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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Papyrus Utilities
By jbezorg in Modders Resources
This is just a simple script to manipulate Papyrus error logging.
This is the script.
Scriptname Papyrus Hidden; silence the Papyrus log =====================================================bool[] function getDebugLogState() global bool[] bDebugState = new bool[3] bDebugState[0] = Utility.GetINIBool("bLoadDebugInformation:Papyrus") bDebugState[1] = Utility.GetINIBool("bEnableTrace:Papyrus") bDebugState[2] = Utility.GetINIBool("bEnableLogging:Papyrus") return bDebugStateendFunctionbool[] function getDebugLogSilent() global bool[] bDebugState = new bool[3] bDebugState[0] = false bDebugState[1] = false bDebugState[2] = false return bDebugStateendFunctionfunction setDebugLogState( bool[] bDebugState ) global Utility.SetINIBool("bLoadDebugInformation:Papyrus", bDebugState[0]) Utility.SetINIBool("bEnableTrace:Papyrus", bDebugState[1]) Utility.SetINIBool("bEnableLogging:Papyrus", bDebugState[2])endFunction
In the following example function the animation var "FNISflags" has not been defined.
; call FNIS.GetFlag( ([mymod] as FNIS ).ISBETA )Bool function GetFlag( int aiFlag ) global bool ret = Math.LogicalAnd(Game.GetPlayer().GetAnimationVariableInt("FNISflags"), aiFlag) as Bool return retendFunction
This will generate an error in the Papryus Log. e.g.:
[09/14/2013 - 10:34:37PM] Error: (00000014): cannot fetch variable named FNISflags of type int, returning 0.stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? <unknown self>.fnis.GetFlag() - "FNIS.psc" Line 59 [zzEstrusChaurusMCM (9200EF8A)].zzestruschaurusmcmscript.registerMyAnimation() - "zzEstrusChaurusMCMScript.psc" Line 30 [zzEstrusChaurusMCM (9200EF8A)].zzestruschaurusmcmscript.OnVersionUpdate() - "zzEstrusChaurusMCMScript.psc" Line 145 [zzEstrusChaurusMCM (9200EF8A)].zzestruschaurusmcmscript.CheckVersion() - "SKI_QuestBase.psc" Line 17 [zzEstrusChaurusMCM (9200EF8A)].zzestruschaurusmcmscript.OnGameReload() - "SKI_ConfigBase.psc" Line 119 [alias Player on quest zzEstrusChaurusMCM (9200EF8A)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
If you as a modder do not care about this noise in the Logs because a failure is sometimes expected you can silence Papryus error logging with these utilities. e.g.
; call FNIS.GetFlag( ([mymod] as FNIS ).ISBETA )Bool function GetFlag( int aiFlag, bool abFailSilent = true ) global bool[] bDebugOff = Papyrus.getDebugLogSilent() bool[] bDebugState = Papyrus.getDebugLogState() if abFailSilent Papyrus.setDebugLogState( bDebugOff ) endIf bool ret = Math.LogicalAnd(Game.GetPlayer().GetAnimationVariableInt("FNISflags"), aiFlag) as Bool if abFailSilent Papyrus.setDebugLogState( bDebugState ) endIf return retendFunction
786 downloads
Updated
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SexLab RND
By jbezorg in Sex Effects
NOTE: If you are upgrading from Weight RND, You need to:
Stop Realistic Need and Diseases in MCM
Uninstall Weight RND.
Save. Restart & load your save. Then save.
Install SexLab RND
Restart Realistic Need and Diseases in MCM
WHAT DOES THIS MOD DO?
This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities.
You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player.
HOW DOES IT WORK?
This mod will start when RND starts and stop when it is stopped.
The player's weight is restored to it's original value when it's stopped.
No configuration menu is added by this mod.
Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ).
Generally:
Gluttony will shift the player's weight up
Satiated & Peckish shift the player's weight towards their original weight.
Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ).
Very Hungry & Starving will shift the player's weight down
Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier.
Other factors the influence weight gain/loss besides eating.
sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down.
sleeping, sitting, will contribute to shifting the player's weight up.
Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change.
SOME THINGS TO KEEP IN MIND
The weight change is limited to the in game limit of 0 to 100 of SetWeight().
The visual body changes are currently limited to the player's chosen body mesh.
