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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Princessity

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Everything posted by Princessity

  1. That's so disappointing Coop! I guess it's going to be a loooong time till we see something new added to DDx
  2. Devious Captures

    You're missing a dependency. Please make sure you have all the required mods and the required mods of those required mods and their required mods too.
  3. Are they actually called "Heavy Yoke" and "Steel Yoke"? If the answer is yes then they are from Cursed Loot. Cursed Loot has its own yokes that were made independently and long ahead of the official version based on an early prototype: using different slots, different scripts and everystuffs.   I haven't tested it personally yet but Kimy released a new version of DCL yesterday that's supposed to be compatible with the new Integration. I assume she has updated her yokes to conform to the new slots guidelines.
  4. As Min explained: popularity is of secondary priority. It does matter because obviously we aren't going to be spending days creating meshes for niche bodies like Dibella, Lady Body or one of 7395239 slightly customised variants of UNP/CBBE body but at the same time it's way easier to create and test things on bodies that majority of currently active Devious Developers prefer to use especially if that body also happens to still be supported by a lot of other modders.   That and let's not forget that UNPB is a variant of UNP and I think one might say that the previous decision to support it instead of the core body may have been a weird way of going about providing compatibility with the two most popular bodies (UNP and CBBE)   I personally switched to UNPB in the frist place only because DD required it. I probably wouldn't have done this on my own initiative. I know there's lots of users who like UNPB this much instead and it's sad that official support for their UNP variant of choice has been discontinued but that doesn't mean support isn't possible. At one point in DD's lifetime (we don't talk about it, it was a sad time ^^) UNP support was totally scrapped but that didn't stop modders from creating unofficial conversions. If any modders are still interested in UNPB I'm sure they will do it again. And for anyone who is and is prepared to seriously dedicate to it: please contact Koffii and he'll give you all the things you need to get started.
  5. Do the yokes you're talking about come from Cursed Loot?
  6. Disable "hardcore effects" in MCM. This will prevent the character from playing those animations during vibration events.
  7. Not until someone converts the new meshes to 7B ^^ I have a feeling 7B's thunder thighs won't play nice with restrictive bootsies
  8. Devious Captures

    Version 2.7 is up! After a long looooooong wait the concerted effort of the most devious minds in the galaxy has brought you Devious Devices 2.9.0 (don't mind the typo in my last post)! And Devious Captures has added the new "restrictive" devices to its pool! The kinky rogue mages and bored outlaws of Skyrim have gotten their hands on yokes, corsets, ballet boots, locking gloves and very uncomfortable collars and they happen to be exactly your character's size! Important thing to remember tho: if you're updating the mod on an existing game you will need to review your device equip chances. Some of them became redundant so I repurposed their variables to do other things. I also changed the default values of existing settings. Clicking on each option (to display the slider) and pressing "R" will set it to the new default value. Please remember that by default yokes, armbinders, gloves and boots are disabled! If you want them to spawn you need to increase their equip chances.
  9. Vampiric Thirst by Miss Leeches

    Nuh it doesn't mean like anything serious. The errors mostly come from the game being a little confused about not being able to access depreciated assets. I'm going to clean it up one of those decades ^^ Also: Do you mean VT or the Noiral race thing? VT doesn't modify any race records or worldspaces so I assume you mean the other one. I don't know if ti will cause any problems, I've never used it.
  10. Devious Captures

  11. In MCM you can just turn the strength slider down ^^
  12. I wuv these! <3 Are you planning to do more based on the rest of vanilla things? I've been kinda waiting for someone to make HDTHH models of all vanilla boots and shoes because I always wanted to make a mod that lets player "recraft" regular footwear into heeled versions and back.
  13. I've been manually installing mods since Morrowind and never had these problems ^^ But it doesn't really matter. The only way to avoid issues is to understand what you're doing and what your mod manager is doing too. I'm wary of MO because it doesn't involve the users brain in the installation process. I will always recommend learning manual installation first before moving on to automated installers. Actually if it didn't involve reorganising all my mods I'd probablish switch to MO too! But only because I know how it works and can trust myself to use it correctly. If I didn't I would be (rightfully) scared of it n_n
  14. Obscure patches (2015-02-16)

    Can you put me in touch with your cloning facility skyrimll? I'm really impressed with their work! ^^
  15. Prison Overhaul

