid range is 0 to
    ; 500. If AffectNPCs is set to 0, only the player is affected by this setting.
    set BFGMaster.ini_clotharmorstrength to 100


    ; This setting determines the strength of the armor enchantment scaling.
    ; Valid settings are 0 (armor enchantment scaling is disabled) to 100 (armor
    ; enchantment strength scales 100% with armor damage, i.e. armor that is
    ; half damaged would have half its enchantment strength).
    ; Default setting is 80.
    set BFGMaster.ini_enchantstrength to 80


    ; Weapon Settings                                  ;
    ;=============================================================================;

    ; This setting affects how quickly the mod checks weapon conditions (i.e.
    ; (whether a weapon has broken or been disarmed, whether the charge require-
    ; ment on a weapon needs to change, etc.) The setting is = how many seconds
    ; before the check is repeated.  While the default is 1, if you're on a slower
    ; machine or are running large mods such as MMM or OOO, you should consider
    ; increasing the number.  Valid values are 0.2 to 60.
    set BFGMaster.ini_wpnupdate to 1


    ; This setting controls whether NPCs and creatures can have their weapon
    ; charges (weapon magic effectiveness) scaled according to weapon damage, and
    ; whether they can automatically equip a new weapon in their inventory if their
    ; old one breaks or is disarmed. 0 = only the player is affected by the below
    ; settings, 1 = NPCs and creatures are also affected. Default is 1.
    set BFGMaster.ini_wpnaffectNPCs to 1


    ; This setting turns automatic equipping of weapons when the current one has
    ; just broken, or when the player or NPC has been disarmed, on or off.
    ; 0 = off, 1 = on. Default is on.  If AffectNPCs is set to 0, only the player
    ; is affected by this setting.
    set BFGMaster.ini_reequipweapon to 1


    ; This setting affects whether weapons fall to the ground when broken.
    ; 0 = Broken weapons are placed in inventory, 1 = Broken weapons fall to the
    ; ground.  Default is 1.  If AffectNPCs is set to 0, only the player is
    ; affected by this setting.  If ReEquipWeapon is set to 0, this setting has
    ; no effect.  This setting also has no effect if the weapon disintegrates.
    set BFGMaster.ini_brokenweaponfalls to 1


    ; This setting affects whether a weapon that has broken can disintegrate
    ; beyond repair (i.e. be removed from the game).  0 = Disintegration cannot
    ; occur; 100 = maximum chance of disintegration.  Default is 0.  The chance
    ; of disintegration is based off of this setting, Armorer skill, Blade/Blunt/
    ; Marksman skill, and Luck.  If all 4 values are at 100, weapons will break
    ; about 22% of the time.  If AffectNPCs is set to 0, only the player is
    ; affected by this setting.  If ReEquipWeapon is set to 0, this setting has
    ; no effect.
    set BFGMaster.ini_wpnisdestroyed to 0


    ; This setting determines the strength of the weapon charge scaling.
    ; Valid settings are 0 (weapon charge scaling is disabled) to 100 (weapon
    ; charge strength scales 100% with weapon damage, i.e. a weapon that is
    ; half damaged would need twice as many charges for its enchantment).
    ; Default setting is 50.
    set BFGMaster.ini_chargestrength to 50

    Display Stats:

     Display Stats.ini
    ; =====================
    ;
    ; Version: 2.0.1
    ; Author: Ole Boe / TheNiceOne
    ;

    ; The settings are read each time a game is loaded with this mod activated
    set tnoDS.debug to 0

    ; For the show_... settings, 0, 1 or 2 is allowed, with the following meaning:
    ; 0: Not displayed
    ; 1: Always displayed
    ; 2: Only displayed when display key is held down

    ; Displays base health of weapons/armor
    set tnoDS.show_health to 1

    ; Displays reach of weapons
    set tnoDS.show_reach to 1

    ; Displays speed of weapons
    set tnoDS.show_speed to 1

    ; Displays base armor rating of armor
    set tnoDS.show_armorRating to 1

    ; Displays base damage of weapons
    set tnoDS.show_damage to 1

    ; Displays damage rate of weapons (base damage * speed)
    set tnoDS.show_damageRate to 1

    ; Displays whether the weapons ignore Resist Normal Weapons. This has one additional possible value:
    ; 3: Always display for weapons that ignore resistance, never for others.
    set tnoDS.show_ignoreResistance to 3

    ; Displays value/weight ratio of items
    set tnoDS.show_valueRatio to 1

    ; Displays base value of items when in barter menu
    set tnoDS.show_baseValue to 1


    ; Displays arrow case limit for the arrow case added by Duke Patricks Combat Archery mod
    set tnoDS.show_arrowCaseLimit to 1


    ; Set display key that must be held down to display stats with setting 2.
    ; Default is S - 31
    set tnoDS.show_key to 31



    ; Displays name of stat (in addition to icon and value) in the popup. If disabled, only icon and value is shown.
    set tnoDS.show_text to 1

    Fran Creatures/Items:

    ============ Francesco's Creatures and Items Configuration ============

    ; INI file for configuring the mod.
    ; Original mod by Francesco.
    ; Updated and maintained by SomeWelshGuy.

    ;============ General Loot Settings ============
    ; Numbers here control the probabiity of loot. Higher values mean a LOWER chance of receiving loot. ; 0 = normal, vanilla loot chance
    ; 50 = hardcore loot chance
    ; 100 = extra-hardcore loot chance
    ; The default for all these options are 50, however any value between 0 and 100 can be Set.
     
    Set FranLoot.NPCBandit to 50        ; Bandit caves
    Set FranLoot. NPCConjurer to 50     ; Conjurer dungeons
    Set FranLoot.NPCMaraud to 50        ; Mauderer forts
    Set FranLoot.NPCNecro to 50        ; Necromancer hideouts
    Set FranLoot. NPCVampire to 50    ; Vampire lairs
     Set FranLoot.Misc to 50        ; Other areas (creature lairs etc.)
     Set FranLoot.Chest to 50        ; Generic dunegon chests
     Set FranLoot.ChestHouse to 50        ; House chests
     
    ; Chance of magic items being found in loot. Works as a modifier between -100%, where no magic items are found, and +100%, where every item found is magic. Default value of 0.
    Set FranLoot.Magic to 0

    ; ============ Dungeon Chest Modifiers ============
    ; Note: These settings only apply if optional dungeon chest loot is also installed.
    ; Defaults are 0.

