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Mord Sif

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Everything posted by Mord Sif

  1. Wrist-Binder View / Download File Wrist-Binder   Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts   What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back.   The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back.   Why? Basically, I wanted to have my cake and eat it.   ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others.   Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for.   I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too.   How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip.   With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps.   If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!)   The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells.   As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again.   This mod does not alter anything from ZAP, just adds a little.   Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c   Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game   Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked.     Uninstall   Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png     Some Tips   Good Pet!   In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off.   While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best!   Might I humbly suggest that "Light Struggle" would be a fine choice?   Naughty Pet!   Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned.   Known Issues   Spoiler       Have fun! - Mord Sif Submitter Mord Sif Submitted 09/29/2015 Category Other Requires
  2. PetCollar

    @yurik thanks for getting back to me. It might be a while, but I'll try that out as soon as I can play again.   Just for the record, what seemed to happen was this: when I first became a pet, or first recruited her as a follower when collared, the arousal check worked. She didn't use me until she hit 50. But once she'd used me the first time she then used me every time the check was run, even when her arousal was lower. Dismissing her and getting her to follow again, or taking the collar off and putting it back on, reset it so, again, the first time worked as expected but all the rest were automatic. It was an odd one   Hopefully I can get back to you on it soon. Thanks!
  3. Wrist-Binder

    Glad it's working!
  4. Wrist-Binder

    Right. v1d is up.         Thanks again to ffonGoom for spotting the problem!           If you still use ZaZ Animation Pack 6.04 you don't need to download the new version           The new version (and its nostrip patch) are for ZAP 6.05+ users only. They should fix an issue with the cosmetic cuff sets where most of them wouldn't include ankle cuffs/ropes and some were missing menu and ground object meshes. This was because ZAP changed its folder structure and some meshes from 6.05 onwards. I didn't catch it           One other thing to note: due to another change in ZAP the look of the "Cuffs Wrist Irons" will be different depending on which version you're using.           If you use ZAP 6.04 with v1c your wrist irons will look like this               If you use ZAP 6.05+ with v1d your wrist irons will look like this               A note on the different ZAP versions:           I still use 6.04 because 6.05+ broke the auto play gag sounds for the player character when wearing a zbf gag. I wanted to hear my character squeak when gagged, so I'm stubbornly sticking with it until a fix appears. 6.04 is not available on the ZAP download page any more, but ZaZ did post mirror links to the three files needed for version 6.04 in this post (ZAP support thread page 123 if it doesn't work.) I don't know if the downloads are still working, but anyone who wants that version can try to get it there.           If anyone wants to use 6.05 rather than 6.07 you will find that the files on the ZAP download page don't actually work. You would need the patch posted by zaira in this post (ZAP support thread page 134 if it doesn't work.) If using 6.07, though, the patch on the main download page will work when overwriting 6.05.  
  5. Wrist-Binder

    Hi there.   The first thing to ask, seeing as you say you're using ZAP 605, is do you have a ZAP MCM menu? The version of 605 available for download is broken and the mod never initiates, meaning none of the ZAP animations will work. If that's happened to you, installing the 607 patch will upgrade you to the latest version and fix it. If you prefer to keep using 605 you will need a patch posted by zaira in the ZAP topic. I posted a link to it on the previous page of this topic but the site redesign seems to have broken it. This should be the post containing the fix. If this link doesn't work either it's on page 134 of the ZAP support thread.   (Also, don't forget to install the ZAP textures pack if you haven't already.)   If you do have the MCM and the rest of ZAP is working then I have no idea, I'm afraid. All Wrist-Binder does is use ZAP keywords, so if ZAP is working correctly, so should my mod. Let me know if the above fixes don't work and I'll see what I can come up with.
  6. Devious Devices - Equip

    How very true!
  7. Fallout Launch Trailer

    If you're talking about the picture in Kargrin's post, that is the female butt
  8. Devious Devices - Equip

    The binders stop you from jumping, like the ZAP cuffs do, as well as sprinting or fighting. But some things can break it - just as with the ZAP cuffs. Swimming or using some kind of furniture/crafting station always does it. Some DD events will, too, such as horny, tight corset, blindfold trip and good, good, good... good vibrations And there have been reports that some idle animations might override it. The "sexy" idle, I think (presumably that one with collision where she keeps fiddling with her boobs) and maybe some of the cover when nude ones (like in Dcur and Get Stripped!) All of those can also break the normal ZAP cuffs as well, as far as I know. Wrist-Binder just uses ZAP keywords and the zbfbondage enchantment. They're basically just invisible ZAP cuffs that I like to toggle on or off when I want to look bound and helpless.
  9. Devious Devices - Equip

    My Wrist-Binder mod has three items that do pretty much exactly that. If anyone wants to take a look at how I set it up and use it please go ahead. Link is the picture in my sig, assuming it's all working with the site redesign. I did omit a few keywords that the ZAP cuff sets had - just the slow move and set expression ones, I think. Otherwise, my binders work exactly like ZAP cuff sets, except they're invisible.   Interesting that bit about not needing a slot due to no addon. I hadn't thought about that...
  10. Fallout Launch Trailer

