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Posts posted by Monsto Brukes
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Still the same ava as before.
New signature as I kinda gave up with my teeth mesh. Fuck 3dsmax and NIF, but especially Skyrim morphs.
Just some fancy bars that link to my stuff. If you have any ideas what I could put into the first one, let me know.
Can be other stuff not direcly related to LL like Skyrim.
what site did you use to make the bars? it is relevant to my interests
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I'm trying to do something that should, in theory, be really simple.
I want to edit an existing overlay from a mod. I can open the DDS in PS, I can edit and save it and the mod will use the edited overlay but without seeing it on a 3d model the edit I have done obviously looks shit.
So how do I get to see the DDS on a model so I can edit it properly?
I've exported a body mesh to a .obj and I can open that with PS but wrapping the texture file around it... I am failing epically.
- First, make sure you have ps6.
- Go to tit-kit on nexus. http://www.nexusmods.com/skyrim/mods/57157/?
- download the PSD. That has the CBBE base imported. it works for bodyslide too.
- dbl-click "Material".
when you open the file, you'll see the body mesh. In the layers palette you'll see "cbbe body" > "textures" > "diffuse" > "Material". dbl-click "Material". It will say "reading photoshop large document format" and then you'll have an additional document open.
This additional document is where all the tit kit overlays are stored BUT for your purposes, you can use it to do your tattoo. Just hide (or delete) all the tit kit shit EXCEPT the base texture (it's pretty obvious)
the mesh document is still open. If you have 2 monitors, you can put the mesh doc on the other screen. when you save the material document, the mesh should take a few secs to update. If it doesn't, click on the mesh and then it will update. I would greatly suggest that you look at tutorials on how to paint directly on the mesh. This way, you can paint on the mesh and use that painting as mask for a layer with actual detail, since you can't paint actual textures directly onto the mesh.
If you have ?'s, reply here.
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Dude she's gonna hurt someone with that hat. That's insane.
Hi Rory,Would you be able to convert this into HDT CBBE with all the holy jiggliness (belly node, ass and breast, please?)It would be really important for my trapped / infected mage playtrough, but I can't stand the static body, so immersion breaking after all the HDT jiggles. Also the belly node would be really important for the pregnancy mod.Thank you, master.Posted 19 June 2014 - 08:30 PMHere's my cleaned up version of Aradia's Living Armor bodyslide.
I got a bodyslide of this somewhere on this site ages ago, but it was for some nonstandard body shape. I can't even find the download now. Anyway this version is standard CBBE and tweaked to make it fit better.
The screenshots (which aren't standard CBBE, sorry) show that it's very brightly colored and glows in the dark.
AradiaLivingArmorBodyslide.7z 12.34MB 539 downloadsThe problem with this version that is not for HDT / belly and breast (ass). It is static and made for standard CBBE body.TESTIMONY.
Good artists create clean work. Aradia stuff is HYPER HYPER detailed, but it looks like the conversion was quick and silky smooth because s/he does everything right.
I've no interest in that outfit at all, but I'm glad to see that it was doable.
well done.
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Hey loving the conversions. Downloaded a few to play around with.
Just wondering when you are converting have you tried zapping parts of the body under the armour mesh? You cant see it anyway and it fixes any potential clipping issues. I find this works well with tight outfits like stockings and underwear.
may i ask how? i thought that is only possible in a rendering software like blender. in BS2, i only shrink those parts when i see fit.
Same way you zap any other part of a mesh in outfit studio.
This only works with armour/outfits that include the bodymesh. Just select the bodymesh at the top and use the mask tool to mark the area you want to be zapped. When you have that area marked invert the mask as the area that is not masked it the part that will disappear. After that make a zap slider like you normally would.
Guide 8 on Blabbas topic covers zap sliders if you are not fully comfortable with them.
http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/
When this is done people will have a zap slider for the body just like any other zap option in BS.
I have used this on a few dresses I have converted that were clipping despite the fact that you couldnt' normally see the body.
Here's another vote for sensible zap sliders.
some of these outfits could really be customized with zaps
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You say you take request ?
Would you make a compatibility patch with SlaveTats.
so we can use your textures on NPC in the game.
The request fullfillment was for areola types. If there's a particular areola you like, let me know and I'd do what I can.
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OK maybe this is just the most vague mod i have ever heard of.But lets go over this.I have tried almost everything.Let me make some clear an notes here.
Latest RaceMenu 3.2.2 Does not have Overlay.Which means your mod is not compatible with Current mod.There is a patch to download an Overlay.Guess what.Your mod still does not show.Which means there must be some lacking info.So i have to request this information.
You have to show.What mods you are using.What number an what other mods it uses to get these results.So show us Step by step how to install.
Now.Even if it is said the mod no longer uses an Overlay.OK.This means Racemenu or any other outside mods do not work.Give a full description of what works an are the options the name of the mods an what version again.So we can understand what your tring to say.
Overlays are no longer separate. It's listed in sliders. scroll all the way to the right, then back left about 3 panels.
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I'll just chime in here before too many people pile on to you . . .
The post RIGHT ABOVE YOURS
is exactly the conversion you asked for.
you did zero research or clicking around. and when i say zero, it's clearly zero, since you missed it by about 40 pixels.
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Hi, I didn't want to ruin the board with another topic, with what I'm pretty sure is basic info these days. But could people be kind enough to tell me what are now the heralded mods for faces please?
All my/setups are from early 2012. I mostly mean things that, take the squares off off nose, and smooth out vortexes...er face shapes and stuff.
Skin textures, hairs, makeup all that stuff's great -recommendations still welcome, but what I'm really after are the best mods for fixing skyrims flaws, then I can make it prettty off of my own back. Thank you.

