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Everything posted by BoondockSaint
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SexLab Amorous Adventures [v2.08.01] (2015/11/09)
BoondockSaint replied to FoxFingers's topic in Downloads - SexLab Framework
According to her personality I dont think she'd want a pet, but a worthy mate. You know, a lioness wants a lion, not a kitten. Gain her respect and you gain her. -
Of course!
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As I said, It happened in certain locations, like the Props saloon and the V&V casino. Maybe are the places themshelves what are causing this? They are heavily scripted and gotta a lot of dialogue and quest triggers. Nobody else reported that, perhaps It's just a conflict in the mods I use or something.
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Cool! I updated data files and the esp, but you explain what are these? SOSoundReplacerSpcFX-LoudV1.7z SOSoundReplacerSpcFX-QuietV1.7z SOSrFemaleVoice01.7z I asume, by their names, what spcfx loud and quiet may be. But what's the other one? A different voice of whats inside the data files?
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The frozen NPCs always happened in interiors. For example, with Sunny and Trudy in the Prospector Saloon. It never happened outdoors. About the FotA guard, It's a totally different issue. I noticed It's not just with certain guard, but every FotA female NPC in the mormmon fort. I dont have the 'casual dialogue' option with 'em, but 'friendly dialogue'. As if they were lesbians (maybe all of 'em are? lol). I didnt customize anything, just started tracking. With these FotA I never got the frozen NPC during an activity, but I never went indoors, so I dont know.
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Aligment: still neutral (seeker), because I'm still in level 3. Karma should tend to positive, for killing Powder gangers and not killing/stealing from innocents. I noticed the freezed NPCs tend to happen in interiors. Maybe too much stats processing causes this? Along with this mod (and Its requirements), I also use pregnancy, spunk and SO sounds.
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Really? even here when can make friendzone jokes? EDIT: I noticed I get the 'friendly dialogue' with every Followers of the Apoc female NPC. Something faction related?
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mmm...I dont think is related with lightning. It seems NPCs somethimes gets frozen and cannot trigger the walking anims. When a NPC agrees in doing an activity, they usually walk a few steps form they are originally to where they do the activity (drink, eat, hang out...). A NPC is on point A. If asked a casual activity, after the 'positive response' they trigger walking anims no more. Instead of walking, they dissapear and appear a couple of steps ahead. They even go through furniture and walls. Until they reach point B, where they do (normally) the activity. The NPC was a female guard in Mormon fort in Freeside. I play male, when I talk with a female NPC, I have the option 'casual dialogue' there. If talking with a male NPC, It's 'friendly dialogue'. Well, with that female NPC it was 'friendly dialogue' the option shown, instead the usual one. I havent tweaked the mod options at all, just 'start tracking now'.
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Something already reported, but still happening: after proposing an activity to an NPC, after the 'positive response', the NPCs freezes. And moves dissapearing and appearing further instead of walking. And a question: a female FotA guard. When talking with her, instead of 'casual dialogue', It appeared 'friendly dialogue'. As I play male PC, Is she marked as lesbian, perhaps?
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I was going to report that during activities, NPCs got static, and didnt walk. They advanced dissapearing and appearing a bit further. I'll try this new version hoping It happens no more. Thanks again for all the work!
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Cool! I cannot try this until tomorrow night, but...Cool! A question: I have a savegame with this mod installed but not activated the tracker yet. Do I need to clean save?
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Sexout New Vegas Pregnancy Stable Version
BoondockSaint replied to Halstrom's topic in Downloads - Fallout Sexout
I see, too problematic. Such a shame :/ On a different note, I always thought that 'Jimmy hats vending machines' mod is that type of great but not very well known mods. It's a nice idea for a thread: awesome but not famous mods. If a thread like that doesnt exist here, I'll eventually open one. -
Sexout New Vegas Pregnancy Stable Version
BoondockSaint replied to Halstrom's topic in Downloads - Fallout Sexout
As you already said, It'd need adaptation to the SO netwok via .esp or something like that. The vending machine is awesome, the condoms have very well done world model (wrapped, and broken -used- wrap) and a pipboy icon. I'll post the suggestion in the SCR thread, as you said, because thinking about it, It can have more uses, like in STD mods. Thanks again! -
Sexout New Vegas Pregnancy Stable Version
BoondockSaint replied to Halstrom's topic in Downloads - Fallout Sexout
Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. -
Sorry for the question: what are 'vanilla hooks'?