    ; Setting to 1 gives more chance of armour and weapons to appear.
    Set Franloot.ChestMArms to 0

    ; Setting to 1 gives more chance of gold to appear.
    Set FranLoot.ChestMGold to 0

    ; Setting to 1 gives more chance of gems to appear.
    Set FranLoot.ChestMGems to 0

    ; ============ Dungeon Chest Locks Modifiers ============
    ; Note: These settings only apply if optional dungeon chest locks is also installed.

    ; Setting to 1 makes chests more random and less based on player level. Usually, chests with harder locks have better loot. Default is 1.
    Set FranLoot.RandomizeLocks to 1

    ; Value between -5 and 96. Increasing this makes chests more likely to be trapped, raising it makes it more likely. Default 0.
    Set FranLoot.ChestTrap to 0
            
    ; Value between -6 and 94. Increasing this makes it more likely a chest can be locked with a key, with a guardian enemy holding the key.
    ; Guardian must be killed to open the chest. Lowering this value makes a guardian less likely to appear, and the chest locked normally. Default 0        
    Set FranLoot.ChestKey to 0

    ; ============ House Chest Modifiers ============
    ; Note: These settings only apply if optional house chest loot is also installed.
    ; Defaults are 0.

    ; Setting to 1 gives more chance of armour and weapons to appear.
    Set FranLoot.ChestHouseMArms to 0

    ; Setting to 1 gives more chance of gold to appear.
    Set FranLoot.ChestHouseMGold to 0

    ; Setting to 1 gives more chance of gems to appear.
    Set FranLoot.ChestHouseMGems to 0

    ;============ Combat Behaviour Settings ============
    ; NPC flee chances. Minimum value of 0, maximum of 2.
    ; Higher values mean more chance of fleeing.
    ; Default values are 1

    ; Chance of NPCs fleeing at low health.
    Set FranLoot.HFleeMod to 1

    ; Chance of NPCs fleeing when the NPCs level is less than their combatant
    Set FranLoot.LFleeMod to 1

    ;============ Creatures Addon Settings ============
    ; Note: These settings only apply if the optional creatures addon is also installed.

    ; Faction Fights
    ; Value between 0 and 10. Higher the value, more chance of fights between opposing factions. Default is 1.5.
    Set FranAddOnCrea.Factions to 1.5

    ; Chance of creature resizing
    ; Value between 0 and 100. That value being the chance that creatures will be randomly resized. Default is 75.
    Set FranAddOnCrea.ScalingChance to 75

    ; Maximum creature size
    ; Value between 166 and 375. This is with 375 being no size scaling (+0% scaling), and 166 being a fair bit larger (+25% scaling). Default is 250.
    Set FranAddOnCrea.MaxScaling to 250

    ; Minimum creature size
    ; Value between 83 and 250. This is with 83 being no size scaling (-0% scaling), and 250 being a fair bit smaller (-25% scaling). Default is 125.
    Set FranAddOnCrea.MinScaling to 125

    ; == Animal Behaviours ==

    ; Flee on sight chance
    ; Animals have a chance of avoiding a fight if approached by an NPC or creature. Values between -2 and 10, where -2 makes the chance 0, and 10 makes the chance is high. Default is 0
    Set FranAddOnCrea.Flee02 to 0

    ; Flee on low health chance
    ; Animals have a chance to flee when low on health. Values between 0 and 50, where 0 is a 0% chance. Default is 15.
    Set FranAddOnCrea.Flee01 to 15

    ; Passive chance
    ; Animals have a chance to be non-aggressive. Values between -3 and 25, where -3 makes the chance 0, and 25 makes the chance high. Default is 0.
    Set FranAddOnCrea.Passive to 0

    ; Look for water
    ; Animals will sometimes go look for water. Values between 0 and 35, where 0 is a 0% chance. Default is 15.
    Set FranAddOnCreaFindWater to 15

    ; == Undead Rising ==
    ; Undead will have a chance come back alive after being killed. Values between 0 and 50, where 0 is a 0% chance. Default is 20.
    Set FranAddOnCrea.RisingChance to 20

    ; This chance is only valid for a certain amount of time after death. You can change the time here.
    ; Values between 1 and 10, where each 1 is equivalent to 1.5 minutes. So 1 being up to 1.5 minutes and 10 being up to 15 minutes. Default is 2 (3 minutes).
    Set FranAddOnCrea.RisingTimer to 2


    ;============ Items Addon Settings ============
    ; Note: These settings only apply if the optional items addon is also installed.

    ; Enable or disable the items addon.
    Set FranLoot.AddOnItem to 1

    ; Chance of each individual new addon item type spawning.
    ; The vales work on a ratio basis, for example 6 means there's a 1/6 chance of a new item spawning.
    ; Setting a value to 1 will always make a new item spawn. The higher the value, the rarer the spawn chance.

    ; == Normal Items ==
    Set FranLoot.AddOnBoots to 6        ; Chance of new boots spawning. Default 6.
    Set FranLoot.AddOnCuirass to 6    ; Chance of new curiass spawning. Default 6.
    Set FranLoot.AddOnGauntlets to 4    ; Chance of new gauntlets spawning. Default 4.
    Set FranLoot.AddOnGreaves to 4    ; Chance of new greaves spawning. Default 4.
    Set FranLoot.AddOnHelmet to 4    ; Chance of new helmet spawning. Default 4.
    Set FranLoot.AddOnShield to 5        ; Chance of new shield spawning. Default 5.
    Set FranLoot.AddOnWeap to 5        ; Chance of new weapon spawning. Default 5.

    ; == Magic Items ==
    Set FranLoot.AddOnBootsM to 4    ; Chance of new magic boots spawning. Default 4.
    Set FranLoot.AddOnCuirassM to 4    ; Chance of new magic curiass spawning. Default 4.
    Set FranLoot.AddOnGauntletsM to 3    ; Chance of new magic gauntlets spawning. Default 3.
    Set FranLoot.AddOnGreavesM to 3    ; Chance of new magic greaves spawning. Default 3.
    Set FranLoot.AddOnHelmetM to 3    ; Chance of new magic helmet spawning. Default 3.
    Set FranLoot.AddOnShieldM to 3    ; Chance of new magic shield spawning. Default 3.
    Set FranLoot.AddOnWeapM to 4    ; Chance of new magic weapon spawning. Default 4.