Dude there's no problem with making another topic. That's kinda the point of a forum.
Your post will just get buried here.
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the files with the suffixes "S" are not converted because they are just skinnier versions of the same mesh, but all the main meshes are converted.
armor with nipples and pussy bandages, nipples bandages armor part and pussy bandage armor part
I fucked with this one a while ago and forgot about it.
Well done. Thanks.
[edit] and here's my support for any sensible zap sliders. Makes aaalll the difference.
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dxt1 for bits without alpha, like msn or spec map, or even a diffuse where the entire surface is used.
dxt3 for bits with hard-edged alpha, like hardline spec or glowmap. In my exp, this leaves pixellated edges.
dxt5 for smooth edged alpha, like overlay areola (=
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I brought back the tower and redid the way to get up top. Made my own spiral staircase that isn't either rotting away or moldy as fuck.
If I can deal with the mossy walls somehow, I think I'll really like that tower area. Hell it could probably stand alone as a small player home.
Beds now work.
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tried that yesterday, crashed the program when trying to load the meshWould you consider this one Rory? http://mitakusaner.blog.fc2.com/blog-entry-772.html
Wow that's hot

Dang.
Thanks for poking at it, tho.
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Great job, its actually exactly the kind of thing that players are going to be moving toward. Now that SKSE memory patch has been implemented into SKSE itself, and the ease of really optimizing the game, players are going to be looking for exactly this. Its hard to find a home anywhere that is really built for great mods such as make your own guild, or having unlimited followers. Roleplaying a guild leader and have a base of operations is so high on my list. Having a place all my followers, 10, 20, whatever it may be can call home as well. Personally this is what im looking for in a home, and that roleplay experience, such as having a woodmill outside to earn a living, a fence that will buy it, people need a reason to live in the house but more importantly, to go back to that house and keep returning. I would much rather prefer a home that offers different ways to make a living, as suppose to a full house of stuff to look at. Just the basics, but a place I can hang out with my companions and have it feel lived in. Keep up the great work.
I'm assuming you ran around inside?
I actually disconnected the tower area... I was really put off by the dirty, mossy, aged look of the walls n stuff. I mean on the one hand you have the Clan Battle-born house (that's what I started with) all clean and spacious on the inside, then you have a dank mossy old tower off the back end.
Do you think it matters that much?
Attached is the latest, with the tower disconnected. I didn't have the heart to delete it (= so you'll have to console tcl (make sure you don't have anything selected in console) to see it. Just go towards the back where the entrance used to be and fly around over there, you'll find it. I also thought about making a square/rectangular one out of a different set.
I was eventually going to have it branch off to the sides and be part of a wall around the manor. Even toyed with the idea of having the gate be a zone door and everything inside the wall be a separate zone from the rest of the world... kinda like being inside say whiterun or riften. This would allow me to do anything i wanted inside the walls. It would, however, negate external raids.
Right now it's connected to the world with the outer area of the house blocked out pretty solid. I'll go ahead and call it "completed basic". The tower is still out there I think.
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alright I'm as supportive of anyone for rory's work. I've downloaded only a couple of them, but i like seeing some of these converted.
That said, it sounds to me like he got a good handle on things. He's done what he wants to do and will stop when he's ready.
So IMO everyone else needs to lighten up. If people are dumping links without the slightest inkling of research, dog piling on them does nothing. Just leave them alone, and they'll be ignored soon enough.
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Would you consider streaming some videos of you making the conversions? Your conversions are great and a video will teach some of us to do our own conversions and increase the available bodyslide content in the community!

Can't say I hate this idea. Something like fraps, or even the amd/nvidia tools recorder would work without being a pain in the ass setup/operate.
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Yes that looks very nice. what about it?
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heh, I give up. I grabbed the latest version you put up for download, and that one works perfectly. Like I said very nice work, I just have a couple things about it I disagree with - like the combat dummy by the stairs, just doesn't make sense to me. I'd rather have a second mannequin there, and the combat dummy be outside. Otherwise a really nice homey home you got there
I'm working on a few tweaks to the clutter right now and I think I agree. Not sure I'll put a second mannequin there, but I'll either delete or move the combat dummy outside. Most likely delete.
I originally put it there as kind of a place holder since that area seemed a little empty. Then when I put the mannequin there, it was pretty obvious how out of place the combat dummy was. So it'll be gone in the next revision

