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UnCui

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Posts posted by UnCui


  1. 6 hours ago, CrimsonOmegaLance said:

    CF seems to be checking if every human NPC is a "Creature". This is causing me to crash when loading into a new cell (mostly a city)

     

    For example, this is my papyrus logs right before I crash.

     

      Reveal hidden contents

    [11/27/2015 - 09:02:25PM] [CF][Creature Apply] Failure on ["Lynette" [RentRoomScript < (A30319D3)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:25PM] [CF][Creature Apply] Failure on ["Stenvar" [WIDeadBodyCleanupScript < (000B998C)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:25PM] [CF][Creature Apply] Failure on ["Luaffyn" [WIDeadBodyCleanupScript < (00047CB2)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Kalstar" [Actor < (A50E5BD8)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Hidielle" [Actor < (88001835)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (880012CF)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Garthe" [Actor < (A50E5BD6)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Nei" [Actor < (7D00DA1E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (7D00DA1B)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Patron" [WIDeadBodyCleanupScript < (5F027CB5)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Shelur Ice-Eye" [Actor < (A5009077)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Voldsea Giryon" [Actor < (000A17A5)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Veronica" [Actor < (A300CF14)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Pelgurt" [Actor < (A518A9D3)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Susanna the Wicked" [Actor < (0001B11B)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Patron" [WIDeadBodyCleanupScript < (5F02518E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Adonato Leotelli" [WIDeadBodyCleanupScript < (0001B119)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Valla" [Actor < (A5109E5E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Rongeir Ice-Eye" [Actor < (A5009076)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Elda Early-Dawn" [WIDeadBodyCleanupScript < (0001B118)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
    [11/27/2015 - 09:02:26PM] [CF][Creature Apply] Failure on ["Dianest" [Actor < (8600F5C2)>]]; creature isn't registered; race=["Drace" [Race <_DiorRace (86002FA5)>]] skin=["" [Armor < (86007EE5)>]]
    [11/27/2015 - 09:02:27PM] [CF][Creature Apply] Failure on ["Patron" [WIDeadBodyCleanupScript < (5F02518F)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]

     

    Edit: Before, I solved this by just disabling Creature Features and just updated all the creature meshes/textures permanently (so they just always walked around w/ shlongs).  Is there a way I can do this out of Skyrim, rather than have Skyrim's engine attempt to do it?

    Yeah I noticed this a well, CF verifies everyone and everything, It didn't crash me (thankfully)...but it really should stick only to creatures, why bother checking humanoid npcs? I mean what's the point?..this should be removed, this way , papyrus will be less crowded

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  2. 13 hours ago, UnCui said:

    i've installed MNC with all its requirements, on this new game I'm playing, and i was 100% sure I'll get the same problem, that being, if I load my save, there i a chance I'll get this error, in a text box: Creatureframerwok API reference not found Maybe creature framerwork is not installed. same thing appears in the papyrus.log

     

    It boggles the mind, I've been getting this error, ever since I installed MNC, and I guess it comes from creature framerwok, (I am not using SAR redux btw)

     

    WHen i get this error, my game is 100% sure to crash in the following minutes, what can I do....

     

    I'm not the only one having the same problem either, got no help regarding this on the CF support thread..

     

    EDIT: Sexlab is installed fine, and every mod has an OK noted, sometimes, I would get 2 questiion marks (?) at the FNIS sexlab framework idles, and FNIS sexlab creature Idles.

     

    Aside than that, everything works fine in the game, animations as well, no problem...except for the fact that, it will crash.

     

    It's also amazing that on the CF page at known issues it says: "None at the moment! " when obviously has issues..ever since I installed MNC and get this error, my game will crash, as I said, i'm not the only one having this issue, and it's been around for a while, are the mods still supported or should I just give up ?

    So I decided to install SAR redux, since I heard it might solve the issue, and sure enough it did!, I don't get the api error now, but this is just strange, if this is the case, SAR should be regarded as REQUIREMENT for CF, not as a supported addition.

     

    Anyway, everything seems to roll fine now, except that..from time to time, I get crashes, right before animation starts, doesn't happen all the time, but it does, I don't mind it that much though, it is a bother, but I can live with it.

    0

  3. i've installed MNC with all its requirements, on this new game I'm playing, and i was 100% sure I'll get the same problem, that being, if I load my save, there i a chance I'll get this error, in a text box: Creatureframerwok API reference not found Maybe creature framerwork is not installed. same thing appears in the papyrus.log

     

    It boggles the mind, I've been getting this error, ever since I installed MNC, and I guess it comes from creature framerwok, (I am not using SAR redux btw)

     

    WHen i get this error, my game is 100% sure to crash in the following minutes, what can I do....

