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Monsto Brukes

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Posts posted by Monsto Brukes


  1.  

    FOR THE ARTISTS IN THIS THREAD.

     

    Work Studios

     

    I took the Review Studios concept and built it better. The rooms are truly endless. The lighting is bright white upper light from the southeast, a warmer off-white fill light from the southwest, and a dim midnight blue light from the north.

     

    It will not interfere with Review Studios. To use the rooms, "coc studiowhite" (or black or blue)

     

    Any questions or requests will be entertained. 

     

    i like it but in the white,blue room im getting the shadow striping

    black seems to be fine tho useing v2 all my skyrim settings are default

    attachicon.gifScreenShot12.jpgattachicon.gifScreenShot13.jpgattachicon.gifScreenShot14.jpg

     

     

    Hm thought I fixed all the rooms. Ok will fix.

     

    Any requests? Lighting? size? props?

     

    Then I guess I'll have to make an update or something to freshen it up a bit. Any requests? different lighting? sizes? props?

    One rather complicated suggestion:

    SKSE controls of the studio lights. Color, intensity, radius?

    Another mod that has something like this: Nausicaa's Photo Studio

    It also has a LOT of other stuff like SKSE-controlled furniture, forge, wardrobe and a remote control to move/rotate/lift the player and NPCs. But that would be beyond the focus of your mod, i like it clean and effective ;)

    And the remote control also works if you equip it and leave the studio, so you can use it anywhere.

     

     

    How did you get your character to look like that? Im using the same stuff but its nowhere near is great as yours :P

    Info about textures, characters and ENB are in that post you linked; also how to tweak the ENB to get those clean ethereal shots with the creamy background.

    Actually i plan to upload a couple of my "promo girls" as RaceMenu presets as a gift, in cases where they are made by converting followers or CME saves.

    Possibly also a quick guide how to create those reference pics with GIMP ;)

    __________

    ....And because i know that at least 69 LL users are following this topic, i won't leave you guys empty handed.

    CBBE-YT v3.20 is nearly finished, gonna do a final test run with a couple of hundred outfits right now. If everything looks good, it should be live before the night is over.

    Random test footage right here:

    One word about my images.

     

    The HDTPE .xml i use has a lot of permanent gravity, so the breasts may look distorted by that in many shots (like hanging forward, falling backwards, or tilt to the sides). My BS2 presets are optimized for that, since slider combinations in BS2 also affects how the bones work in tune with HDTPE.

     

    I like it, but depending on your .xml it will probably keep the perfect standard shape anyway while idling. Just as a heads up if you wonder why they look rather saggy in one pic, and extremely perky in another.

     

    OIDfEbM.png

    Skyrim's "T-Pose" and Pretty Female Idles - Style 19 Extra

    qQx7hCc.png

    This pose looks a bit retarded on purpose, trying to find possible issues in the proportions

    ZfrFDn1.png

    HHaleyy's Marie Rose CME Save // Valkyrie Armor + Salome Outfit from C.C.C.P. by kofman77

    kHduudZ.png

    NumeNume Lightshow from C.C.C.P. by kofman77

    VcmDRwW.png

    Taarie from NPC_85 and my RM3 preset based on Agatha

     

     

     

     

    You know . . . light controls would be nice, with a couple presets (times of day, moods, etc) I'll look into that other studio.

     

    Mabye i should rls titkit first.

    1

  2.  

     

    Fantastic alternative, thanks Monsto :)

     

    Now i had no not too many problems making all the other studio shots with Grim and Somber ENBs after tweaking a few settings, but this seems so much better in most aspects.

    And with for example K ENB, the old Review Studio is completely useless as the walls are not only visible but just a grey blurry mess.

     

    Apparently the support topic of Work Studios is archived, so we can't comment over there or give reputation.

     

     

     

    Then I guess I'll have to make an update or something to freshen it up a bit. Any requests? different lighting? sizes? props?

    0

  3. FOR THE ARTISTS IN THIS THREAD.


     


    Work Studios


     


    I took the Review Studios concept and built it better. The rooms are truly endless. The lighting is bright white upper light from the southeast, a warmer off-white fill light from the southwest, and a dim midnight blue light from the north.


