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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by shane4244
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I like this armor set myself Remodeled Armor for CBBE Bodyslide HDT It covers almost 100% of the the vanilla armors including the DLC's they are HDT physics, support pregancy scaling out of the box and I think they look just slutty enough with out being over the top it also has bodyslide so you can alter the body shape to fit your taste and has a zapper in bodyslide to remove leggings, panties, ect.. I'm sure others will have varying opinions on what they like but that is my favorite armor replacer.
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Why don't you just use the hot keys to adjust it while the animation is playing in freecam? There are hot keys to adjust no need for the sliders. Default keys are " k " = select actor to adjust, " ; " = move up " shift ; " = move down , " ' " = move back, " Shift ' " = move froward, " L " = move left, "Shift L" = move right. All adjustments are saved on the fly using the hot keys.
Edit: It doesn't say it in the MCM hot key menu but you should be able to go back a stage in the animation holding down "shift" and using the advance stage key default "space".
Edit2: Like I said in the other post there is an option under animation setting, player setting in the MCM for SexLab that allows you to turn off auto advance stages so you can take your time adjusting the animation since it won't stop until you use the next stage key.
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1 hour ago, johntekk said:Thank you TheJediNinja and shane,
i installed Schlongs of Skyrim, defeat and Matchmaker and everything works now!
So thanks again.
Another question: not all of the animations do fit, so do i have to correct the positions in SexLab animations editor by myself or is there another way?
And if i have to correct the positions myself is there a way i can reset the animation i'm looking at that moment?
Because i'm watching the animations and then correct the marker "on the fly" in the editor but the changes do not get accepted until the animation is resetted
or until the next animation. I can press O to skip the animation or end for end but i need a back/reset button.
There is a back button I don't remember what it is off the top of my head it should be listed under hot keys the SexLab MCM. I've never used the editor to adjust animations but if you adjust them with the hotkeys as they occur naturally via any Sexlab plugin the adjustments will happen during the animation and I believe there is an option in SexLab to turn off the auto advance stages in SexLab that way you would have time to make adjustments. Also in case you didn't already know SexLab stores your adjustments per race in Sexlab so you should only have to adjust it once per paired race animation.
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On 12/2/2015, 9:45:35, johntekk said:Ok but i have installed More Nasty Critters too as i said and i dont see anything ingame from that.
I mean you can see on the screenshots that enemies have genitals and its supposed to work with aroused animals i guess
so that enemies will come to you? Like random wolf rape etc
But enemies just attack me and i dont see any genitals from enemy wolfs and so on ... so something must be wrong?
The only mods I'm aware of that work to get hostile creatures to have sex (wolf Rape) with your character are defeat (V5b3.3fixed works fine with the current version of SexLab not sure about 5.2.2) and submit which were already mentioned also Random Sex mod will also work on hostile creatures and enchantress has a spell that works on them. I don't use aroused animals but i would assume it only works on non-hostile creatures.
More nasty critters only adds genitals to creatures and some new animations it does not cause creatures to have sex with your character. The genitals only appear when the creatures has sex with you or an NPC. Wolves do not walk around with hard-ons all day that is kind of the point of the mod.
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12 hours ago, Surberous said:Thank you so much! Apparently rebuilding it added whatever files and animations weren't in the original download. It works properly now.
Not a problem thank you for including your log in your post it makes helping with issues so much easier.
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If using the clean up option in the SexLab MCM doesn't fix you character being considered as currently animating then see if amorous adventures has some kind of clean up option in the MCM most mods do have a way of resetting things for there mods.
Really you should be able to uninstall SexLab(properly according to OP for SexLab) and any dependencies of SexLab use the savetool and in theory that should fix any SexLab related issue you have with stuck actors in your save.
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The creature animation pack is in the download list for SexLab the files you need for creatures are CreatureAnimationPack-v160 and SexLab_CreatureAnimations_v160.zip then you need to re-run FNIS for users after installing those files.
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5 minutes ago, Deimos said:Interesting then this is normal to see in the log?
