-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
1,180 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by shane4244
-
Animations stopped working
shane4244 replied to Kunkka's topic in Technical Support - SexLab Framework
Do you guys just save once and then play through the whole game? or are you using auto save and constantly saving over the same save then yea I guess i can how your saves are getting screwed up especially since auto save can save right in the middle of an NPC animating or something like that. In oblivion it was a big no to use autosave in skyrim I've heard mixed opinions but it's probably not a good idea. Have you guys Uninstalled your SexLab mods via the MCM for said mods and used save tool per instructions? -
I like this armor set myself Remodeled Armor for CBBE Bodyslide HDT It covers almost 100% of the the vanilla armors including the DLC's they are HDT physics, support pregancy scaling out of the box and I think they look just slutty enough with out being over the top it also has bodyslide so you can alter the body shape to fit your taste and has a zapper in bodyslide to remove leggings, panties, ect.. I'm sure others will have varying opinions on what they like but that is my favorite armor replacer.
-
Help Required (newbie)
shane4244 replied to johntekk's topic in Technical Support - SexLab Framework
Why don't you just use the hot keys to adjust it while the animation is playing in freecam? There are hot keys to adjust no need for the sliders. Default keys are " k " = select actor to adjust, " ; " = move up " shift ; " = move down , " ' " = move back, " Shift ' " = move froward, " L " = move left, "Shift L" = move right. All adjustments are saved on the fly using the hot keys. Edit: It doesn't say it in the MCM hot key menu but you should be able to go back a stage in the animation holding down "shift" and using the advance stage key default "space". Edit2: Like I said in the other post there is an option under animation setting, player setting in the MCM for SexLab that allows you to turn off auto advance stages so you can take your time adjusting the animation since it won't stop until you use the next stage key. -
Help Required (newbie)
shane4244 replied to johntekk's topic in Technical Support - SexLab Framework
There is a back button I don't remember what it is off the top of my head it should be listed under hot keys the SexLab MCM. I've never used the editor to adjust animations but if you adjust them with the hotkeys as they occur naturally via any Sexlab plugin the adjustments will happen during the animation and I believe there is an option in SexLab to turn off the auto advance stages in SexLab that way you would have time to make adjustments. Also in case you didn't already know SexLab stores your adjustments per race in Sexlab so you should only have to adjust it once per paired race animation. -
Help Required (newbie)
shane4244 replied to johntekk's topic in Technical Support - SexLab Framework
The only mods I'm aware of that work to get hostile creatures to have sex (wolf Rape) with your character are defeat (V5b3.3fixed works fine with the current version of SexLab not sure about 5.2.2) and submit which were already mentioned also Random Sex mod will also work on hostile creatures and enchantress has a spell that works on them. I don't use aroused animals but i would assume it only works on non-hostile creatures. More nasty critters only adds genitals to creatures and some new animations it does not cause creatures to have sex with your character. The genitals only appear when the creatures has sex with you or an NPC. Wolves do not walk around with hard-ons all day that is kind of the point of the mod. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 posted a topic in Downloads - SexLab Framework
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014) View / Download File What this mod does: This is a simple prostitution mod that allows sex between the player/companion and other npc's. You progress by unlocking skills (currently 11) each skill you unlock gives you another animation set "Oral" for example. You also get a little more gold for each act (5-150) the more you progress. I will work on and add to this mod in my spare time and take all suggestions under consideration. Current Features: Credits: Ashal: For making a great framework to use and offering excellent support with any questions I had Fotogen: Special thanks for helping me with the 3-way problem Skse: For making the ck function like it should have to begin with Fore: For making it possible to use animations in skyrim Modders: For making the meshes,textures,items and all the other things we take for granted to make the game more enjoyable Lovers Lab: For giving me a place to put this Lovers Lab community: for trying out the mod, reporting bugs, and all the idea's which may be used at somepoint RocMic: For providing an Italian Translation zaira: For providing a German Translation Blindmankind: For providing a German Translation Huili: For providing the Russian Translation Torn: For providing a Russian Translation Submitter shane4244 Submitted 09/18/2013 Category Dialog Sex Requires- 1,383 replies
-
133
-
- sexlab
- prostiturion
-
(and 3 more)
Tagged with:
-
Animations won't play
shane4244 replied to Surberous's topic in Technical Support - SexLab Framework
Not a problem thank you for including your log in your post it makes helping with issues so much easier. -
Animations stopped working
shane4244 replied to Kunkka's topic in Technical Support - SexLab Framework
If using the clean up option in the SexLab MCM doesn't fix you character being considered as currently animating then see if amorous adventures has some kind of clean up option in the MCM most mods do have a way of resetting things for there mods. Really you should be able to uninstall SexLab(properly according to OP for SexLab) and any dependencies of SexLab use the savetool and in theory that should fix any SexLab related issue you have with stuck actors in your save. -
FNIS Creature Pack or SexLab Creature files not detected, I need some help..