Had you considered a SPODUM mannequin? Basically it's a live mannequin that you can order around.
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No request. I've just been grabbin what's here.
Just wanted to say "Well Done" and "Thanks"
If you ever played Portal 2? There towards the end, when Wheatley has decided to put you thru the testing... and you finish the first test, and he goes
AAaaaaooohhh... well doneThat's how I'm saying it over here.
Sooo... yeah. That (=
[edit]
Just checkin . . . the stoneheart dwarven in the archive that you did doesn't match up with the pic on the nexus. Did I miss something?
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Sure, why not have this as an open topic. I'd say either way between esp or screens, tho personally I have no problems dropping in a simple esp for a :10 run thru.
So yeah I've made a couple playerhomes that I've never published, but I use the hell out of them on my own. So I thought I'd share . . . see what you guys thought so far.
Here's the start to my latest. The space is finalized, prelim lighting/fires. Downstairs: follower beds on left, crapting on right. Upstairs: artifact museum on left, library straight ahead, dunno on right, probably bedroom. Tower will get stairs and a loft-level, for player bed and storage.
Shape is based on Clan Battleborn house in WR. I figure to make the outside a walled manor, terminating on the tower and with all the smithing crap out there.
I had also planned on leaving it sparsely cluttered so that the player can customize as they see fit with the various "make your own stuff" mods like Better Containers and SPODUM (with Positioner).
Thoughts?
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Here's my new attempt creating a face from scratch with the Race menu and its Sculpt tab.


Mods
Race Menu
Fairskin
SG eyebrows
KS Hair
UNPB
Calyps Animal Ears
Slightly customized eyes "Mikan eyes"
Customized Ruvaak Dahmaan ENB
Eye normal map fix by mr.dave
Female Facial Animation
Fitness Body
Smile in HD (brighter)
Halo's high poly hands and feet
Except your images are busted.
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the hearthfire house isn't a bad general layout at all, everything is accessible and it looks nice. the problem is that it's hearthfire.
might actually be nice to build someth using it as a base.
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I will disagree with your list on one point: allowing the homes to be open to the external world. On a technical level, that could be harsh on the game... all those containers and tons of clutter will take a toll on framerate in the region around the house, not to mention never being cleaned up by the game engine. Yeah if you kill a bandit on the road, loot his body and drop it, the stuff disappears from game, but will be accounted for always. So a house full of plates, fruit, garlic and frost mirriam would wind up being a technical nightmare.
All that being said, your list is spot the hell on and was something I was going to mention here. For example, I'll bet that the reason the basement feels like a warehouse is because it probably is.
So while @Gameplayer put the things he hates into an abstract list, I'll make a list of things that I think make good player homes into an abstract list.
- Shaped practically.
I like when houses are shaped practically and realistically relative to the external building shape. Going underground to avoid the constraint is cheating. (=
- Spaced practically.
I like when a space is relatively compact. Having to run all over just to go from storage to bed is annoying. And zone doors make no sense... if the place is so big that you have to break it up for framerate, then it's too big.
- Built practically
Spa? Pool? Follower barracks? Warehouses & museums? No. I don't care how may stonewalls and planters there are, it's not lore. A few chests and a set of shelves with lock boxes for smaller stuff is perfect.
- Placed practically
MANY playerhomes are up in the weird mountains or way off in the sticks. lots of planes and overlooks all over the place.
IMO a home only truly needs 4 areas:
- bed + generic storage room,
- kitchen + living room,
- base crafting room,
- miscellaneous room
...which, in custom homes, should be mostly empty so that the player can use all those mods for making storage and alchemy plants and mannequins etc.
The player homes in Riften, Markarth and Whiterun seem to go by this template.
Static vs Havok objects: Take a lovingly crafted desk with books, quill, inkwell, scroll paper, plate of cheese, couple fruits... and drop a Linen Roll on it. Shit goes everywhere. That stuff looks cool and it adds to atmosphere... but it doesn't need to be loose because I guarantee that it's all over everything after my first visit.
Crafting stations: Do what YOU think works for the space, and to hell with the complainers. Seriously, you can't please everyone and so long as people like it and download, don't suffer the fools. IMO the only place that should have smelter and forge inside is either Dwemer, or a cavern with an opening in the ceiling.
Alright I need to get to work, so I'm going to stop this here. You have however given me impetus to tighten up a couple of my personal spaces and maybe release. I tend to like dwemer stuff because the setpieces click together well
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Speaking of tit kit, I went digging around over the w'end and discovered that I've broken my installation somehow. somehow, every txtr is now only the color of the normal map. It's been a while since I last looked at it and have no idea what I busted, so I'm going to have to back up a couple steps.
sorry.
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That's it. Thanks.
I know this is NOT the mod you're looking for, but if you're interested in recreating the EFFECT it sound like you're describing, this MAY help you:
Portable Hole: http://www.nexusmods.com/skyrim/mods/52447/?
Looks useful. thanks.
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Rory Campbell's Bodyslide 2 Conversions
in Skyrim Adult Mods
Posted
This can also happen if that's an NPC and you change their weight in the console and then load a save game.