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Mord Sif

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Everything posted by Mord Sif

  1. PetCollar

      In the console type:   help "pet collar"   exactly like that and you should get pretty much only the two versions appear in the list. Quotation marks are needed if you're searching for more than one word, or if the word you're searching for includes some form of punctuation.   From memory the standard collar's id is xx000d65 (with xx the load order for PetCollar in your game) but search for the above to double check it.
  2. Wrist-Binder

    I'm assuming that no news is good news and the latest versions are both working beautifully? Super   I've made one or two minor changes that I haven't had a chance to test properly yet, mostly to do with the crafting manual so that the arm-binder at least gets a mention. There's also a set of ZAP cuffs that I missed first time around - despite using their go.nif for my binders  - and I might see about adding them in along with the others when I can get my teeth back into it. Not exactly ground-breaking changes and I'm not sure when I'll be able to upload them, but they shouldn't be too far away.
  3. What does it mean..?

    Sif is basically my name. It's been my nickname since I was tiny and it's what pretty much everyone calls me. And the Mord Sith are a group of women from the Sword of Truth fantasy novels who wear lots of skin-tight leather and are into BDSM, amongst other things. They struck a chord with me, and the theme seemed appropriate for the lab, so I just combined the two together and came up with Mord Sif.
  4. Ha. Count me as another who's downloaded the other version to endorse. Quite a surprise seeing it over there! Congratulations on the release, Fox!
  5. "What mod is this?" VI

      That's right. It's the collar from Hentai Creatures. It's also used for PetCollar, which is where I know it from, but the meshes and textures are to be found in Hentai Creatures or More Nasty Critters.
  6. Skyrim dark dungeons

    Try asking in here
  7. Devious Devices (Assets)

      Thanks!   It's an old version of Unbleak, just the default quality. I think it's been updated long since but I always liked that version.
  8. Devious Devices (Assets)

    As windu190 says, there is one ZaZ idle that has the arms folded behind the back instead of across the front. It might not need that much tweaking to adjust or could even work as-is for a slightly different than conventional design.   If anyone wanted to see which one we mean you could always click the image in my signature (plug, plug) and look at the last couple of attached pictures for Wrist-Binder   I think Dasha was also talking about working on a straightjacket last I heard.
  9.   I posted about this as well. The specific problem I noticed was that every version after 6.04 seems to break the player character making the auto play gagged moans when putting a gag on and the repeating moans if you have that option checked. Works for NPCs, not for the PC. I was wondering if it was just me!   It's a feature I particularly love and is the main reason I went back to 6.04 and stayed there.
  10.   The ZaZ gags have the zbfEffectNoMagic keyword attached. If you make sure your custom gag doesn't have that it won't restrict magic. It also won't restrict shouting, though. The devious gags do that through scripts, I think, and I'm out of my depth by that stage
  11. Wrist-Binder

    New version uploaded. v1b   It adds in a new pose (Anim004) that folds the arms across the spine behind the back. Apply with the new and imaginatively-named "arm-binder." Thanks to CaptainChaos for reminding me about that pose     Also uploaded is a patch - completely optional - that adds the SexLabNoStrip keyword to all three binders. This will stop them being removed for SexLab animations. Fair warning, though, I'm unable to test how well it works or if it might result in the offset anim being broken at the end of the animation. As far as I understand it, this is for people who use the devious devices or ZaZ bound animation override features. I'd be grateful if anyone could let me know how well it all works out. Just install it over the top of the mod and overwrite the esp.   Thanks!
  12. Wrist-Binder

      You're welcome
  13.   Hmm. If it makes a difference I didn't use the DD or ZAP bound animation overrides. I was getting all my animations called by PetCollar with the setting to use aggressive animations. If the wrist-binder (this is from the mod in my signature, not Play Submissive) stayed on for any animation the offset would be broken at the end of the animation. If it was removed the offset would be gone for the animation then reapplied at the end when SexLab put everything back on.   Also, I can't play at the moment so have no idea how Play Submissive is making use of wrist-binders or binding cuffs. I was asked in my thread to add the NoStrip keywords to my mod, though I admit I'm a little confused as to why it would be needed for this mod
  14. Devious Skyrim

