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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Hamguy31

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Posts posted by Hamguy31


  1. Oh guys, it gets better. Check this out:

     

    https://archive.is/66fit

     

     

    JCDenton 36 minutes ago 
    wow really pop up ads for mods... i was happy to donate in the past but this just leaves a bad taste. GL anyway I understand your position.
    8851c97f6d471cb8707d862d981a213af006ae37
    xilverbulet  [author] 7 hours ago 
    @Mister Nobody. Yes, if you have the Paid Mod, unsubscribe from this one. It has all the content of this and removes the "please buy the paid mod" annoyance. And yes, the Pop-ups are too annoying. Right now, they're set to 4% chance of displaying per cast of the 5 most awesome new spells. I'll reduce that hopefully this weekend to once per game load.

    Best to unsubscribe from this one and remove the MidasSkyrim.esp to be sure you download the correct one at next launch.

    I had to use the same name to make sure that all progress towards earning the spells was saved for the Donating customers.

     

     

    Yes that's right. Now if you use a non-paid version of a mod, you get popup advertisements ingame telling you to buy the paid version. Nice huh?

     

    Now imagine using SkyUI 4.1, and you start getting ads blocking your different windows, telling you to upgrade to the paid version.

    gy5UY9o.png

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  2.  

    In my country its pretty much a foundation of society that everyone have a right to ask for reward after doing some work.

     

    Modding is not work, its hobby.

     

     

     

    And what a shitty society he lives in, where i come from if you do something for people its because you want to help others and you will get a reward if they want to give you a reward. you are not obligated to a reward, what is the point of Helping if you expect others to pay you "outside of a job"

     

    If someone is dying in the streets in your country do you ask for a reward first before you help them?

    Where do you come from so i know never to go there.

    1

  3. I think these greedy corporations need a wake-up call with another crash.  Just like what happened over 2 decades ago.

     

    The gaming industry has definitely declined over the years by producing unfinished and lackluster products.  Games with missing content you have to pay extra for (DLC), and containing more bugs than in a bait store are becoming more commonplace.

     

    And now there's paid mods (more DLC) created by non-developers too stupid or desperate to find more viable alternatives for income.  How much more will it take to stop this madness?

    Some retard modder releases a mod that breaks the game, You are not a modder at this point you a developer and if you break my game and i paid for it You better get off your ass and fix the thing or im demanding my money back.

     

    Oh wait, Valve has a Non-refund policy so im screwed.

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  4.  

    Yeah, because making a mod and playing for Real Madrid are the same damn thing... Since people are starting to charge mods, why don't we also charge people for looking at fan art or reading fanfiction?

    it is the same thing.

    you provide something for someone and you have the right to ask to be compensated for it.

     

    Modder is not your servant which is obliged to deliver just because you want it.

     

    If he would choose to deliver for free then its great. But you have no right to demand him to do so.

     

    You have all the right to ask for compensation, You have ...NO RIGHT... to demand compensation.

     

    Modding is and was supposed to be something people did because they wanted to extend the life of their games, people really appreciated these mods even if they never said it. Some people were willing to donate to the modders.

     

    Really if you expect compensation for your mods than you shouldn't be modding in the first place, go somewhere else and look for a real job.

    6

  5. 1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

    "therefore" is "Skyrim" a PC game.

    2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

    3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

    Thats not true, its developed on pc yes but the ps3 uses Cell Coding while the xbox used whatever it had.

     

    they are not pc games and they were ported to pc from console games.

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  6. the vault with 1 woman and 999 men would end like this in the first 10 years.......1. The woman would be pregnant nonstop.  2. alot of those 999 men would probably be dead....killed fighting over the 1 woman.  3. Perhaps a few men will have an "agreement" to breeding the 1 woman. 4. The rest of the men would be either sore from masturbation, become eunechs to make sure they no longer want the woman, or be very very gay.

    No, she would get pregnant for maby 20 kids, and those kids will grow up and have children of their own by the other adults at the optimal age of 15, and this would go on until the population stabilized. would take longer than the 1 male 999 female.

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  7.  

     

    MO is the loverslab mod manager. we don't need managers for every single site. that would be annoying as fuck lolololol. download the shit, click the button click the shit in MO, done. fix the folder structure when it asks you to if the modder was dumb.

     

    unless your name is trogdor *hides* just use MO. 

    No its not, its the nexus mod manager since you cant directly download onto MO.

     

    that's the point of this program, so that you dont have to constantly search for updates, it updates automatically and informs you when there are updates.

     

    it also saves bandwidth since no one is constantly going back and forth hundreds of threads trying to search for an update or download.