    ; ============ Misc Modifiers ============
    ; Setting to 1 allows SI added items (such as durable weapons) to be encountered in the Cyrodiil. Only applies if the SI version is installed.
    FranLoot.SILoot to 0

    OblivionReloadedini:

    ; Oblivion Reloaded configuration file for the esp (v1.5)

    ;Hotkeys. Use the "Dec" value from the list below.
    ; Hex  Dec  Button
    ; 0x01     1  Escape
    ; 0x02     2  1
    ; 0x03     3  2
    ; 0x04     4  3
    ; 0x05     5  4
    ; 0x06     6  5
    ; 0x07     7  6
    ; 0x08     8  7
    ; 0x09     9  8
    ; 0x0A    10  9
    ; 0x0B    11  0
    ; 0x0C    12  Minus
    ; 0x0D    13  Equals
    ; 0x0E    14  Backspace
    ; 0x0F    15  Tab
    ; 0x10    16  Q
    ; 0x11    17  W
    ; 0x12    18  E
    ; 0x13    19  R
    ; 0x14    20  T
    ; 0x15    21  Y
    ; 0x16    22  U
    ; 0x17    23  I
    ; 0x18    24  O
    ; 0x19    25  P
    ; 0x1A    26  Left Bracket
    ; 0x1B    27  Right Bracket
    ; 0x1C    28  Enter
    ; 0x1D    29  Left Control
    ; 0x1E    30  A
    ; 0x1F    31  S
    ; 0x20    32  D
    ; 0x21    33  F
    ; 0x22    34  G
    ; 0x23    35  H
    ; 0x24    36  J
    ; 0x25    37  K
    ; 0x26    38  L
    ; 0x27    39  Semicolon
    ; 0x28    40  Apostrophe
    ; 0x29    41  ~ (Console)
    ; 0x2A    42  Left Shift
    ; 0x2B    43  Back Slash
    ; 0x2C    44  Z
    ; 0x2D    45  X
    ; 0x2E    46  C
    ; 0x2F    47  V
    ; 0x30    48  B
    ; 0x31    49  N
    ; 0x32    50  M
    ; 0x33    51  Comma
    ; 0x34    52  Period
    ; 0x35    53  Forward Slash  
    ; 0x36    54  Right Shift
    ; 0x37    55  NUM*
    ; 0x38    56  Left Alt
    ; 0x39    57  Spacebar
    ; 0x3A    58  Caps Lock
    ; 0x3B    59  F1
    ; 0x3C    60  F2
    ; 0x3D    61  F3
    ; 0x3E    62  F4
    ; 0x3F    63  F5
    ; 0x40    64  F6
    ; 0x41    65  F7
    ; 0x42    66  F8
    ; 0x43    67  F9
    ; 0x44    68  F10
    ; 0x45    69  Num Lock
    ; 0x46    70  Scroll Lock
    ; 0x47    71  NUM7
    ; 0x48    72  NUM8
    ; 0x49    73  NUM9
    ; 0x4A    74  NUM-
    ; 0x4B    75  NUM4
    ; 0x4C    76  NUM5
    ; 0x4D    77  NUM6
    ; 0x4E    78  NUM+
    ; 0x4F    79  NUM1
    ; 0x50    80  NUM2
    ; 0x51    81  NUM3
    ; 0x52    82  NUM0
    ; 0x53    83  NUM.
    ; 0x57    87  F11
    ; 0x58    88  F12
    ; 0x9C   156  NUM Enter
    ; 0x9D   157  Right Control
    ; 0xB5   181  NUM/
    ; 0xB8   184  Right Alt
    ; 0xC7   199  Home
    ; 0xC8   200  Up Arrow
    ; 0xC9   201  PgUp
    ; 0xCB   203  Left Arrow
    ; 0xCD   205  Right Arrow
    ; 0xCF   207  End
    ; 0xD0   208  Down Arrow
    ; 0xD1   209  PgDown
    ; 0xD2   210  Insert
    ; 0xD3   211  Delete
    ; 0x100  256  Left Mouse Button
    ; 0x101  257  Right Mouse Button
    ; 0x102  258  Middle/Wheel Mouse Button
    ; 0x103  259  Mouse Button 3
    ; 0x104  260  Mouse Button 4
    ; 0x105  261  Mouse Button 5
    ; 0x106  262  Mouse Button 6
    ; 0x107  263  Mouse Button 7
    ; 0x108  264  Mouse Wheel Up
    ; 0x109  265  Mouse Wheel Down

    ;Sets the key to purge manually
    set ORPurgeQuest.PurgeKey to 88

    ;Sets when purger runs. 0 = Disabled, any other positive value to run every PurgeTime (in seconds).
    set ORPurgeQuest.PurgeTime to 300

    ;Purges the textures from the video memory. 0 = Disabled, 1 = Enabled.
    set ORPurgeQuest.PurgeTextures to 1

    ;Purges the cells from the ram. 0 = Disabled, 1 = Enabled.
    set ORPurgeQuest.PurgeCells to 1

    ;Runs a cleanup memory pass. 0 = Disabled, 1 = Enabled.
    set ORPurgeQuest.CleanMemory to 0

    ;Purges after x cell changes. 0 = Disabled, any number greater than 0 represents the number of cell changes.
    set ORPurgeQuest.PurgeOnCellChange to 5

    ;Sets the key to take screenshots
    set ORMenuQuest.ScreenshotKey to 87

    ;Sets the key to open the ingame menu
    set ORMenuQuest.MenuKey to 24

    ;Sets the key to scroll up the ingame menu
    set ORMenuQuest.UpKey to 200

    ;Sets the key to scroll down the ingame menu
    set ORMenuQuest.DownKey to 208

    ;Sets the key to move right the ingame menu
    set ORMenuQuest.RightKey to 205

    ;Sets the key to move left the ingame menu
    set ORMenuQuest.LeftKey to 203

    ;Sets the key to add values in the ingame menu
    set ORMenuQuest.AddKey to 78

    ;Sets the key to scroll pages up in the ingame menu
    set ORMenuQuest.PageUpKey to 201

    ;Sets the key to scroll pages down in the ingame menu
    set ORMenuQuest.PageDownKey to 209

    ;Sets the key to subtract values in the ingame menu
    set ORMenuQuest.SubtractKey to 74

    ;Sets the key to save settings in the ingame menu
    set ORMenuQuest.SaveKey to 28

    ;Sets the increment/decrement step value for the ingame menu.
    set ORMenuQuest.StepValue to 0.02

    ;Sets the number of lines per page for the ingame menu
    set ORMenuQuest.MenuLines to 20

    sl.ini

    ;===================================================================================
    ;===================================================================================
    ;;
    ;;                           Streamline 3.1 INI File
    ;;
    ;;  Profile Name:     "Streamline 3.1 Default"
    ;;  -------------------------------------------------------------
    ;;  Profile Author:   Jaga Telesin  (jagatelesin@gmail.com)
    ;;  Profile Date:     January 9th, 2008
    ;;  INI path:         \Oblivion\Data\Streamline\INI Files\
    ;;  -------------------------------------------------------------
    ;;  Profile Details:  Default profile
    ;;  Developed on:     Intel Q6700 @ 3.2ghz, 4x1gb RAM
    ;;                    Nvidia Ultra 8800, 6x500gb SATA RAID0
    ;;
    ;===================================================================================
    ;===================================================================================


