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Inte

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Posts posted by Inte


  1. On ‎11‎/‎26‎/‎2015‎ ‎10‎:‎36‎:‎31, sirb said:

    So I'm having some trouble here. I've got SexLab 1.6, PO 0.33fix, and the latest patch, but I cannot get this mod to work. I'll be arrested, taken to jail, and then I just sit there with nothing happening at all. I waited 8+ hours with no interaction from jailers. I've reinstalled the mod, I've loaded the game from a different save, I've tried to move jailer, I've tried different cities, I've restarted from the MCM menu, but I still can't even get the jailer to acknowledge me. What am I doing wrong? Any tips would be greatly appreciated. Thanks.

    Sorry, that's a bug in 7c with new games, try 7b, until 7d comes out. :blush:

     

    Nvm, I'll post 7d - because 7c is unplayable with that bug.

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  2. 2 hours ago, Slorm said:

    Ah, maybe that was it, I just parked outside of Fort Greymoor for a couple of days, though in PO MCM it did always say "No Bounty Hunters for You". I know they work though from that bugger that caught up with me in Markarth earlier and made me walk all the way to Solitude :lol:

     

    On a technical point, Skyrim Unbound sets a bounty in all holds, so which Hold gets to grab you first?

     

    EDIT: Just spotted this in the DCL thread which may need a look http://www.loverslab.com/topic/33986-deviously-cursed-loot-51-2015-11-23/?do=findComment&comment=1398334 Does it need an OnModEvent() thingy ?

     

     

    Usually the highest bounty gets priority, else the first in the list, can't remember the order atm, but I think Pale is the first.

    I'm already sending out an arrest ModEvent and Kimy said that all events are stopped in DCL when that event triggers, so that shouldn't happen, and so far I haven't any problems with it.  

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  3. The POBH will eventually catch up with you if all checks in MCM pass. I tried to make them a bit unpredictable to promote paranoia, more realistic that way. ^_^ 

    Many a times they caught me by surprise - and if you're not prepared for them, you kinda have to surrender - or its off with your head.  

     

    But one condition needed for them to show up, is that the PC has to move and be on the navmesh. In other words if you wait in one place for say 2 days (with 1 day configured in MCM) and they do not show up you have to start walking around a bit. They start from Whiterun.

     

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  4. 1 hour ago, Slorm said:

    @Inte

     

    I finally got a chance to test this with SL1.59c. Everything worked perfectly however at the end after the dialogue line "You have been rehabilitated..." all pc's goods are returned but the mod doesn't complete. The jailer hangs around the gate (tested in Whiterun) and the skill deductions and level xp are not deducted.

     

    Looking at the patches MCM it still shows the pc as under arrest, I'll try a reload and see if it works with a fast forward to the end.

     

    EDIT: Nope same thing and a cell change doesn't work either so looks like it's not hitting the final stage perhaps. Here's a log btw

     

    Papyrus.0.log

     

    Oh and can you get rid of that warning about SL, it appears on every game load - ta

     

    EDIT2: Tried a force restart and before it happens I get the message your possession have been returned (even though I already have them back) so perhaps that's where it's locking up (I can't see it being anything to do with SL, looks more like the last stage isn't finishing properly)

    Yup, that bug is fixed in POP 7d. :blush:

     

    I'll remove the SL warning in POP 7d as well, thanks.   

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  5. Kimy,

    Can you exclude my master Leon from normal follower behavior. Here is what I mean, (rant time)

    1. He sent me shopping - and on our way there I got assaulted (naturally, I look gorgeous in my master's restraints) but then my master Leon got hog tied and face planted in the dirt like a regular weakling, WTF (see screenie bellow). I will not have a weakling for a master! ... not that I can do much about that now ... well other than give him some really, really dirty looks ... but and as soon as Leon removes some of my restraints and it is OK with him, I will tell him what's what.
    2. Also, DCL 5.1 Leon is very strict, ever since I've become his slave he's never removed the armbinder, I love that, but it kind of cancels out the "escape" feature ... you know for other slaves.
    3. Another thing about Leon - he is terrible with a bow, I even gave him my most powerful bow - so he can protect the two of us. It took him 16 shots to hit the thug (from SD) across the river once ... oh come on ... master! (see screenie bellow)

    72850_2015-11-24_00001.png

    72850_2015-11-24_00002.png

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  6. 51 minutes ago, bjornk said:

    Correct.

     

    She's not only a rank six vampire but she grew up in a place called [badass voice]the Village of the Damned!!![/badass voice] :ph34r:

     

    The_Children_(Village_of_the_Damed).jpg

     

     

    The place is Valthume by the way. I have a son named Valdar Jr. *wink*:D

     

    You too are correct, it is Valthume.

    Did the blood vessel give it away?

     

    72850_2015-11-22_00002.png

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  7. 1 hour ago, Mister X said:

    Yeah, a Vampire Lady being able to destroy every- and anything around with that AoE drain spell totally is very submissive :P

    At least I assume you got that power, because you want to destroy Dawnguard, and at least Vanilla vampires are just chilling around in their caves ;)

    Just because I am powerful, (the most powerful person in Skyrim, actually) doesn't mean I cannot be submissive.

    In fact the more powerful, the better it feels when reduced to a drooling helpless slave. :P 

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  8. Kimy,

    Can you add an ModEvent that will stop DCL events from firing? Say for your dcur_modshutdown global to set it to 1 or 0.

    On my last arrest the PO bounty hunter came had some fun with me, then bound me and we were about to head towards the prison when the two guards he spawn decided to "push me to the ground" and also have some fun - problem is when they were done we were all frozen in place staring at each other full of shame.  

     

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  9. 3 hours ago, 4love10 said:

    you say: "MCM option to choose the % chance that your captor will have some "fun" with you, before taking you to jail".

    do you use sexlab aggressive animations? or it is just 8 AP animations.

    I'm using these tags - "Aggressive,Bound,Rough,Threeway"

    Animations will be limited when bound.

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  10. 1 hour ago, Morferous said:

    I do not see any conflict between XPO+POP and Skooma Whore in MO. Neither I have ever experienced any problem between them.

    I am interested to know exactly how Skooma Whore is said to conflict with this?

    Skooma Whore changes the Morthal jail door somehow, and PO does not recognize it anymore, resulting in a failed arrest for Morthal. I've never tested this out myself, as I do not have SW installed. Placing PO+POP after SW in the load order seems to fix it, reports say.  

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  11. 15 hours ago, wookiee27 said:

    Does this have any known mod conflicts? I have PO v33 and patch 7c last in my load order. I just can't get them to work. The MCM won't load on a new game now, the save where I do have it the guards are broken and revert to hostile after dialogue, and forcing an arrest through the debug menu results in being marched to the jail and nothing happening. I have the latest sexlab framework, zaz, fnis, and skse. I just can't puzzle this one out.

    I've been getting reports that Skooma Whore is a conflict mod.

    Does it load without POP?

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