     

    I'm not the only one having the same problem either, got no help regarding this on the CF support thread..

     

    EDIT: Sexlab is installed fine, and every mod has an OK noted, sometimes, I would get 2 questiion marks (?) at the FNIS sexlab framework idles, and FNIS sexlab creature Idles.

     

    Aside than that, everything works fine in the game, animations as well, no problem...except for the fact that, it will crash.

     

    It's also amazing that on the CF page at known issues it says: "None at the moment! " when obviously has issues..ever since I installed MNC and get this error, my game will crash, as I said, i'm not the only one having this issue, and it's been around for a while, are the mods still supported or should I just give up ?

    0

  4. Ok, I fixed it, apparently, it had to do with the overwrite files...after I made a mod out of all these..overwiten files, it still didnt work..SOOO I figured, something in the overwrite files is messing the mod up, so I compared the bodies from the overwrite files, with the one from this mod, and wouldn't you know, the one in the overwrite had 100kb less...so then I decided to delete the bodies from the overwite, and then the body had the correct mesh as well as the animations.

     

    My only question now is...I can only use this body along with the animations? cause If I use bodyslide, there won't be any animated vagina.

    0

  5. 11 hours ago, srayesmanll said:

    Well, whomever you heard that ("since I hear, it can cause its share of problems....") is giving incorrect info (I tried to find a way to say "full of shit" in a nice way but could only think of the "giving incorrect info ").  If you are talking about the original Aroused mod, yeah that had a lot of issues with inefficient scripting, that could cause issues when used in conjunction with other script-intensive mods.  SLAR has streamlined the scripting and runs very nicely.  I'd suggest turning it on and using it.  One caveat - if you use a lot of those obese-ly scripted mods, depending on your machine you could (& will) have issues regardless of adding SLAR. 

    SO, heres the thing, I just started a new game of skyrim (now im using MO, before I was using NMM) and I installed everything required for SL MNC and CF to work fine.

     

    I might also add that, every mod is freshly added (AND NOTHING is installed in-game, yet) so, 3 out of 4 times, when I first load the save, I would get the creature framework api not fount, also, when looking at the SL tab in MCM it would show a question mark "? " at the creature idles and the creature pack.

     

    The 4th time I loaded the save, there was no such error, and on the top left corner of the screen it would say CF SL..etc succesfully loaded, and I was able to safely install SL through the MCM.

     

    Why does this happen? I have no freaking clue, im not a programmer.

     

    edit: I will post this to other threads where I saw people having this error, just to let them know that, if they get this error, AND EVERYTHING IS INSTALLED CORRECTLY, chances are, its not their fault.

     

    edit2: I can confirm that, the fakeslautil file provided up there by Ep1cL3w7z will fix the creature framework api error, HOWEVER, if you were unlucky enough, and didn't install SL yet, you will get those 2 question marks I mentioned above, I didn't test it yet if there is any glitch with  the animations or anything related to the CF yet...BUT I CAN CONFIRM that this file, will stop the error from showing up

    0

  6. SO, heres the thing, I just started a new game of skyrim (now im using MO, before I was using NMM) and I installed everything required for SL MNC and CF to work fine.

     

    I might also add that, every mod is freshly added (AND NOTHING is installed in-game, yet) so, 3 out of 4 times, when I first load the save, I would get the creature framework api not fount, also, when looking at the SL tab in MCM it would show a question mark "? " at the creature idles and the creature pack.

     

    The 4th time I loaded the save, there was no such error, and on the top left corner of the screen it would say CF SL..etc succesfully loaded, and I was able to safely install SL through the MCM.

     

    Why does this happen? I have no freaking clue, im not a programmer.

     

    edit: I will post this to other threads where I saw people having this error, just to let them know that, if they get this error, AND EVERYTHING IS INSTALLED CORRECTLY, chances are, its not their fault.

    0

  7. 12 minutes ago, srayesmanll said:

    Well, whomever you heard that ("since I hear, it can cause its share of problems....") is giving incorrect info (I tried to find a way to say "full of shit" in a nice way but could only think of the "giving incorrect info ").  If you are talking about the original Aroused mod, yeah that had a lot of issues with inefficient scripting, that could cause issues when used in conjunction with other script-intensive mods.  SLAR has streamlined the scripting and runs very nicely.  I'd suggest turning it on and using it.  One caveat - if you use a lot of those obese-ly scripted mods, depending on your machine you could (& will) have issues regardless of adding SLAR. 

    Alright that's good to know, I guess I'll turn on slar.

    0

  8. 2 hours ago, Caliban44 said:

     

    USE L.O.O.T. TO SORT YOUR LOAD ORDER sort! sort! sort!

