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Version 1.50 [November 24, 2015]
6,172 downloads
Description Are you into bondage? How about self-bondage? Have you ever thought to play a game with one of your housecarls say, Lydia? The game would go like this. In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill. Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn. If you do escape your bondage, you get to reverse roles and do the same to Lydia. Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my thane?” Then this mod is for you. Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu. Requirements SkyUI PapyrusUtil 3.1 -or later. Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Install Install it using your favorite mod manager. Features See ChangeLog below for features. API For Modders Spoiler ModEvents - In 1. To equip a DDe pre-made devious devices outfit. Mod Status So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Credits xaz - for some awesome scripting in PO and AP. PO was my scripting learning ground. I used xaz’s MCM base code form PO and AP here - no reason re-write excellence. Zadil - for Devious Devices - Assets. Min - for Devious Devices - Integration, and continuing the work to keep Devious Devices ... well, devious. Coopervane - for Devious Devices - Expansion ~~ hang in there Coops - it will get better. ChangeLog Spoiler Version No. 1.37 Added .::. More API changes, see above. Added .::. An MCM option that will show which restrictive device keeps the mod locked. Changed .::. The MCM menu. More organized. Version No. 1.30 Added .::. A timed self-bondage session. Removed .::. 'Remove Locked Devices' option, ... you can thank Kimy Added .::. An MCM option to keep the added DDs. Added .::. Changed the API some, see above. Version No. 1.21 Added .::. More API functions, see above. Added .::. No fast travel with Falmer armbinder. Added .::. Random MCM main page paintings of Skyrim. Version No. 1.20 Fixed some devices descriptions. More API support see the spoiler above for details. DDa, DDi, DDx, are now required. Added the Falmer DDs as they were in my SD+ Patch. Version No. 1.10 Fixed some devices descriptions. More API support. Version No. 1.00 MCM menu with, An option to remove or not, locked DDs i.e CD shop devices. An hardcore option - when enabled after equipping any device or already having one equipped, the removal option in this mod will be disabled and only keys or other already implemented removal options will be available i.e. from DDi or DCL. No safewords, no going back, just pure helplessness. An option to strip the actor before applying the DDs. An option for queuing actors to be bound. This comes with a keyboard key selection that works much like the one in SL. An option where you can choose the devices to be equipped. You can make any combination of devices you want, from just a gag to a full bondage set. Basically, all colors and options currently available in DDa 2.92 and DDx 1.21 An option to make some quick ebonite outfits of various colors ready to be equipped. -
Sanguine’s Debauchery Patches View / Download File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod (For SD+ 2044 only). Version 0.10 This will bring back the Slave kneeling before her master feature, with a few improvements hopefully. Misc. improvements you are unlikely to notice. 0.54 Master will remove restraints during sex punishments, so more positions are available. Found and patched too many demerits points given for a single dance.0.55 Fixed cuffs not being removed after dream world. Demerits system will allow the Salve to finish her training.0.56 Patched it so the Slave wont pop out of an animation to kneel.0.57 Fixed Master's script (it did not compile properly in 0.56) Made it harder to escape using a weapon, by 6x Everything should un-equip properly when they are supposed to. Added random punishment when Slave misbehaves before the 3 hours are up. When the current Master is killed by a NPC, the Slave is punished by the victor while re-enslaved. Added most of the roots from the old demerits system back. Now the Slave will get a lot of EP fast if she is misbehaving.0.58 Patched it so the Slave can animate i.e. struggle, and even have a "thunderous climax" while kneeling. No EP given for being caged overnight. Slave will get 1 EP every time the Master can't see her, or she is "up to no good". Getting the Master's key will only remove the arm/legs bindings, blindfold, gag, and sometimes the collar, that is all -- the rest stay on, I'm sure you can figure out how to remove them, and no it's not through console, why bother playing if you do that? The plugs will bring the Salve to her knees now, by making her climax over and over.0.59 I was going to wait to release this retexture in 0.6 but oh well here it is. Retextured a set of black Ebonite punishing outfit, hope you like it. Check out pictures. To get the new outfit you have to keep trying because it is randomized.0.60 Patched 0.59 where the Slave could not move if equipped with iron shackles Also patched woodbit gag not removing and being stuck in a loop, thanks Azn, ukiaiko for letting me know about it.0.61 See above for changes in more detail. Added MCM menu toggle options. Patched 0.60 for items not equipping correctly.0.62 Patched 0.61 for armbinder showing equipped in inventory when it wasn't. Patched for other DDx removable devices showing equipped in inventory when they weren't. Patched for DDx 1.14 to work with the new sounds.0.63 Patched: Already equipped blocked