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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by Mord Sif
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Glad it's working!
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3 hours ago, Amadeus1994 said:Hi guys, how are you??
can someone help me with this mod please?
I have installed correctly ZAP 6.05 and the v.1d of this mod, Run FNIS ecc..., crafted all the items but when i equip one of the three Arm-binder nothing happens, my character do nothing and the animation don't play, can anyone tell me why or give me some advice?
Thanks!!!
Hi there.
The first thing to ask, seeing as you say you're using ZAP 605, is do you have a ZAP MCM menu? The version of 605 available for download is broken and the mod never initiates, meaning none of the ZAP animations will work. If that's happened to you, installing the 607 patch will upgrade you to the latest version and fix it. If you prefer to keep using 605 you will need a patch posted by zaira in the ZAP topic. I posted a link to it on the previous page of this topic but the site redesign seems to have broken it. This should be the post containing the fix. If this link doesn't work either it's on page 134 of the ZAP support thread.
(Also, don't forget to install the ZAP textures pack if you haven't already.)
If you do have the MCM and the rest of ZAP is working then I have no idea, I'm afraid. All Wrist-Binder does is use ZAP keywords, so if ZAP is working correctly, so should my mod. Let me know if the above fixes don't work and I'll see what I can come up with.
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9 minutes ago, Inte said:Bound and helpless ... there is nothing like it.
How very true!
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40 minutes ago, LukeDuke said:So we have hair physics for both females and males this time, also that male butt is on pair (if not even better :P) with female butt lol
If you're talking about the picture in Kargrin's post, that is the female butt
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4 minutes ago, Inte said:Do the bound animations stay after the PC jumps or plays any other animation?
The binders stop you from jumping, like the ZAP cuffs do, as well as sprinting or fighting. But some things can break it - just as with the ZAP cuffs. Swimming or using some kind of furniture/crafting station always does it. Some DD events will, too, such as horny, tight corset, blindfold trip and good, good, good... good vibrations
And there have been reports that some idle animations might override it. The "sexy" idle, I think (presumably that one with collision where she keeps fiddling with her boobs) and maybe some of the cover when nude ones (like in Dcur and Get Stripped!) All of those can also break the normal ZAP cuffs as well, as far as I know. Wrist-Binder just uses ZAP keywords and the zbfbondage enchantment. They're basically just invisible ZAP cuffs that I like to toggle on or off when I want to look bound and helpless.
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4 minutes ago, Kimy said:how about equipping an invisible item with the zbf_WornHands keyword and the zbf_Bondage enchantment on? Not sure if that would work for this purpose, but I did something similar to force an enchantment on the character using an invisible pierce of armor. Such an item does not require a slot, as it doesn't have a armor addon. The same approach might be able to solve issue #5 with a minimum of effort and make PO fully compatible with DD. Just an idea.
My Wrist-Binder mod has three items that do pretty much exactly that. If anyone wants to take a look at how I set it up and use it please go ahead. Link is the picture in my sig, assuming it's all working with the site redesign. I did omit a few keywords that the ZAP cuff sets had - just the slow move and set expression ones, I think. Otherwise, my binders work exactly like ZAP cuff sets, except they're invisible.
Interesting that bit about not needing a slot due to no addon. I hadn't thought about that...
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8 minutes ago, Jeffrey Lane said:my panties got wet on that.. and i dont even wear any.
Mine too! And I do wear them...
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Hi, yurik
I don't get much chance to play these days so I haven't been able to investigate this much, but I've been trying out 4.8.2 and my follower uses me every time the fucktoy check is run, regardless of her arousal state. I've set it to trigger at 50 but there are times when it's definitely below that (unless Aroused Redux is lying to me) and she still won't leave me alone. It's quite flattering
but I just thought I'd mention it and see if anyone else has noticed anything.
(I made sure her arousal wasn't locked in the Redux MCM.)
Thanks
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I'm all for adding in more features provided they're optional. I wouldn't be using the aroused animations myself (mostly because my character usually has her hands bound behind her back and I wouldn't want that idle to keep breaking) but for those that want them it would be nice. Of course, it's quite likely that no matter how often and how clearly you state that there are a few problems there will still be some who complain they're not working properly!
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More Fallout on the horizon alone is something I love, because the style and atmosphere have always hooked me. The weapon and armour customisation looks really nice, and settlement building could be great depending on how it works. I also don't get the complaints about graphics and gameplay. The graphics look better than vanilla Fallout 3 and New Vegas, and better than vanilla Skyrim to me based on what I've seen, and you know there'll be proper HD textures and ENBs and the like eventually if we really want it to look fancy. And the gameplay looks fun. I'm also delighted to see some real effort seems to have gone into the 3rd person mode, as that's the way I always play. 1st person gives me bad headaches

