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Mord Sif

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Everything posted by Mord Sif

  1. "What mod is this?" VI

      Cassandra Frost Witch
  2. Show your Skyrim counterpart...

    Sif and Callisto got excited at the thought of collecting Fallout bobbleheads again  
  3. Non-SexLab Animation Pack

    In my experience, SexLab 1.60.2 is the most stable version I've ever used. I've had one freeze when selecting an NPC with the 'N' key and some minor teleportation issues either before or after an animation (less often than with 1.59c.) Other than that, my only complaint would be often getting text stuck on screen throughout an animation. No camera problems. No CTDs.   If it makes any difference, I still use NSAP 2.8.2 and simply take care not to activate any of its animations that are included in 1.60.   *shrugs*
  4. XP32 Maximum Skeleton Extended

      Older versions of XPMSE had the plugin RacemenuXPMSE.esp. This no longer exists in the current version. The plugin is now called XPMSE.esp. Your save sees a different name and recognises it as a new esp, with the old one missing.   As for the SOS plugin, if you're talking about the one that comes with XMPSE it's an option that you need to tick during installation. If you're talking about the optional SOS addon mod then you need to install that mod.
  5.   Yes, Balgruuf, Ulfric and Tullius. All at once! (Make love, not war.)   Seriously, that would probably need a lot of rewriting of the Civil War questline - which I generally avoid - and maybe even a bit of the main quest. Was only joking.   I have always had a soft spot for Balgruuf, though, and I think his brother, Hrongar, uses a standard voice type and has one of the more amusing lines in the game.   "I'm not a man, I'm a weapon in human form. Just unsheathe me and point me at the enemy."   If that can't be turned into something sexual, nothing can! He could treat sex as a battle to be won, or an enemy to be conquered, or his voice used for another character.   He's already been mentioned, but Erandur is probably the most useful and interesting male follower (assuming you make the relevant choice in his quest, of course.) Erik the Slayer has also been mentioned, I think. So much an eager young man like that needs to be taught about the ways of the world.
  6. Load order problem.

    Ah, right. I haven't used the weapon mod, but I assume it adds its own RaceMenu sliders and cancels out the SOS ones, which would make the two incompatible, unfortunately. Perhaps there's a patch somewhere? Or perhaps XPMSE's own sliders would let you do what you need for weapons.   I'm unclear now if you're using XP32 skeleton or XPMSE. The latter has all the "proper weapon scale" stuff, which lets you change weapon position as well as scale, for both player and NPCs. (That's the part of XPMSE I don't use, though, as I don't personally want it and it has been reported to cause co-save bloat and very long save/load times. So I deleted the XMPSE.esp and scripts after installation.)
  7. Blue Body

    Another possibility: did this happen when you loaded a character preset? If so you may have had a tattoo in either RaceMenu or Slave Tats when you saved the preset that you no longer have installed. Check body paint in RaceMenu (if you use it) and see if there's anything there. If there is, set it to default or to full transparency and the skin might show again.
  8. Load order problem.

    I can't speak for the weapon positions mod as I've never used it, but generally speaking you shouldn't have anything overwriting XPMSE. It's the more recent skeleton with all the bells and whistles other mods might need so it should have priority over the SOS skeleton (even if you don't bother with its own esp, as I don't.)   I don't know which options you're talking about not having, but XPMSE should include a choice in the installer for its own SOS RaceMenu plugin. There are loads of schlong-related sliders in that.
  9.   No problem   Follow the second video tutorial in the first post of this topic and it should do the trick. You'll need to know the value in the old HDT-HH spell for the boots, as you'll need to enter that in the new string in the nif. (I think for the restrictive boots it was 6.0, but can't remember off the top of my head.) If you still have the previous version of DDx you can check what it is in there and the first video should show how.   EDIT: Ooh. Post deleted?   EDIT 2: Heh. Now your post is below my reply. I'm confused
  10.   That's Blacktalon. There's a link for it here.
  11. Where can I find...? - Skyrim Adult Requests

      Unless PSQ specifically requires the old Aroused, you might be better trying Aroused Redux. The old Aroused still works but can be brutal on your game with heavy script load. That's why the newer Redux was made. Does the same thing for a much lower script impact.
  12. Wrist-Binder

