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BillBellochek
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Posts posted by BillBellochek
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3 hours ago, zippy57 said:CoC is open source. You can use those characters if you want to. He can only threaten people because he's a moderator on those forums. If he suddenly pops up over here and starts threatening people, I'm sure that won't fly with our own moderators.
The only reason I offered warning is because I do not know what Intellectual Property Rights Fenoxo and/or his writers have over the game and characters in it. I would hate for futaxmale or Ashal to get hit with a Cease and Desist.
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This sounds really cool. I don't have any Skyrim modding experience or 3D modeling skills.
I do have some advice however. I'm sure you're aware of the CoC mod by Kitteh6660, I mention it because I know that Savin (a writer for Fenoxo) is very protective of the characters he created. He has continuously impeded the mod team threatening to shut them down whenever they want to change something that already exists or add more features to existing characters. I would be unsurprised if he were to make his way over here to try and threaten this project as well, but it's something I thought may be relevant.
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Well it looks like quite a few people are having an issue with Leon. I haven't tested it myself because male doms are not my thing, however I'm having a bit of issue with The Bound Queen Quest.
I'll put my issue in spoiler in case someone reads this and hasn't done the quest:
SpoilerI got the book from a chest and took it to Julius at the College. He suggested I go out to bandit camps. So I go to Knife Point Ridge and I find Queen Sarah's Chastity Belt. Then the next camp gives me Queen Sarah's Chastity Belt again. So I decide to just give myself the items through console since I'm just getting the same item over and over. I add the 5th piece, they auto equip, I get the dialogue about them auto equiping 6-7 times, then I go back to Julius. Then I collect the diary entries (I turned the drop chance way up while I was trying out the quest). Julius tells me to go to the Blue Palace, I press the button and the hatch appears. The quest updates to "Enter The Secret Room and Find The Key". Well once I go down there and find the strongbox with the key in it, the quest doesn't update. To top it off, the key follows my DD settings and is destroyed after 1 use; I just so happened to decide to unlock the devices from the legs up... So now the collar, arms, bra, and belt are still locked on. I can spawn more keys and unlock all the devices, but the quest never finishes.
To clarify, this is also a brand new save made for Cursed Loot 5.
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Uh there are actually CBBE versions under the pictures on the front page you just overwrite the main file with the meshes.
Also 2 out of 3 fully functioning sliders and a slider I can convert later when I have time has been found and may even have a conversion done before I get to it.
Please bear in mind I have to now study up too for real life stuff.
So, I know you prefer UUNP or some UNP based body type. However I use CBBE HDT. So does the 2.0 version of this mod come with CBBE sliders for BodySlide or not (In the file called "Aradia Devious Devices (UNP)Integrated V2.7z")? I know the old version supports CBBE, however the 2.0 version is labeled as UNP. Reading this support topic has also not been helpful because you just keep saying there's a CBBE version on the front page under the pictures. What pictures on the front page? You mean the Screenshots? There's nothing under the screenshots. You don't have any other pictures on the page except the screenshots. Where are you talking about?
You know where the download link on the First Post is?
You know how there are pictures attached to the First Post?
You see the Download Link Yes?
You see The attached files?
This Picture is Actually in the INSTALLATION SECTION WHICH YOU WOULD HAVE SEEN IF YOU READ IT!!!

Sorry it cant get easier.
Upload limit of 100 MB.
FOMOD is out of the Question.
Clearly if this is hard putting it in an external site download would also create problems.
At the current time 55 people out of ~1000 use CBBE.
I know that because of a nice counter next to those download files.
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For some reason people cant be bothered to read,
Yes there are CBBE versions of the outfits.
Yes at some point there will be CBBE re-visions.
Yes I'm working on some nicer ones but I'm not working my butt off on them sorry, the revised ones will be available sometime in the future when I make time. I have a life outside of providing FREE content, likely because IDK I have to feed myself and figure out how to keep a roof over my head.
Nasty comments from poster's doesn't keep me fed or keep the roof above my head and it also doesn't help me in real life with social situations with real people either (ya dude I get looked down on in my community for not going to work at some school or some IT computer fix it job). I learned skills sure and I'm much more capable than before and I know for darn sure that the average person holding a Batcholers or even a Masters degree doesn't have it in their capacity to understand how cool it is that I know how to do these things. Its very sad, see I don't even need credentials or papers from a University cause I been there and done that in real life now.
Anyway, here is a FREE mod please enjoy it or move on and stop harassing me.