    ;===================================================================================
    ; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off)
    ;===================================================================================
    set SLv.Purging               to       1  ; Turn on Streampurge?  (cache purging)
    set SLv.FPSsmoothing          to       1  ; Turn on Streamsmooth? (FPS smoothing)
    set SLv.Streamsaving          to       1  ; Turn on Streamsaving? (timed autosaves)
    set SLv.Streamsight           to       1  ; Turn on Streamsight?  (FPS enhancer)


    ;===================================================================================
    ; [streampurge Settings]                    An automated cache-cleaner for Oblivion
    ;===================================================================================
    set SLh.SLmode                to       4  ; Memory Purge Mode (1-6)  (Default: 3)
                                              ;  Lower # = faster, higher # = slower
    set SLv.PurgeOnTravel         to       0  ; Purge memory on travel & zone?
    set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?
    set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?


    ;===================================================================================
    ; [streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings
    ;===================================================================================
    set SLfpsmon.High             to      31  ; Highest minimum FPS  (top of range)
    set SLfpsmon.Low              to      26  ; Lowest minimum FPS   (bottom of range)
    ;-----------------------------------------------------------------------------------
    set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)
                                              ;  Default: 100    (Max: 100)
    set SLv.minVLOD               to       0  ; Lowest overall level of detail (%)
                                              ;  Default:  0     (Min: 0)
    ;-----------------------------------------------------------------------------------
    set SLv.CombatFPS             to     3.0  ; The number of FPS added to the min/max
                                              ;  range when combat is happening nearby
    ;-----------------------------------------------------------------------------------
    set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing
                                              ;  (Number of updates per second)
                                              ;  Faster updates = smoother performance
                                              ;  Smoother performance = more CPU usage
                                              ;  Default: 6/sec
    set SLv.sensitivity           to     7.0  ; Sensitivity to changes  (Default: 7.0)
                                              ;  This is a relative number representing
                                              ;  how fast Streamsmooth tries to adjust
                                              ;  details to reach your FPS range.
                                              ;  Lower numbers = faster changes


    ;===================================================================================
    ; [streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?
    ;===================================================================================
    set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.
    set SLv.setGrass              to       1  ; Grass density, range, etc
    set SLv.setTrees              to       1  ; Tree detail, range, etc
    set SLv.setLightShadow        to       1  ; Shadow number & range, etc.
    set SLv.setObjects            to       1  ; Actors, Objects & Items distances
    set SLv.setWater              to       1  ; Water details & reflections


    ;===================================================================================
    ; [streamsave Settings]                                    Streamsave configuration
    ;===================================================================================
    set SLv.SaveTimer             to      10  ; Autosave interval (in actual minutes)
    set SLv.NumSaveSlots          to      15  ; Number of save slots to use (Max: 60)
    ;-----------------------------------------------------------------------------------
    set SLv.DuringCombat          to       0  ; Allow save during combat?
    set SLv.WhileYielding         to       0  ; Allow save while yielding?
    set SLv.DangerousArea         to       0  ; Allow save in dangerous environment?
    set SLv.AllowTrespass         to       0  ; Allow saving while trespassing?
    set SLv.AllowSwimming         to       0  ; Allow saving while swimming?
    set SLv.AllowSneaking         to       0  ; Allow saving while sneaking?
    set SLv.AllowWeapon           to       0  ; Allow saving while weapon out?
    ;-----------------------------------------------------------------------------------
    set SLv.AfterCombat           to       1  ; Force a save after each combat ends?
    set SLv.InteriorOnly          to       0  ; Save only when indoors?
    set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?
    set SLv.AfterZone             to       0  ; Save after fast-travel or door use?
    set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?
    ;-----------------------------------------------------------------------------------
    set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?
    set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?
    set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?
    set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)
                                              ; instead of message boxes?
                                              ; Note: requires SaveReminders enabled
    set SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure
                                              ; autosave instead of using save slots?
                                              ; Note: disables multiple save slots!
    ;-----------------------------------------------------------------------------------
    set SLv.LowHealth             to       0  ; Allow save while health low?
    set SLv.LowHealthThreshold    to    0.20  ; Don't save when health lower than x%
                                              ;  0.20 = 20%
    ;-----------------------------------------------------------------------------------
    set SLv.SaveBeforeFastQuit    to       0  ; Do a Streamsave before a Fast-Quit?
    ;-----------------------------------------------------------------------------------
    set SLv.PurgeBeforeSave       to       1  ; Do a purge before a Streamsave?
                                              ;  Can help with stability of saving


    ;===================================================================================
    ; [streamsight Settings]                          Refer to documentation for values
    ;===================================================================================
    set SLv.MinDistanceFog        to   30000  ; Min distance before fog starts (0%)
    set SLv.MaxDistanceFog        to  136000  ; Max distance before fog ends (100%)
    set SLv.MinWaterFog           to       0  ; Min distance before water fog starts
    set SLv.MaxWaterFog           to    2500  ; Max distance before water fog ends
    ;-----------------------------------------------------------------------------------
    set SLv.WeatherUnsticker      to       1  ; Leave set at 1 unless you use a
                                              ;  scripted weather mod
    ;-----------------------------------------------------------------------------------
    set SLv.ExtremeClipping       to       0  ; Turn on clipping behind distant fog?
                                              ;  Gains FPS, but can cause some
                                              ;  clipping of distant mountains
    set SLv.ClipMin               to   40000  ; Range under which clipping will stop
    set SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)
                                              ;  # of updates per sec     (Default: 6)


    ;===================================================================================
    ; [Miscellaneous Settings]                       Other misc settings for Streamline
    ;===================================================================================
    set SLv.slFOVauto             to       0  ; Can Streamline automatically alter FOV?
    set SLfov                     to      75  ; Field of View (FOV) Angle desired
    set SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?
                                              ;  Note: FOV changes work in 1st person
                                              ;  gameplay only
    ;-----------------------------------------------------------------------------------
    set SLKillCorpses             to       0  ; De-crucifies standing, dead actors
    set SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse
                                              ;  needs to be for KillCorpses to work
                                              ;  on it.  (Default: 6000)
    ;-----------------------------------------------------------------------------------
    set SLdebug                   to       0  ; Turn on/off debug messages in console
                                              ;  Debug level 1: Standard messages
                                              ;  Debug level 2: Detailed messages
                                              ;  Note: Debug level 2 can adversely
                                              ;        affect FPS performance, but
                                              ;        is highly detailed.
                                              ;  (requires SL's debug esp to work)


