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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Inte
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It's fun to patch the patches with more patches.
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You got it, it goes in ...\Skyrim\Data\SKSE\SKSE.ini Did you get any improvement in the game? Remember to run SKSE.exe as an administrator, for me it does not do anything when I don't.
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I thought this was very funny when I read it in your code. I do that all the time too. EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ; ^ Don't be silly Papyrus, of course I did!
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Devious Devices - Expansion [v1.2.3] (10/18/2015)
Inte replied to Min's topic in Downloads - SexLab Framework
Is there any way I can detect if a certain armor slot is in use? Say slot 45 for a collar. Trying to make the following work. ;+Collar+ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;If (GetSlotMask()== 45) ;If (!fctOutfit.isCollarEquipped(kSlave)) && (!libs.IsWearingDevice(kSlave, libs.collarPostureRendered, libs.zad_DeviousCollar) ;&& (!libs.IsWearingDevice(kSlave, xlibs.harnessBlockingRendered, libs.zad_DeviousHarness) If (!kSlave.GetWornForm(45)) ;INT iDDtype = Utility.RandomInt(0,100) If (iDDtype >= 80) Utility.Wait(1.0) libs.EquipDevice(kSlave,libs.collarPosture, libs.collarPostureRendered, libs.zad_DeviousCollar, false, true) ElseIf (iDDtype >= 70) Utility.Wait(1.0) libs.EquipDevice(kSlave,xlibs.harnessBlocking, xlibs.harnessBlockingRendered, libs.zad_DeviousHarness, false, true) ElseIf (iDDtype >= 60) Utility.Wait(1.0) libs.EquipDevice(kSlave,zadxlibs.cuffsEboniteCollar, zadxlibs.cuffsEboniteCollarRendered, libs.zad_DeviousCollar, false, true) ElseIf (iDDtype >= 50) Utility.Wait(1.0) libs.EquipDevice(kSlave,zadxlibs.collarPostureEbonite, zadxlibs.collarPostureEboniteRendered, libs.zad_DeviousCollar, false, true) ElseIf (iDDtype >= 40) Utility.Wait(1.0) libs.EquipDevice(kSlave,zadxlibs.collarPostureWTLeather, zadxlibs.collarPostureWTLeatherRendered, libs.zad_DeviousCollar, false, true) ElseIf (iDDtype >= 30) Utility.Wait(1.0) libs.EquipDevice(kSlave,zadxlibs.collarPostureRDEbonite, zadxlibs.collarPostureRDEboniteRendered, libs.zad_DeviousCollar, false, true) Else Utility.Wait(1.0) fctOutfit.setDeviousOutfitHarness ( bDevEquip = True, sDevMessage = "") Else Debug.Notification("Your current collar stays in place!") EndIf ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Also, is there a different keyword for ebonite stuff, or is it the same as the base i.e. "libs.zad_DeviousCollar" in this example?Thanks -
All of them are stand alone, but you'll get more out of them together. SD Cages.esp SD+ SDpatch - Fixes.esp -- this here file.
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Me thinks it's Moss Mother cavern.
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yeap! You get a cookie!
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I will test this. Thanks for letting me know.
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Have you cleared Mistwatch before the thugs mission? If you did, that's a known issue, sometimes the boss there does not respawn.
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Yes, you still need the cages, but not the cages patch... hmm as I type this I can see how this can get confusing. Disregard SD patch - Cages 001, maybe I should remove this one. Keep everything else.
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Zad's no pickpocket effect not working so far. Perhaps I will make my own.
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Ok hardcore Skyrim'ers where is this?
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Yes, but then put them in cages.
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Wait, you did that to every single cage and jail in Skyrim ... hmm ... wow...
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After some tests I have to agree with ttpt,
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Yeap, working on that - it has to do with the way vanilla jail doors swing (opposite way) - this confuses the AI .
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Thanks, looking into that, though I do not use Deviously Helpless anymore (used to just spawn bandits next to you when conditions were met, ... middle of nowhere running around all bound up dodging sabercats, when out of nowhere you get "lookey here boys .... " ) Maybe a rogue script... I hate those. About your Skyrim CTD, mine used to do that until I did the SKSE memory patch. Put the following in SKSE.ini [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 [General]ClearInvalidRegistrations=1 and start SKSE.exe as an administrator.
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Let me hit you with this one.
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I would like to do that on the armbinder, because although difficult to do anything with hands bound (cufs), it is possible.
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Oh, our GuildMaster graces me with a visit... sorry, I did not know our guild had a "secret testing site". I thought patching the patches of the patches is patching fun, let me know how I can help.
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Oh no... I got one of them hammers from Nexus, Who knew you can't put Liberty Prime in New Vegas as a follower?
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Hmm... I concur
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Yeap, that's it.
