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Posts posted by Raestloz
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It's the animation of someone resting their right hand on their hip. The image attachment demonstrates the animation included.
There is no decent idle for specific gender for New Vegas at the moment. So that's what you'll get.
EDIT:
To be clear, this mod only applies when mtidle.kf is playing. The goal is to replace mtidle.kf (which is gender-shared, and as such is quite restrictive for intrepid idle animators) with idles that are gender-specific and player-exclusive.
By default, the 4 idles are exactly the same. I have only found one even remotely good idle for use (thanks to Obsidian's slouched animations :/), so that's what I go with. If you don't overwrite any file, you'll always play the exact same animations.
While there are many cool-looking animations you can see NPCs engage when talking to you, they don't actually look awesome when seen from the back.
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Allows your character to play 4 cycling idles when not moving. Male and female have separate animation path. NPCs are not affected

This mod provides 4 IDLEs for female player character and 4 IDLEs for male player character. The idles are chosen at random.
The idle is only played when you're not moving. Basically, this "replaces" the basic, gender-shared mtidle.kf with more idles.
To that end, this mod supplies you with 8 animations taken from the game's sources. They're basically 2 animations (one male, one female) duplicated 4 times.
For female, the animation is dialogbodyshiftrightfemalelistena
For male, the animation is dialogbodyshiftrightlistena
By default, you'll just cycle through the same animations over and over. You'll need other idles for variety.
Both are duplicated and renamed as follows:
Female:
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleA.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleB.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleC.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleD.kf
Male:
\Data\meshes\characters\_male\idleanims\maleidle\maleidleA.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleB.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleC.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleD.kf
Each idle has 25% chance to play. If you have any idle that you want to use, simply overwrite any of the provided idles
You can reset the playing idle by going to 1stPerson camera and drawing your weapon (any weapon will do), then go back to 3rdPerson camera and holster your weapon. After a few moments, a random idle will be chosen again.

I hope now animators can make idle animations for New Vegas, unrestricted to the fact that mtidle.kf is gender-shared. Because let's face it: gender-shared animation is VERY restrictive
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Shouldn't the SCR data be packed into one .bsa? Uncompressed the whole package eats 108 MiB of space. Compressed with BSAOpt at level 10 the size is only 9MiB (I manually compressed it).
Is it because of loose data overriding bsa contents?
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They're all awesome XiNAVRO. I replaced the Fine Clothes with Lia de Russo and Fiora Cavazza outfits. Now they're worthy of the title "Fine Clothes"

And especially Schwertleite set. Very awesome.
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SexoutBrutalRapers
in Downloads - Fallout Sexout
Posted
Sorry if this is off topic, but can someone tell me how this mod implements Armor Damage? I've downloaded the file from 1st post, but can't find the script that applies the armor damage (I looked with FNVEdit)
Any help will be greatly appreciated
EDIT:
Found it. FOSE's GetEquippedCurrentHealth and SetEquippedCurrentHealth respectively. Now I can begin working.