    ;===================================================================================
    ; [Hotkey Configuration]                 Hotkey combination settings for Streamline
    ;===================================================================================
    ;
    ;   Full list of key codes:  http://www.tronan.com/macromachine/scripthelp/VK.htm
    ;
    ;===================================================================================
    ; - To disable the modifier key on any key combination, use 0 for the ModKey value
    ; - To disable a hotkey completely, use 0 for its main key
    ; - Disabling the Streamline main menu hotkey is *not* recommended
    ;===================================================================================
    set SLv.TogglePurgeModKey     to      18  ; ALT
    set SLv.TogglePurgeKey        to      80  ; p
    ;-----------------------------------------------------------------------------------
    set SLv.ToggleSmoothingModKey to      18  ; ALT
    set SLv.ToggleSmoothingKey    to      70  ; f
    ;-----------------------------------------------------------------------------------
    set SLv.MenuModKey            to      17  ; CTRL
    set SLv.MenuKey               to      36  ; Home
    ;-----------------------------------------------------------------------------------
    set SLv.PurgeModKey           to      17  ; CTRL
    set SLv.PurgeKey              to      46  ; del
    ;-----------------------------------------------------------------------------------
    set SLv.MaxVLODModKey         to      17  ; CTRL
    set SLv.MaxVLODKey            to     221  ; ]
    ;-----------------------------------------------------------------------------------
    set SLv.MinVLODModKey         to      17  ; CTRL
    set SLv.MinVLODKey            to     219  ; [
    ;-----------------------------------------------------------------------------------
    set SLv.AutoVLODModKey        to      17  ; CTRL
    set SLv.AutoVLODKey           to       8  ; backspace
    ;-----------------------------------------------------------------------------------
    set SLv.IncVLODModKey         to      17  ; CTRL
    set SLv.IncVLODKey            to     190  ; .
    ;-----------------------------------------------------------------------------------
    set SLv.DecVLODModKey         to      17  ; CTRL
    set SLv.DecVLODKey            to     188  ; ,
    ;-----------------------------------------------------------------------------------
    set SLv.SaveModKey            to       0  ;
    set SLv.SaveKey               to     121  ; (F10=121)  (F5=116)
    ;-----------------------------------------------------------------------------------
    set SLv.MusicModKey           to      18  ; ALT
    set SLv.MusicKey              to      77  ; m
    ;-----------------------------------------------------------------------------------
    set SLv.FastQuitModKey        to      17  ; CTRL
    set SLv.FastQuitKey           to       0  ; off, suggested key: F12 (123)
    ;-----------------------------------------------------------------------------------
    set SLv.ForceKillModKey       to      17  ; CTRL
    set SLv.ForceKillKey          to      45  ; insert