    It's because the Skyrim script engine is a thousand year old potato made for a thousand year old console ^^ It gets clogged by things that simple calculators breeze through and doesn't know how to multitask. There is very little modders can do to get around it other than totally bypass the system and use some magical C++ stuffs and so on. And what makes it even worse is that AI in the game is hardcoded so if like 2 NPCs get in each other's way a whole scene could break and you need to resort to scripty workarounds to fix it. Modders have been unable to improve anything about the AI since launch and I think most have given up by now. Prison Overhaul is the victim of Skyrim's biggest limitations. It's trying to use a lot of scenes and scripts outside of sterile lab environments while sharing resources with other mods and the game itself. Delays are not the worst that could be happening ^^
  16. Have you tried not using MO? Manual installation is the surest way of avoiding most installation related problems.
  17. Post your sex screenshots

    Wheeee! Yes it's there, thank you! <3
  18. Post your sex screenshots

  19. We love you ZaZ <3 Be well and come back to us soon!
  20. Ooooooh! This sounds useful! But could you explain it please? Does it automatically replace vanilla bleedout animations or does it need to be played specifically?
  21. [WIP] Tentacle Parasite

    Oksies sooooo everyone brace for some serious X Files stuff! I was just working on some outfits and I ran into some silly weight slider problems too! I did a little googling and I eventually solved the problem in the WEIRDEST way possible! http://forums.nexusmods.com/index.php?/topic/823546-custom-armor-unaffected-by-weight-slider-rest-of-body-is/?p=7623117 I can't believe it actually works! I made a copy of my meshes folder, reassigned all my ArmourAddons to the meshes inside the copy folder, saved, closed CK, loaded up the plugin again, assigned the AA back to the meshes in the original location, saved and suddenly the weight slider started working! So you basically cannot change anything about your files while CK is open. If you want to modify things you need to close it first. Like... oh gosh... You wot Bethesda? Why is everything about Skyrim so broken and illogical? It makes no sense! My brain. It hurts!
  22. Vampiric Thirst by Miss Leeches

    WHEEEEEEEEE! *glomp!* You are the bestest person in the world right now! I like your ideas ^^ If you want to be creative I won't stop you! n_n As for specific requests: it depends on what you can do. Do you know how to make paired animations compatible with FNIS? As well as starting, looping and ending animations? I had an idea to implement "channelled" feeding where player could latch onto someone (start animation), drain blood over time (transitions into loop) and decide when to stop (end animation). Kinda the same way using a chair works. But that requires all of the above and none of the animators I asked were willing to try ^^ If not.... I guess I'll be okay with regular animations just for the SexLab thing. If you could make sexy animations that involve feeding I will at least start working on SL integration ^^
  23. UNPB xinafay High Heels Conversion

    Devious Devices Expansion already uses pony boots from Xinafay, the UNP variant was made by me. I did also make some devious versions (slightly remodelled: I replaced buckles with tiny padlocks and stuffs) of other shoes from this pack and I remember submitting them for inclusion too but I'm not sure what happened to them, I may need to ask Coop! My scatterbrained brain actually totally forgot about it! Thank you so much for reminding me! XD
  24. I agree with Kimy, if you feel like there's nothing more to do that means you're close to finding the holy grail of modding: a finished mod! ^^ I'm actually jelly! I wish I could say that! But every time I look at my mods I'm overwhelmed by ideas and suffocated by the knowledge that 70% of them are infeasible because of Skyrim's limitations and the other 30% would take me another 3 years of work to implement. Booooo! But although you may not think it's so important and users may not be as grateful as they should be for it I LOVE you for all the optimisation work you're doing! Making ANYTHING in Skyrim go faster than a dead snail stuck in tar and encased in titanium is a miracle! And as someone who runs and writes some very script intensive mods I appreciate every milisecond shaved off papyrus delays! I think it's the best feature of Sexlab: despite being the most complex and scriptishly advanced mod in Skyrim it manages to be stable and responsive and that's kind of a big deal! <3
  25. Devious Devices (Assets)

    MCM menu and ALL scripted mechanics belong to Integration. Assets only contains art assets ^^ Are you sure you installed the correct (latest) versions of *all* mods required by Integration? Assets, ZaZ Animation Pack, Sexlab, Sexlab Aroused (or Aroused Redux), FNIS and SKSE? A missing dependency is what causes crashes after bethesda logo.