     

    and get rid of this if you don't use this body type  RaceMenuMorphsUUNP.esp

    I'm always using loot, but this year ( I don't remember exactly when) I noticed, no matter how many times I used LOOT, either by the loot itself, or sort from MO, the load order will never be moved, loot is up to date too...i dont know what the hell is wrong with it.

     

    IM actually using uunp bodies...I just left cbbe there, just in case I'll decide using it again.

    Edit: alright I'll disable zzestrus.

    0

  9. 37 minutes ago, Caliban44 said:

     

     

    install sexlab aroused redux found here on loverslab

    So, I have sexlab aroused redux installed, but not activated in the nmm, so as to avoid further crashes from CF, however, I do not really want to use aroused, since I hear, it can cause its share of problems....I would consider enabling the mod if you are 100% sure it will cure this problem I get with the creature framework api not found, I SOMETIMES get when I load my save.

    0

  10. So I've been looking all over for the matter, and found no solutions, decided to ask here as well.


    Does anyone know how to fix the "Creatureframework Api not found" ? I sometimes get this error when I load the game, Aside than that, everything, and every mo works fine, MNC, SL, CF, all behave fine, except sometimes I get this error, whats wrong with it?

    0

  11. Mate, ever since I installed MNC, there is a..50% chance of my game to crash on load, and its annoying as hell.

     

    So here's the thing, I have all the requiremenets installed, EVERY ANIMATION WORKS, I have encountered NO BUGS with animations and anything related to MNC, SL, or CF, but the single thing that bothers me much, is that CF is crashing my game, I know this because I tested the game with MNC and without MNC.

     

    IF anyone can tell me how to fix these crashes, without removing these mods, Il be greatful, heres my load order and the papyrus log (which is spammed with zzestrus error and CF, and ive no idea what they mean)

     

     0  0 Skyrim.esm
     1  1 Update.esm
     2  2 Unofficial Skyrim Patch.esp
     3  3 Dawnguard.esm
     4  4 Unofficial Dawnguard Patch.esp
     5  5 HearthFires.esm
     6  6 Unofficial Hearthfire Patch.esp
     7  7 Dragonborn.esm
     8  8 Unofficial Dragonborn Patch.esp
     9  9 RSkyrimChildren.esm
    10  a ApachiiHair.esm
    11  b SexLab.esm
    12  c ZaZAnimationPack.esm
    13  d CreatureFramework.esm
    14  e Schlongs of Skyrim - Core.esm
          SexLabAroused.esm
    15  f EFFCore.esm
    16 10 RSChildren - Complete.esp
    17 11 RSChildren_NonPlayableOverride.esp
    18 12 RSChildren_PatchUSKP.esp
    19 13 dD - Realistic Ragdoll Force - Realistic.esp
    20 14 SkyUI.esp
    21 15 Purewaters.esp
    22 16 dD-No Spinning Death Animation Merged.esp
    23 17 Presets 2-3.esp
    24 18 XPMSE.esp
    25 19 Extended UI.esp
    26 1a EnhancedLightsandFX.esp
    27 1b ELFX - Exteriors.esp
    28 1c ELFXEnhancer.esp
    29 1d DeadlyDragons.esp
    30 1e Hothtrooper44_Armor_Ecksstra.esp
    31 1f Hothtrooper44_ArmorCompilation.esp
    32 20 Rebirth Monster.esp
    33 21 Bounty Gold.esp
    34 22 Duel - Combat Realism.esp
    35 23 dD - Enhanced Blood Main.esp
    36 24 dD-Dragonborn-Dawnguard-EBT Patch.esp
    37 25 dD-Reduced Wound Size.esp
    38 26 zzEstrus.esp
    39 27 EstrusChaurus.esp
    40 28 FNIS.esp
    41 29 Auto Unequip Ammo.esp
    42 2a Better Vampires.esp
    43 2b Brawl Bugs CE.esp
    44 2c AMB Glass Variants Lore.esp
    45 2d Differently Ebony.esp
    46 2e RaceMenuMorphsCBBE.esp
    47 2f RaceMenuMorphsUUNP.esp
    48 30 SGEyebrows.esp
    49 31 Facelight.esp
    50 32 KS Hairdo's.esp
    51 33 Animated Dragon Wings.esp
    52 34 Cloaks.esp
    53 35 sr_FillHerUp.esp
    54 36 RaceMenu.esp
    55 37 RaceMenuPluginXPMSE.esp
    56 38 RaceMenuPlugin.esp
    57 39 MoreNastyCritters.esp
    58 3a SexLabNudeCreatures.esp
    59 3b SexLabNudeCreaturesDB.esp
    60 3c SexLabNudeCreaturesDG.esp
    61 3d SexLabDefeat.esp
    62 3e Schlongs of Skyrim.esp
    63 3f SOS - VectorPlexus Muscular Addon.esp
    64 40 SOS - VectorPlexus Regular Addon.esp
    65 41 SOSRaceMenu.esp
    66 42 TDNEquipableHorns.esp
    67 43 EFFDialogue.esp
    68 44 UIExtensions.esp
    79 45 When Vampires Attack.esp

     

    Any help is much appreciated, thank you.