REQUIREMENTS
SexLab v1.3
Realistic Needs and Diseases (RND) by perseid9
Quest Versioning SDK
UPDATING
Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference.
If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance.
setpqv rndweight fOrigPlayerWeight {target value}
player.setnpcweight {target value}
CONFLICTS
None verified
8,855 downloads
Updated
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Quest Versioning SDK
By jbezorg in Modders Resources
If the Mod lists this as a requirement and you are not a Modder:
Then all you need to do is install this.
If you are a Modder and you want to use this as a resource
This is a conceptual copy of SkyUI's version control with some minor changes.
Versioned quest scripts must extend questVersioning.
Under the Quest Aliases tab, add a new reference alias pointing to the Specific Reference, Cell any, Ref PlayerRef. Then add the questVersioningPlayerAlias script
function qvGetVersion
int Function qvGetVersion()
Returns the static version number of the script.
function qvUpdate
function qvUpdate( int aiCurrentVersion )
Called on every game load. In addition to version control it can be used to register mod events.
param int aiCurrentVersion - This is the current running version of the quest at the time of game load. The running version is updated to the value returned by qvGetVersion() after this function is called.
property qvCurrentVersion
The current running version of the quest script.
GIT
https://github.com/jbezorg/questVersioning
16,543 downloads
Updated
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Estrus Chaurus
By jbezorg in Combat Sex
NOTE
Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least.
DO NOT UPDATE WHEN THIS MOD IS ACTIVE.
WHAT DOES THIS MOD DO?
Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body.
WHAT CAN YOU DO?
If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow.
You can set how long the impregnation will last.
You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation.
You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch.
You can choose to have some residual breast growth. Breast size is not returned fully to the original size.
You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run).
The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE".
SOME THINGS TO KEEP IN MIND
Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone.
Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod.
When the pregnancy effect ends:The original breast scale is restored.
The victim is removed to the Chaurus Faction ( if still in it )
The perk is removed.
[*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur.
[*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes.
[*]If You don't see MCM updating, use the following console command.
setstage SKI_ConfigManagerInstance 1
REQUIRED MODS
SKSE 1.6.16
SkyUI 4.1
Estrus For Skyrim by Cotyounoyume
Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. )
Actor Events v2.2
SexLab v1.31
FNIS 4.0 & FNIS Creature Pack 4.0
Pay attention to the requirements for these mods as well.
While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP.
You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body.
You may also want to look at
Pregnant-Weighted-tbbp-armor 2.0 (CBBE)
Pregnant Armor Meshes! (UNPB)
CUSTOM RACES & SKELETONS
For the base / vanilla races, the actual skeleton that contains the belly node is:
skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif
You will have to update the custom race's equivalent if it has it's own custom skeleton.
SUPPORTED MODS
Sexlab Arousal - Infected players are a little more horny
Devious Devices - Chastity belts protect the player from infection
CONFLICTS
Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it.
Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod.
WHAT'S NEW IN v2.0
Supports SexLab v1.2+
Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time.
The mod Actor Events adds a health triggering event.
Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation.
Estrus Chaurus DG.esp is no longer needed. Delete it.
SPECIAL THANKS
To b3lisario for weight painting the UNPB BBP Pregnant Body.
To cotyounoyume for his work on the Estrus Mod.
Ashel for the SexLab Framework.
cGI for creating the Mod Installer version & tools to make it.
TRANSLATIONS
NOTE: If the translation is older than the current version, DO NOT replaces the esp file.
Estro Chaurus ITA - RockMic
Traductions françaises by aravis7
215,808 downloads
Updated
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Weight Change - Realistic Needs and Diseases
WHAT DOES THIS MOD DO?
This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities.
HOW DOES IT WORK?
This mod will start when RND starts and stop when it is stopped.
The player's weight is restored to it's original value when it's stopped.
No configuration menu is added by this mod.
Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ).
Generally:
Gluttony will shift the player's weight up
Satiated & Peckish shift the player's weight towards their original weight.
Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ).
Very Hungry & Starving will shift the player's weight down
combat, sprinting, and being over encumbered all contribute to shifting the player's weight down.
Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change.
SOME THINGS TO KEEP IN MIND
The weight change s limited to the in game limit of 0 to 100 of SetWeight().
The visual body changes are currently limited to the player's chosen body mesh.
REQUIREMENTS
Realistic Needs and Diseases (RND) by perseid9
1,491 downloads
Submitted
