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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Wolf470

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Posts posted by Wolf470


  1. Hey, I downloaded the original mod and then this one.  I like your improvements over the original, I have made one delivery so far (I'll have to go that route again with the Chestnut *snicker* that should drop his aggression to 0 real quick.)  I am very impressed, before this mod I didn't have a reason to use a horse much.  I also use Lovers Bitch Gone Wild and the only conflict with this one is another mod entirely, Fighters Stronghold one of the official DLC's.  I can't use that one anyway as it is messed up by MonsterGirl.  So no problems worth reporting other than I got hit with the no rape bug but I used your solution and everything has worked great so far.


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  2. I suggest placing this in the sexlab downloads section as this mod requires sexlab.  Wonderful mod by the way, does what Beastess does but just as good.  The only problem I ever had was any pack over ten creatures causes problems with loading a save game.  That's not the mods fault, it's a combo of my comp and skyrim basic.


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  3.  

    If I remember correctly (it's been a while since I played F3) but DC Breeder would need molerats, Pitt Bull (Feral Dog) - replaced by Coyotes in NV, Bramin (cows) - replaced by bighorners in NV,  there are also Yuo-gua (mutated bears), mutant centaurs (which would be a good capture scene by super mutants I.E. breed more centaurs) scorpions and giant ants.  

     

    By the way I haven't seen a update to Sexout Breeder in a while and the link isn't working inside the Sexout Breeder post.  Also Sexout Lust won't work with Sexout Breeder.  So I look forwards to more of the Fertile Breeder series.

     

    These creatures would need animations. I believe that the Yao Guai don't have them, and the same goes for the brahmin. Centaurs would have animations, so I could smack those into the Capital Wasteland. Ghouls would be an option for DC, and Super Mutants themselves would work as well.

     

     When it comes to dogs, Old Lady Gibson would be a natural fit.

    I mean, she's got a fenced in junkyard; the idea of being chained up

    amongst all the rusting cars and being the junkyard dogs' bitch is

    pretty hot.

     

     Centaurs only have one sex animation, so it might get pretty old,

    but if you put most of the effort into setting up the scene and building

    up the suspense you can get away with not repeating the same animation

    over and over.

     

    Bighorners only have one animation as well, and that never grows old hehe. In the end it's all about the pregnancy and dialogue. Actual sex is less than 10% of this mod. Though I do like the idea of how it starts, being crucified and then dropped down into the centaur pit.

    As for Old Lady Gibson, she is a good character (in-game, literally good, as in, karma alignment), so having her capture the player would be about as awkward as Victor going on a killing spree whilst blasting dubstep.

     

     

    I have since installed TTW (as I have the GOTY edition of  Fallout 3) and tested several animals - The Feral Dogs (Pitt Bulls) use the dog animation, and a neutral raider might pay you for Puppies  :P , radscorpions use generic creature animations so a captive (small) radscorpion might be a DC breeder possibility IE breeding them for meat and venom turn in eggs for cash,  More Deathclaws for the Enclave and if you escape while carrying eggs the Brotherhood would not only pay you for them but would pay you to breed more.  And of course there is the ever present Giant Ants, Those are the only animals other than normal dogs IE dogmeat that have animations that I know of.  I use the Animal Friend perk 1 rank, and that means I can get friendly with most animals.  If you look at the loverslab sexout area they have two ttw conversions that are compatible with each other.  You get friendly with both raiders and supermutants if you use fallout ttw quest overhaul.  That means your fertile breeder can be bred and paid by both factions.  You can also use the Brotherhood paying for deathclaws, dogs, ant eggs, whatever.

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  4. Another idea :  this ones for Mothership Zeta - While moving through the labs, you find a alien abomination that doesn't attack first thing.  Instead you are zapped, strapped down and bred.  After breeding you are placed in a cell with the alien and a data pad that tells you that for your interference you will breed until you die.  This continues until you escape.  This only requires that someone create a penis for the abomination, and align the animations as alien abominations are humanoid in shape.