Hiya. I'm not sure who pissed you off before you responded to me, but no matter I guess. Here's a screenshot of what I see while trying to look for the files under the pictures.

There's a big green button at the top of the page:

that leads to this list of files:

which are all labeled UNP, none are CBBE; Thus leading to my confusion when I see you saying the CBBE versions are linked on the front page. (When actually they're part of the support topic, not the mod page)
I'm not attacking your choice of Skyrim body or demanding a version to suit CBBE; the downloads of each body type are pointless, I don't care which has more downloads. I just wanted clarification because I only saw conflicting information.
So in closing; I'm not "harassing" you, nor am I demanding anything of you. So you can put down your dagger and stop spitting venom at me. I just wanted clarification, not to be berated.
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Uh there are actually CBBE versions under the pictures on the front page you just overwrite the main file with the meshes.
Also 2 out of 3 fully functioning sliders and a slider I can convert later when I have time has been found and may even have a conversion done before I get to it.
Please bear in mind I have to now study up too for real life stuff.
So, I know you prefer UUNP or some UNP based body type. However I use CBBE HDT. So does the 2.0 version of this mod come with CBBE sliders for BodySlide or not (In the file called "Aradia Devious Devices (UNP)Integrated V2.7z")? I know the old version supports CBBE, however the 2.0 version is labeled as UNP. Reading this support topic has also not been helpful because you just keep saying there's a CBBE version on the front page under the pictures. What pictures on the front page? You mean the Screenshots? There's nothing under the screenshots. You don't have any other pictures on the page except the screenshots. Where are you talking about?
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And for future reference, Devious Devices is specifically designed to detect and undo console commands like unequip and remove.
While I want to believe that's true, I have unequipped many DD items with console. Including the equipment from Captured Dreams.
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If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well?
I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings.
How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there.
I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses?
Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them.
Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time.
I use the CBBE HDT body, by the way.
So Kimy, do you have any follow up suggestions as to why we're having this issue? Like I said I disabled and removed Skeuomorph and toptoper's conversions and there has been no change, the belt is still hidden while wearing a Cursed Loot Harness.
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If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well?
I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings.
How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there.
I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses?
Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them.
Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time.
I use the CBBE HDT body, by the way.
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If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well?
I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings.
How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there.
I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses?
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If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well?
Yeah, the save I'm currently using is completely new, maximum of 1 week old. I have DDi v2.9.1, all it's requirements, (DDa v2.9; ZaZ v6; SexLab v1.59c; Aroused 20140124; FNIS v5.4.1) and only your harnesses are effected. I suppose, while grasping at straws, that DDi's new belly node scaling could be causing the issue, although I have that disabled.
I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings.
Like I said before, the issue seems to only effect your harnesses. If I have a High Security Harness and a standard padded belt equipped, the belt will be invisible. If I have a blacksmith remove the harness, the belt will instantly become visible upon the harness removal.
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I have a question that I saw asked here on Page 217, but I never saw anyone respond or the problem fixed. The issue I'm having is that the harnesses from Cursed Loot (High Security & Cursed for example) are hiding any Chastity Belt that is worn at the same time as the Harness. The harnesses don't block the belt from being equipped, and the belt functions normally. However the belt is not visible and is hidden. The harness and belt are never visible at the same time, however one or the other will randomly be visible upon load of a save.
I have Device Hider disabled in DDi and all the entries are set to none. So anyone have this issue as well and know how to resolve it?
I have zero idea why this is not working for you. Can anyone confirm this issue?
Yeah, it looks like this is an issue Infernus has had for a while. JuliusXX is also having this issue.
I have a question that I saw asked here on Page 217, but I never saw anyone respond or the problem fixed. The issue I'm having is that the harnesses from Cursed Loot (High Security & Cursed for example) are hiding any Chastity Belt that is worn at the same time as the Harness. The harnesses don't block the belt from being equipped, and the belt functions normally. However the belt is not visible and is hidden. The harness and belt are never visible at the same time, however one or the other will randomly be visible upon load of a save.
I have Device Hider disabled in DDi and all the entries are set to none. So anyone have this issue as well and know how to resolve it?
Yeah I had reported that way back here, the harness/belt issue seemed to start with 4.7. I haven't tried 4.10 yet but I still came across this problem in 4.9.
Same as you all the Device Hider settings were disabled.
The issue came up for me in version 4.7 or 4.8. Although the save I'm having this issue with is a fresh game I started with Cursed Loot 4.10.
