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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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alchmo
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Posts posted by alchmo
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Actually if anyone wants to continue this project you are welcome as i'm unable to work on it at all (too much work for us here so not that much free time to continue working on those)
the current ones did not touch the scripts at all, wanted to be sure eveyrthing else works before tackling that part as well, since it is pretty easy to break a script if you comment out one line which is later referenced again only by a token.
if anyone wants to improve the current patches, then be my guest, it will propably not be before next year before i can at least do some more work on them from my side.
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a pretty easier way, go to some free space without any npcs around go into third person and open the console
target yourself and then type
"placeatme 00011B75"
(without the quotes)
this will place a Grummite Beater at your position
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Update:Updated the patch and replacer for CrowningIsle by Galgat to his latest version (1.02.05g)
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That´s fine' date=' this is the way i can better find bugs and try to eliminate them.
Seems that big complicted meshes can not converted because of my version pyffi is bugged. I hope i ll find a solution.
[/quote']
which version do you have? 2.1.9 is the latest
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a few current comments on this one:
how about switching the slavers around to dark elves, i think that fits it more since dark elves are known to have slaves and a working slave trade, the Bretons just don't fully fit the role of a slave trader (from lore point seen), but thats really just cosmetic (and in fact i already did that for me here).
about the script effect the players gets under when the slaver hits him, i think the effect is pretty much abit to strong, since this effect reduces all your stats alot, players that may run a fatigue mod would never get up again (since strength drops , and they may end up not being able to carry all the stuff they have, leaving them on the ground and the whole abduction unable to proceed)
there could be a few ways how to make this different:
1. reduce the script effect on the player
2. once the player is unconscious, have a script effect running that is stripping the player of clothing and armor piece by piece (this would keep players with fatigue mods being able to get up again later)
another thingy since the script reduces the players attributes alot he/she is in effect a sitting duck for any monster/bandit, since if the player is using any overhaul mod (OOO, TIE, etc) most monster will kill him with a single hit, there are again several ways to go about it:
1. reduce the effect on endurance and strength (since those define hitpoints)
2. add a shield effect to the slaves collar, that will protect the player (since the slavers wanna earn some money with the slave they should protect it for sure)
3. make the slavers active defenders of the player, as already mentioned the lead slavers just keeps walking atm, only his buddy will go out and attack other npcs (maybe that could be tuned into the shield effect, that when the player is hit then the combat ai will take over for the slavers, but one should always stay close to the slave)
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Awesome work!
One of the things I disliked about the MBP requirement was that it overwrote my \"Unholy Darkness\" mod and I can no longer look like the vampire that I am. I will have to figure out how to uninstall MBP and use this instead. Kinda worried how the kids will look though...anyone have any screenshots? Like....a \"before and after\" of using this MBP replacer?
Thanks for the great work!
problem with "kids" is that as the x117 races are no longer used, they will be default size, if i ever want to change that will need to take a look at the script and add a resize too it (but that may take abit, should be possible since the same is done for creatures, but with characters, this will result in funny positioning when the npc is sitting, etc)
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im still updating the credits section hence the "(but not limited to):", yes i used yours, and you are already listed in the readme i have here, will update the file here asap
Edit: fixed it here already, included all i could find out (for the translations), included here, in the readme inside the archive and in the BAIN wizard :-) sorry that it hasn't been there at the start, was looking who did each translation and kept updating it
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Use at your own risk!!
Patches for Lovers with PK plugins:
These patches do modify the original plugins that Modular Beautiful People is no longer required.
If you don't know how to use Wrye Bash then these are not for you, as they are meant to be bashed into Wrye Bashs, Bashed Patch file.
Currently there are patches for:
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LoversMagic (ver 0.51)
LoversNiche
Lovers Prostitute (ver 0.14c)
LoversStupidNPCs (ver 1.06)
TamagoClub (HiyokoGenerator.esp only)
LoversCrowning Isles (1.02.05g)
All patches share one thing in common, you will need the included "Beautiful People 2ch-Ed.esm" file, this file is an empty file,
and just designed that the original plugin will load without producing a CTD, or you having to modify it with each version anew.
If you wish to use the TamagoClub patch you will need the included x117race.esm file as well.
Included are replacer files, these overwrite the original plugin, and remove the master dependency. Use them at your own risk
(the replacer for sure are only the versions listed above, if newer version of the respective mod comes out you will have to wait until i can redo them)
LoversMagic:
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Removes the edits to Captain Renault (starting dungeon) to revert her race/face/hair/etc to default oblivion
Changes the NPCs to only use vanilla Oblivion resources (that way if you use some beautification mod, they will be altered as well, else they will stay vanilla)
LoversNiche:
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Removes the Cosplayer Race from the Race selection screen
Actually nothing else needed to be changed, so you could even omit this one, but i made it for myself because i didn't want the race to show up in the selection
LoversProstitue:
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Changes the Prostitues to only use Vanilla resources.