    ;===================================================================================
    ; [Detailed Streamsmooth Settings]         Individual Settings (for ADVANCED users)
    ;===================================================================================
    set SLv.AA0                   to     1.0  ; Enable?
    set SLv.AA1                   to   100.0  ; highVLOD - fSpecualrStartMax
    set SLv.AA2                   to    16.0  ; lowVLOD   "The maximum range of Specular
    set SLv.AA3                   to  2400.0  ; maxVAL     lighting effects.  Ties in
    set SLv.AA4                   to   350.0  ; minVAL     directly to fSpecularLOD"
    ;-----------------------------------------------------------------------------------
    set SLv.AC0                   to     1.0  ; Enable?
    set SLv.AC1                   to   100.0  ; highVLOD - fSpecularLOD2
    set SLv.AC2                   to    16.0  ; lowVLOD   "Max range at which Level of
    set SLv.AC3                   to  2700.0  ; maxVAL     detail (LOD) used for
    set SLv.AC4                   to   300.0  ; minVAL     specular lighting effects"
    ;------------------------------------------
    set SLv.AD0                   to     1.0  ; Enable?
    set SLv.AD1                   to   100.0  ; highVLOD - fSpecularLOD1
    set SLv.AD2                   to    16.0  ; lowVLOD   "Min range at which Level of
    set SLv.AD3                   to  2400.0  ; maxVAL     detail (LOD) used for
    set SLv.AD4                   to     0.0  ; minVAL     specular lighting effects"
    ;-----------------------------------------------------------------------------------
    set SLv.AE0                   to     1.0  ; Enable?
    set SLv.AE1                   to    90.0  ; highVLOD - iMinGrassSize
    set SLv.AE2                   to    10.0  ; lowVLOD   "Grass density (inverse #)
    set SLv.AE3                   to    80.0  ; maxVAL     Larger numbers mean less
    set SLv.AE4                   to   130.0  ; minVAL     grass & higher framerates"
    ;-----------------------------------------------------------------------------------
    set SLv.AF0                   to     1.0  ; Enable?
    set SLv.AF1                   to   100.0  ; highVLOD - fGrassEndDistance
    set SLv.AF2                   to     0.0  ; lowVLOD   "Max distance at which to
    set SLv.AF3                   to  7000.0  ; maxVAL     display grass"
    set SLv.AF4                   to  3000.0  ; minVAL
    ;------------------------------------------
    set SLv.AG0                   to     1.0  ; Enable?
    set SLv.AG1                   to   100.0  ; highVLOD - fGrassStartFadeDistance
    set SLv.AG2                   to     0.0  ; lowVLOD   "Distance from player at which
    set SLv.AG3                   to  6000.0  ; maxVAL     grass begins to fade out"
    set SLv.AG4                   to  2000.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.AH0                   to     1.0  ; Enable?
    set SLv.AH1                   to    75.0  ; highVLOD - iMaxGrassTypesPerTexure
    set SLv.AH2                   to    30.0  ; lowVLOD   "Number of possible textures
    set SLv.AH3                   to     4.0  ; maxVAL     used per grass type"
    set SLv.AH4                   to     1.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.AJ0                   to     1.0  ; Enable?
    set SLv.AJ1                   to   100.0  ; highVLOD - iActorShadowCountInt
    set SLv.AJ2                   to    20.0  ; lowVLOD   "Number of actor shadows
    set SLv.AJ3                   to    10.0  ; maxVAL     displayed when indoors"
    set SLv.AJ4                   to     0.0  ; minVAL
    ;------------------------------------------
    set SLv.AK0                   to     1.0  ; Enable?
    set SLv.AK1                   to   100.0  ; highVLOD - iActorShadowCountExt
    set SLv.AK2                   to    25.0  ; lowVLOD   "Number of actor shadows
    set SLv.AK3                   to    10.0  ; maxVAL     displayed when outdoors"
    set SLv.AK4                   to     0.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.AL0                   to     1.0  ; Enable?
    set SLv.AL1                   to   100.0  ; highVLOD - fShadowLOD2
    set SLv.AL2                   to    25.0  ; lowVLOD   "Max range at which shadows
    set SLv.AL3                   to  2900.0  ; maxVAL     are displayed"
    set SLv.AL4                   to   400.0  ; minVAL
    ;------------------------------------------
    set SLv.AM0                   to     1.0  ; Enable?
    set SLv.AM1                   to   100.0  ; highVLOD - fShadowLOD1
    set SLv.AM2                   to    25.0  ; lowVLOD   "Range at which a lower level
    set SLv.AM3                   to  2800.0  ; maxVAL     of detail (LOD) starts being
    set SLv.AM4                   to   200.0  ; minVAL     used for shadows"
    ;-----------------------------------------------------------------------------------
    set SLv.AP0                   to     1.0  ; Enable?
    set SLv.AP1                   to    70.0  ; highVLOD - iShadowFilter
    set SLv.AP2                   to    20.0  ; lowVLOD   "Low/Medium/High shadow
    set SLv.AP3                   to     2.0  ; maxVAL     detail.  Alters softness on
    set SLv.AP4                   to     0.0  ; minVAL     edges of shadows"
    ;-----------------------------------------------------------------------------------
    set SLv.AS0                   to     1.0  ; Enable?
    set SLv.AS1                   to   100.0  ; highVLOD - fLODFadeOutMultActors
    set SLv.AS2                   to     0.0  ; lowVLOD   "Relative range at which
    set SLv.AS3                   to    15.0  ; maxVAL     actors begin to fade out"
    set SLv.AS4                   to     4.0  ; minVAL
    ;------------------------------------------
    set SLv.AT0                   to     1.0  ; Enable?
    set SLv.AT1                   to   100.0  ; highVLOD - fLODFadeOutMultItems
    set SLv.AT2                   to     0.0  ; lowVLOD   "Relative range at which
    set SLv.AT3                   to    15.0  ; maxVAL     items begin to fade out"
    set SLv.AT4                   to     1.5  ; minVAL
    ;------------------------------------------
    set SLv.AU0                   to     1.0  ; Enable?
    set SLv.AU1                   to   100.0  ; highVLOD - fLODFadeOutMultObjects
    set SLv.AU2                   to     0.0  ; lowVLOD   "Relative range at which
    set SLv.AU3                   to    15.0  ; maxVAL     objects begin to fade out"
    set SLv.AU4                   to     4.5  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.AY0                   to     1.0  ; Enable?
    set SLv.AY1                   to    30.0  ; highVLOD - fTalkingDistance
    set SLv.AY2                   to     0.0  ; lowVLOD
    set SLv.AY3                   to  2000.0  ; maxVAL
    set SLv.AY4                   to  1000.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.AZ0                   to     1.0  ; Enable?
    set SLv.AZ1                   to   100.0  ; highVLOD - fLodDistance
    set SLv.AZ2                   to     0.0  ; lowVLOD
    set SLv.AZ3                   to  2000.0  ; maxVAL
    set SLv.AZ4                   to   250.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BA0                   to     1.0  ; Enable?
    set SLv.BA1                   to   100.0  ; highVLOD - fFadeDistance
    set SLv.BA2                   to     0.0  ; lowVLOD
    set SLv.BA3                   to 15288.0  ; maxVAL
    set SLv.BA4                   to  9288.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BE0                   to     1.0  ; Enable?
    set SLv.BE1                   to    66.0  ; highVLOD - bEquippedTorchesCastShadows
    set SLv.BE2                   to    65.0  ; lowVLOD
    set SLv.BE3                   to     1.0  ; maxVAL
    set SLv.BE4                   to     0.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BK0                   to     1.0  ; Enable?
    set SLv.BK1                   to    40.0  ; highVLOD - fTreeLODExponent
    set SLv.BK2                   to    10.0  ; lowVLOD
    set SLv.BK3                   to     1.0  ; maxVAL
    set SLv.BK4                   to     0.2  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BL0                   to     1.0  ; Enable?
    set SLv.BL1                   to    60.0  ; highVLOD - bUseWaterReflectionsMisc
    set SLv.BL2                   to    59.0  ; lowVLOD   "Turns on water reflections
    set SLv.BL3                   to     1.0  ; maxVAL     for Misc objects (rocks etc)"
    set SLv.BL4                   to     0.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BM0                   to     1.0  ; Enable?
    set SLv.BM1                   to    30.0  ; highVLOD - bUseWaterReflectionsStatics
    set SLv.BM2                   to    29.0  ; lowVLOD   "Turns on water reflections
    set SLv.BM3                   to     1.0  ; maxVAL     for Static objects (buildings
    set SLv.BM4                   to     0.0  ; minVAL     etc)"
    ;-----------------------------------------------------------------------------------
    set SLv.BN0                   to     1.0  ; Enable?
    set SLv.BN1                   to    40.0  ; highVLOD - bUseWaterReflectionsTrees
    set SLv.BN2                   to    39.0  ; lowVLOD   "Turns on water reflections
    set SLv.BN3                   to     1.0  ; maxVAL     for Trees"
    set SLv.BN4                   to     0.0  ; minVAL
    ;-----------------------------------------------------------------------------------
    set SLv.BO0                   to     1.0  ; Enable?
    set SLv.BO1                   to    50.0  ; highVLOD - bUseWaterReflectionsActors
    set SLv.BO2                   to    49.0  ; lowVLOD   "Turns on water reflections
    set SLv.BO3                   to     1.0  ; maxVAL     for actors (NPCs, monsters)"
    set SLv.BO4                   to     0.0  ; minVAL
    ;-----------------------------------------------------------------------------------


    ;===================================================================================
    ; [streamline Startup Code]                   *** DO NOT EDIT THIS SECTION ***
    ;===================================================================================
    StartQuest SLini2

    sycNiceToMeetYou:

     sycNiceToMeetYou.ini
    ; =====================
    ;
    ; Version: 1.13
    ; Author: Syclonix
    ; See More Mods by Syclonix:
    ; http://www.tesnexus.com/modules/members/index.php?id=59982

    ; Instructions
    ; ------------
    ; These settings are pre-configured for the best gameplay experience. If you would like to configure
    ; your own settings, read the descriptions provided and change the values of the variables
    ; accordingly. Unless otherwise specified, a value of "1" means Enable and a value of "0" means
    ; Disable. Note that the Default/Recommended values are listed to the right for your convenience.