    EDIT: I just read the requirements on the CF download section, and apparently, Im missing JCcontainers, si im taking the mod from nexus, it wasn't listed as a requirement at the MNC page though, lets hope this solves my problems.

    Also, IM getting from time to time this box, when I first load the game : "Creatureframework api not found, maybe creature framework not installed correctly"

    Papyrus.0.log

    Papyrus.1.log

    Papyrus.2.log

    0

  12. SO, I was browsing the forums on mods, and found out, I can't post anything on existing posts! there is no reply button or "add" or anything, I can however start a new thread, but I don't want to do that, I just want to reply to an existing post, why can't I do that?

    0

  13. for some reason LOOT assigns the MoreNastyCritters.esp at the end of the load order, making it the very last esp, the other 4 esps are in the correct load order shown in the description...should I move the MNC esp before, or after nude creatures, or should I just leave it where it is? at the very end


    0

  14.  

     

    I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

    I am playing the game with SkyRe. I reinstalled Defeat after latest update. So far I have not experinced any problems and my character is already running around Solstheim. Defeat, SL animations have kicked in several times.

     

    SkyRe patches are also less of a mess now than they were before. Xathra collected pretty much everything you need. Only CCOR requires additional patch.

     

     

    That is good, if skyre is installed correctly, we can exclude it, as a potential problem, for those character freezes, im still suspecting creature framework to be a problem, since I had it removed, I have no problem with freezing npcs anymore.

     

    0

  15.  

     

     

    I have already suggested that in a previous post, but didnt say about using the command console, but what you say confirmed what i was suspecting, knocking out the character seems to un-freeze it.

     

     

     

     

    Because I play as an assassin , sort of, it easy for me to one-shot just about anyone with a dagger in the back, did that to serana when she was frozen, and that fixed her.

     

    Protected NPCs like Lydia for example, are more problematic, because they will get instantly killed by a stealth attack like that, thats why I suggested to use the shout FUS RO DAH, and see if it fixes your follower, if not, then you should find a way to reduce your companions health until they get to the knockdown state.

     

    Cant say I know many good ways to do that, aside than getting some random enemies to attack your companion...if You attack your follower too much, they will turn hostile on you...but im pretty sure you can fix that with mind-bending shout..or calm spells something like that..

     

     

     

     

    EFF enables all followers as essensials so you can do it to any follower 

     

     

    Well, yes, usually, in your documents folder -:my games-:skyrim, there should be a file called, skyrim.ini, open it, and make sure it has these lines

    [Papyrus]

    bEnableLogging=1

    bEnableTrace=1

    bLoadDebugInformation=1

    bWarnOnFillAliasFailure=0

    bShowEventHandlingOutput=0

     

    save and close it, run the game, play a bit with it, and then, in the same folder as skyrim.ini there will appear a folder called logs, that folder has some files called papyrus log..always post the papyrus0 cause taht one is the most recent one.

    If you open that file its almost impossible to read it, but there is a tool called papyrus log viewer on the nexus pretty sure, download it, and it will help you read it, still, its a bit hard to understand what it means without a bit of expertise, but there are also online documents detailing how to interpet the log, and tells you whats wrong with the game.

     

     

     

    This is my log

    Got both my followers raped and then used kill comand on both and revived them

     

     

    The log seems to be filled with other issues tho :s

     

     

     

    Well about 90% of all those logs are from More nasty creatures (which includes Creature framework, Nude creatures and Hentai creatures) Im not sure if it should be spamming like that, so I had it removed and cleaned my save, but  mainly because I was experiencing some CTDs, so after I removed whole More Nasty critters, I had no CTDs on loading.

     

    Wherever you see in the log [slnc] it means sexlab nude creatures in short, CF is creature framework, note that, not everything in the log should be regarded as a problem, Mainly where you see WARNING signs, or ERRORs, note that those errors you have are completely normal, means that, the mod checks for other mods if are present, and if they are not, they skip it. Im not sure about the last few entries in the log about Touch of Calamity.

     

    If you are using SkyRe, or Perkus Maximus, be VERY mindful of Game-changing mods like those, because once you install them, you can never remove them on your current save without repercussions and you might screw up your save altogheter.

