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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

lytelyte

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Everything posted by lytelyte

  1. Fallout Debauchery (WiP)

    Lots of potential here with all these ideas for the grisly future of the lone survivor, and I definitely like your ideas Grine, I hope you can get all of this to work!     Settlements open up a whole new realm of possibility for us and I have a few ideas for our settlements and slavery:   1: Settlement Slavery a: One of the things that I was thinking about was enslavement of raiders/gunners in combat or non-hostile npcs in the wasteland.  Using something like the intimation perk in the Charisma tree, we pacify a low health raiders or non-hostile npcs who surrender.  Slap a slave collar/bondage gear or him/her and order them to one of settlements where they are tagged/branded and farm/scavenge/trade/(whore ) like a settler.     b: Another idea/option: If pacification of hostile npc's isn't too reliable.  We create a slave collar/bondage defibrillator at the workbench and revive killed npc's (with all limbs/heads intact) who are beholden to us for bringing them back and they make their way to our settlements as ordered.   c: After that, slaves work up in status and build loyalty to the settlement (Stockholm Syndrome anybody?) and eventually earn settler status.  Or if the slave/normal settler ratio is too high they'll revolt and attack you/companions and normal settlers, and maybe even enslave you!   2: Settlement Alliances a: Lets say you're captured by slavers, synths, super mutants, mirelurks, ghouls, deathclaws etc... one of the ways that you can escape (other than getting railed and running away) is to submit and offer allegiance with that "faction" and provide them with brood mothers, hosts, slaves, sex toys etc at sanctuary in the form of slaves.  You would need to provide them with a constant supply of fresh meat to satiate them and keep them from raiding your settlements/tracking you down.     b: Example: If you were captured and then allied with the Super Mutant General in Vault 18 you agree to provide him X-number of sex toys/brood mothers per week for your freedom.  You would still be hostile with all of the super mutants on the map so the game difficulty would stay the same, but if you failed to deliver or broke your contract, Vault 18 Super Mutants would raid your settlements, capture settlers and attack you until they re-captured you.  Same with all the other faction (good luck double crossing deathclaws...).   c: You could build a jail bunker in your settlement (something small and simple like a Recon Bunker above ground that has an elevator that transports you to another map/cell below ground) that your slaves would have to build from plans provided by the faction that captured you.  This would house your slaves that are farmed until they are claimed by the "allied" faction.  In the mod settings you could define the number of slaves you need to provide to your "ally" in order to be free from the contract.  After you meet the conditions of the contract, you could barter the slaves for weapons/armor/junk (why yes I will trade these 10 slaves for that 3 pack of ducktape!)   Just some brainstorming, I hope these ideas will provide some challenge to the gameplay instead of just fap-value.I really need to look into creating stuff in GECK/CK  But a lot of these ideas already exist in some sort from Fallout NV or Skyrim so with enough leg work, it could be doable.  /walloftext
  2. More Nasty Critters

      Strange, im on HF 2 as well and I cannot get any of the new creatures animations to work at all.  All of the older creatures work just fine, but no tentacles
  3. Thanks, this worked.  Never would have thought to try it.
  4. I do believe a netch "all the way through" animation would be a good addition
  5. So when I update to 4.10 I am INSTANTLY killed at loading.  4.9 worked great, but now its load screen, bleedout, death, loas screen bleedout death loadscreen ad infinitum..   Not sure whats going on here.  Just finished a complete uninstall, savetool clean, and reinstall of all Sexlab and Devious Device related mods but I'm still stuck with 4.9 anyone else have this issue and/or know how to fix it?  Thanks
  6. And they said Netch's couldn't be done...  well played sir.  Looking forward to seeing this implemented in game.
  7. Creature Animations No Longer Working

    I had a similar issue, first try resetting the animation registry in Sexlab.  If that doesn't work use the Clean System option under Upgrade/install/reinstall tab.
  8. Yeah I moved my save file from my laptop to a new PC i just built.  It was pretty simple and worked without a problem.   1. Install a new copy of Skyrim from Steam or disk onto the new computer. 2. Copy the whole Steam/Steamapps/common/Skyrim folder from old HD to new HD and choose rewrite/replace all. 3. Go to your "My Saves" folder in your documents folder and copy over to new HD.   4. I use Nexus Mod Manager and made sure all the esps and mods were loaded.     You may have to verify your load order with Loot/MO on the new install.  But this seamlessly transferred my save games without have to uninstall all of my mods to transfer my savegame file.  (although it did also transfer the elusives glitches)   Good luck  
  9. Defeat

      Yeah I ended up getting it to "work" again.  I did all of what you said initially with no results.     I ended up having to reinstall then reset Sexlab to default settings and it worked, however surrendering, Creature interactions and Creature defeat was broken.  Had to reinstall all my creatures mod and now it works again.  Although whenever raped, I am permanently tied up and defenseless when attacked unless I save, exit Skyrim and restart.  sigh glitches
  10. Defeat

    So my defeat no longer works after updating to 5.1.     I uninstalled the old version, cleaned up all old defeat scripts with savetool.  Loaded the game, saved it without defeat. Then installed Defeat 5.1, ran FNIS and stared it up.  I configured Defeat in game, 100% chance when health goes below 20% and nothing happens, I go into bleed out with DAYMOYL and never get assaulted.   I tried surrendering: My hands go up/cower, combat stops, enemy walks up to me and then re-initiates combat.     I've updated/verified FNIS, SKYUI, Sexlab and SKSE are all up to date and nothing.   I've checked all the settings in Defeat to ensure it is set up correctly to no avail.     Has anyone else had this problem and know a solution?  Short of toggling all my mods to see if there are any conflicts I'm not sure what else I can do unfortunately.
  11. Defeat

    Ran into this issue when upgrading.  Came out of FNIS  ">>Warning: AnimationList found in  "Animations\SexLabDefeat", but no corresponding Behavior file. Incomplete mod IGNORED.<<"   The mod still functions, just strange.  Not sure if this is an error on my end with other mods or not.  Also the Weapon/Armor Strip/unequip/etc functionality isn't working.  All of my equipped armor and weapons are striped and cannot be changed.  Anyone else having this issue?