     

     

    Therefor MO gives the abilities to build plugins for it. So on the one end we need a database structure on the server where the plugin directly is able to recognize an update of a mod. On the other side we need a plugin that can build itself into MO and has the ability to search in the LL mod database.

     

    So either iP.Board offers an API, that grants programs access to the site data or no one else than Ashal will be able to produce it, because if there is no API, the plugin would need to know the login data to the database and I don't believe that Ashal wants to publish that ;)

     

    In the end it still will be easier to just code a plugin into MO than a whole new manager. The only problem will be the data access imho.

     

    GREAT! so, why hasn't anyone made one yet?

    i tried to do it myself but cant find any documentation on how to create the .dll

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  8. You try making a space for 1,000 NPCs and then putting them in there. Not sure how long it'll take, but you'll go insane before it's done.

    I think that's the point.

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  9. No that link is talking about the "Fallout Story" there was a vault that was created that has 999 or so women and one man and the reverse. No mod created that I know of has this.

    that's what i was asking if there was a mod where you are in a vault with that many men and women.

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  10. MO is the loverslab mod manager. we don't need managers for every single site. that would be annoying as fuck lolololol. download the shit, click the button click the shit in MO, done. fix the folder structure when it asks you to if the modder was dumb.

     

    unless your name is trogdor *hides* just use MO. 

    No its not, its the nexus mod manager since you cant directly download onto MO.

     

    that's the point of this program, so that you dont have to constantly search for updates, it updates automatically and informs you when there are updates.

     

    it also saves bandwidth since no one is constantly going back and forth hundreds of threads trying to search for an update or download.

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  11.  

     

     

     

    I think if we integrated something like http://tortoisesvn.net/we could auto-update when new versions are available.

     

     

     

    LoversLab already has a GitLab install at http://git.loverslab.com which accompishes the thing.

     

    ---

     

    As for ModOrganizer, I've looked into and started working on trying to implement a "Download with Mod Organizer" button for downloads, but due to lack of documentation I more or less gave up and moved onto focusing on other things. Once Tannin finishes the update to MO he's supposedly going dark to work on now, I'll probably reconsider the idea and look deeper into it. Since the assumption is that the update he's working on is going to be pretty different, I see no reason to work on it until then.

     

    does that gitlab update your mods folders on your desktop?

     

     

    When you pull from the repository, yes. If you aren't familiar with Git, don't expect it to function as a MO/NMM replacement, I mention it only because you mention SVN, which functions similarly as a version control system. 

     

    Git works great with Mod Organizer, where you can keep separate folders for each mod, and thus separate git repositories. There are few mods that make use of it currently however, though SexLab Framework is among them, offering both stable and development up to date builds.

     

    Yes, i know git but i've never used it for desktop

     

    is there a list that are on there?

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  12.  

     

    I think if we integrated something like http://tortoisesvn.net/we could auto-update when new versions are available.

     

     

     

    LoversLab already has a GitLab install at http://git.loverslab.com which accompishes the thing.

     

    ---

     

    As for ModOrganizer, I've looked into and started working on trying to implement a "Download with Mod Organizer" button for downloads, but due to lack of documentation I more or less gave up and moved onto focusing on other things. Once Tannin finishes the update to MO he's supposedly going dark to work on now, I'll probably reconsider the idea and look deeper into it. Since the assumption is that the update he's working on is going to be pretty different, I see no reason to work on it until then.

     

    does that gitlab update your mods folders on your desktop?

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  13. Hello Adaman,

     

    You cannot change the speed but you can change the duration for each stage.

    in SexLab config menu  you can set up the limit in time for each stage.

     

     

    Animation speed cannot be changed because it is an intrinsic property of the animation itself. But in SexLat animation are split in 4 or 5 stages, and you can put a time limit on each of them

     

    Hope this helps,

    CPU

    Why is that? i remember in older version you could move the middle mouse button up or down to change the speed at which they are doing it.

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  14. well, since the newer consoles are all x86 based, its a matter of time before Bethesda must release a re-release of skyrim for the new consoles that fixes all the shit they had to deal with and finally give the pc crowed 64bit.exe


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  15. 1) First once for all, each game is developed on one or more PC's, matter whether for console or for PC! no one has ever "made it" to create a game on a console,

    "therefore" is "Skyrim" a PC game.

    2) what the mod number relates to, "255" is sufficient. very many users "create" it not these number to reach, they get much earlier problems.

    3) in my game are already 256 ESP \ ESM files and I have absolutely no CTDs. :P

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