-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
1,926 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by Monsto Brukes
-
Clothing Converter Lattice Library (Share your Clothing Converter lattices)
Monsto Brukes replied to Monsto Brukes's topic in Skyrim General Discussion
. . . reserved -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
See that scares me. Not because of the fear of fucking something up, but because I've yet to get any of these tools to produce for me anything close to what it's produced for anyone else and I fear the frustration of burning a w'end on it only to have the same results. As for the whole console pause thing how about this right here? That would put the output into a gui window. Console output becomes a thing of the past. -
Instead of a sig, here's Monsto's Recommended Links
Monsto Brukes commented on Monsto Brukes's blog entry in Clockwork Cities.
The link leads directly to a C/P of an email exchange I had with imgur. So unless they changed it, this image should be broken for you. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
After some futzing a week or 2 ago, this is my current state of affairs. generally, a very clear case of "spacing" from the body. The breasts around the nipple however has significant distortion. Any ideas how to fix? Also, could you please add a pause to the end of the python script(s)? When running, they exit and I have no clue whether it errored out or not. Piping the output to a file to make sure returns an empty file. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
I dunno if that's necessary. If you make it stable on 1 core, and tell users that it's single threaded and behaves well with multiple instances, (perhaps even having multi-instance features) that's about as good IMO. -
Mesh Rigger (Skyrim, Fallout, Oblivion) Beta.89.f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
is there any way to get the python screen to stay up after it's done? I THINK it's generating an error message, but I can't tell... I'm using the version of your toolbox with all the batch files. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
it was the skeleton. I hadn't the slightest idea how to check or make cbbe have the matching skeleton, so I just made a bodyslide of vanilla cbbe which gave it the same rig/skele. there is a VERY SLIGHT difference in underboob and stomach, but it's otherwise spot on. Thanks. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
Not a typo. I threw those numbers in there to see if it made a difference. it did not. I am going to check the skeleton. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
so this is what happens with my conversion source body (cbbe) target body (bodyslide variant I call FFW) body converted using the above lattice outfit converted using the above lattice lattice was created using Vertex Index Search, without UV Search or Skin Only. sliders set at (top to bottom) 3, 10.0, 10 conversion was done using only Don't Cross X, sliders @ 3, 10.0, 1.0, female only. Any suggestions? the body conversion is pretty close... breasts are too high, and point upwards more, but the big obvious problem is the . . . hmmm would you call that "seams"? (= [edit] oh yeah v85 -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
so start with the mesh that you want outfits for use wrap use mudbox to correct the surface use 3dsmax for further correction use 3dsmax > Wrapit for further correction export from 3dsmax as nif use the clothing converter suite to convert the bodymesh use 3dsmax to visually verify conversion. lol dude that's certifiable. How many hours do you think you put into that process? If you knew nothing of those programs before starting, I'm guessing 100. I'm not dingin you. . . i'm just sayin... that takes a lot of motivation to do all that. congratulations on being a highly focused individual. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
Do what now? If you would detail that a bit I'd appreciate it. I tried to convert from CBBE to my Bodyslide mesh, and it was not good. I figured since it's as close to the same as you could get on a technical level, that it'd come out well. It did not. some pretty bad distortions around underboob. Not horrible around waist and butt tho still unusable. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
Monsto Brukes replied to gerra6's topic in Modders Resources
I haven't looked at this thread in "a while" and was drawn back to it recently. So I have a question: From what source body to what target body worked well for you? And what outfit(s) did you convert? I'm Just Curious. -
here's my latest incarnation: Charlene. Amazonian. She's about 6'3', probably 265 lb. Big giant woman. If you look at her crossways, she'll squash you like a bug. bodyslide custom (with CT77 set from nexus) my very own Tit Kit for areola either SG or Apachii hair flans eye for skyrim racemenu hdt physics extension with custom xml a 4k body txtr that I couldn't source
-
The body model is right here What is this skin (the skin) and outfit model (the bandaids)? Here's some attached pics.
-
the newest Alt Actors is stable enough. When the cam turns around to show the face, click I guess middle mouse, and you'll be there. The problem is that it doesn't save the data on the alt actor. So no changes are really made. If you want to individualize, you're outta luck without custom races or Everybody's Different (which is just a bunch of custom races anyway).
-
Your char looks interesting, but I can't really see anything. so my first suggestion is console commands. tfc - floating freecam tfc 1 - with freezeframe sucsm - speed of floating freecam (4 is good) Then for lighting, go with 45 deg up in front of the character... no you can't move lights, but you can place the char. entry to dragonsreach is GREAT. Other than that, daytime, outdoors, facing the sun. Then... set to walk (not run) and walk around. Freezeframe at random points in the gait, and take a couple snaps.
-
Fixing Skeleton Deformations (Crushed/Torpedo Breasts etc...)
Monsto Brukes replied to blabba's topic in Tutorials & Guides
I tried a rebuild and it didn't fix the problem. Using all their defaults to build the body and 1 outfit (for test) and then xpmse in game, problem persists. -
Fixing Skeleton Deformations (Crushed/Torpedo Breasts etc...)
Monsto Brukes replied to blabba's topic in Tutorials & Guides
so like everything else with skyrim nifs/models, "a known working version" to copy from. Are there any public known working versions that you know of? -
Fixing Skeleton Deformations (Crushed/Torpedo Breasts etc...)
Monsto Brukes replied to blabba's topic in Tutorials & Guides
I basically reposted on this topic, didn't know about this post and of course found it later. I'd like to point out, tho, that all the people reasking this same question don't follow modding beyond NMM and "install here" think that THEY did something wrong have no idea what search terms to useIn other words, i'm trying to remind you that the guy who asked this question yesterday is a completely different entity from the guy that was an asshat about it back in April. And, as a reminder to everyone else reading this... this kind of incessant repetition is exactly what you get when documentation that sucks. This problem hasn't been documented with the base mod, and it's a constant question. I'm going to document it, and instances of this question will abate sharply... watch. (Tip: I HATE shitty docs and this shitty doc is my own fault) Would you please refine this a bit? Rephrase? -
if you load a save, and showracemenu, and the overlays are not available, it's a mod-load problem. The only script it has is the one to tell racemenu that it's there. if it's not loading that script, then as far as skyrim is concerned it's not there. oh btw... Explain Your Avatard :: Take a minute and explain your avatard, if you would please (=
-
Creating Overlay tattoos for racemenu?
Monsto Brukes replied to ivanov13's topic in Skyrim Adult Mods
Great. go to nexus > tit kit > get my photoshop source file. In that file, is a cbbe body. start with these directions here. I dunno if it will help, but if you follow those directions you'll at least have a better understanding of how it works. In your case, you can use it to look at the body and gauge the scale and placement of the tat. And if you're using PS, but not extended, check with your 'vendor' i'm sure you can get it. -
Creating Overlay tattoos for racemenu?
Monsto Brukes replied to ivanov13's topic in Skyrim Adult Mods
are you using photoshop or some other graphics program? -
The problem with the lighter colors is that they would at the expense of darker colors. The lighter, untanned look would mean you couldn't get darker browns anymore, let alone black. The skyrim pallette is really whacked.
-
youre welcome