      This thread isn't for troubleshooting so you'd be better off asking in the support thread for one of the mods themselves. Looking at those pictures it seems that all the invisible items are from DDx (Expansion) so try there. Generally, though, having more than one of the exact same device in your inventory is asking for trouble. You seem to have three of everything. Did you add them from the console? (Usually not advised.)   I'd try installing DDx again, manually if necessary. But post in one of the DD support threads if you need more help.   DDa DDi DDx
  15.   She did get it   I've replied here as well.   If needed I can upload an edited esp with the SexLabNoStrip keyword, though as I said in the post in the other topic I didn't think Play Submissive was actually directly using anything from Wrist-Binder.   If you want to prevent an item from being stripped for animations, SexLabNoStrip added as a keyword to the Armour entry will do that fine. It doesn't even need SexLab as a direct master file. Creating a new keyword with that name and applying it will mean it does nothing if SexLab isn't installed but will be dealt with appropriately if it is. Any specific item can also be manually prevented from being stripped by setting it to "Never Remove" in SexLab's strip item editor in the MCM.   In my experience not having my wrist-binders stripped for an animation breaks the idle once the animation is over. I always had it removed then reapplied at the end. More details on that in the other thread.   Thanks
  16. Wrist-Binder

      I might be wrong about this, but I didn't think alexvkj was actually using anything from Wrist-Binder for Play Submissive, just that he liked the idea and was going to include something similar.   Just to be clear, what you're looking for is SexLabNoStrip to be added to the wrist-binders so they won't be removed for a SexLab animation? And this is so that the ZaZ bound animation override can be applied to them?   The reason I didn't put that keyword on them (and I probably should have put this in the description) is because in my experience leaving them on always results in the bound idle being broken once the animation finishes. You will appear to have your arms unbound but you still won't be able to jump, sprint or fight. The wrist-binder would then always need to be taken off and put back on again. In my SexLab strip settings I always had slot 46 set to be stripped, that way the wrist-binder is removed for the animation and re-equipped at the end and the idle stays intact. Then again, my set up might different to most others.   I was still using ZAP 6.04 for a couple of reasons. First, every version beyond 6.04 seems to have broken the player character letting out a gagged moan when equipping a ZAP gag - something I particularly like. And second, the ZaZ bound animation override (which isn't included in 6.04) always seemed to cause problems I couldn't get to the bottom of. In my game 99% of the SexLab animations were called by PetCollar when someone made use of my character, and I had PetCollar set to use aggressive animations which were mostly the non-con Leito anims from NSAP, so I didn't have much need for the bound override anyway.   Having said all that (sorry for rambling) I'd be happy to upload an edited esp with the NoStrip keyword if it will help - and this might be better for ZAP 6.07 users - but I won't be able to test how well it works. I'd have to leave that to you guys to try it out and let me know.   Just give the word if you want me to go ahead with that. Once I can get on my PC it should only take a few minutes and it wouldn't even need me to add SexLab as a direct requirement. Creating a new keyword with the right name would mean it does nothing without SexLab installed but will be recognised and dealt with normally if it is.   Thanks
  17. Weird yoke problem

    Do you use SPERG? That's usually the cause of the endless equip/unequip sound.   SPERG automatically equips "fists" when your other weapons are removed, to give you an unarmed damage boost. The sound is the result of DD and SPERG fighting, with DD removing all your weapons, SPERG equipping the "fist" weapons, DD removing fists, SPERG equipping them again, and so on.   So if you use SPERG set its Unarmed Mode to "Manual" in the Fixes and Compatibility page of its MCM. That will give you a pair of fists in your inventory that you can equip if you need them and the noises should stop. For some reason, disabling the Unarmed Mode doesn't seem to work. It has to be set to manual.
  18. Wrist-Binder

      Ooh. I actually like that one as well. I once experimented with making an invisible devious armbinder that would apply that pose but the arm position is buried in the armbinder script, and scripts are a dark magic far beyond my ken. If I get the energy to mod again I might see about adding in another version for that pose. Glad you were able to work it in.   And generally, thank you to everyone who's given the mod a go!
  19.   Can't fully appreciate sweet unless you taste a bit of sour every now and again   The new version sounds interesting. I'll try and have a look at it soon. Health problems are keeping me from playing for the moment.
  20.   Good to hear! Otherwise I would have needed to get out the whip and clamps, too!
  21.   In MO check if there are any flags next to DDx. If there's a lightning bolt with a red minus symbol then another mod is overwriting something. Double-click DDx and click Conflicts to see which mods and files are overwriting DDx and then, if necessary, deactivate the mod that provides them. If things work without the files overwritten then the mod that's overwriting it would likely be the problem. Though some mods - like conversions for a different body - should overwrite as long as they're up to date.   If nothing is overwriting DDx, or the mod that is doesn't seem to be the problem, then try the manual reinstallation as Coopervane suggested.
  22. Wrist-Binder

      No problem. I hope you enjoy it!
  23. Wrist-Binder

    If anyone got an update notification it was just a quick edit to the mod description. Sorry!   Clarified that while Wrist-Binder does work on NPCs, it's primarily designed for the player. Also added the known issues section to the description, as I had accidentally only put it in the opening post of this topic.
  24. Wrist-Binder

      Thanks! And I hope you get to the bottom of what's causing it. Good luck.