     

    I had once SkyRE, it seemed like a very nice mod, but ultimately I gave up on it, because there were many, many incompatibilites with a lot of mods, and there are only so many patches...to include compatibility, I had it removed, because I was in a big disadvantage regarding other great mods that would come out, and have no compatibility with SkyRe, or PerkusMaximus, I can't say for sure if there is any direct link betwen this problem you have, and SkyRe, because i no longer use those mods, but be very mindful of those.

     

    Aside from that, you do have some binding erros..the last few lines, you get from Creature framework, I can't say for sure if CF is the problem, But since I had it removed, I stopped having problems at all with my followers...

     

    I have to ask, do your followers get frozen after every sexual act? are they getting frozen when raped by npcs, or by the player?

    0

  16.  

     

    I believe I'm having the same issue with followers getting "frozen".

     

    I dismissed a follower, she ran off, then soon as she's out and about, she's raped by a frost troll.

    We quickly dispatched of the giant before he could finish (I figured that was info was relevant), but now it seems the dismissed follower won't move. She won't move even if I re-recruit her. She just... sits there. She does nothing.

     

    I've seen Defeat do this to Serana as well, but took it for a hiccup to just ignore. Now it's repeating with someone else. In this case, it's Tania. A mod follower.

     

    I'm not too sure this is follower-only, either. If this happens in NPC vs NPC, it has a chance to affect vanilla quests negatively.

     

    EDIT: Seems in my case, I had an essential follower, I used the kill command (in hopes to resurrect and see if it reset her AI package). All it did was trigger a knockdown state, used Defeat to "Revive" and she's all better, following and whatnot.

     

    I wouldn't suggest doing this liberally, though. I'm not sure what the "kill" command will do to other followers and possible quests related to them. I suggest making a backup save before you try.

     

    This also worked for me aswell, so we probably have the same bug. Please if you ever find a work arround to make it function normally let me know

    Thanks :D

     

     

    Glad it worked. Trust me, I tried searching for workarounds. Not even sure cleaning up or deactivating Defeat helped since I had a reliable save for it. But I got tired of testing since I also have an issue where it seems my game crashes randomly on Load.

     

     

    I have already suggested that in a previous post, but didnt say about using the command console, but what you say confirmed what i was suspecting, knocking out the character seems to un-freeze it.

     

    Because I play as an assassin , sort of, it easy for me to one-shot just about anyone with a dagger in the back, did that to serana when she was frozen, and that fixed her.

     

    Protected NPCs like Lydia for example, are more problematic, because they will get instantly killed by a stealth attack like that, thats why I suggested to use the shout FUS RO DAH, and see if it fixes your follower, if not, then you should find a way to reduce your companions health until they get to the knockdown state.

     

    Cant say I know many good ways to do that, aside than getting some random enemies to attack your companion...if You attack your follower too much, they will turn hostile on you...but im pretty sure you can fix that with mind-bending shout..or calm spells something like that..

     

    Careful though, if you have dragonborn dlc, and you get that ability from the book, which mitigates all the damage your companion takes from you..that wont work any more, So you will have to resort to the Kill command for essential npcs...and nothing I know of..for protected npcs.

     

     

    Glad it worked. Trust me, I tried searching for workarounds. Not even sure cleaning up or deactivating Defeat helped since I had a reliable save for it. But I got tired of testing since I also have an issue where it seems my game crashes randomly on Load.

     

     

    Regarding this..it would be help if you post your papyrus log, to see what mod might be the cause of your crashes.

     

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  17. It would help if you expalined what versions of Better Vampires you were using. What version you started with, what version you're using now, etc. When troubleshooting, you can never be too descriptive.

     

     

     

    Ive been using this mod for some time and it works as intended, but recently I updated a mod called Better Vampires By Brehanin (followed every instruction regarding update) and it works fine, but now, I think it affected a few unrelated mods, like Defeat, besides the completely random crashes I get when I load my save...Sexlab Defeat doesnt work, and when I say it doesnt work, i mainly refer to getting knocked down, and surrendring wont work, whatsoever, IF I try to surrender to any enemy, they just seathe their weapon and leave me alone (npcs that I have attacked), bandits and generally Hostile npcs by nature, just continue to attack me until Im dead, either IF i surrender or not.

    Now the action key, (G) and everything it implies..Robbing, raping..etc, WORKS, BUT npcs no longer seem to sexually assault, and they just kill me even after I tried different setups in the MCM menu..What can I do to fix this?

    Thank you for your help

     

    Same issue here. Played with Better Vampires as well. But for the first few days the surrender and knockdown worked. 

     

    Hope this issue get addressed soon. I really love this mod.

