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Inte

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Everything posted by Inte

  1.   Walk around for say one game hour.  
  2.   Yes, get the key off your dead master and wait a while, and everything punitive should be removed.
  3.   The cuffs/armbinders not being removable was never an issue, since that is by design, the Slave is supposed to finish her training not just remove her bindings and run away, if you want the Slave to be in control all the time this is not for you, use the unpatched SD+ because there you can have the Slave free in 5 seconds flat. As with the gag dialog missing I will test that with a different save, because it works just fine with my current one, but this being Skyrim that does not mean much.    
  4.   Hmm... yes, good... good.  
  5.   Yeap, Master's script did not compile correctly, it should be fixed in 0.57.  
  6.   To understand this, the spriggan gauntlets cannot be removed at all? If so that is by design.    
  7.   Not all the devices are supposed to be unequipped, just the ones that "interfere" with Master's good time. As far as the devices removing slow, I am calling a remote function (from DDi) to remove and equip them. IDK not having that issue on my PC, but I will release a patch for that in 0.57, testing it now... just having a bit of a difficulty getting away from Master...      
  8.   Sometimes that does happen, use SexLab keyboard key to reverse them, for me is the "space" .   
  9.   That pause is handled by Fuz Ro D'oh mod, don't think it can be changed, but if you click on the current text dialog it will move to the next dialog.
  10.   , the idea is to complete the training process, but they should not show equipped in your inventory when they are not. Let me test this.
  11.   I know... Telrav looks so pathetic you just have to help him. As far as burring the feet, I looked into that... in most cases I have to burry the cage so deep that the ground will cover the bottom of it, and that just looks silly. I was looking into a ramp of some kind, like a rusty imperial something to match the cage.   Edit: Yes, I will add a cage at Nilheim, or is a jail better?
  12.   You can go to \Skyrim\skse_loader.exe right click, Properties, check box for "Run program as administrator" and voila. The one downside of this though, depending on your UAC settings you will get the popup "Do you want to allow ... bla... bla", now when you start it from anywhere it will start as an administrator, btw it did nothing for me until I did this.  
  13.   You know, I'll look into using MO.  
  14.   Does this happen for whipping as well (you know ... they start with "you are held in place by magic"), or just the sex animations? If it does not... Uninstall my patch and see if it still happens with just SD+. (you have to uninstall it not just disable it) My patch is adding and removing a lot of restraints and devices through scripting before most animations, this might take a while on some older PC's. I have put some delays in between device removal so not to freeze older PC's, so that might be a source for the delay.      
  15.   That does sound better than NMM, hmm.... so what about scripts, will that work with scripts as well, say for SD+ ... can I just make something like \SDpatches\Scripts\Source .... and all modified scripts in there? and that will work?  
  16.   Well the short of it is that the Custom Vampire Lord mod comes with its own wings, I need those gone for my mod to work properly,  that is why I suggested deleting those wing .nif's files. As far as repacking, go right ahead since I do not use MO I wouldn't know where to start.  
  17.   Fixed in 0.56.  
  18.   Hmm... do you remember the conversation before the scene? That would help track down if its just one scene or all.     Edit: Try it with 0.55 see if it still happens, I made a lot of small changes to a lot of scripts in 0.55.
  19.   Thanks, for letting me know, fixed in 0.55  
  20.   Yay, our Guildmaster is back at work.  
  21.   Unfortunately, I do not use MO so I do not know much about it. Anybody here using that? Any help would be appreciated.     Edit: Or you can ask our resident MO expert - AwfulArchdemon
  22.   Actually I welcome all suggestions, I am trying to make this mod more realistic. I made the regular arm binder (not shiny one), well regular - it's removable -  since it's leather you sould be able to rub it against a sharp object like a rock or room corner and get it off.  Now the ebonite ones ... well since ebonite is the strongest material in Tamriel -- rubbing will do no good, Eorlund Gray-Mane and his hammer will do more damage to the wearer than the ebonite arm binder.   Oh crap -- I forgot about the red leather one... I'll make that removable as well.  
  23.   I thought you guys were hard core. Why bother getting enslaved if you can just remove the arm binder by struggling and then just run away? This way you are  forced to stay next to the Master for protection, until your training is complete. Please your Master and have it removed. I'll test it some more see how it plays. Hmm... as for the gag, OK maybe I can make that a punishing item.   
  24.   Hm... noob question, what are their names in CK , so I can use them?   Thanks  
  25. Any chance to get some kneeling idles for arm binders? Maybe they're already in the animation pack?