    ; Hide NPC Names
    ; --------------
    ; Sets whether to completely hide the names of NPC's you haven't met yet. Enable this option if want
    ; the game to be more realistic and/or difficult.

        set sycNTMYQuest.sHideAllUnknownNPCsNames to 0                ; Default 0

    ; NPC Name Retention
    ; ------------------    
    ; fDaysToForget sets how many days the player will remember an NPC's name for without talking to him
    ; again. Set this to "0" to never forget an NPC's name after you meet him.
    ; sNumTimesToMemorize set how many times the player needs to talk to the NPC before permanently
    ; remembering his name.

        set sycNTMYQuest.fDaysToForget to 7                            ; Default 7
        set sycNTMYQuest.sNumTimesToMemorize to 3                    ; Default 3

    ; Dead NPC Settings
    ; -----------------
    ; Set the method for identifying unknown dead NPCs.
    ; 0 = Disable identification. Unknown dead NPCs' real names will not be shown.
    ; 1 = Identify on Hovering Body with Crosshair
    ; 2 = Identify on Searching Body
    ; 3 = Identify on Hovering Body with Crosshair or on Searching Body
    ; 4 = Identify All Bodies Automatically

        set sycNTMYQuest.sIDDeadMethod to 3                            ; Default 3
        set sycNTMYQuest.fHoverTimer to 0.75                        ; Default 0.75    
        
    ; NPCs You Haven't Met
    ; --------------------
    ; These settings determine how NPCs you haven't met yet are labeled. You can choose to show the
    ; NPC's Name, Faction, Faction Rank, Race, Class, and/or Services. I recommend showing just their
    ; Race and Class.

        set sycNTMYQuest.sShowUnknownNPCsName to 0                    ; Default 0
        set sycNTMYQuest.sShowUnknownNPCsFaction to 0                ; Default 0
        set sycNTMYQuest.sShowUnknownNPCsRank to 0                    ; Default 0
        set sycNTMYQuest.sShowUnknownNPCsRace to 1                    ; Default 1
        set sycNTMYQuest.sShowUnknownNPCsClass to 1                    ; Default 1    
        set sycNTMYQuest.sShowUnknownNPCsServices to 0                ; Default 0

    ; Same-Faction NPCs You Haven't Met
    ; ---------------------------------
    ; These settings determine how NPCs that are in the same faction as you, but that you haven't met
    ; yet are labeled. I recommend showing their Faction, Class, and Services offered.

        set sycNTMYQuest.sShowUnknownFactionNPCsName to 0           ; Default 0
        set sycNTMYQuest.sShowUnknownFactionNPCsFaction to 1        ; Default 1
        set sycNTMYQuest.sShowUnknownFactionNPCsRank to 0           ; Default 0
        set sycNTMYQuest.sShowUnknownFactionNPCsRace to 0           ; Default 0
        set sycNTMYQuest.sShowUnknownFactionNPCsClass to 1          ; Default 1
        set sycNTMYQuest.sShowUnknownFactionNPCsServices to 1       ; Default 1

    ; NPCs You've Met
    ; ---------------
    ; These settings determine how NPCs that you've met are labeled. I recommend showing their Name,
    ; Class, and Services offered.
        
        set sycNTMYQuest.sShowKnownNPCsName to 1                    ; Default 1
        set sycNTMYQuest.sShowKnownNPCsFaction to 0                    ; Default 0
        set sycNTMYQuest.sShowKnownNPCsRank to 0                    ; Default 0
        set sycNTMYQuest.sShowKnownNPCsRace to 0                    ; Default 0
        set sycNTMYQuest.sShowKnownNPCsClass to 1                    ; Default 1
        set sycNTMYQuest.sShowKnownNPCsServices to 1                     ; Default 1

    ; Same-Faction NPCs You've Met
    ; ----------------------------
    ; These settings determine how NPCs that are in the same faction as you, and that you've met are
    ; labeled. I recommend showing their Name, Faction, Class, and Services offered.

        set sycNTMYQuest.sShowKnownFactionNPCsName to 1             ; Default 1
        set sycNTMYQuest.sShowKnownFactionNPCsFaction to 1          ; Default 1
        set sycNTMYQuest.sShowKnownFactionNPCsRank to 0                ; Default 0
        set sycNTMYQuest.sShowKnownFactionNPCsRace to 0             ; Default 0
        set sycNTMYQuest.sShowKnownFactionNPCsClass to 1            ; Default 1
        set sycNTMYQuest.sShowKnownFactionNPCsServices to 1         ; Default 1

    ; Show Factions
    ; -------------
    ; Choose whether to allow Player Factions from other mods to be shown. If you have a Companion NPC
    ; mod installed you may want to disable this option.

        set sycNTMYQuest.sShowModPlayerFactions to 1                ; Default 1    
        
    ; Show Classes
    ; ------------
    ; Choose which Classes will be displayed. Only applicable if you enabled to show Classes for the
    ; particular group of NPCs. Note that if you choose to hide any classes you should have another noun
    ; like Name, Rank, or Race enabled. Otherwise you might end up with some funny sounding names.
    ; sShowHostileClasses will show classes like "Bandit" and "Marauder".
    ; sShowCovertClasses will show classes like "Assassin" and "Thief".
    ; sShowModClasses will allow user-created classes from other mods to be displayed.

        set sycNTMYQuest.sShowHostileClasses to 1                    ; Default 1
        set sycNTMYQuest.sShowCovertClasses to 0                    ; Default 0
        set sycNTMYQuest.sShowModClasses to 1                        ; Default 1

    ; Show Services
    ; -------------
    ; Choose which services will be displayed. Only applicable if you enabled to show Services for the
    ; particular group of NPCs.

        set sycNTMYQuest.sShowMerchants to 1                        ; Default 1
        set sycNTMYQuest.sShowTrainers to 1                            ; Default 1
        set sycNTMYQuest.sShowArmorers to 1                            ; Default 1
        set sycNTMYQuest.sShowRechargers to 1                        ; Default 1

    ; Generically Named NPCs
    ; ----------------------
    ; For generically named NPCs (i.e. "Adoring Fan", "Adventurer", or "Marauder"), choose whether to
    ; hide their generic names until you meet/identify them. Otherwise their generic name will always be
    ; shown.