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  5. Make sure creature animation in sexlab is turned on!  A clean save would also be helpful.  If that isn't working I suggest you sort your load order and as always make sure you have everything that your mods depend on.  Always remember that Skyrim is a Bethesda product and while extremely fun and easily modded, it can be touchy about lots of things.


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  6. like  allways im asking like an idiot ,but i dont know how to stard the mod , i installed correctly got all the mods it needs but the spells are nowere to be found in my ggame 

    or meaby am missing somthing

     

    No you're no idjut just uniniformed.  Here's how to start this mod - first make sure that you have creature animations checked in sexlab - then make sure you have more nasty creatures installed as that adds animations and penises to extra creatures like astronach and dragon.  Now you install Beastess and make sure that the mod is active.  Then going into your game, you wait a few minutes for everything to load.  MCM should read "MCM has detected 1 (or 2,3 or so on) new menu.  Go to MCM, find Beastess, click on beastess tab, go to beastess setup, tell beastess to activate mod (click enable or disable mod)  exit past the main menu and open inventory, go to books read the beastess book.  Mod should add your Shouts at that point.

     

    I installed mod, and I dont have any spells like Mating Call. Also, I dont have nothing in MCM. esp is turned on, everything done with Mod Manager nexus. I tried few times and with fresh load also. I'm not using any conflicting mods, only some immersion like Frostfall.

    Where I can get spells?

     

    You should activate Beastess in Mcm and exit MCM and esc. menu (IE hit esc three times) then you should get a message that informs you that beastess is working and that you need to read a book in your inventory - reading that book will start your beastess experience.  Have fun.

    Now for something totally different.  I have had no problems yet with this mod - I am currently working my way up to where the dragon is to screw it.  I will update you if I have any problems, but looking good so far.

     

     

    OK I have just finished the Beastess Trials and have had no problems.  I look forwards to having more fun with this mod.

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  7. For some reason the Dremora is missing his body went my PC is having sex with him how do I fix it 

     

    The one time I had that problem my game CTDed ten seconds after.  I think thats a skyrim problem and not a sexlab or beastess problem.  I reloaded and haven't had the problem again.

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  8. I installed mod, and I dont have any spells like Mating Call. Also, I dont have nothing in MCM. esp is turned on, everything done with Mod Manager nexus. I tried few times and with fresh load also. I'm not using any conflicting mods, only some immersion like Frostfall.

    Where I can get spells?

     

    You should activate Beastess in Mcm and exit MCM and esc. menu (IE hit esc three times) then you should get a message that informs you that beastess is working and that you need to read a book in your inventory - reading that book will start your beastess experience.  Have fun.

    Now for something totally different.  I have had no problems yet with this mod - I am currently working my way up to where the dragon is to screw it.  I will update you if I have any problems, but looking good so far.

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  9.  

     

    Not only do I agree but you may want to get info on including names from the FalloutTTW QuestOverhaul.  The raiders and various other personnel in the Capitol Wasteland will use your name so tomm434 seems to have mastered the trick.

     

     

    "&PCName;", but it can't be voice acted. Either that or it'd take a lot of creativity.

     

     

    Yeah a nick-name would work, if you notice even main character's (Three Dog, James (IE dad) and others) all refer to the PC in various methods (kid, sweetie)  most would be nicknames.

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  10.  

    One idea.. is have fun with the conversations.. There are tons of campy movie lines that can be used and mixed.. for example..

     

    Nanu, Nanu, motherfucker.. (in response to actions attacking an alien.. ) You get the idea.

     

    "You're one ugly motherfucker" (Predator I response to an abominations) It would obviously be better if there was some voice acting for the random comments  but perhaps some here would be willing to help..

     

     

    But where to find a girl who'd be willing to do the voice acting? I don't think there's any of those in the close proximity. Sadly, however awesome voice acting would be, it'd mean the player can no longer be addressed by name, and that's something that I do like in any story progression, makes it feel a lot more personal. (Mass Effect got it right, just a last name and you've got a legend)

     

     

    Not only do I agree but you may want to get info on including names from the FalloutTTW QuestOverhaul.  The raiders and various other personnel in the Capitol Wasteland will use your name so tomm434 seems to have mastered the trick.