     

    Well, before I updated to Better vampires 6.9 , I had the 6.6 version (recently the mod author returned and began working again), SO after I updated, Defeat stopped working as it should...So after much tweaking, I decided to finnaly remove Sexlab Defeat, and see if it works again after a clean install..So it did, kind of, I cant say if all the features of the mod work as intended, because the only thing im using is Player as victim, and with only Wound knock down enabled, and some post assault options like trauma etc...seems to work fine, Im not using NPC vs NPC, and everything else, So cant say if they work as well, but what im using now, seems to work relatively fine, hell, the mod might work 90% fine, far as ive seen, but I cannot say it does because I dont use every option.

     

    I also had removed creature framework, because it was spamming the shit ouf of the papyrus log, im not sure if it is supposed to do that, I might install it again later...But im not so sure about that.

     

    Seems like Better Vampires might get updates more often now, and I might remove Defeat completely, if it behaves like that at every update, and might add it back, probably later, when Im comfortable with whatever Version of better vampries might come out.

     

    Edit I really cant say which version of BV I started with, Ive been playing skyrim a long time, and took long breaks as well, eventually when I got back to the game, almost every mod I was using would get updated, so instead I just start a new game, ive never actually finished skyrim, I just get a little farther each time, this save I have..a month old I think, is the first save, where I actually updated a few mods, and encountered this problem.

    Now that I think about it, I dont think its relevant what version i started with..in my case, since very time theres a new version i start a new game xD and only once have I changed the race, and going on the same path...meaning, (I still join every Guild and advance), Join the Empire effort to extinguish the rebelion (but after I kill the empror), still going for the vampire lord (I know werewolf is strong as fuck, but you dont have the force by your side as a werewolf), playing mostly stealth with poisons, and Dual Savegery With axe and dagger +elemental shout, you can 1 shot legendary dragons on master difficulty with that, I could go on and on, damn this game is awsome, too bad I never finish it xD

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  18.  

     

     

     

    Well, i'm not sure what to say, since I dont use this option for my followers, but I too sometimes..experience strange behaviours with my followers..(mostly serana)...you see, sometimes after a fight, she just stays in one place, doesn't move, and can't speak to her, I'm pretty sure she might move if I fast travel, see if fast traveling works.

     

    Now..most Followers are protected, but not essential..since serana is an essential NPC and cannot be killed, I snuck behind her once, when she was in this frozen state, stabbed her with the dagger, and she came back to normal...I can't say the same would happen with protected followers..Pretty sure they will die.

     

    Instead try this one, Use the Action key on your follower, Default G, CAREFUL though, don't have any weapon equiped while doing that, you might end up killing them, and see if you can tie them up, then un-tie them.

     

    Aside from these...im pretty sure there should be an option in the MCM menu to reset actors and all that, if that didn't work for you, most likely, you didn't update the mod how you should have, and now it's having compatability issues.

     

    Just so you know..I myself updated a totally unrelated mod, and affected Sexlab defeat...and I had to reinstall it (correctly) to have it work again, also it affected CF..creature framework..so I had to remove all that as well.

     

    Edit: If all that fails, try FUS RO (should suffice, if not fus ro DAH) on your follower..seems to fix many things in path-finding mostly.

     

    But more importantly, make sure your mods are installed correctly, have no compatability issues, USe the save cleaner to diagnose your save, and clean it, if it has any orphan scripts : http://www.nexusmods.com/skyrim/mods/52363/?

     

     

     

    Thanks for the input. 

     

    First of all there are no mods installed incorrectly. Tried them with clean start and the problem persist and its only with defeat 5.1. If i uninstall it and install defeat 5b3 it works fine. Save cleaner doesnt find anything i am afraid and i do use FUS RO.

     

    But hey, i got even more information:

    I noticed that the "freezing" only happens if they get raped by an NPC or creature. If i rape them instead the mod works fine (trauma happens) and they redress and move normally (since i deselected the animosity option they do not hate me).

    As a matter in fact i forced a scenario where the follower got raped, then "frozen" (after the act) and then i raped her and she came back to normal.

    Meaning that is some script or setting involving the post scenario in NPC vs NPC / NPC vs follower kind of thing

     

    I tried turning off everything that involved trauma, exhaustion, animosity or any other post rape effect, but so far i was not able to work it out.

     

    Is there any tool i can use to post a log or something?

     

    Well, yes, usually, in your documents folder -:my games-:skyrim, there should be a file called, skyrim.ini, open it, and make sure it has these lines

    [Papyrus]

    bEnableLogging=1

    bEnableTrace=1

    bLoadDebugInformation=1

    bWarnOnFillAliasFailure=0

    bShowEventHandlingOutput=0

     

    save and close it, run the game, play a bit with it, and then, in the same folder as skyrim.ini there will appear a folder called logs, that folder has some files called papyrus log..always post the papyrus0 cause taht one is the most recent one.