      I think I know what the problem is. And I also think I'm an idiot!   I still used ZAP 6.04 and I'm guessing you use ZAP 6.07?   6.07 has changed the folder structure and broken up some of the cuff sets into ankle nifs and wrist nifs instead of just one nif for everything. The iron and simple iron sets would all have had no ankle cuffs showing and no go.nif for the menus. The two rope sets would have had no ankle ropes. The leather binds would have had no go.nif, wrist binds or ankle binds. Somehow I didn't realise that, and no one else who downloaded and uses 6.07 did either! I guess the cosmetic cuff sets aren't too popular...   Thanks for reporting this, ffonGoom!   Could you give this esp a try and see if everything now works? (This doesn't have the no-strip keyword. If it looks all right I'll release it as a new version for 6.07 users, with the no-strip alternate as usual.)   EDIT: removed esp. It's the one from v1d
  13. Wrist-Binder

      Thanks!   The septum piercing came from here.
  14. Wrist-Binder

      No, thank you. There shouldn't be any need for that. This one should work for 6.05+ when it looks like the mesh changes were made.   Thank you very much for drawing my attention to the problem, and for testing that out. It's much appreciated.   I'm off to bed myself now, and I'll sort out the new versions in the morning.
  15.   Is anything overwriting the restrictive boots meshes? A conversion for a different body, perhaps? If so, the conversion's meshes will need updating to NiO.
  16. The Xandero vampire feeding animation is great. It's also in NSAP if you want to look at it. Also, there's a mod on Nexus called Bloodthirst that has vampires creep up and feed on NPCs whenever they get hungry, including on the player and sometimes in combat as a non-kill move. Plus Serana feeds on the player from time to time in her Amorous Adventures quest. You could take a look at those mods to see which animations they use, or ask foxfingers what he did with Serana.
  17. Non-SexLab Animation Pack

      Just in case you aren't playing a joke:   http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/?p=1359190
  18. [solved] Change gender

    The mod SexLab Gender Change will give you two spells (they work as powers, like shouts) one of which will allow you to set the gender that SexLab uses for the player character and one that will do the same for an NPC you target with it. I don't know for certain if it will work in your situation but you could give it a try. (I don't use Deadly Wenches or MME.)   It doesn't actually switch gender, it just tells SexLab to treat the character as whichever gender you select as far as animations are concerned. (You can do this for the player character with SexLab 1.60 without needing the gender change mod, but not for NPCs I don't think.)
  19. Wrist-Binder

      Hi! Glad you like it!   About the cuffs, no that's not intentional and I'm not sure why it would happen like that. The only set that are wrist-only are the wrist irons; all the rest should have both wrist and ankle cuffs showing. I know they all work in my game but I'll have another look when I can get to the PC again.   I'm struggling to think of a reason why that might happen. The ankle cuff slot is 53. If you're wearing anything in that slot already when you put the cuffs on it should be removed (assuming it's not a locked-on device of some sort) and the same should go for slot 59. But as it's just a single mesh they should either both show, or both not show.   Do the original ZAP cuff sets work for you? All the meshes are included in ZAP and Wrist-Binder just points to them.   EDIT: just checked and all cuff sets (except the aforementioned wrist irons) are showing both wrist and ankle cuffs in my game.
  20. Wrist-Binder

      Thanks!   As well as the changes I mentioned in my last post there's one other that's being discussed at the moment that might take a little longer. And I plan on making a test .esp to make a binder for every keyworded bound idle in ZAP just to make sure there aren't any other good ones that would work.   For the vanilla bound pose I'm not sure I can do that. ZAP replaces it and the poses I use so far all have a keyword in ZAP that applies them to the item when attached. So that pose would probably need a script writing and scripts are beyond me, I'm afraid.   I also wanted to create an item that would put you in a kneeling pose when worn. To see the one I mean, open the console and type:   player.playidle zazapc019   (jumping will get you back to normal afterwards.) But that would also need scripts   (Just edited that console command. I had 'o' instead of '0')
  21. Back to Future day!

    Damn it, why don't I have a hoverboard then?
  22.   Dasha's mod has plugs that don't need a belt, I think.
  23.   Heh. I'm easily pleased, true! Put a collar and a set of cuffs on me and I'm practically anyone's!
  24.   Oh yes! Not trying to rush you, just throwing ideas around   Thanks!