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I have a question that I saw asked here on Page 217, but I never saw anyone respond or the problem fixed. The issue I'm having is that the harnesses from Cursed Loot (High Security & Cursed for example) are hiding any Chastity Belt that is worn at the same time as the Harness. The harnesses don't block the belt from being equipped, and the belt functions normally. However the belt is not visible and is hidden. The harness and belt are never visible at the same time, however one or the other will randomly be visible upon load of a save.
I have Device Hider disabled in DDi and all the entries are set to none. So anyone have this issue as well and know how to resolve it?
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I love all these user made DD items, thank you! The gag and plugs look amazing, I look forward to seeing how your planned features come out.
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Aaaauugghh.I know what book an key that is.I always hated seeing that guy.OK thank you.
No problem, you're welcome.
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OK.I have been having this problem for a while now.An i want to make this very clear.I didn't read all of the forum page.So you know.Well apparently INIGO in his infinite wisdom decided to put on an Iron Collar when i handed it to him.I do not know if he wants to be my slave or what.Or he wanted to be Goth or something.But now i cant get it off of him because it says you need the key.
OK.For a while now i have tried to figure out how to make a key.It is set to easy so all i need is some Iron.OK?OK.Unfortunately It does not show me how to make the key.I am using Sky-UI 5.so it should be on there.If not i guess it was taken off the list of items for this mod.Can someone please explain this please.Or do i have to remove Sky UI in order to use this?
Whenever you give an NPC a DD item, they will try to equip it. So that's why your INIGO put on the collar. Devious Devices Integration adds the locking mechanic to collars and other devices. To craft a key (as well as any other craftable DD item) you first need to read the Devious Devices books in the Arcanaeum at the Mage's College in Winterhold. They're in the forbidden bookshelf. which will start the Forbidden Bookshelf questline.
However the collar may not be from Integration, it may be from another mod such as Cursed Loot or Captured Dreams.
Alternatively, you can give yourself a key using console command and the refID.
If you don't get the collar unlocked, or have any more questions, let me know and I'll be happy to help.
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Just finshed the currently complete quest-line; I'm a fan so far. I like that the multiple dialogue choices make me feel like my responses will change the outcome, kind of like Captured Dreams. I don't believe they do change the outcome, but hopefully that will work out as the mod goes on. Its always exciting to see such a quality Devious Devices quest line. There are never enough of them if you ask me.
Anyway, I had to use the patch to get Andrea to talk to me and I also got stuck when I returned to Windpeak Inn and found the marker pointed at the floor. Thankfully I read through these comments already and I knew to talk to the Inn Keeper. I just assumed that, since this is still in development, Andrea had wandered away.
I'm looking forward to the custom DD equipment, and I'm very excited to see what the custom harness wlll do to me. Most of all, I'm looking forward to seeing this mod develop. Thanks, donotbugme, for this promising mod!
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Why not post the read me here?
Here you go:
This is an edit of what I feel Nessa should have been. I modified her extensively. She's Located in the temple of Whiterun.
The mesh is based on the unified unp HDT special mesh in BodySlide, saved as UUNP-UNPB with Navetsea's seamless textures modified with TexBlend to add the vaginal textures.
For the skeleton I started with the XPMSE rescaled for RS Children which I abandoned because the arms are too short. I used the XPMSE Skeleton ver 2.8. I went over all paths in the esp and corrected the most common head texture mismatch issues as well as the mesh texture paths. And the esp has been cleaned. Bounce and Jiggles 5.0 Regular TBBP_Belly, HDT Bounce and Jiggles by Knightmare077 seems to work best so far for me.
If you're not using Ursine, Gwelda and especially minidresses all HDT you're not on the same page. She looks good in anything.
**REQUIRED**
You have to have the latest SKSE, HDT complete, XPMSE 2.8 skeleton package skeleton rig map CBE/BBP, then overwrite with HDT Bounce and Jiggles by Knightmare077 minus any skeleton meshes to have all your favourite anims working. I haven't had any issues. Install HDT collision, Fores, SL, Zaz and the usual stuff..
go nuts..
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Been looking for the original Spearhead page, saw the outfit the other day even downloaded it but there was nothing about an author or credits where it came from. I'm keeping an eye out for more stuff.