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  11. If I remember correctly (it's been a while since I played F3) but DC Breeder would need molerats, Pitt Bull (Feral Dog) - replaced by Coyotes in NV, Bramin (cows) - replaced by bighorners in NV,  there are also Yuo-gua (mutated bears), mutant centaurs (which would be a good capture scene by super mutants I.E. breed more centaurs) scorpions and giant ants.  


     


    By the way I haven't seen a update to Sexout Breeder in a while and the link isn't working inside the Sexout Breeder post.  Also Sexout Lust won't work with Sexout Breeder.  So I look forwards to more of the Fertile Breeder series.


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  12. You need more nasty critters it has the animations for several critters.  This mod is unfinished and for me (at this time) unworkable as the second quest animal (Bear) will not respond.  I am using an earlier version that does work but I am eagerly awaiting the new Beastess mod that will replace this.


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  13. I gotta say I really like this mod - however I still can't get the bear to talk.  If I use mating call he shimmers and I get a new cave bear to screw my character.  The first part of the quest worked fine, Astronach was easily reachable and talked with no problems I will try to jump away and jump back near the bear.  Will update this post soon.


     


    Edit:  No luck the bear will not respond he just ignores me completely.  Until you come out with a new beastess mod I will roll back my beastess to 5.3 (which is my latest numbers not numbered 6.0.1 or 7.0.1)  at least this way I can still enjoy Beastess 'til you get a new version up.


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  14. I personally have never tried wry bash,  I have oblivion (and fallout 3/nv and skyrim) mod manager.  I tried to download nexus mod manager but it would not cooperate and when I use BOSS or any sorter I end up doing it by hand anyway. :) However I have rarely had problems and those I have had usually mean I didn't read the OP like I should have.  I will say I enjoy almost every one of the Lovers with PK mods.  LBGW is one of my favorites with Bravil Underground.


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  15. Two separate things - 1) some of the creatures/animals are unreachable by normal means IE walking/swimming.  These are reachable by either TCL (no clipping mode) or disabling the borders.  Sometimes you must use both.  The Death Hound is an example of this as he is on top of a waterfall that is impossible to get to the top of without using TCL, and he is beyond the border to make it even harder.  The fire astronach is simply beyond the south gate that leads to Cyrodil.  However 2)  the major problem I've seen in the 601 release is that specific animals will not talk to you no matter what.  In my case it's the bear that ignores me regardless of my actions.


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  16.  

     

     

    can you click at the creature?

     

    nope i can see it but no way to reach it :(

    one was the atranoch and vampire dog, they were both outside the game area where it just says "You can go there" (invisible wal).

     

     

    You should be able to tcl to the death hound.

     

     

     

    tried that too but since its outside the game area it doesn't work. I tried alot of things to get the creature close enough to get the quest done.

     

     

     

    You have to disable borders in your Skyrim.INI file in your C:/users/(insert user name here)/My Documents(or documents depending on your windows vers)/my games/skyrim folder.  It should look like this or similar

     

    bBorderRegionsEnabled=1

     

    you need to replace the 1 with 0, you may also need to add the line to [General].  The top of my .INI looks like this

     

    [General]
    sLanguage=ENGLISH
     
    bBorderRegionsEnabled=0
     
    uExterior Cell Buffer=36
     
    [Display]
     
    hope this helps
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  17. First of all really nice mod for all "bestiality" lovers/admirers. Also I never really went far into it (because I just often make a new game)

     

    I found the idea to use slavetats as a little candy for the beastess I just wished there where more tatoos for the beastess available (I didn't really search this hard just looked at the package provided by the slavetats side). So I did start my own litlle project. Currently there are 4 body tattoos (one tattoos is to state for whom your PC pussy is [beast, animales or supported animales])

     

    Here the file:

    attachicon.gifSlavetats.zip

     

    So what do you think? Any suggestion for other tattoos?

     

    PS: I will later insert some preview pics.

    PPS: I will continue when I have time.

