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Everything posted by Inte
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If your computer can handle it, you can install this here mod. Enhanced Blood Textures by dDefinder http://www.nexusmods.com/skyrim/mods/60/ Just don't go crazy with the MCM settings.
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You got it! Maybe I should start another thread -- Guess this movie.
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Yes, you got it. This should be a stumper!
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Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
Inte replied to Veladarius's topic in Downloads - SexLab Framework
Veladarius, I have to agree with aqqh, screw the other mods - don't make player slavery optional, what is the point then? -
Continuing this here thread, where is this?
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OK, but according to CK.com FindRandomActorFromRef will only check for actors up to the specified range, not in all the surrounding cells. For example, Player is in the middle of an outside cell, if I limit the search to 200 units around the player, is that still slower than checking for all actors in the current cell? I don't mean to hijack this thread but I am curious.
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So what you are saying is that FindRandomActorFromRef will check for all actors close to the ref in 9 outside cells and 2 inside cells ignoring the specified range?
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Good to know about FindRandomActorFromRef, but I thought it will only check up to the distance specified, in my case 200 increments. The problem with finding actors inside one cell is if the player is at the edge of said cell, it will not see actors in the other cell even if they were very close to the player, possibly returning none with an actor sitting right next to the player. It makes sense about the one liner.
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Yes, you have to uninstall everything PO related, clean your save, then install only PO 033_fix + Patch 7a. Do not install PO 031, 032.
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Or you can try it by distance rather than by cell like so, Scriptname Fm_MainQuestUtil extends Quest ReferenceAlias[] Property BKAliases Auto ; Actor Property PlayerRef AutoFunction FillAliases() INT i = 16 FLOAT fRange = 200.0 While i > 0 Actor GoodActor = Game.FindRandomActorFromRef(PlayerRef, fRange) If (IsActor(GoodActor)) BKAliases[i].ForceRefTo(GoodActor) EndIf If fRange < 8000.0 fRange *= 2.0 EndIf i -= 1 EndWhileEndFunctionBool Function IsActor(Actor akActor) ; No children If akActor.IsChild() RETURN False EndIf ; Not the player If akActor == PlayerRef RETURN False EndIf ; Only actors flagged as NPC If akActor.HasKeywordString("ActorTypeNpc") == False RETURN False EndIf ; Only males or females - no animals. If akActor.GetLeveledActorBase().GetSex() < 0 RETURN False EndIf RETURN TrueEndFunction
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For that I would need a log.
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Do you remember which hold? I'll look into removing binds on a failed arrest attempt.
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Yes it should, looks like it finds the arresting actor, no problem there. The problem seems to be the gold/bounty. Will fix it for 7b. Looking at it, another possible problem that I can see would be, if the passed in gold is smaller than the arresting fee set in MCM, and PC has that amount in inventory and no bounty for that crime faction, the arresting actor would just collect the fee and let the PC go.
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Make sure to use the patch. Patch No. 7a
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ZaZ is there any way of fixing bound hands clipping through the ass? See attached screenie. Thanks.
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Log please.
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I was trying not to confuse SD+ 3.x users. But now that I think about it, I will post it on the main page.
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Looks like you have a mod that modifies the Dawnstar's vanilla jail door somehow. PO cannot find said door, without it PO will fail to arrest you. You'll have to use TES5 with all loaded to see which mod does it.
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I would need a log of when it happened. PO works without DD's.
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What do you mean? Just don't go inside.
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I do know - from what I've read that Coopervane is leaving/left, which is a real shame -- I love DDx.
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Wait, you mean xaz?
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IDK, ZaZ says xaz should be back soon.
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Ok, ok, you've talked me into it! I'll PM you the code to get out. I would enclose it here in spoiler tags but someone here cannot resist peaking behind spoiler tags, ahem - n0rdlaender. Glad to know that, like me -- you do not cheat, kudos.
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You make a good point, but I like the gag, so it stays unless xaz says otherwise.