devices i.e. from CD Shop will be ignored and left in place. Patched: Plugs that are equipped before enslavement will not get removed during punishment scenes anymore. Note: If Slave is wearing a blindfold you have to switch to 1st person view for Master to remove punishments. (has to do with player controls being disabled while wearing a blindfold), I did this so punishments won't get removed while Slave is in an animation.0.64 Optimized device removal function. Patched: not adding an arm binder if wearing CD Shop cuffs.0.65 Patched: Plugs will equip individually now, so if the Slave already has one she'll get the other too. Gag is no longer a start item, I moved it to the first punishing item.0.66 Minor improvements.0.67 See above for more details, but basically. Added: locked in restraining furniture when no cage available. Patched: too many EP given with each punishment. Added: remote control for plugs. Added: longer posing animations.0.68 Patched: 0.67 where plugs were added without a belt/harness to hold them in. Minor messages improvements. No demerits points given when locked in furniture overnight.0.69 Because of a bug in DDi 2.8.2 I have to remove the plugs during furniture punishments, at least until Min releases a fix/update for it. Added: no fast travel while wearing a SD collar. Patched: plugs not removed/added properly during punishments. Patched: removed invalid furniture poses. Added: checks in case Master dies, or gets lost; the Slave will be released from the restraining furniture.0.70 - Patched: Looping in the morning coming out of furniture restraints if not already in them. Also made harder to get out of them before the morning. This patch will also allow the Slave to wear the plugs overnight. - Patched: Equipping a weapon or a spell will get you punished. - Changed: The insane plugs do not get equipped until the Master is running out of restraints. Renamed them to Punisher plugs, yes just like in CD. - Added: New set of plugs, more tolerable that get equipped first, called them "training" plugs. - Added: Punishment by leaving the plugs on continuously for a long time. - Added: More NPC's responses to what the Slave is wearing, doing. - WIP: Cut out some of the unnecessary code.0.71 Patched: A bug in 0.70 Submitter Inte Submitted 09/17/2014 Category Other Requires
- 301 replies
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13
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- Domination
- Submission
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(and 5 more)
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Copied and pasted from above.
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Try the patch, Patch No. 7b
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Why, yes it is ... you get a potato. Who can guess this one for a piece of cabbage?
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Let me hit you with this one.
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Ok, here is my dilemma. I made 2 versions of the same script that will fetch a DD (with no dependency). Script No. 1 Scriptname iDDeLibs Extends QuestImport Game iDDeUtilities Property iDDeUtil AutoFORM[] Property iDDeBlindFold Auto Hidden;BlindFold;bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbFunction iDDeSetBlindFold() iDDeBlindFold = NEW FORM[19] If (iDDeUtil.iDDeGotMod("iDDeSetBlindFold()", "Devious Devices - Integration.esm")) zadLibs Libs = None Libs = GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") AS zadLibs iDDeBlindFold[0] = None iDDeBlindFold[1] = Libs.blindfold EndIf If (iDDeUtil.iDDeGotMod("iDDeSetBlindFold()", "Devious Devices - Expansion.esm")) zadxLibs xLibs = None xLibs = GetFormFromFile(0x0000CA01, "Devious Devices - Expansion.esm") AS zadxLibs iDDeBlindFold[2] = xLibs.eboniteBlindfold iDDeBlindFold[3] = xLibs.EbblindfoldUnlocked iDDeBlindFold[4] = xLibs.EbblindfoldBlocking iDDeBlindFold[5] = xLibs.blindfoldUnlocked iDDeBlindFold[6] = xLibs.blindfoldBlocking iDDeBlindFold[7] = xLibs.wtEboniteBlindfold iDDeBlindFold[8] = xLibs.WTEblindfoldUnlocked iDDeBlindFold[9] = xLibs.WTEblindfoldBlocking iDDeBlindFold[10] = xLibs.wtLeatherBlindfold iDDeBlindFold[11] = xLibs.WTLblindfoldUnlocked iDDeBlindFold[12] = xLibs.WTLblindfoldBlocking iDDeBlindFold[13] = xLibs.rdEboniteBlindfold iDDeBlindFold[14] = xLibs.RDEblindfoldUnlocked iDDeBlindFold[15] = xLibs.RDEblindfoldBlocking iDDeBlindFold[16] = xLibs.rdLeatherBlindfold iDDeBlindFold[17] = xLibs.RDLblindfoldUnlocked iDDeBlindFold[18] = xLibs.RDLblindfoldBlocking EndIfEndFunction ;bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbHere after calling the iDDeGetBlindFold at game load I would just access each form directly i.e.To get the red Ebony Blindfold I would just call it like so, iDDeBlindFold[13] Script No. 2 Scriptname iDDeLibs Extends QuestImport Game iDDeUtilities Property iDDeUtil Auto;BlindFold;bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbForm Function iDDeGetBlindFold(Actor Slave, INT iBlind = 0) Form Eqp = None If (iBlind < 2) If (iDDeUtil.iDDeGotMod("iDDeGetBlindFold()", "Devious Devices - Integration.esm")) zadLibs Libs = None Libs = GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") AS zadLibs If (iBlind <= 0) ElseIf (iBlind == 1) Eqp = Libs.blindfold EndIf EndIf Else If (iDDeUtil.iDDeGotMod("iDDeGetBlindFold()", "Devious Devices - Expansion.esm")) zadxLibs xLibs = None xLibs = GetFormFromFile(0x0000CA01, "Devious Devices - Expansion.esm") AS zadxLibs If (iBlind == 2) Eqp = xLibs.eboniteBlindfold ElseIf (iBlind == 3) Eqp = xLibs.EbblindfoldUnlocked ElseIf (iBlind == 4) Eqp = xLibs.EbblindfoldBlocking ElseIf (iBlind == 5) Eqp = xLibs.blindfoldUnlocked ElseIf (iBlind == 6) Eqp = xLibs.blindfoldBlocking ElseIf (iBlind == 7) Eqp = xLibs.wtEboniteBlindfold ElseIf (iBlind == 8) Eqp = xLibs.WTEblindfoldUnlocked ElseIf (iBlind == 9) Eqp = xLibs.WTEblindfoldBlocking ElseIf (iBlind == 10) Eqp = xLibs.wtLeatherBlindfold ElseIf (iBlind == 11) Eqp = xLibs.WTLblindfoldUnlocked ElseIf (iBlind == 12) Eqp = xLibs.WTLblindfoldBlocking ElseIf (iBlind == 13) Eqp = xLibs.rdEboniteBlindfold ElseIf (iBlind == 14) Eqp = xLibs.RDEblindfoldUnlocked ElseIf (iBlind == 15) Eqp = xLibs.RDEblindfoldBlocking ElseIf (iBlind == 16) Eqp = xLibs.rdLeatherBlindfold ElseIf (iBlind == 17) Eqp = xLibs.RDLblindfoldUnlocked ElseIf (iBlind == 18) Eqp = xLibs.RDLblindfoldBlocking EndIf EndIf EndIf RETURN EqpEndFunction ;bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb Here to get the same red Ebonite blindfold I would call it like so,iDDeGetBlindFold(Slave, 13) So ... which would be faster?
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Yeap, that was my plan ... the question is, should I check if the array is filled, or should I just fill it every time when OnPlayerLoadGame() gets called.
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I did not think that the array would stay intact between game loads. Do you think hidden properties get saved into the savegame? I could probably do something like this to check if anything inside the array. If (iDDeBlindFold.Length < 1) iDDeSetBlindFold()EndIf
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No I will only call the script (No. 1, and every function in it ) once on game load, then I will only call the array property directly.
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Dungeon devices? If you mean Devious Devices -- Devioulsy Helpless (DH) does that already.
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That makes sense. But, here is what I was thinking; Script No. 1 fills all those forms (armor) into an array of 20 items, and although calling each one individually is way faster (true), doesn't having that many forms loaded at once make it slower in the long run? Script No. 2 does not fill up anything, and although calling each form individually is way slower (especially if the form is at the end of the list like you say), not having anything loaded shouldn't that make it faster in the long run?
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Well, after Kimy locked me into one of DCL's unescapable armbinders for a week, I had to concede and added an MCM toggle that will not remove any locked DDs. About 7b, it is not up yet.
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Haven't played DH, in a while ... because last time I did ... the bandits would smell the DDs from miles away and just pop out of nowhere, so I never tested it against PO. On arrest only the fee will be removed from you if you have enough gold, the bounty will stay untouched. The fee will be added to your bounty and consequently will result in a longer sentence if you do not have enough gold on you to cover it.
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Lets see here, 1. That should be fixed/improved in 7b. 2. When in combat (red dots appear in the compass thingy) you should be able to run away and hide. 3. The leash is from AP and it glitches sometimes, maybe I should start patching the AP as well. 4. If you have gold on you when arrested, the gold fee will be taken from that. As far as for the captor walking slow, an AP leash issue again.
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Damn it, I do ... I just can't help it.
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Oops, I meant to post that. Kimy's been waiting for it as well. Whatever you do, don't mention it to Kimy, or I'll end up in one of DCL's unescapable armbinders, and how am I going to finish it then?
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I love DDs, but they interfere with ZaZ's furniture poses, so they have to go at the beginning of the sentence. I've had some reports that there might be some issues with skooma whore and PO.
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Try the patch, Patch No. 7b Wait, how is SD+ initiating PO?
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Your follower should be abused right along side with you in the pillory. 66% of a threesome when taken out of the cell, cage (as of 7b), and when arrested by the BH. After your follower abuses you in the pillory, you can get your revenge in the cell at night by abusing your follower, (whipping and whatever the guard just did to you). More dialog with your follower. Your follower does not get punished in the cell by the guards, only by you. When your PC is whipped in the cell, your follower gets a hood and does nothing -- that's is the intended behavior.
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When the BH stops like that, is a pathing issue in Skyrim. You can have more fun by doing this, In the console click on the BH then type TCthis will allow you to control the BH and go where you want, do it again to relinquish control. As far as the PC being fully armored when arrested, I did that for survival.
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Thank you all. magicrealm, wulfgear09 is correct, in MCM you can limit the duration of the sentence to one day, if that is what you whish.
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How about here?