shane4244 replied to TylerYan's topic in Technical Support - SexLab Framework
The creature animation pack is in the download list for SexLab the files you need for creatures are CreatureAnimationPack-v160 and SexLab_CreatureAnimations_v160.zip then you need to re-run FNIS for users after installing those files. -
No not normal but I assumed it was from a dirty save. Before there was a save tool I often had trouble getting the MCM to work after updating the methods I described above seemed to work. Are you just worried about the errors? or can you not get the MCM to work after trying what I said? Mods not working? Like i said according to your log it appears to have installed the voice files, animations etc.
-
If it's only crashing with male characters and works fine with female my best guess would be some kind of skeleton/mesh issue. When you run FNIS for users what kind of skeleton does it say for males? It should say something like this "Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) "
-
Your log shows SexLab did install thats what that wall of animations is and this last line" [11/30/2015 - 11:53:30PM] SEXLAB - NOTICE: SexLabFramework - Enabled [11/30/2015 - 11:53:30PM] SexLab - SexLab v1.60 (hotfix 2) - Ready!" You may have to wait one hour and then make a save and load the game back up if your having trouble with the MCM menu or you can type this in the console "setstage SKI_ConfigManagerInstance 1."
-
Animations won't play
shane4244 replied to Surberous's topic in Technical Support - SexLab Framework
This line in your log "[11/30/2015 - 09:02:11PM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE) [11/30/2015 - 09:02:11PM] SEXLAB - No Animations Found" Have you tried to register the animations again in the SexLab MCM? -
Older post I'm necroing a bit becuase I don't want anyone to be confused. ZaZ is not a requirement of any version of SexLab Working Girl it was supposed to be but it didn't happen. Just to confirm what has already been said the current version posted .6.7 is fully compatible with SexLab 1.60.2 hotfix 2
-
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Never checked with EFF for that part of the mod because its just dialog based to set the alias. I had no idea EFF messed with the way vanilla dialog works for companions. Sorry to everyone for that, its only been broke for about a year and a half now I also added option in the MCM so that both the player and companion will use lesbian animations with other females instead of male animations with auto whoring options and merchant dialog. I think I remember you complaining about that at one time. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Is ZaZ and the current version of SexLab playing nice together? last I heard there were some issues. If nothing has changed drastically with ZaZ in the last year or so I can still do the male piss on female but female on female would require someone to actually pair the animation or I don't think it would look right, I don't know there is a standing female piss animation so maybe. In any case I'm not adding ZaZ as a requirement until the new SexLab is out and I'm positive that ZaZ and SexLab play nice. I'm actually wrapping up the new version now my to do list is done and tested I just have one unplanned quest line to do so maybe a week or so. -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
shane4244 replied to Ashal's topic in Downloads - SexLab Framework
There probably is nothing you can do on your end if the mods you are using simply use the tag "BlowJob" for instance it can bring up animations that only include the BJ during one of the stages. It wasn't much of an issue a year or so ago but there is hell of a lot more animations now which is a good thing. I'm sure mods that are still being worked on will update there tags/tag supress options or pick a group of proper animation themselves to better match the dialog options. -
It appears your not alone other thread seems some others are having issues with the update as well. I would check the linked thread too if no one is able to help here.