[11/30/2015 - 11:53:30PM] [sslConfigMenu <SexLabConfigurationMenu (07079840)>] ERROR: Cannot use SetTextOptionValueST outside a valid option state
[11/30/2015 - 11:53:30PM] [sslConfigMenu <SexLabConfigurationMenu (07079840)>] ERROR: Cannot use SetOptionFlagsST outside a valid option stateNo not normal but I assumed it was from a dirty save. Before there was a save tool I often had trouble getting the MCM to work after updating the methods I described above seemed to work.
Are you just worried about the errors? or can you not get the MCM to work after trying what I said? Mods not working? Like i said according to your log it appears to have installed the voice files, animations etc.
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If it's only crashing with male characters and works fine with female my best guess would be some kind of skeleton/mesh issue. When you run FNIS for users what kind of skeleton does it say for males? It should say something like this "Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) "
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Your log shows SexLab did install thats what that wall of animations is and this last line" [11/30/2015 - 11:53:30PM] SEXLAB - NOTICE: SexLabFramework - Enabled
[11/30/2015 - 11:53:30PM] SexLab - SexLab v1.60 (hotfix 2) - Ready!"You may have to wait one hour and then make a save and load the game back up if your having trouble with the MCM menu or you can type this in the console "setstage SKI_ConfigManagerInstance 1."
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This line in your log "[11/30/2015 - 09:02:11PM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[11/30/2015 - 09:02:11PM] SEXLAB - No Animations Found"Have you tried to register the animations again in the SexLab MCM?
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On 10/30/2015, 1:26:03, Sairai said:hello working girl 6.7 work but without zaz
On 11/5/2015, 1:37:50, Sairai said:hello working girl 6.7 work with zaz 6.0 old version
Older post I'm necroing a bit becuase I don't want anyone to be confused. ZaZ is not a requirement of any version of SexLab Working Girl it was supposed to be but it didn't happen.
Just to confirm what has already been said the current version posted .6.7 is fully compatible with SexLab 1.60.2 hotfix 2
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3 minutes ago, NicoleDragoness said:Good. I use EFF and I have the same exact problem. I'm waiting next version, then.
Never checked with EFF for that part of the mod because its just dialog based to set the alias. I had no idea EFF messed with the way vanilla dialog works for companions. Sorry to everyone for that, its only been broke for about a year and a half now

I also added option in the MCM so that both the player and companion will use lesbian animations with other females instead of male animations with auto whoring options and merchant dialog. I think I remember you complaining about that at one time.
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1 hour ago, Newbie2015 said:Future Plans:
-ZaZ animations( Pissing on female while they are masterbating will be in the next version after all reported bugs are fixed in this one) - OMGOMG im looking for something like this for a long time (especially female on female piss) hope you can make <3
Is ZaZ and the current version of SexLab playing nice together? last I heard there were some issues.
If nothing has changed drastically with ZaZ in the last year or so I can still do the male piss on female but female on female would require someone to actually pair the animation or I don't think it would look right, I don't know there is a standing female piss animation so maybe. In any case I'm not adding ZaZ as a requirement until the new SexLab is out and I'm positive that ZaZ and SexLab play nice.
I'm actually wrapping up the new version now my to do list is done and tested I just have one unplanned quest line to do so maybe a week or so.
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On 11/25/2015, 11:42:45, Sai_hira said:Whenever I initiate any sl mod it seems to ignore the tags for said dialouge branch (e.g offering blowjobs ends with me being bent over adn my partner slamming my pussy). Is there anything that i can do to correct this.
There probably is nothing you can do on your end if the mods you are using simply use the tag "BlowJob" for instance it can bring up animations that only include the BJ during one of the stages. It wasn't much of an issue a year or so ago but there is hell of a lot more animations now which is a good thing. I'm sure mods that are still being worked on will update there tags/tag supress options or pick a group of proper animation themselves to better match the dialog options.
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It appears your not alone other thread seems some others are having issues with the update as well. I would check the linked thread too if no one is able to help here.