    If you open that file its almost impossible to read it, but there is a tool called papyrus log viewer on the nexus pretty sure, download it, and it will help you read it, still, its a bit hard to understand what it means without a bit of expertise, but there are also online documents detailing how to interpet the log, and tells you whats wrong with the game.

     

     

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  19.  

     

    Hello

     

    Fist of all let me say that this mod is great, is one of my favourites!

     

    I am having some issues since the update (from 5b3 to 5.1 that is) after one of my followers gets assaulted:

    a ) she doesnt get redressed

    b ) she stays put in place and doesnt follow me anymore. You can dismiss her (she wont go away either) and recruit her again, try disable / enable, use "fix actor" on EFF but the problem continues. (and yes, it happens with any follower and yes, i did start a new game just in case)

     

    The "a)" is annoying but easily solved by telling her to reequip armor or just using enable / disable

    Now, the "b)" issue gets to the point i cant get into a fight and let a follower get raped if i want to keep that follower for future adventures. 

    Any ideas? What information would you like me to post?

     

    Again, this did not happen with previous version of defeat and, of course, one possible solution would be to roll back

     

    Thank you very much

     

    Bump

     

    (sorry, too many posts after mine concerning another problem)

     

     

    Pls, somebody? :(

     

    Aditional info: after act (when followers are still) i try to talk them and the "appease" option doesnt appear (it should i think)

     

     

    Well, i'm not sure what to say, since I dont use this option for my followers, but I too sometimes..experience strange behaviours with my followers..(mostly serana)...you see, sometimes after a fight, she just stays in one place, doesn't move, and can't speak to her, I'm pretty sure she might move if I fast travel, see if fast traveling works.

     

    Now..most Followers are protected, but not essential..since serana is an essential NPC and cannot be killed, I snuck behind her once, when she was in this frozen state, stabbed her with the dagger, and she came back to normal...I can't say the same would happen with protected followers..Pretty sure they will die.

     

    Instead try this one, Use the Action key on your follower, Default G, CAREFUL though, don't have any weapon equiped while doing that, you might end up killing them, and see if you can tie them up, then un-tie them.

     

    Aside from these...im pretty sure there should be an option in the MCM menu to reset actors and all that, if that didn't work for you, most likely, you didn't update the mod how you should have, and now it's having compatability issues.

     

    Just so you know..I myself updated a totally unrelated mod, and affected Sexlab defeat...and I had to reinstall it (correctly) to have it work again, also it affected CF..creature framework..so I had to remove all that as well.

     

    Edit: If all that fails, try FUS RO (should suffice, if not fus ro DAH) on your follower..seems to fix many things in path-finding mostly.

     

    But more importantly, make sure your mods are installed correctly, have no compatability issues, USe the save cleaner to diagnose your save, and clean it, if it has any orphan scripts : http://www.nexusmods.com/skyrim/mods/52363/?

     

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  20. :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r:

     

    I am looking for some help..

    I tried to make this mod word for like 10 hours but nothing seems to work.

     

    The problem is :

    Everytime i get defeated i go into Bleedout-State (thats good)

    after that my PC is going to be raped BUT my follower just stands there doing nothing

    she never gets raped

    In previous versions of Defeat it works wonderful but its not working now :/

    Is it even possible to get followers being raped?

    attachicon.gif2015-06-09_00001.jpg

    attachicon.gif2015-06-09_00003.jpg

    attachicon.gif2015-06-09_00004.jpg

    attachicon.gif2015-06-09_00005.jpg

    attachicon.gif2015-06-09_00006.jpg

    attachicon.gif2015-06-09_00007.jpg

     

    Btw i installed SD+ DA and Submit if there are any problems or settings i have to care about tell me pls ;..;

    My load-Order is created by Loot i dont think thats the problem

     

    PLs pls pls pls help me im desperate

     

    Well, there are a few options you have to choose from:

    - All down

    If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.

    Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)

    When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.

    - Original

    Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.

    - No transition

    You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.)

     

    Try and set it to Original in the player as victim menu, also, try registering your follower, read the description on how to do that (simply press the modifier key, then keep holding your action key while targeting your follower)

     

    Also..i'm not sure how compatible SD+ and Defeat are togheter...I've never used them togheter, both are heavily script dependent, and both have their own way to deal with post-assault, you should carefully read how to manage them both correcrtly, not to screw up your save.

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  21.  

    Ive been using this mod for some time and it works as intended, but recently I updated a mod called Better Vampires By Brehanin (followed every instruction regarding update) and it works fine, but now, I think it affected a few unrelated mods, like Defeat, besides the completely random crashes I get when I load my save...Sexlab Defeat doesnt work, and when I say it doesnt work, i mainly refer to getting knocked down, and surrendring wont work, whatsoever, IF I try to surrender to any enemy, they just seathe their weapon and leave me alone (npcs that I have attacked), bandits and generally Hostile npcs by nature, just continue to attack me until Im dead, either IF i surrender or not.