You can get the Spearhead Catsuit on the Nexus (http://www.nexusmods.com/skyrim/mods/55581/?).Looks like it was made by bananbro. He created the catsuit because he was trying to learn Blender, and I think it came out really great.
kimy why did you blacklist Non-essential children? Why are you making my choices for me D:
A lot of the content in Cursed Loot makes checks whether or not the NPC is an adult (e.g. for them making device comments or displaying the solicitation dialogue). Non-essential Children eliminates the very flag Skyrim implemented to tell apart children characters from adults. While there is still no way that a child character would ever get used in a SL scene, the thought that they would make device comments etc. sent shivers down my spine. I was faced with the choice to either spend hours and hours to implement alternative checks to make Cursed Loot remains compatible with a mod I quite frankly have zero desire to support in any shape or form (a mod whose only purpose is to allow children to be killed? I mean...really?), or just to tackle the problem at the source and make sure that these two mods just don't run together. It was a very easy choice to make, really.
Sorry for the inconvenience.
Seems like a situation where i could easily disable the mod if it bugged me. now i cant use cursed loot without messing up my game since i had non-essential installed (if i never hear 'wow, another person come to lick my fathers boots' again, it will be too soon)
thanks for that i guess?
side note, it seems like that mod adds the keyword "ActorTypeChild" to child npcs. seems easy enough to check for.
Yeah, Non-Essential Children actually seperated the Child NPC's from the rest of the Adult NPC's. Ironically the Non-Essential Children mod makes fltering only Child NPC's even easier.
To quote the author of the Non-Essential Children mod:
Technical Details:Created a new Keyword ActorTypeChild. Assigned this keyword to the childraces. Set the children furniture to activate only for children. I therefore removed the ActorTypeNPC from them which made them use everything.
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The plugs should have equipped first, I am not sure if it is out of order or if a delay is happening so they don't equip before the belt does.
Once you get the items that you have to pay to remove it should end the Free Trial since you now have to pay for the privilege of wearing them.
Mods that make npc's or the player do random things (idle animations or things like sex) will make the scenes pause until whatever interrupted it stops.
As for mods that change the Embassy, don't worry about them as the interiors and npc's are all copies of the originals so I don't have to deal with the crap Bethesda left in them (they are poorly put together).
Ah, didn't even occur to me that the Free Trial was ending and switching over to the fee system, even though she says it when she takes them off. It just made sense to me that she was putting the Trial on hold until the debt is taken care of, my misunderstanding.
It's certainly possible that script delay is causing the issue with the plugs. I do get frame drops in cities and run out of VRAM after a while, I mean I'm not even running an ENB. I may have to try allocating more memory to SKSE. Either that or take a look at my SkyrimPrefs, but I have no idea what I'm doing in that file.
Well with the Embassy...
...I'll get to the point where I'm standing in front of the rack, then the assistant will equip the blindfold and gag. After that I believe Elewen mentions getting me onto the rack, but the assistant raises her hand, an equip sound plays, nothing happens, assistant raises her hand, equip sound plays, nothing happens, over and over until I force control and manually get on the rack. Which is why I assumed it was the Random Idle mod, canceling the scene each time. Same problem as the X Bondage at the end of the Elewen quest when she puts the piercing on. I have to force my character onto the X Bondage dealy otherwise we all just sit there awkwardly waiting while my character is naked.
Anyway, looks like a lot of my issues were just my bad and potentially lag. Thanks for the follow up.
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Alright, I've had a few issues while playing through the Captured Dreams quest line. Nothing game breaking except for the automated player controls in the Elewen section; which never crashed my game, only forced me to learn how to use the Reset Options in the MCM Menu (Thank you so much for that by the way).
I'll start off by saying that Captured Dreams has been my unquestionably favorite mods since I found LL; I've been neglecting it since Cursed Loot came out, but I'm back at it again.
So my first issue is with the Assist A Customer quest. The quest itself is fine, but it's at the end when Master re-equips any Captured Dreams equipment I was wearing at the start of Tavish's visit where I have trouble. Master re-equips everything except for the plug and piercings I was wearing. I assume that the belt/bra is getting equipped before the plug/piercings, which means the plug/piercings are then being blocked by the belt/bra (that's no fun).
The next problem I ran into was when Master removed a gag for me. I'll preface by saying that I was in the middle of a Free Trial of the Captured Dreams equipment, so I had a belt, bra, arm and leg cuffs, and collar. So when Master puts a belt, plug, and collar on you for not being able to pay her release fee, it would remove all my CD equipment and only re-equip the belt, plug, and collar. Essentially, I got out of my bra and cuffs for a 4000g fee. The Free Trial quest was unaffected by it and wasn't an issue; but, Master let me try the bra and cuffs as well as the belt and collar, so I want to keep trying them until she decides my Free Trial is over.