And while I said in the other thread that a voiced protagonist and the restrictions on creating our own character are things I'm not so keen on, I am very interested to see how they use it to make a more engaging story, which is the one major potential benefit of those changes. Even if the cons end up outweighing the pros on that issue I'd still be very surprised if I don't get more than my money's worth, so I'm excited to get my hands on it when I can get back to playing games again, hopefully soon.
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There's nothing I hate, but a few things I'm certainly concerned about, all of which have already been mentioned. Voiced protagonist, what seems to be a rigid and clearly-defined origin, and picking a dialogue option and crossing your fingers you know what it is you've actually "chosen" to say or do. All are things that limit and restrict player freedom to create and play their own character. I'm prepared to wait and see how it turns out, but those are the things I didn't want.
I get what they're trying to do. As a storyteller, it's really, really difficult to tell a decent story centred on a character you don't know. The more freedom the writer gives the players to shape the character, the less the writer knows about that character and the less engaging any story written about them is likely to be. You can still make good supporting characters, and write good stories with those characters as the protagonist, but you can't craft a great story about a character with no character. That's probably why Bethesda made Martin Septim the protagonist of Oblivion, with the player as a sidekick who does all the work.
Thing is, I don't really want a great main story from a Bethesda RPG. It would be nice, yes, but it's not why I play them. I play them for the blank slate character I can make into whatever I like and who delivers her lines in whatever way my imagination comes up with. I usually play the main story once or twice and then barely touch it again. If I want a story-driven RPG with a predefined character (which I sometimes do) I can play a Witcher game, or one of hundreds and hundreds of others, many of which are brilliant RPGs but are different RPGs. It's a bit sad to see Fallout losing the one thing I really wanted from it.
Ah well. I'm still planning to get it at some point and, like I said, I'm prepared to give it a chance.
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Thanks for all the hard work on the redesign! It feels like it's all coming together now. The Back To Top button is back (the arrow bottom right of screen when you're part way down a page, if anyone else hadn't spotted it) and all the images I'd uploaded for my mod are now showing up again without me needing to change anything.
Thanks!
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In case anyone got an update notice, I was just trying to fix the format of the opening post after the site revamp.
Thanks!
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No problem. Glad I could help!

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Check your overlays in RaceMenu and/or Slave Tats if you use them. Perhaps you've loaded in a preset that includes a tattoo that you no longer have installed. Overlays often vanish under water and if the game is trying to apply an overlay it can't find the texture for, your body will turn out purple all the way from neck to wrist to ankle.
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how is this mod supposed to work, I cant find any dialogue to do it, when I press y just shows up false on screen
There is no dialogue and no quests in this mod alone. It's a resource that allows other mods to use the devices.
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Sif and Callisto got excited at the thought of collecting Fallout bobbleheads again

They look a lot better then the standard Fallout Bobbleheads LOL and such nice cleavage

i couldn't help but laugh as the first thing that came to my mind was the vault bobbleheads. Only missing Robton's vault 101 suit and it's complete.
That's actually a good idea, maybe we could get the "Callisto Cleavage PERK" Maybe a big boost to Charisma



(changing height in RaceMenu seems to direct NPCs' gaze a little lower than usual)
Callisto? Are you looking at my tits?

Yup!
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Thanks for the link. I've used and loved most of darkconsole's mods but for some reason I'd completely missed that one!
Thanks for the info, much appreciated! I also need to ask why my character only holds her arms behind her back for a short time (roughly 5-10 seconds) then puts her hands back in whatever position they should be in? It looks like my character just uncuffs herself after a while but still wearing the cuffs... if that made any sense to you

Hmm. I'd suggest checking if the original ZAP cuffs aren't working either.
Make a save you can go back to afterwards, then open the console and enter
help "zbf cuffs"
you should get a list of all the original ZAP cuff sets along with the 8-digit code for each. Pick any one of them and enter
player.additem xxxxxxxx 1
replacing the x's with the code to add it to your inventory. Then take off all other cuffs/binders and put on the zbf set. I would expect they won't work either, as all wrist-binder does is use ZAP keywords, but if they do work I'll try and look into it.
Do you use any mods that change idle animations under certain conditions? Off the top of my head I think Deviously Cursed Loot, More Devious Quest and Get Stripped all have options where they might force you to cover yourself with your arms when naked. Something like that could probably break the bound idle.
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I had this mod installed but forgot about it. I have version 1c, can I safely install 1d over it without making a clean save? I have the latest ZAP.
This is a very nice mod, also the book is very funny to read, nice job!
You should be fine upgrading without needing a clean save. All v1d does is fix the meshes for some of the cuff sets so they show up properly. The most you're likely to need to do is put any of the cuffs from this mod you have on you into a container and take them back out again, or perhaps make yourself a new set, but probably not even that. They should just start working.
And I'm glad you liked the book!
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Sif and Callisto got excited at the thought of collecting Fallout bobbleheads again

They look a lot better then the standard Fallout Bobbleheads LOL and such nice cleavage

I actually hadn't really noticed the cleavage! Only just tried Callisto with that outfit but yeah, that's quite impressive, so I guess it's staying

Thanks!
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Sif and Callisto got excited at the thought of collecting Fallout bobbleheads again

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In my experience, SexLab 1.60.2 is the most stable version I've ever used. I've had one freeze when selecting an NPC with the 'N' key and some minor teleportation issues either before or after an animation (less often than with 1.59c.) Other than that, my only complaint would be often getting text stuck on screen throughout an animation. No camera problems. No CTDs.
If it makes any difference, I still use NSAP 2.8.2 and simply take care not to activate any of its animations that are included in 1.60.
*shrugs*
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I dont understand I have XPMS, SOS, Racemenu mods please help which mods I am missing or the load order is incorrect?
Older versions of XPMSE had the plugin RacemenuXPMSE.esp. This no longer exists in the current version. The plugin is now called XPMSE.esp. Your save sees a different name and recognises it as a new esp, with the old one missing.
As for the SOS plugin, if you're talking about the one that comes with XMPSE it's an option that you need to tick during installation. If you're talking about the optional SOS addon mod then you need to install that mod.
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PetCollar
in Downloads - SexLab Framework
Posted
@yurik thanks for getting back to me. It might be a while, but I'll try that out as soon as I can play again.
Just for the record, what seemed to happen was this: when I first became a pet, or first recruited her as a follower when collared, the arousal check worked. She didn't use me until she hit 50. But once she'd used me the first time she then used me every time the check was run, even when her arousal was lower. Dismissing her and getting her to follow again, or taking the collar off and putting it back on, reset it so, again, the first time worked as expected but all the rest were automatic. It was an odd one
Hopefully I can get back to you on it soon. Thanks!