(this is still a testing patch, so be sure to keep that in mind)
LoversStupidNPCs:
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Changes the NPCs to use only vanilla resources, does a few additional changes (Donkey teh Baker is no longer always a khajiit)
Will in future version change the haircolor for all NPC, away from the pink color, as well as edit the names abit (Female Nudist just is too generic :-)
they will get different ones)
There is another patch file that can be used to change the morning wake up girls to use the Trokturian Cow race.
TamagoClub (HiyokoGenerator.esp):
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Changes the child entrys in the file to only use Vanilla races, this may result in larger "children" than with x117 usage
(this is still a testing patch, so make sure to keep that in mind)
LoersCrowningIsles:
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There are actually several files for this one, replacer and "*noMBP.esp" will just remove the MBP dependancy, reverting all races to Vanilla resources.
For those that have "Asharas Sirens and Tritons" installed there is anotehr very small patch file that changes all Sirens to use the races added by Asharas Sirens
and Tritons race.
Future patches:
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I do have planned to modify some more plugins to work without MBP, but unless someone comes out and posts a request in the thread, only those that i use as well :-P
/>http://www.loverslab.com/index.php?topic=486.0Included files in the archive:
Patches:
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- LoversMagicnoMBP.esp
- LoversNichenoMBP.esp
- HiyokoGeneratornoMBP.esp
- LoversProstituenoMBP.esp
- LoversStupidNpcnoMBP.esp
- LoversStupidNpcTrokCow.esp
- LoversCrowningIslesnoMBP.esp
- LoversCrowningIslesAshaSir.esp
- x117race.esm
- Beautiful People 2ch-Ed.esm
Replacers:
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- LoversMagic.esp
- LoversNiche.esp
- HiyokoGenerator.esp
- LoversProstitute.esp
- LoversStupiNpc.esp
- LoversCrowningIsles.esp
Text Files:
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- This readme file
- Help file for load order
About the help file for load order, this one contains definitions for BOSS you can use and just copy to your own "userlist.txt" file
Install:
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- BAIN version:
If you use Wrye Bash Bain you can use the included Wizard for BAIN to install the patches or replacers.
- Manual:
Copy "Beautiful People 2ch-Ed.esm" and the patches you want to use to your Data folder, be sure to install the original plugin as well.
If you wish to use HiyokoGeneratornoMBP.esp copy "x117race.esm" as well.
(or use the replacers without teh need to use "Beautiful People 2ch-Ed.esm" and "x117race.esm")
- For all:
If using BOSS edit your userlist.txt file and add the definitions in the load order help file
Run BOSS if you use it or make sure that each patch plugin is directly below its respective master plugin
Start Wrye Bash and rebuilt your Bashed patch file.
make sure that the patch files are merged into the Bashed patch file (that way you wont need to keep them active)
while rebuilding the Bashed patch, DO NOT bash in the "Beautiful People 2ch-Ed.esm" and "x117race.esm" under Races, BOSS will add tags to this file, but do not bash it in.
If you have some problem please let me know (or if i missed something), but be sure to be as descriptive as possible:
saying "It does not work" will not help much,
"It produces a CTD upon loading my old savegame" would be more helpful
Credits:
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Credits go the the original creators of these mods including (but not limited to):
- Galgat
- Donkey
- thesin
- Japanese modders
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This is so interesting it's going to make me stop lurking.
Two concerns: MBP dependency and shackles changing the PC's body type. Are these features open to discussion or even possible to change?
I'm delighted to read you have some story and options planned for this. Hopefully the mod will grow into something awesome.
MBP dependency is not that bad, can easily be removed (i already did that for myself), without affecting the mod at all
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no npc was intended to have googly eyes, but....
if you use MBP you will see them with CLS, since CLS still wants to use the original eye meshes and MBP changes them you will get googly eyes.
you could go out and replace the eye textures for vtoy npcs with ones that are compatible with MBPs eye meshes and the problem should be gone
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@alchmo
A yes if we are talking about picking body in dream while having token from SetBody then yea it will affect clone.
But since dream phase is just a begining starting it again is no big problem ^^
that setbody token will effect all other cutscenes as well :-) as long as the players body (or some other) is changed via setbody it will overwrite the cls body token, animations still work, and all else too, its just that the original body CLS wanted to show will not show up :-)
(even loading vtoy after setobdy will not help since vtoy only sets the body once at the start of the cutscene, after that the setbody token takes precedence again and overwrites this)
so best bet, dont use setbody on the player char, or any char that is part of CLS :-)
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The dream only affect your clone character not the one your playing. Also don't change other npc body types.