        sycNTMYQuest.sHideHostileNPCNames to 1                        ; Default 1
        sycNTMYQuest.sHideCovertNPCNames to 1                        ; Default 1
        sycNTMYQuest.sHideVampireNPCNames to 1                        ; Default 1
        
    ; Name Formatting
    ; ---------------
    ; Choose how NPCs' names will be formatted and displayed in-game. Options can be mixed and matched.
    ; sNameFormatLineBreak1 makes the NPC's Name and Faction/Rank/Class/Race appear on separate lines.
    ; sNameFormatLineBreak2 makes the NPC's Services appear on a separate line.
    ; sNameFormatComma puts a "," after the NPC's name, if applicable (i.e. Edward Bantien, Thief).
    ; sNameFormatArticle puts a article after the NPC's name (i.e. Edward Bantien the Thief).
    ; sNameFormatParentheses places the NPC's Faction/Rank/Class/Race in parenthese.

        set sycNTMYQuest.sNameFormatLineBreak1 to 0                    ; Default 0
        set sycNTMYQuest.sNameFormatLineBreak2 to 1                    ; Default 1
        set sycNTMYQuest.sNameFormatComma to 1                        ; Default 1
        set sycNTMYQuest.sNameFormatArticle to 1                    ; Default 1
        set sycNTMYQuest.sNameFormatParentheses to 0                ; Default 0

    ; Misc Settings
    ; -------------    
    ; This set how often new NPCs are checked for, in seconds. You can set this to a lower value if you
    ; notice NPCs are not being renamed quickly enough.
        
        set sycNTMYQuest.fRefWalkTimer to 1.5                        ; Default 1.5    

    Hpe all this helps. I posted on Nexus...though a bit of less info :P (figured Id make a backup help ask page since im less likely to be flamed on here than on the naz- I mean Nexus forums. Anyway any hep would be absolutely fabulous.
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  7. If you create your follower like a regular vanilla follower, AFT will detect and manage it automatically. You do not need to do anything special for that. See for example this tutorial for information on the factions and relationship you need to add to your NPC to make it a proper follower.

    Does it also do it for custom voiced and dialogued followers? Because he doesnt use the default MaleKhajiit voice that I know would have the extra AFT dialogue added to.

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  8. Hi all Im new to modding and I just created a follower and now I need to get him to work with the Amazing Follower Tweaks but have NO idea how. Would someone mind helping me? Also I have been trying to get combat vocals to qwork but can't and wish i had a better grasp of the editing..i can only do the voices well XD anyway the character is here: http://www.nexusmods.com/skyrim/mods/64457/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D64457%26preview%3D&pUp=1


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  9. Finally i made a thread worth pining!

    by the way, someone requested the keyblade mod. I'll be trying to upload it somewhere soon.

     

    There you go, the keyblade mod that was in the nexus. I never used it, tho, so i'm not sure what it is like.

    http://www.multiupload.nl/YZV5Y3BXQT

     

    oh, and if you guys can't open any locks with those, try using this too!

     

    http://skyrim.nexusm...com/mods/29979/

     

    at least you can smash them with your key, lol.

    I try to dl keyblades but get redirected to croc search. Could you upload file? oh here is anime mod "Dead Master" that add armor and weapon from anime.

    post-33622-0-57158800-1375756950_thumb.jpost-33622-0-03701300-1375756955_thumb.j

     http://www.4shared.com/archive/Enps6Ocw/deadmaster.html  Use "help deadmaster 4" to get codes for items. Any other good anime mods? D. Gray-man mods? Soul Eater mods? I think i saw some before.

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  10. I was wondering if anyone could make a costume/outfit that makes your character look like Road Kamelot from D. Gray-Man with a lero weapon.


    Pics:


    post-33622-0-62858400-1375755778_thumb.j


    post-33622-0-19907600-1375755773_thumb.j


    post-33622-0-98786700-1375755768_thumb.j


    Or even a magic spell that lets me shoot sharp cone shaped candles and her clothes if not a full outfit for her full look. And i know the anime look can be done thanks to Elin and deadmaster mods. Pwease? And here if anyone interested if its not posted on here. http://www.4shared.com/get/TotMhwJo/deadmaster.html and pics of it

    post-33622-0-27144500-1375755763_thumb.jpost-33622-0-66497100-1375755757_thumb.j

    Sorry if post ends p screwy looking.


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  11. I did some quick fiddling around in the CK' date=' combining the x177 mesh with the rans headmesh and oriental textures and making it a custom race. This is the result:

    [spoiler']oMmxM.jpg

    She's only naked because all the default armor still have boobs and, well, yeah. That kinda looks stupid. My actual point is, it's possible to play as a child and still have customizing options.

    Now it justs need some clothes and a download. lol

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  12. or If i'm not wrong there's a race called breton117x or something. it's like children race mod but with breton face..

    Your not wrong. I have it. Not that great for a loli character.

    I'm just using it til a certain group finishes their mod.

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  13. Hmm *shrugs* all valid points. But still they overreact on BOTH sides depending on what it is. I guess I just got that Southern stubborness from living in Mississippi all my life lol.

    Well I'll let the topic take a slumber ntil someone else comes along.

    But I still want some anime-ish mods be they skimpy schoolgirl outfits or 75% Human 25% Fox people. Heck I'll take Gundam armor. Just anything to customize Skyrim to my liking. I just suck x infinity at modding. :(

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  14. Nexus has from what i can see a community of people who don't like straying too far from the lore of the game' date=' which i can see as logical for that community. as for he neko freakout here? that seems a little odd considering the content of the adult mod section lol no offense to those in there posting, cause thats what fantasy is all about :) My personal taste i wouldn't go with an anime overhual, but im sure there are others who may see your idea as pretty awesome, it's just a matter of leaving your ideas here for other to see and consider and maybe even gather ideas and work on it. Hence why i have really switched from just Nexus, to this community as it is much more open and accepting with any and all ideas :)

    [/quote']

    Lol the nexians are lore fiends aren't they? But there are a few anime addicts on there. But then again they are from JP so......

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  15. It justs confuses me.

    I say this because I suggested a Total Anime Overhaul on the Nexus and people freaked out, as well as on this post about a neko custom race.

    If yo know of any race mods in the making could you post a link so I can keep up with em.(Be it Western, Middle-Eastern, orr from the land of the rising sun)

    Sorry for my drolling on. :s

    P.S. If anyone is working on a race mod(be it lore-friendly or not) I hope you can get it fully up since I feel people can get more custom races in Skyrim than people did in Oblivion.

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