     


    It will not interfere with Review Studios. To use the rooms, "coc studiowhite" (or black or blue)


     


    Any questions or requests will be entertained. 


    3

  4.  

     

    Did anyone else get this to work with patchusmaximus?

    I tried to patch it but the armor values in-game stay low even for heavy armor, I'll find a way to play with it regardless though, these armors are amazing with hdt.

     

    I had the same problem. It happened out of the blue on my tera pack. 

     

    Did you fix it?

     

     

    You could probably modify it to be dependant on perma and just add the keywords and change the stats like it would for regular ebony armor, since I believe all the armors have the same stats as ebony.

     

     

    The pack I have spreads them out reasonably. All of the armors stay at the value of a person with 0 skill in the armor type.

     

    When I started that particular run, they worked. Then at some point, when I went to make a heavy set, it had 55 ac. 

     

    I haven't tried it in a new run so I dunno if it's something in the save or what.

    0

  5. Did anyone else get this to work with patchusmaximus?

    I tried to patch it but the armor values in-game stay low even for heavy armor, I'll find a way to play with it regardless though, these armors are amazing with hdt.

     

    I had the same problem. It happened out of the blue on my tera pack. 

     

    Did you fix it?

    0

  6. How do I fix this?

     

    CHVkUfS.jpg

     

    If you met that person in game, then changed their weight/height in a mod esp, that will happen. you can fix it by putting them either back to their original weight in the mod or via setnpcweight.

     

    I don't know if it will work or not, but I had the same problem and was considering 1) dismissing the follower then saving 2) using a savegame cleaner to remove their data 3) change the weight in the mod 4) reload and reacquire the npc.

     

    If that's not a follower, but is instead the PC, then I dunno.

    0

  7.  

    also no more cold! tho i think it was the flu' cause i got an ear infection

     

    Twat you say? I cunt hear you. Might be an ear in-fuck-tion, but cowshit I know?

     

    Go to the dick-ter, you'll finger something out.

     

    Alright that's enough. See you-terus later.

    0

  8.  

     

    Is there work still on this? If so, could we see a UNP version?

     

     

    Waiting for the UNPB version too ;)

     

    The 7base version works just fine for Project unified and unpb you can find it posted a couple pages back here.

     

    Check out this post under the Unified UNP project and you'll see that this mod is about to be obsolete. (Not that this mod is bad, it is good but something better is in the works and it just means what this does is implemented in a great new way).

    http://www.loverslab.com/topic/38362-project-unified-unp/?p=1112345

     

     

    It actually looks complementary. I mean if all you want is larger areola, then that'd do it, but Tit Kit is more about other differences.

     

    also, that works at the mesh level. TitKit is a texture overlay, that changes the size of those polygons with the inevitable distortion of the skin texture. So if you like huge areola, use Big or Blam Tit Kit and then use the morph to tweak it with srm. 

     

    It'll be a good combination.

     

     

    As for an update, here, I could treat you all like morons and think you guys wyould actually believe me when I say "oh i've been busy" when we all know that I lost mojo on it. Reason was beacuse I wanted to have a heavier release. Reality is that the recolor is complete and the veins are the only new accouterments . . . which is actually not a bad update at all. 

     

    I'll try to pack it up and release this week. 

    0

  9.  

    would be nice if someone made a UNPB version

    See, this is why Bodyslide is nice though. You can crank this armor through a UNPB preset and get it pretty darn close to UNPB. The only way you'll really be able to tell the difference is if you zoom way in on your character as you switch armors. Really, just get Bodyslide and craft this armor as UNPB.

     

     

    Here's the problem... You're thinking practical. "if you like a certain shape, make it in bodyslide". This makes the most sense. flexibility and the shape you want.

     

    Most UNP users i've found aren't about the shape, they're about the poly count. They'd rather have imperceptible detail than a nice shape.

     

    In other words, don't even bother trying to tell someone that hollers "unp plz" about the advantages of bodyslide. Guaranteed that they know about bodyslide but choose to continue using vanilla unp/b because of fine details.