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On 10/8/2015, 4:41:48, astor said:On 10/8/2015, 4:41:48, astor said:When i use the dialogue option to allow my follower (Lydia) to prostitute, she says, "that sounds great. we can even split the gold." but nothing happens from there. When i talk to her again, it's the same dialogue option to ask if she wants to try prostituting. Help?
Do you use EFF? I was recently testing with follower mods and I noticed I could not get that part of the mod to work with EFF. This is fixed via an MCM option in the soon to be released version if you are using EFF.
On 11/16/2015, 1:23:35, G0ldSil3nce said:Edit: BTW, do I approach NPC sto gain rank or let NPCs approach me to gain rank?
On your rank question you gain rank with either option.
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6 minutes ago, worik said:Nice
!
I would suggest to make this a chance instead of a fixed increase, perhaps an MCM option with a difficulty setting from 0% (or "expert" / no chance at all) to 100% ("novice", increase always) ?
Would it be to early to ask for some more peeks into your todo list for the next version?

Yea a slider option would be fine with me. (maybe the next update I'm kind of done with that part right now)
The next version is mostly bug fixes and companion stuff (merchant options for companion instead of player, also normal prostitution options for companion instead of player), also I'll probably include the beastiality options that I was waiting for the quest content for since there already made. I've been adding/fixing things on and off as time permits for about a year now so there may be things I've added I have forgotten about. I'm am very motivated to finish the mod but I can't get motivated to make the buildings I need do the quest content I may beg for someone to make some interiors for me when I put out the next update.
I'm not sharing what the quest content is until it's complete which I can't even start until those building are made.
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On 11/16/2015, 1:23:35, G0ldSil3nce said:Appararently my game crashes or character gets teleported to the world center if I tried to work again with the same NPC somewhat immediately after I got rejected the first time. Any fixes for this?
Edit: BTW, do I approach NPC sto gain rank or let NPCs approach me to gain rank?
I will test to see if I can duplicate this issue this is the first I've heard of it.
When it crashes do you get a windows visual runtime error? I was having that problem with a few mods on rare occasions after updating skse/sexlab and I ended up updating/reinstalling visual runtime studio 2012 and 2013 from microsoft to resolve the issue.
I think you gain rank both ways I honestly can't remember how I did that part I'll get back to you on that when I get home.
On 11/18/2015, 3:58:45, Sai_hira said:Is it possible for this mod to perhaps increase speechcraft through some of it's sex options? jsut thought for the MCM menu.
Not in the version that is uploaded but I've already added it to the version I'm working on now. Any successful prostitution attempt will result in an increase in speechcraft in the next version.
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Sorry it takes so long to get back to you thank you for your patience.
For your FNIS if you do not use PC exclusive animation path (gender specific animations) you do not need to check them in FNIS.
I looked at you log and it appears that the script is firing SexLab just isn't finding any animations. I have tried mutiple times to duplicate the problem using the same script that appears in your log. I suspect you have some sort of SexLab install issue. Are you able to have sex with any other SexLab mod? If not there are two things I would like you to try I believe there is a clean up type option is the SexLab MCM try that first wait for it to finish, save game and exit, load save then try the mod again. If that doesn't work install match maker( if you don't already have it)and try to have sex using that mod if your still unable to get animations working then make a post including you log (made after using matchmaker) in the SexLab technical support area there will be a lot more eyes on your issue who are more current with Sexlab issues than I am.
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Thanks Astor you asked most the questions I was going to ask Rosomak.
Rosomak: Have you recently reinstalled skyrim? if so did you at least start skyrim through steam once before launching the game via skse? I only bring that up because it could be the reason for the FNIS error. The game path looks correct and normally it doesn't with a pirated copy.
I would also like to see your papyrus log once you get the FNIS issue sorted out if your problem is not resolved. If you don not know how to get your papyrus log I have instructions on how to do so below:
SpoilerThe debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/
Add/edit the following to this file:
[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.Save your changes to Skyrim.ini and load your your game, quickly attempt to replicate the issue you have with SexLab, and quit the game.Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.0 -
On 10/8/2015, 9:24:58, astor said:Yes i did. I even moved the mod near the bottom of my load order to no avail.