    Mine too! And I do wear them...
  11. PetCollar

    Hi, yurik   I don't get much chance to play these days so I haven't been able to investigate this much, but I've been trying out 4.8.2 and my follower uses me every time the fucktoy check is run, regardless of her arousal state. I've set it to trigger at 50 but there are times when it's definitely below that (unless Aroused Redux is lying to me) and she still won't leave me alone. It's quite flattering but I just thought I'd mention it and see if anyone else has noticed anything.   (I made sure her arousal wasn't locked in the Redux MCM.)   Thanks
  12. Sexlab Aroused Redux Dec 01, 2015

    I'm all for adding in more features provided they're optional. I wouldn't be using the aroused animations myself (mostly because my character usually has her hands bound behind her back and I wouldn't want that idle to keep breaking) but for those that want them it would be nice. Of course, it's quite likely that no matter how often and how clearly you state that there are a few problems there will still be some who complain they're not working properly!
  13. Things you like about FO4

    More Fallout on the horizon alone is something I love, because the style and atmosphere have always hooked me. The weapon and armour customisation looks really nice, and settlement building could be great depending on how it works. I also don't get the complaints about graphics and gameplay. The graphics look better than vanilla Fallout 3 and New Vegas, and better than vanilla Skyrim to me based on what I've seen, and you know there'll be proper HD textures and ENBs and the like eventually if we really want it to look fancy. And the gameplay looks fun. I'm also delighted to see some real effort seems to have gone into the 3rd person mode, as that's the way I always play. 1st person gives me bad headaches   And while I said in the other thread that a voiced protagonist and the restrictions on creating our own character are things I'm not so keen on, I am very interested to see how they use it to make a more engaging story, which is the one major potential benefit of those changes. Even if the cons end up outweighing the pros on that issue I'd still be very surprised if I don't get more than my money's worth, so I'm excited to get my hands on it when I can get back to playing games again, hopefully soon.
  14. Things you hate about FO4

    There's nothing I hate, but a few things I'm certainly concerned about, all of which have already been mentioned. Voiced protagonist, what seems to be a rigid and clearly-defined origin, and picking a dialogue option and crossing your fingers you know what it is you've actually "chosen" to say or do. All are things that limit and restrict player freedom to create and play their own character. I'm prepared to wait and see how it turns out, but those are the things I didn't want.   I get what they're trying to do. As a storyteller, it's really, really difficult to tell a decent story centred on a character you don't know. The more freedom the writer gives the players to shape the character, the less the writer knows about that character and the less engaging any story written about them is likely to be. You can still make good supporting characters, and write good stories with those characters as the protagonist, but you can't craft a great story about a character with no character. That's probably why Bethesda made Martin Septim the protagonist of Oblivion, with the player as a sidekick who does all the work.   Thing is, I don't really want a great main story from a Bethesda RPG. It would be nice, yes, but it's not why I play them. I play them for the blank slate character I can make into whatever I like and who delivers her lines in whatever way my imagination comes up with. I usually play the main story once or twice and then barely touch it again. If I want a story-driven RPG with a predefined character (which I sometimes do) I can play a Witcher game, or one of hundreds and hundreds of others, many of which are brilliant RPGs but are different RPGs. It's a bit sad to see Fallout losing the one thing I really wanted from it.   Ah well. I'm still planning to get it at some point and, like I said, I'm prepared to give it a chance.
  15. Major Forum Updates - Work In Progress

    Thanks for all the hard work on the redesign! It feels like it's all coming together now. The Back To Top button is back (the arrow bottom right of screen when you're part way down a page, if anyone else hadn't spotted it) and all the images I'd uploaded for my mod are now showing up again without me needing to change anything.   Thanks!
  16. Wrist-Binder

    In case anyone got an update notice, I was just trying to fix the format of the opening post after the site revamp.   Thanks!
  17. Blush When Aroused

  18. Purple Body Textures

    No problem. Glad I could help!
  19. Purple Body Textures

    Check your overlays in RaceMenu and/or Slave Tats if you use them. Perhaps you've loaded in a preset that includes a tattoo that you no longer have installed. Overlays often vanish under water and if the game is trying to apply an overlay it can't find the texture for, your body will turn out purple all the way from neck to wrist to ankle.
  20.   There is no dialogue and no quests in this mod alone. It's a resource that allows other mods to use the devices.
  21. Wrist-Binder

      Hmm. I'd suggest checking if the original ZAP cuffs aren't working either.   Make a save you can go back to afterwards, then open the console and enter   help "zbf cuffs"   you should get a list of all the original ZAP cuff sets along with the 8-digit code for each. Pick any one of them and enter   player.additem xxxxxxxx 1   replacing the x's with the code to add it to your inventory. Then take off all other cuffs/binders and put on the zbf set. I would expect they won't work either, as all wrist-binder does is use ZAP keywords, but if they do work I'll try and look into it.   Do you use any mods that change idle animations under certain conditions? Off the top of my head I think Deviously Cursed Loot, More Devious Quest and Get Stripped all have options where they might force you to cover yourself with your arms when naked. Something like that could probably break the bound idle.
  22. Wrist-Binder

      You should be fine upgrading without needing a clean save. All v1d does is fix the meshes for some of the cuff sets so they show up properly. The most you're likely to need to do is put any of the cuffs from this mod you have on you into a container and take them back out again, or perhaps make yourself a new set, but probably not even that. They should just start working.   And I'm glad you liked the book! Thanks!
  23. Show your Skyrim counterpart...

      I actually hadn't really noticed the cleavage! Only just tried Callisto with that outfit but yeah, that's quite impressive, so I guess it's staying   Thanks!
  24. wrist-bound and knackered...