    0

  10. the maximum file size is 100mo, it's why i can't.

     

    They either just removed it or are going to remove this limit from the steam workshop. 

     

    Nexus is the place to go for skyrim mods. It's just the way it is. 

     

     

    All that being said, this is an absolutely perfect example of what HDT physics was originally intended for. I've not seen it in game yet, but the dangly bits and floppy bits really seem to seal the workmanship in this collection.

     

    Well done!

    0

  11. 3ezy.net is now serving 200K impressions per day. No blocks whatsoever. No downtimes. 

    I will personally pay for a CDN if I hit 50+ votes here for 3ezy.net

     

    The cdn will cover all 3ezy.net, beta.3ezy.net (file host) and pics.3ezy.net. If you use any of these vote up ;)

    Edit: i am open to suggestions on improving the site in my free time.

     

    you should link in your post (=

     

    Just sayin.

    0

  12.  

    PERKY BREASTS WITH PUFFY NIPPLES

     

    Hello, here's my bodyslide preset, Perky Breasts with Puffy Nipples that I'm using with SLFC Vagina 2.0 body. But it should work with any HDT body.

    It uses puffy nipple sliders. It would work without it, but I highly recommend it if you are not using it.

     

    I'm adding a Closed dress version to be used with closed dresses as well, because nipples :)

     

    Screenshots:

    c76nhkC.jpg

    0NJZ3Jm.jpg

    2ySwHy2.jpg

    hvZAKo3.jpg

     

     

    For SLFC body if you don't know:

    http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/

     

    For Puffy Nipple Sliders:

    http://www.loverslab.com/topic/27102-poc-nipple-add-ons-puffy-and-inverted

    http://www.loverslab.com/topic/41231-where-i-can-get-puffy-nipple-slider-option-in-bodyslide-2/#entry1034188

     

     

    Note: For anyone wondering what dress lydia is wearing, it's Black Rose. But I modified it to let the boobs out.

     

     

    Dude I appreciate the work, and the shape and all, but dude... nighttime? Even next to torches n stuff it's difficult to get a real feel. 

     

    10am or 2pm is much better. Just sayin.

    0

  13.  

     

    Please do help me, no one is responding to me on the nexus mods page.

    I cannot get the overlays tab to even appear, instead it shows Presets. No overlay tab???

    I have racemenu, overlay plugin, and Racemenu precache killer.

    Also I checked every tab under the normal racemenu, like the body scales, head, body, whatever. Some people say it's under the body paint section, but i have nothing under any of the paint sections, even after installing this one mod called KJ tattoos, nothing is there.

    Please do help me to have the "Overlay" tab appear, it seems like no one else is having my problem.

     

    what version of race menu? 3.0 or lower? and, do you have the loose main scripts plugin? if yes uninstall ,loose main scripts and tit kit..then reinstall titkit,start game open race menu check for body paint...if there your good, if not save game , exit install loose main scripts and check for it again"IT should be there...it was for me after that." good luck.

     

    Thanks, but i uninstalled loose main scripts, reinstaleld and installed titkit, and still not showing up in any of the paint sections, let alone I DON'T HAVE ANYTHING under paint.

    Anyway, tomorrow I'll most likely delete ALL my mods, uninstall skyrim, and reinstall skyrim again, (obv my saves will stay because of them being in my C:/ drive).

    I do think some mods are interfering with it, because i have over 90 mods, half of which i dont even use. I have like 30 follower mods and I'm just sticking to one now :P. Thanks for the help, same to you fizzybutt

     

     

    If you're going to reinstall from scratch, absolutely give Mod Organizer a crack. It's the time to do it and it's what I used to build and test the mod.

     

    I've got well over 200 mods installed, but the ones that aren't used aren't even in the way. the individual mods are kept separate on disk then MO builds a 'virtual directory' of mods that are selected before loading the game. You drag and drop for load order, and those mods are ordered "virtually", overwriting in ram at game load. So having a 'clean' install is as simple as unchecking all mods. 

     

    And even tho it'll be a new program to you, unless you're super thick it's not hard to pick up at all.

