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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

gameleirabh

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Posts posted by gameleirabh


  1. It's a weird question, isn't it?

    It's always a mod on the way, many people (as myself)  just log in to read certain posts or to know or learn something, to look for ideas, etc.

    If people decide that they will not post more mods, LL will survive because will ever be someone to post something interesting (as animated gifs)

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  2. Well, is the neighborhood and the city initials (used commonly here).


    Gameleira is also a native tree which gives the name to the neighborhood.


    BH is Belo Horizonte.


    It's also a pun:


    Game is game :)


    - leira reading backwards is my real name.


    - bh is still the initials for the city I'm living.


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  3. Posted
    October 2, 2015
    By Microsoft Corporate Blogs

     


    Today, we are proud to announce that Microsoft has acquired Havok, the leading provider of 3D physics, from Intel.


     As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.


    Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.


     Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. 


     We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”


    Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.


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  4. I have no problems with mega.co, I use it frequently. I don't know how their meter works but the download there is very fast.


    I downloaded from mega about 4 hours ago. The mod works fine; except the hopper and the chaurus hunter, is difficult to move them to better positions.


    one more info: there is a FNIS 5.5 fix complete available.


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  5. bonjourà tous j'ai installé MNC 9;0 et le probleme que je rencontre ds le menu MCM Creature Framerok reste à rc11 alors que ça devrait etre la rc12 est ce normal dsl de poser cette question mais ai je fait quelquechose de mauvais pourtant j'ai bien les anim ds sex lab .Merci d'avance et bonne journée

     

    Désinstaller, faire une sauvegarde propre, réinstaller. Rouler FNIS. Bientôt

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  6.  

    darconsole,

     

    I noticed that while breastfeeding (using JUGs), the breasts don't seem update until the animation ends. Does that ActorGiveMilkTo(From, To) update the breast size when it fires?

     

    Or do I need to add something to get it to update?

     

    Thanks

     

    ** EDIT **

    Answering my own post. :)

    I added :

     

    SGO3.ActorBodyUpdate_BreastScale(theGiver)

     

    to the event right after where I have ActorGiveMilkTo

     

    If you add the node update to the ActorGiveMilkTo function, please give me a heads up so I can remove it from my script. :)

     

    Thanks... again...

     

    im staring at the code trying to remember why i opted to not have ActorMilkRemove which is used by ActorMilkGiveTo automatically update the node. i remember i did it, and then i was like "something something i may want to something something something" i think it had something to do with something.

     

    it pretty much should automatically do it though. im not seeing any reason why it shouldn't anymore.

     

     

    Miraak influencing our modders  :lol:

     

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  7.  

    Great!, your solution works fine, a goat just raped the pc just after finishing the reset animation registry.

    Only problem to solve, yet, is the lack of schlongs on the beasts. I did try almost everything to get it working but no results until now.

    Any idea will be welcome.

    Thanks again for the inspired solution.

    I dont know if this is related, but when toying with the options in CF, for me, setting the min arousal to 0 or disabling (unchecking) Sexlab Aroused support, had the consequency of making all creatures schlongs not visible.

     

     

    Problem solved. I uninstalled MNC 8.9alpha, enter Skyrim, save. Clean save to be sure. Open Skyrim again, save. Quit.

    Installed MNC 8.9alpha. Reset registry animations. My beasty freinds are wearing their malehood around. I left the default SL Aroused Creatures (60) and it's checked at CF

    Seems like MNC works fine without too much job to do. I think that the secret of all is to make a couple of clean saves to let MNC working.

    I hope this will help other users. :)

     

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  8. Okay, so in 8.5 I didn't really manage to fix what was going on. But with posts I assume maybe it's cause i'm using an unsupported variant, or maybe its related to the animations limit since i have NSAP as well? I don't know, and I didn't get any replies that might suggest fixes for it. Anyway with 8.9 now out I decided to update to it and move to RC12. Right off the bat when pre-loading in the elsweyr cell I got this message. Any idea why this would show up for what is essentially a new save?

    Naturally as last time, simply restarting the game makes the error go away with the vague assumption that maybe it loaded this time? But as last time, newer animations such as the Troll cowgirl or wispmother anims run halfway. The player does her role in the animation, but the wispmother/troll just stand there in their default idle animation. Older animations work without a problem, though.

    Using Sexlab 1.59c, Manual Install.

     

    Use this mod from the great Obachan, is very useful and you will be able to test if you've got an excess in number of animations.

    SexLabDirector1.0.zip

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  9. okay, I fixed my "They are a creature type that is currently not supported" problem.

     

    using "Save cleaner v. 2.06 beta", "mod editor", select "MoreNastyCritters.esp", click on "Delete selected mod forms" (maybe not needed?), click on "Delete selected mod script", save.

    in Skyrim, SexLab MCM > "reset animation registry", wait till CF has finished parsing all creatures config.

     

    after that, the FNIS matchmaker spell worked ok with all the new creatures

     

    Great!, your solution works fine, a goat just raped the pc just after finishing the reset animation registry.

    Only problem to solve, yet, is the lack of schlongs on the beasts. I did try almost everything to get it working but no results until now.

    Any idea will be welcome.

    Thanks again for the inspired solution.

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  10. I hate to ask but it looks like I can't solve this bug by myself. I've tried the new version of MNC 8.33, the new animations are present when I reset sexlab registry but only the player is animated, the creatures are still doing their normal idles (the ones I already had in the previous version of MNC work fine). I've tried to reset FNIS multiple times with no luck.

     

    I have Sexlab 1.60 with the MNC patch included a few pages ago. Thanks for any help : )

     

    Do you have SL Creatures Animations 1.60 installed? If yes, did you check SL > Animation Settings > Allow Crature Animations at MCM?

     

    And remember to run FNIS before start the game.

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  11.  

    I use UIExtensions for other reason (not EFF) along with SL 1.60.2 hot fix and MNC 8.33 without problems. Just info as required.

    This is that what I was afraid of. It's not an incompability of mods but some problem with my game.

    Anyway, could someone share a link to SL 1.59 alpha 2 (i used it before upgrade to 1.60) or newer? I wanna try it to ensure that the problem will remain.

     

     

    SL 1.59c

     

    https://drive.google.com/file/d/0B866CoaW-1NAbmg3dVlHVnhUSEU/view?usp=sharing

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  12. I would like to ask if Untamed works with Draugrs, Ashmen and Seekers. Many mods forgot completely Solstheim. Until now I used Beastess but I dislike it main quest.


    I started a new game so it's agood time for tests.


    PS: I like DM and is good to know about it  :)


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  13. Yes. I like Gopher videos too!


    Not bad, the installation ran without problems. Only one error with Remodeled armor, I repeated standalone and vanilla.


    But CBBE HDT body XPMS2HDT skeleton works perfectly! The same with SL Framework, Alternate Live, etc


    I use LOOT each time I add a mod so there is no problems with esp's locations.


    I'm grateful to you guys for encourage me and for the time you used to help  :)


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