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How old? During the summer ITTR a couple of releases needed a new game, not just a clean save.
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Nothing in particular. Justs plain curiosity. Also, when updating I simply reinstall the esp & esm. But I think the sound file gotta now a different size. Am I right?
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ITTR you said eventually spunk and pregnancy will be required, am i correct? Also, which one of the 'to do' list will be first to be implemented? Thanks again for all the work.
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I noticed that when extending a date, the NPCs run far away from the PC, then return. Is this because they need to reset some stats before continuing the date? they need to get the PC out of their sight ratio or something like that?
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Thinking about It, I guess is more or less what I asked before: giving certain vanilla stuff a special tratment. Pre war clothes are usually quite cheap. Thus, even in 100% condition, not well received by NPCs. But what about a gift for an Omerta NPC? a mint condition bussiness suit. Worthing 8 caps. They wear that stuff, they should be grateful, but they wont, because It's just 8 friggin' caps. If it could be adjusted that: 2 caps value (becuase of condition) is bad and 7 caps value (because of condition) is good, that'd be awesome. But again, that means to give certain items a special treatment. Not gadjusting every vanilla item.
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Exactly my thoughts. @t3589: when do you think this mod is developed enough to include a readme file? Also a question: we know NPCs can react to the value of an item. Could they react to an item's condition?
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Do you mean the ones you hire for the AW casino? the bot, the BDSM ghoul and the suave guy? Acording to the description, this mod should cover these 3. Or you mean those 3/4 ordinary pros added by 'Atomic Wrangler Sex Workers', mod which is included in NV Redesigned 3. They are not vanilla content, so, probaby untouched by this mod.
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Thinking about the 'unequip weapons'. Could it be someway tweaked? It makes sense in real life, but in the wasteland? Everybody, even the more peaceful NPCs, is bearing an iron in his/her hip or back. They expect you to do the same. A wasteland inhabitant is (by need) quite used to weapons. I'd set that NPCs just dont like certain weapons...because the ammo It uses can blow an entire saloon or casino if It's unstable. Lets say, you always receive 'negative responses' if you are bearing a Fat-Man...because if you have equiped that, you also have several mini nukes with you. Or if bearing a flamer, you are supossed to also bearing a few fuel gallons. I dont know if this could be implemented, but I'd set the 'unequip weapons' tip just for heavy energy weapons and missile launchers. But for that wepons a very (very) negative reaction from NPCs. Anyway, just an idea.
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I dont mean for all the items (as you said, that'd be cool, but a monumental task). But those two, for the reasons mentioned: their nature and because they are scarce. They could be considered 'special' in some way. Also, an idea for the mod: as we have [drink] and [eat] activities, maybe you could also [invite a cigarette] as something friendly or flirtatious. On a different note: when a NPC approaches the PC with [small talk] you have 3 responses: [affection] [flirt] [ignore]. The option [ignore] is the neutral one. But I think [ignore] sounds too negative, as If you dont give a fuck or you being rude. I'd rename It to anything else, like [general] or something like that. And something to report: Ranger Ghost whistleled from a distance and approached my PC and started dialogue (no [casual dialogue] avalible, thus no further realtionship) but then she kept herself there close to the big statues instead of returning to her post (we know she's a static NPC, she doesnt walk anywhere). Wasnt she excluded from this mod to avoid this?
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An idea: 'sexy sleepwear' and 'Naughty NIghtwear' could have any special treatment in this mod. As special gifts or anything. Maybe something a 'long term' relationship will thank you, but if you give 'em to a 'new' relation, it freaks 'em out. I dont know, something. I mean, they are sex-oriented items and they are scarce (even the naughty nightwear can be boud in a sole location in FONV). Just an idea. On a different note: what were cigarettes used for?