    0

  14.  

     

     

    Was RaceMenu v3.0.1 released? I see in in the stickied post on nexus, but I don't see it on the download page.

    Not yet.

     

    Expired6978's Reply

     

     

    Was RaceMenu v3.0.1 released? I see in in the stickied post on nexus, but I don't see it on the download page.

     

    I also saw that post but no 3.0.1 file.

    Maybe he pulled it for some reason or it was never up in the first place. Guess we'll find out soon enough.

     

    @Setekh As Stated Above He Replied Literally 1 Post Above Yours

     

     

    6 minutes prior, which means he posted while I has my reply open since I browse with multiple tabs open.

     

     

     

    makes aaaallll the difference.

    0

  15.  

    it's an overlay. if your others are textures (are they textures or overlays?) then this will be over the top of it.

     

    also, what others mods are in the "areola market"?

     

     

    Sorry for my misleading post. What I intended to mention was the following:

     

    - maybe you should emphasize that your work can be used to replace or enhance the look of the gamers favorite skin texture

    - concerning skin textures with visible / colored veins: I was talking about this mod - as far as I know there are no other skin textures with a comparable look

    - as for the market I meant that I don't see your work as often as Svarog's; of course, I am implying that popularity is of relevance to you, and that pictures posted in this topic are a viable index on the popularity.

     

    Personally I don't want to miss the "Real Girls" look of the areola. My favorite. But when I think of RM overlay mods like "frecklemania", I think you might get more feedback when riding on this wave (since it only enhances the look, while the Titkit replaced parts of it).

     

     

    The first link is a 4k full body texture. titkit is an overlay that would add to that texture. Svarog's mod is a texure creator. Outside of the game, you use an app to change the look inside the game.

     

    I get how they're similar in the end, but they're not competitors in any way. All 3 mods are very different and have different scopes and goals. 

     

    And I'll bet there's more titkit out there than meets the eye. In the hands of someone with purpose, it's indistinguishable. 

    0

  16.  

     

    Q) Would a SlaveTats version be out of the question?

     

    please be specific (with links). I don't know what that is or what would be needed in a 'version'.

     

     

    Sure.  In short it's an overlay manager that is independent of the character creation process.  There have been a few Racemenu overlay packs that have been converted to work within SlaveTats (for example: http://www.loverslab.com/files/file/1268-the-coenaculi-for-slavetats/). It gets more interesting because it is something that other mods can tie into.  For example a mod called 'Apropos' introduced a system wherein as the player gets more and more beat up it will tell 'SlaveTats' to apply textures as appropriate (cuts and scrapes, bruises, etc.).  I could see the various pregnancy mods on Sexlab taking advantage of a 'Tit Kit' pack to have a characters nipples change over the course of the pregnancy.  I terms of actually doing the conversion there is a robust support topic for 'SlaveTats' along with  descriptions on the main page for both artists and modders. 

     

     

    http://www.loverslab.com/files/file/619-slavetats/

     

     

    Sorry man. Not my cup of tea.

     

    But if you find someone interested in doing it, I'll do what I can to help them along.

    0

  17.  

    SEFAP is the first preset that looks good with the whole wack hips that Bodyslide gives to every body. Good job! :D

    The hips that you get from increased butt sliders can be easily fixed by adding negative values to "Hips" and "Hipbone". This also fixes the problem with pose and animation mods, where the butt and hips stretch unnaturally far out.

    Much more difficult is how to get thick legs with enough distance to each other, so they don't clip and allow a better view in general.

    nTyZTIc.png

    rm3xZnb.png

    LDVIizx.png

    KHSiq6R.png

    ...oh well and after testing the max weight body with Tigersans Diesel maps from BHB, i'm gonna need a cold shower ffs ;)

     

    0

  18. Thanks for further enhancing your modification. One slight question: will one be able to use this "veiny overlay" without affecting the areola-region created by other texture packs? Call me a heretic for even mentioning this idea in here; nevertheless I think that the areola market is quite overrun, while there are not many textures with visible veins in the breast region (I can only think of one so far).

    0