-
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
On your rank question you gain rank with either option. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Yea a slider option would be fine with me. (maybe the next update I'm kind of done with that part right now) The next version is mostly bug fixes and companion stuff (merchant options for companion instead of player, also normal prostitution options for companion instead of player), also I'll probably include the beastiality options that I was waiting for the quest content for since there already made. I've been adding/fixing things on and off as time permits for about a year now so there may be things I've added I have forgotten about. I'm am very motivated to finish the mod but I can't get motivated to make the buildings I need do the quest content I may beg for someone to make some interiors for me when I put out the next update. I'm not sharing what the quest content is until it's complete which I can't even start until those building are made. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Not in the version that is uploaded but I've already added it to the version I'm working on now. Any successful prostitution attempt will result in an increase in speechcraft in the next version. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Sorry it takes so long to get back to you thank you for your patience. For your FNIS if you do not use PC exclusive animation path (gender specific animations) you do not need to check them in FNIS. I looked at you log and it appears that the script is firing SexLab just isn't finding any animations. I have tried mutiple times to duplicate the problem using the same script that appears in your log. I suspect you have some sort of SexLab install issue. Are you able to have sex with any other SexLab mod? If not there are two things I would like you to try I believe there is a clean up type option is the SexLab MCM try that first wait for it to finish, save game and exit, load save then try the mod again. If that doesn't work install match maker( if you don't already have it)and try to have sex using that mod if your still unable to get animations working then make a post including you log (made after using matchmaker) in the SexLab technical support area there will be a lot more eyes on your issue who are more current with Sexlab issues than I am. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Thanks Astor you asked most the questions I was going to ask Rosomak. Rosomak: Have you recently reinstalled skyrim? if so did you at least start skyrim through steam once before launching the game via skse? I only bring that up because it could be the reason for the FNIS error. The game path looks correct and normally it doesn't with a pirated copy. I would also like to see your papyrus log once you get the FNIS issue sorted out if your problem is not resolved. If you don not know how to get your papyrus log I have instructions on how to do so below: Spoiler The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ Add/edit the following to this file: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other. Save your changes to Skyrim.ini and load your your game, quickly attempt to replicate the issue you have with SexLab, and quit the game. Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim. -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
Are you able to have sex with other dialog options from the mod? -
[WIP] SexLabWorkingGirl version .6.7 (Updated December 11 , 2014)
shane4244 replied to shane4244's topic in Downloads - SexLab Framework
99% of the time when this issue comes up its the wrong skeleton or an improper FNIS installation/usage as Jittsmiley already mentioned. By looking at that report you seem to have FNIS installed correctly and are using the correct skeleton. The only issue I see is you need to check the skeleton patch in FNIS and rerun it. (I not sure if this will fix this issue but there are other issues that come up if you don't do that). I'm kind of at a loss here normally the T-pose is one the issues already mentioned. Did you use the clean-up option in the SexLab MCM? I see you don't have FNIS creatures installed so if you were with a creature you would get a t-pose for sure but you said two people so I guess that's not it. If using the clean-up/repair option in the SexLab MCM and the skeleton patch option in FNIS does not resolve the issue you may want to post your issue in the SexLab technical support section there will be a lot more eyes to look at your problem there than here and T-poses are generally not specific to a mod they are generally an installation/dependency/set-up issue also make sure to try animations using the SexLab Matchmaker mod or test using the animations in the SexLab MCM before making a post there and post load order, your FNIS report, and your papyrus log there to save everyone the trouble of asking for them. Sorry I can't be of more help but if it's not the above two issues then I'm at a loss as to what could be the problem.