My final issue(s) come from the main quest line, so I'm going to put it in spoilers. This way anyone who hasn't done the quest line won't accidentally see too much.
So the Elewen section was a bit of a shit storm for me. I initially disregarded the message that said to save in my prison cell between days, I quickly learned to take that advice. I ended up playing through the entire section twice, and the second time was much easier for me. I finally decided that most of my issue was stemming from the Play Random Idle mod I use; I disabled the random idles with the in-game power and the whole thing smoothed out a little bit. I finally figured out to use the MCM menu to enable player controls to manually get onto the rack, then the wooden horse, the stocks, etc. Then to use the MCM Menu again to disable player controls once the dialogue progressed. At some point however, like when pleasing the guards, that I would just have to sit and physically wait for the mod to stop stalling. I don't have any mods that change the Thalmor embassy, excluding perhaps the Unofficial Skyrim Patches.
In conclusion, love the mod and I cannot wait for Master to officially make me one of her slaves and make my belt permanent. Hope I was helpful and thanks for making my Skyrim much more interesting.
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I too have experienced an issue with the Cursed Collar. I toggled off the MCM option that disables fast travel while collared; because I'm a wimp like that; and I still cannot fast travel. I did see someone suggest using the console command "enablefasttravel 1", which works until I change cells. Then once I'm in a new cell I have to re-enable fast travel yet again.
I saw that monsta88 said they fixed this issue by reinstalling Cursed Loot, I'll have to give that a test and edit my post if it works.
Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.
I really need a way to stop/finish/kill this mission. Help please.
From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.
Well, I fixed this by uninstalling DCL, cleaning save, then installing it back. I don't like to do this, I have a lot of settings to set up again each time. :/
On a related note, I looted a hired thug and ended up in full rubber slave gear. So I went back home and broke out my stockpile of rubber keys; I only had enough to remove the gloves, boots, and collar. Later I looted a chest and ended up with the Cursed Collar as well. So I started on the Cursed Collar quest (which is where I experienced my above listed issue with fast travel) and got to the Cursed Harness part. I had found enough rubber keys along the way that I decided to unlock the Slave Suit when I got the message that 'The suit cannot be removed while wearing a collar'. My first thought was "Cannot be removed while in a collar? That is amazing!" Then it occurred to me that my collar is the Cursed Collar, which I can't remove until after I get this harness on. So I though I may be stuck indefinitely with the Slave Suit, Cursed Belt, etc. However when I tried to put the harness on anyway it worked just fine and progressed the quest along just fine; I just didn't end up actually locked in the harness. So if that worked for me intentionally, great, love your mod and such. If you didn't account for that, but it worked out for me anyway, Thought it was something you should know about.
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Oh man. After looking up Chain Beasts, I didn't know I needed that mod until now. A living set of bondage equipment that locks itself onto you? Yes Please! That would be amazing to get ported to Skyrim. However that would be making a new mod with new chain beasts. I really wish there were DD items in Skyrim that were living or sentient. As is my character is in and out of chastity all the time, but a set of restraints that are thinking and actively torturing you would be amazing.
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Well I know you can back up the settings to a text file and reload them each time, but that may be a bit more manual than you're looking for.
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This is how I use BodySlide and Outfit Studio alongside Mod Organizer.
Preface: I took one look at how they wanted me to go through a 12 step program of installation to get it working with MO and decided that was stupid complicated for no good reason.
My Solution:
I opened the zip and looked at the file structure.
Found the Bodyslide folder.
I dragged the Bodyslide folder to my desktop.
The program was now installed on my computer.
The end.
Well the whole benefit to MO is that it virtualizes everthing and you don't have to put any files into your vanilla game folder. Your method works fine, but kinda eliminates the utility from MO. It's super useful for me since I have 2 characters, my male Argonian that is my Default playthrough with enhanced textures (whom is getting dusty because it's been so long since I played that profile) and I have my Devious playthrough which I spend most of my time in Skyrim playing. If I didn't run BodySlide through MO for each playthrough, then my Argonian would be fighting some sexy bandits. So that's why I quite like the virtualization instead of manual method.
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Avast keeps picking up threats on Loverslab
in Technical Support
Posted
Yeah, Malware from ads is at the highest it's ever been. My Avast goes off occasionally here as well. Loverslab isn't to blame, but it's some of the ads that are being provided here that are causing Avast to block it.