    Now the action key, (G) and everything it implies..Robbing, raping..etc, WORKS, BUT npcs no longer seem to sexually assault, and they just kill me even after I tried different setups in the MCM menu..What can I do to fix this?

    Thank you for your help

     

    Might be script lag.

     

     

    well...after an hour of trying to fix it, I finnaly gave up, and decided to re-install it, by completely removing the mod, and installing it again, so I took the necessary steps of the normal un-install procedure, also cleaned my save of orpghaned scripts with the save cleaner tool, then re-installed the mod..and now, it works, to a somewhat extent...if I surrender theres a chance the enemy will sexually assault the character, other times they wander off somewhere...they might come back and rape the charater, or attack the character...its mostly random, but about 80% of the time..it works, which its better than not working at all.

     

    After several tests seems like my game stopped randomly crashing at load save, bigger problem still is the damn Creature framework which is Filling the papyrus log like crazy...besides the other warning I get.

    Can somebody please, look into my papyrus log, and tell me what the hell is wrong with it? I dont notice any impact on the game..well aside from Defeat not working 100% like it did before..but ever since I updated Better Vampires its spamming the Log, and I dont think it should, And i dont want to take the chances of reinstalling Creature framework as well..god knows what IT might do to my save.

    THanks again for help.

     

    P.S. I just remembered this Papyrus log..is of a game session where I was testing if Defeat is working as intended..and during that time, I selected the option from the Creature Framework MCM menu, to basically, re-install the mod, which is why I think its filling the Log like that, also Reset the anim registry from Sexlab.

     

    Aside from that, the most usual lines I get in the log is this script : _WetQuestScript.psc, which I guess origniates from the Wet and cold addon, probably telling me from what I can understand, that I miss some freaking mods which I never had installed in the first place, this makes no sense! why does Papyrus log always gets spammed from Wet and Called, about some mods I never had, is it normal if it does that?

     

    Same goes for Sexlabaroused.esm, CF says it's not loaded, but of course it's not loaded cause I never installed it, so why the need to Mention it? last I checked Sexlabaroused isn't a requirement for Creature Framework, or Sexlab framework to work in the first place, right? so why does it give me this error in the Papyrus?

     

    Edit 2:

    Well I decided to remove More Nasty creatures (which has in itself Creature Framerwork as well as hentai creatures) and now, the papyrus log, looks amazingly empty..comparing it to how it was before...I might install the mod again later, but I would like to know Why MNC addon, pollutes the log so hard? the 2nd papyrus log, is how it looks now.

    Papyrus.0.log

    Papyrus.0.log

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  22. Ive been using this mod for some time and it works as intended, but recently I updated a mod called Better Vampires By Brehanin (followed every instruction regarding update) and it works fine, but now, I think it affected a few unrelated mods, like Defeat, besides the completely random crashes I get when I load my save...Sexlab Defeat doesnt work, and when I say it doesnt work, i mainly refer to getting knocked down, and surrendring wont work, whatsoever, IF I try to surrender to any enemy, they just seathe their weapon and leave me alone (npcs that I have attacked), bandits and generally Hostile npcs by nature, just continue to attack me until Im dead, either IF i surrender or not.


    Now the action key, (G) and everything it implies..Robbing, raping..etc, WORKS, BUT npcs no longer seem to sexually assault, and they just kill me even after I tried different setups in the MCM menu..What can I do to fix this?


    Thank you for your help


    0

  23.  

     

     

     

    How to fix vaginal or breast shaking problem??

     

    For Vagina, check post #302 and look if this works better.

    ( http://www.loverslab.com/topic/45251-clams-of-skyrim-project-by-scivirus/?p=1174411 )

     

    for Breast.. emm.. what is the breast shaking problem? :D

     

     

    Like this gif http://i.imgur.com/eQDNKMI.gifv

     

     

     

    Looks like its freezing! You need to warm it up! :D

     

    Okay now serious. Thats quite strange. Don't know what could cause this. I saw this from time in some animations when there are multiple collisions at the breast. But in this state, there should be no collision at all. Only the hair is near and this looks not like some hdt hair.

    Check my hdt.xml if this something changes

     

     

    Thanks egon123. It looks better! :D

     

     

    This is rather similar to a problem I once had, but for me it was the butt phisics.

    Turns out, if you use the BBP option from XP32 maximum skeleton, and if you also have the HDT phisics plugin, that would screw up the body phisics in the game, so after i removed the bbp option, and installed normal skeleton, everything worked fine.

    Aside from that, COS seems to look fine, no seams or anything like that, but the vagina wonțt animate...does it only animate when interacting with an npc that has the HDT object equiped?

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