     

    Edit:

    The preview pics:

    attachicon.gifFront.jpg

    attachicon.gifBack.jpg

     

     

    I like the Tats, My only difficulty is that using the other beastess tat systems - IE the one that comes with the beastess mod and the other tats that you can get from skyrim adult downloads, I had to rename several tats to get them to work.  Specifically the back wolf, the chest dragon and the tribal horse tats won't work without renaming them and putting them into other folders.  So you need to double check you tats to make sure they work inside the slavetats system.  BTW I also get major problems from rutah art so it's not just beastess slavetats causing problems.

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  18.  

     

    When I am try to Breed with my Beastess summon creature, It said:  "[Animal name] not loaded, banishing" . Now this happen with Hentai Creature summon animal too, but before I install Sexlab Beastess it still work properly.

    I have try Update and Run FNIS, delete Hentai Creature but didn't help at all.

     

    // Sorry for my horrible English

    first thing to check is that you dont have the Banish all creatures checked in the MCM menu as this will cause this issue

     

    Oh god, how stupid am I, I was wonder what is that option. Thank you very much, now I can 100% enjoy your wonderful mod :P

     

    // and 1 more question, what exactly Rayesk End option when install SL Beastess do ? I go in to Rayesk End but nothing different.

     

     

     

    If you go into Rayek's End without the optional esp you will find no cage or lockable doors just a cavern.  With the optional esp you find a pair of jail doors at the entrance and another door on the way into the living quarters.  With a specific mod you can trap companions/victims with a pack of beastess summoned creatures for entertainment.  Note that you will summon the creatures and you will need to trap your companions or victims with the lock doors mod.

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  19.  

     

    When I am try to Breed with my Beastess summon creature, It said:  "[Animal name] not loaded, banishing" . Now this happen with Hentai Creature summon animal too, but before I install Sexlab Beastess it still work properly.

    I have try Update and Run FNIS, delete Hentai Creature but didn't help at all.

     

    // Sorry for my horrible English

    first thing to check is that you dont have the Banish all creatures checked in the MCM menu as this will cause this issue

     

    Oh god, how stupid am I, I was wonder what is that option. Thank you very much, now I can 100% enjoy your wonderful mod :P

     

    // and 1 more question, what exactly Rayesk End option when install SL Beastess do ? I go in to Rayesk End but nothing different.

     

     

     

    If you go into Rayek's End without the optional esp you will find no cage or lockable doors just a cavern.  With the optional esp you find a pair of jail doors at the entrance and another door on the way into the living quarters.  With a specific mod you can trap companions/victims with a pack of beastess summoned creatures for entertainment.  Note that you will summon the creatures and you will need to trap your companions or victims with the lock doors mod.

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  20. Sorry i have not been answering questions as fast as usual all i am doing a big re-write to the mod, this includes adding a custom STD system that can be activated or disabled at any time through the MCM ( big thanks to a2b for allowing me to butcher his STD system ) also includes a complete rewrite of the Beastess creatures system.

     

    aswell as doing other things on the side as i get chance

     

    Thanks for the understanding and support through this entire challenge to get this mod to something i think is worth using.

     

     

    I haven"t been near my comp for a day or so.  Thanx for looking at that problem with the Death Hound and I know all about being busy so take your time and make sure you're happy with the result.  Oh and SexLab Books of Love has both the Blow me & Rape me books just a simple pair of spells to make whatever you aim at use the specified sex on you.  I use it as testing when I'm running around and the Beastess Mating call fails.

     

     

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  21.  

    OK I may have a glitch to report with the death hound :(.  I snuck up and killed the two vampires in the first part of Dimhollow Crypt after saving in case of death.  I used Beastess Mating Call - Didn't work.  Then I used Calm on the Hound.  Didn't work so I used Rape Me.  Worked and I got my Beastess Lust eliminated.  No Recently Knotted and no Beastess Death Hound to summon.  So I saved my game and consoled my Illusion spells to 90 to level my spell perks.  After getting the Master of the mind perk I used calm again.  Screwed by Death Hound ( :D) Yay!  But still no Beastess Death Hound or Recently Knotted :(.  I also tried Beastess Mating Call again, no luck but I hope this can help you find a bug if one exists  :) and I am enjoying using this mod.


     

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