If your female character/or any other have flat chest/A cup you had to accidently add new nif files to your _male folder.
in a way setbody does affect the clone character, since the clone is created by a full actor copy, it will copy the setbody token as well, that way overwriting the cls token for the body
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I thought i picked the body i wanted to use in the initial dream sequence
but i do use the Set body spell for my gal though' date=' and the \"default\" body is some flat chested one.
could that be the problem?
[/quote']
Setbody will overwrite the body chosen in the first dream for CLS (since Setbody works in a similar way as CLS to define the body shape, they are not compatible, hence only one will win in this situation.
the animation should still work, but if using setbody, you could as well not set the body in the first dream since it wont make any difference, if you had setobody already active in the first dream you would have seen that effect since all bodys would be the same instead of being different shapes in the third step
so best bet revert your chars body to the default body replacer, not use setbody on yourself, and make sure the default bodyreplacer installed in your oblivion data folder is the one you want to have
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Hi' date='
I dont Know that im doing wrong but the game doesen't start with the test... :'(
some opinions?
[/quote']
needs MBP installed as well
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How does the player lust mechanic work exactly? I do see that dog lust levels go up (albeit slowly)' date=' but the value when I check the PC stats doesn't seem to change, even if I wait/sleep for long periods of time.
Is it possible that LoversAphrodesia is causing a conflict, or perhaps I'm just not waiting long enough?
[/quote']
Wait and Sleep will not increase the lust level, neither for you nor your canines (as far as i understood Chase)
it uses only real passed time to calculate that (you could set your timescale higher to test it out "set timescale to 30" , replace the 30 with whateveryou want)
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Right now i have set releasing on the back burner unless it is for creature project to make lovers bitch more interesting.
Also i am back on playing oblivion itself. I haven't played the game itself in long time. So i can actually fully test my own translation now when playing oblivion from beginning to the end.
I have already made so many translations' date=' yet never even played the game for real with them active.
[/quote']
Did you use some of those translation tools to make your translation? (EGG, OblTrans, etc, since most of them create a difference file) if yes you could release the difference file those create, so someone else could pick this one up and you have more time on your hands for other stuff (and finally playing again :-P )
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Wow' date=' so my first bug...
I've verified it three times to make sure it wasn't something else causing the bug, but each time it's CTD in the exact same spot. Here's how to reproduce it:
When you go to the Oblivion gate that starts the Hellhound quest, the Daedric guy hits you, then tells you to go to sleep. When I select the option to do so, I hear the sound of clothing changing, but I see that giant yellow diamond with the exclamation mark in it that I've seen before and indicates a missing mesh. But I only see that for a split second before the loading screen comes up as I am getting transported to Oblivion. However, all three times, halfway through the loading of Oblivion, the game CTD.
Hope this gives you enough information to help figure out if it's something like a missing file or something more serious. If It matters, I wasn't wearing any BU clothing. Thanks for your help Chase!
[/quote']
one thing you should try. Load asavegame before you reach the gate and remove all clothing and weapons, see if it now loads. So far those who had this problem could fix is by removing clothing and weapons
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This mod does sound so good' date=' I just wish it came without BP. It tends to mess up alot of other mods.
[/quote']
i haven't had time to finish the non MBP patch file, but i surely will, thats granted.
BUT if you use it with this patch later remember that if you have problems first ask me instead of Galgat, he will support his version but not my version (normally there should not be any problem haven't found a reference to MBP resources except for NPCs so far, that right Galgat?)
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last version works fine, and is surely funny, only one little thingy that did pop up now
on the part with the bloodhound he turned invisible after a few mountings, once invisible nothing more happened (one could still see the text for the bloodhound when moving the crosshair over where he would be, even walk into him, but he was invisible)
loading an old save and trying it anew did work (this time quest finished after his first mounting, first try 3 and no go)
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Craank: Your character's face is really cute.
Jaded: I like a wide variety of women. Where did you get your body replacer?
looks to me like Trashdogs latest version of his Chubby body replacer (along with the Belly Dancer outfit update :-P )
you can find it on Nexus, just search for "Trashdog" as author, you will get the shop and the replacer that way
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the \"mount me\" option don't seem to wok for me' date=' when i select it nothing apen. I read in the forum that you need to let the dog lust go higer but it seem to have freez at 2 or 3%, and never change. If someone have the same issue ( or if i'm doing someting rong) please help me

PS: sorry for my bad english
[/quote']
if i remember correctly the mount me option was added mostly for wolfs and dogs you tame from the wilds, not those you buy in the shop.
Chase posted some line a few post above that you could enter on the console to see if this fixes it
Edit:
set xLoversBitchQuest.flushValues to 1
this was the command, but should be part of ver. 0.4b, did you reuse an old save after upgrading to 0.4b? might be that thi scould be the reason, try the console command.
if you used a new game, then Chase would surely like to get a few extra infos later on
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That feet are attached to the legs is a workaround to have no seams between them.
