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Inte

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  1. Prison Overhaul V033 Patches

    Description
    This will be a series of patches to xaz's Prison Overhaul V033 mod, until PO V034 comes out.
     
    Requirements
    Required Mods (this mod will not work without these)  Prison Overhaul V033 - and its dependencies.
    Recommended Mods (more features available with these)  Devious Devices - Equip - and its dependencies.
     
    Install
    Uninstall previous patch version, then install the latest version overwriting everything.
     
    Stuff For Modders
    Spoiler ModEvent - Out  (your mod needs to register these in order for the game to listen for them)
    When player is free,
    Event xpoOnPCisFree() Your stuff goes here when PC is free. EndEvent When player is imprisoned,
    Event xpoOnPCinPrison() Your stuff goes here when PC is in jail. EndEvent When player is starting a scene,
    Event xpoOnSceneStart() Your stuff goes here when PC is starting a scene. EndEvent When player is done in a scene,
    Event xpoOnSceneDone() Your stuff goes here when PC is done with a scene. EndEvent  
    ModEvent - In (this mod will listen for these)
    To arrest the player,
    akSpeaker.SendModEvent("xpoArrestPC", "FalkreathCrimeFaction", 2000) Here akSpeaker will arrest the player and add an extra 2000 gold to the bounty and take the player to Falkreath jail
    If the above event does not have a reference passed (aka. akSpeaker) the player will be arrested by the nearest guard, if none then the nearest NPC. As of 5e it will look for nearest guard first, if none then it will use the nearest NPC. If the arresting NPC is custom then you have to specify the crime faction that NPC belongs to, as a string, valid ones are "PaleCrimeFaction" "FalkreathCrimeFaction" "HjaalmarchCrimeFaction" "RiftCrimeFaction" "HaafingarCrimeFaction" "WhiterunCrimeFaction" "EastmarchCrimeFaction" If left blank "" then it will try to automatically determine that NPC's crime faction.   StorageUtil Variables (your mod can check these anytime using Papyrus Util)
    To find out if PC is in jail,
    StorageUtil.GetIntValue(Game.GetPlayer(), "xpoPCinJail") Here an INT value of,
    1 -- PC is in jail 0 -- PC is not in jail    
    Patches
    The latest patch includes everything in all the older patches.
    A manual PO force restart is mandatory before and after installing the patch.
    Patch 7d
    Patched .::. Patch 7c. Patched .::. Being able to drop the HC collar from the inventory, as reported by savvas1.  
    Patch 7c
    Added .::. More integration with Devious Devices - Equip. Added .::. More MCM options. Added .::. MCM option to have your follower DD bound when arrested with you - if you have DDe installed. Added .::. MCM option to choose the % chance that your captor will have some "fun" with you, before taking you to jail. Patched .::. Captor teleporting the PC even if within range. Patched .::. More bugs.  
    Patch 7b (The elusive one)
    Started to move all DD support to use Devious Devices - Equip.
    Added .::. MCM option to choose the type of restraints the captor will use. This depends on Devious Devices - Equip being installed. If it is not installed, then the PO restraints will be used. Otherwise choices are, 1. Classic restraints. - PO restraints. 2. Devious restraints. Here are two choices. 1. MCM Restraints - will use the restraints you set up in Devious Devices - Equip MCM. Make sure you select some restraints in the DDe MCM - otherwise no restraints will be equipped. 2. Any Restraints - will use random restraints. Added .::. MCM menu. If you have no devices selected in there - no devices will be equipped. Added .::. Cage whip scene. WIP Added .::. MCM option to control your captor speed i.e. the PO Bounty Hunter, Jailer, as suggested by Slorm. Four speeds are available, 1. Walk - the normal speed for all NPCs in Skyrim. 2. Fast Walk - probably the best speed for a bound PC. 3. Jog - Try and keep up with your captor. 4. Run - Your captor is out of here. Careful with this indoors, your captor might miss his/her mark in scenes resulting in them running back and forth. Changed .::. Jailer to Master Jailer. Patched .::. Arrest scene compatibility with DA. Optimized .::. Guard arrest scene.  
    Patch 7a
    Patched .::. Prisoner in caged scenario being on the outside of the cage. New AI for gathering the crowd - to hopefully eliminate the crowd gathering inside of the cage. Patched .::. Eliminated the boulder by the pillory in Morthal as suggested by panthercom Patched .::. PO BH armor equip/un-equip. Patched .::. The jailer remembers if the escaped prisoner was wearing DD's in the previous jail stint, and re-equips them on release. [*]Added .::. New dialog for BH to jailer handoff. Patch 7
    Patched .::. Pillory struggles. Added .::. A bunch of new functional cells for future developments, all navmeshed and NPC friendly. The entrance is a secret ... for now. Arena - for the slaves/prisoners to fight and gain their freedom. Labyrinth - unruly prisoners will be thrown in here and forgotten. (I'll add a lion later) Although I finished the cell completely and it is functional, I did not include a key needed for it to be solvable. You can try the "brute force" approach, but with over 6000 combinations you might be in there a while. Do not enter the Labyrinth unless you want to console out, or try all possible combos. Maze - for the slightly unruly prisoners. There is a story behind this (my meager attempt at fiction) and although difficult, it is solvable as is, key included in the story. Look for clues inside. You could try the "brute force" approach, just bring a lot of healing potions. There are only about 80 possible combinations to solve it. I've also included a poem I like, by the BDSM Art Master "Bishop". Punishment Sublevel 1 Punishment Sublevel 2 Jailer's Place - a central conduit connecting all these cells. Its like a bondage tavern. Main Hall - a huge empty hall, umm ... because I could. A save cell - a very small cell -- the best place to save your game. Patched .::. The arrest scene. Optimized .::. The DD removal function by using StorUtil functions. Added .::. Pillories to Morthal and Windhelm. A bunch other stuff no one cares about.
    Older Patches
    Spoiler Patch 6f
    Patched .::. Patch 6e. Added .::. MCM option to choose the type of gag worn in jail, as requested by CuriousGent. Patch 6e
    Patched .::. PO BH guards not following after the arrest. Patched .::. Hours left in the arrest not displaying properly, as pointed out by trippleT. Added .::. Retextured hard core restraints. Added .::. New xaz animated gags. Added .::. The follower will be able to partake in some of the "fun". Follower will use the available pillory.
    Follower will be punished alongside you, for your misdeeds.
    Follower will now do stuff while in the cell.
    Follower will partake in a threesome with the jailer and the PO BH. (66% chance)
    Added .::. An MCM option to not drop the PC level with the experience points, as requested by Slorm. Patch 6d
    Added .::. More BHs. Patch 6c
    Patched .::. Teleporting jailer to location from 6b, bug reported by twoaxemasher. Added .::. MCM option to turn on auto leveling, as suggested by Slorm. WIP When loosing skills XP you have the option to drop the level XP and PC level accordingly.
    Added .::. The bounty hunter will show up in random armor, including Daedric and even Ebony Mail. There are 8 different types of armor, for now. Patch 6b
    Patch 6a
    Patch 6
    Patch 5g
    Patch 5f
    Patch 5e
    Patch 5d
    Patch 5c
    Patch No. 5
    Patch No. 4e
    Patch No. 4d
    All inclusive again, no need for any of the previous patches. Old Patches
    Patch No. 4c
    Patched .::. Gold amount not displaying correctly with the bounty hunter. Install Uninstall previous version, then install this here version overwriting everything. Patch No. 4b
    Patch No. 4
    Patch No. 3b
     
    Install
    Patch No. 3

    Until V.034 comes out, here is another patch.
    Changes.
     
     
     

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