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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Mord Sif
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Thank you, yurik! That would be amazing. The chance of the idea catching the eye of modders who actually know what they're doing is one of the main reasons I released it. And thanks for PetCollar, too. It's probably the one specific mod above all others that's allowed me to play Skyrim the way I always wanted to play it.
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Deviant minds think alike! Hope you enjoy it.
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1) Thanks! Glad you like it 2) It's Aradia Kato for UNP. The arm cuffs in the clothed pictures are from Deviously Cursed Loot and the collar is from PetCollar, which uses the meshes and textures from Hentai Creatures. I can't remember where the necklace came from, though it was a UNP jewellery mod.
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Yes, I realise that's how the ZAP cuffs work and how they should work. I'm not criticising that or changing how the original cuff sets function. All Wrist-Binder does is give you the option to shift those restrictions to another item, so the new cuffs can be worn without restrictions and no binding, then be converted to restrict whenever you like. And also so cuffs from devious devices can be made to appear to bind you - effectively turning them into a combination of DD and ZAP cuffs. It came about to fit the way I personally wanted to play. There will be different ways of doing it, and almost certainly better ways of doing it, but it fit the bill for what I wanted in my own game.
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Version v1d
4,691 downloads
Wrist-Binder Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back. The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back. Why? Basically, I wanted to have my cake and eat it. ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others. Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for. I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too. How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip. With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps. If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!) The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells. As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again. This mod does not alter anything from ZAP, just adds a little. Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked. Uninstall Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png Some Tips Good Pet! In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off. While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best! Might I humbly suggest that "Light Struggle" would be a fine choice? Naughty Pet! Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned. Known Issues Spoiler Have fun! - Mord Sif -
SexLab Framework Development - 1.61 Beta 1 - Nov 19th
Mord Sif replied to Ashal's topic in SexLab Framework
I can confirm this. All other MCM changes seem to stick but player voice resets to random every time I load a game. Going through cell changes and loading screens doesn't seem to do it, though. Not sure how much help they are but here are the papyrus log, papyrusUtildev log and sexlab log. Here I loaded a save, checked the MCM, voice type had been Average (Female) but showed Random, put voice type back, saved, loaded the new save and confirmed it was back to Random again. voice_reset_logs.7z -
Sif at her happiest: trying on a new set of NSFW restraints.
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Annoying collar message
Mord Sif replied to IraGamagori's topic in Technical Support - SexLab Framework
It's been a while since I used it, but SD+ is probably the one putting up that message. I think I remember seeing it myself last time I had it installed, and I've never seen it from DD or Pet Collar. Do you happen to use SPERG? If you do it could be equipping "fists" - which it will do automatically by default whenever you're otherwise unarmed. This is often the cause of endless equip/unequip sound effects when wearing an armbinder, as weapons are removed, SPERG equips fists, they're removed, equipped, etc. It could be something similar here if SD+ is removing weapons. Setting SPERG's Unarmed Mode to Manual in the MCM might fix it. If you don't use SPERG it could be another mod that does something similar for unarmed combat. -
In the SPERG MCM go to (I think) Fixes and Compatibility and set Unarmed Mode to Manual. This fixes the sound problem (and gives you fists in your inventory.) When all weapons are unequipped SPERG by default tries to equip "fists" to give you an unarmed damage bonus. The armbinder is removing all weapons,SPERG tries to equip fists, the armbinder removes fists, SPERG tries to equip fists, the armbinder removes fists etc, etc, into infinity. Manual mode fixes it.
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*opens console* *enters player.placeatme 7*
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The ONE Mod You Couldn't Live Without
Mord Sif replied to Shadowhawk827's topic in Skyrim General Discussion
Well I pretty much only play Skyrim for the naughty bits these days. So... seeing as requirements are included by the rules of the game, I'll go with a tactical vote and say Play Submissive. That way I get these all thrown in for free: SKSE SKYUI Fuz HDT High Heels SexLab Aroused ZaZ Devious Devices Assets, Integration and Expansion Pet Collar And possibly a few others I can't remember off the top of my head... -
[updated 9/03] Angeli Devious Expansion
Mord Sif replied to Angeli's topic in Downloads - SexLab Framework
It's not so much about the texture distortion - which wouldn't show with an opaque catsuit as you rightly say. The shape, though, is the big problem for me. Everyone has their favourites, and their least favourites, and CBBE is just really not for me. Thanks again. -
Fallout 4! In like 4 1/2 months, its real.
Mord Sif replied to Gameplayer's topic in Fallout 4 General Discussion
Yeah I agree with that. You have to change and try new things, otherwise you're always making the same games and they'll get boring. ...But is it too much to ask for a developer to read my mind and not change the things I like? -
Devious Devices - Integration. (10/9/2015)
Mord Sif replied to Min's topic in Downloads - SexLab Framework
Could be the item you're talking about is the device hider, which occupies slot 41 by default and can't be removed unless you choose to in the MCM. The device hider is also set by default to hide anything worn in slots 51, 56 and 58 if you're wearing anything in slot 32 (main armour or clothing slot.) Could that have caused the problems with things not appearing? It's also a very common problem that some headgear won't equip because a few mods use slot 41 for them and the device hider is using it already. All the device hider settings are in the Devices Underneath tabs in the MCM if you want to configure which slot it uses and which slots will hide which others. -
It couldn't hurt to try, though as far as I know matchmaker should work.