Sorry for the delayed response I didn't see this post. If your getting the dialog option again then for whatever reason she didn't get the key item after the conversation. I have not ran into this personally but if you haven't already done so use the reset option and try talking to her again. I'm not sure if I've ever tried to pimp out lydia I can't think of anything that would mess it up with her. I will try to duplicate the problem tomorrow or the next day I'm currently revamping that part of the mod anyway a few details on why below.
There are some issue's with that part of the mod that I was unaware of until I got my test PC running again.(A few scripts left out of the BSA but still in my main PC) I've also changed to a more reliable method of flagging who is your follower which also seems to work well with custom follower mods that I've tried so far and should fix the issue's others have had with Serana. I should have a bug fix update out soon-ish most were fixed before I left I've been bug testing the crap out of the mod on my laptop and making notes on what needs fixed when I get back. I come back home in about two weeks and should be home for the winter.
10 hours ago, Rosomak said:I installed mode and talked to Lydia to have sex with my character. I choose "I don't charge..." in dialogue menu and use every sex option, but nothing happened. They just stand like they had a normal conversation.
Are you able to have sex with other dialog options from the mod?
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99% of the time when this issue comes up its the wrong skeleton or an improper FNIS installation/usage as Jittsmiley already mentioned.
By looking at that report you seem to have FNIS installed correctly and are using the correct skeleton. The only issue I see is you need to check the skeleton patch in FNIS and rerun it. (I not sure if this will fix this issue but there are other issues that come up if you don't do that).
I'm kind of at a loss here normally the T-pose is one the issues already mentioned. Did you use the clean-up option in the SexLab MCM?
I see you don't have FNIS creatures installed so if you were with a creature you would get a t-pose for sure but you said two people so I guess that's not it.
If using the clean-up/repair option in the SexLab MCM and the skeleton patch option in FNIS does not resolve the issue you may want to post your issue in the SexLab technical support section there will be a lot more eyes to look at your problem there than here and T-poses are generally not specific to a mod they are generally an installation/dependency/set-up issue also make sure to try animations using the SexLab Matchmaker mod or test using the animations in the SexLab MCM before making a post there and post load order, your FNIS report, and your papyrus log there to save everyone the trouble of asking for them. Sorry I can't be of more help but if it's not the above two issues then I'm at a loss as to what could be the problem.
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if the animation starts the 2 people just stand in a T formad what did i do rong ?
common problems and answer I hope : check your skeleton make sure that it has not been replaced perfer skeleton XP32 I still use versus 1.94
make sure animation do not go above sexlabs limit when activatting animation in the framework . animation add-ons like ZAZ,NSAP,DEVIOUS DEVICES can add more animation than 1.59c can handle (disreguard if usiing 1.60)
Make sure to run FNIS FOR USERS
also sometimes you just need to reset the FRAMEWORK AND RERUN FNIS
BUT THAT BEING SAYED T-POST IS NORMALY THE SKELETON OR SOMETIMES SLOW SCRIPTS
thx for awsnering i've seen ingame that my skel doesn't do its animation but its avtive on my nmm is that to problem ? i've uninstal and reinstalled it
I'm not exactly current with skyrim issue's but I know at one time if you are using NMM you had to enable txt. files in NMM to make FNIS work properly. Copy/paste your FNIS report after running FNIS for users so we can see if there are any errors.
For anyone still using this mod sorry been very busy and still am. I have no idea when I will be able to get back to this mod. I'm currently checking compatibility with the current version of SexLab so if there are issues there I will at least fix that once the SL patches stop coming in.
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Animations stopped working
in Technical Support - SexLab Framework
Posted
Do you guys just save once and then play through the whole game? or are you using auto save and constantly saving over the same save then yea I guess i can how your saves are getting screwed up especially since auto save can save right in the middle of an NPC animating or something like that. In oblivion it was a big no to use autosave in skyrim I've heard mixed opinions but it's probably not a good idea. Have you guys Uninstalled your SexLab mods via the MCM for said mods and used save tool per instructions?