Merctime' date=' please remember not every body type is possible. The ass is customizable only via spine and a little bit with thighs because of the upper end of the thighs.
[/quote']
I do appreciate that this is true...I hope I'm not being over eager here. Just asking
Also, having seen now diverse all of the NPC's are now, it's worth it to me. I will try to play around a bit with the spine and thighs a bit, to see what I can get however
I am not unpleased! Your work on this is awesome. Here are some pics of the skeleton that I adopted and made some changes to...I am VERY pleased with it
My new hot little polepouch PC equipped with the modified skeleton.nif I'm using:[img=300x225]http://www.adult-images.net/images.php/i25017_nice-clothes-at-wey.jpg[img=300x225]http://www.adult-images.net/images.php/i25018_steel-gear-at-wey.jpg
[img=300x225]http://www.adult-images.net/images.php/i25011_leathers-at-wey.jpg[img=300x225]http://www.adult-images.net/images.php/i25016_naked-at-wey.jpg
Gearing up can be dangerous! Looks like my little shag bunny got caught procuring her steel gear at the Leyawiin fighters guild.....


That's all for a bit, I'm off to try Vader's tips on messing with the booty

Just a repost to get the images working :-)
[img=300x225]http://www.adult-images.net/images.php/i25017_nice-clothes-at-wey.jpg[img=300x225]http://www.adult-images.net/images.php/i25018_steel-gear-at-wey.jpg
[img=300x225]http://www.adult-images.net/images.php/i25011_leathers-at-wey.jpg[img=300x225]http://www.adult-images.net/images.php/i25016_naked-at-wey.jpg
Gearing up can be dangerous! Looks like my little shag bunny got caught procuring her steel gear at the Leyawiin fighters guild.....


@merctime:
to get the images working you need to remove the "?id=xxxx" part at teh end of the link, else they will try to use your account id you used during upload, and that does not work
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Just tried it with Wolven Anthros. Worked perfectly' date=' with and without shoes. Nude or clothed. Something else is breaking it for you guys.
Also, v0.5 is going to change how you interact with dogs/wolves quite a bit. They won't just mount you out of the blue.
[/quote']
well was just some guess out of the blue (don't know nuts about oblivion scripting anyway, im just a user, but i tend to dabble in almost anything from time to time, even looking at scripts and sometimes i can even read something into them
)maybe some other script is interfering with the combination of Wolven Anthros and LoversBitch, but give me a hellslot if i knew which one.
but i guess the steps above could still be used to see if the savegame would still work without the Wolven Anthros
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I don't get it. I wear clothes and it works fine. What are you guys wearing that's so special?
As i said before: I am using the wolven anthros race.
/>http://tesnexus.com/downloads/file.php?id=32821You will see that this race has spacial feet added due to some scripting. maybe these feet are handled like clothing somehow (i am just guessing here).
those feet are propably the problem, since the feet item they add is internally defined as "feet armor" that can't be removed since it is a hidden item.
my guess is that the removeallitems command will try to remove those, then the wolven anthros scripts detects you dont have any feet tiems equipped and runs to equip these, now removeallitems kicks in again, that will continue to happen until you run out of memory for oblivion and ctd.
you could try one thing to see if my assumption is correct
load a save game before you got to the gate, open up the console and change your race "showracemenu", this will reset most of your stats so don't overwrite your savegame, make a new one now (to clear the buffer), check if the script for the feet got correctly removed by unequipping your feet armor and see if the wolven feet are still added, if not,try to approach the gate again to get captured.
if it now works then it is truly the problem with the feet item
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Lovers no MBP patches 1.0
in Downloads - Lovers with PK
Posted
atm the work is dead, not playing Oblivion anymore atm, too much time with Skyrim, ME1-3, and real-life (the funny game with the great details and enhanced interaction), i may come back at some time to this, but not sure
if anyone wants to pick it up go ahead
and if i remmember right last version contained two plugins for each change, on that was a modifier file NEEDING Wrye Bash, the other a replacer file, that did NOT need Wrye Bash.
both had advantages and disadvantages:
replacer= well pretty easy it does not need you to remake a Bashed Patch file, is the pro, the contra is that it will be the exact version the file was created from, so if the replacer was created with v1.0 and current newest one is 1.2, you will stay at v1.0 if using the replacer.
modifier= independant of the base version (to a degree) as long as no radical changes have been made in the version, it will still change the old stuff leaving the new one unchanged (will only be of use if no additional NPCs got added, since those would still use MBP, etc), contra you need to know your way around Wrye bash and use it, no way around that