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Fallout 4! In like 4 1/2 months, its real.
Mord Sif replied to Gameplayer's topic in Fallout 4 General Discussion
That's certainly an advantage from a story point of view, but the flip side is that we'll be playing a "character beth created" and not so much one we created. That's one thing having a voiced protagonist does. It makes your character less your own and reduces your freedom to decide for yourself who they are and how they speak. Many of my characters inject enormous amounts of emotion into their dialogue, for example, and they do it in differing ways and to differing degrees depending on the character, even sometimes on the exact same line. It's all down to your interpretation of how they speak, which is something we won't be able to do in Fallout 4. I'm not necessarily coming down on one side or the other on this, though. I'm open-minded and looking forward to seeing how it turns out when we can play the game. I admit that I find the idea of a voiced protagonist in a Bethesda RPG very strange and would probably rather he or she had remained silent, but not all change is bad and this might work out nicely. -
At the climax you should get a message pop up top left of the screen saying something like "So-and-so is incubating another gem (X)" where "So-and-so" is the name of the character who's just been impregnated and "(X)" is the number of gems she's currently incubating. If it's not happening check your MCM settings. The fertility cycle can drastically reduce your chances if it's just not the right time of the month. Switching it off might help. There's also an option to toggle if anal can result in pregnancy so be sure if you have that turned off you're not using anal animations if you want to conceive. And there's also the possibility, I suppose, that something is preventing messages pop up on screen. Try casting the ultrasound spell on your character and it will tell you if she's carrying any gems.
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Where can I find...? - Skyrim Adult Requests
Mord Sif replied to BruceWayne's topic in Skyrim Adult Mods
It isn't being actively developed any more, but this is quite similar to what you're looking for, and already includes some potions. There are instructions for how to add varying arousal-boosting effects to pretty much anything you like provided you have some basic knowledge of the creation kit. I made some custom gags and piercings for my character that turn her on when she equips them. Works perfectly, though I'm not sure if NPC support is included. Anyway, might be worth a look. -
I've not used the mod, but a "GO" nif is not the one you equip. It's a Ground Object nif - and sometimes instead of GO you'll see WO or GND. It's what you see in menus or if you drop it on the ground. Assuming the outfit has weight slider support the nifs you'd want to look at will likely end in "_0" for min weight and "_1" for max.
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germanicus, the decision to stay or leave should be entirely yours to make. No one should - or has the right to - decide that for you. Unfortunately, in all likelihood making this topic is only going to strengthen the belief of those who think this isn't genuine. Regardless of what anyone else thinks or says, if you've been honest about everything you have absolutely nothing to feel ashamed about. EDIT: posted in one of the topics that was merged into here.
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[updated 9/03] Angeli Devious Expansion
Mord Sif replied to Angeli's topic in Downloads - SexLab Framework
Thanks for the suggestion I have looked at that one before but it's unfortunately a retextured "skin" rather than an actual suit, and while it could be tweaked for UNP rather than UNPB it would clash with any boots, gloves, collar, hoods and masks the mods also use. Anyway, I don't want to distract from this mod. The catsuit-shaped hole in the UNP wardrobe has just been a bit of an annoyance for me for a while. -
[updated 9/03] Angeli Devious Expansion
Mord Sif replied to Angeli's topic in Downloads - SexLab Framework
Always nice to see more devious stuff! Thanks for sharing. I would echo slvsaris' post, though. UNP would be great. The main reason I don't use Trapped in Rubber personally is the lack of a UNP catsuit, and as an officially supported devious body it's a pity a few more devious plugins don't include support for it. Having tried (and failed) to convert numerous catsuits to UNP myself however, I do acknowledge that all the currently available ones don't translate at all well to smaller boobs. -
Zaz Animation Pack [2015-07-02]
Mord Sif replied to ZaZ's topic in Downloads - Skyrim Adult & Sex Mods
They're all available from this mod's download page. Just download them and install them in that order. -
Submissive Lola. Consensual D/S mod
Mord Sif replied to alexvkj's topic in Downloads - Skyrim Adult & Sex Mods
Ah, that would explain it. I'm on 4.7.3 and didn't get an update notification. I do follow pet collar so not sure what happened there. Thanks, yurik! -
Submissive Lola. Consensual D/S mod
Mord Sif replied to alexvkj's topic in Downloads - Skyrim Adult & Sex Mods
I love this mod! Thank you very, very much for it. It's added a huge amount to my game and my character's relationship with her wife. Just wanted to report something that just happened. Now I'm still using the original version because I didn't personally like the sound of the force greet addition - I currently have no clothing or inventory restrictions at all and am just using it so my mistress will throw me down and have her way with me whenever she likes. Unfortunately, she just decided to do so when I was having sex with someone else. Instead of waiting for us to finish she started her own animation so two were taking place simultaneously. Each time the first animation reached the next stage my character flipped back to the guy she was with, and each time the second animation reached the next stage she flipped back to her mistress. The next time my mistress tried to make use of me (which was quick because the last one had been a foreplay animation) the game crashed. Now the crash may well just be down to SexLab, which does have a habit of crashing as an animation kicks in, but it had been dozens if not hundreds of times since that's happened to me. I'm not sure if this would be a Play Submissive issue or a Pet Collar issue, but if the current version hasn't already done so it might be worth adding in a check for if you're currently in an animation so she'll wait just like she does when I'm talking to someone. Thanks!
